So You Wanna Make Games?? | Episode 3: Character Art

  Рет қаралды 204,583

Riot Games

Riot Games

Күн бұрын

In this video, you’ll get an overview of the character modeling workflow and learn about some of the character artists’ key considerations throughout the modeling process. We’ll also introduce the art of texturing-from hand-painting to using shaders-which is often part of a character artist’s role in addition to modeling.
www.riotgames.com/en/artedu/c...
This episode of So You Wanna Make Games?? uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 - 2018, Epic Games, Inc. All rights reserved.

Пікірлер: 147
@TheMidnightdemon
@TheMidnightdemon 5 жыл бұрын
"If it´s not hard, you are not learning" *reality hits hard like a sledgehammer*
@lis3513
@lis3513 5 жыл бұрын
Similar to the saying "falling hard is learning hard" it's really true doe
@ellabellab0
@ellabellab0 5 жыл бұрын
Every one over the age of 18 knows the importance of keeping things hard... Hehe but I'm stop acting like a 12 year old now 😜
@ardianshala_
@ardianshala_ 5 жыл бұрын
Tbh, I agree with him, getting really good at something, takes times & you need to be passionate about it.
@Gadget-Walkmen
@Gadget-Walkmen 4 жыл бұрын
damn
@dangerousideas
@dangerousideas Жыл бұрын
"There are no two words in the English language more harmful than "good job" " - from movie Whiplash
@hannardee
@hannardee 5 жыл бұрын
Wow, agent 47 gives some pretty rad advice
@coffeebreakren9067
@coffeebreakren9067 5 жыл бұрын
This is better than my art class.
@SoCalledMe1
@SoCalledMe1 5 жыл бұрын
Well if you think about it these are the people actually making a living of their art skills , while teachers are (more often than not) people who didnt make it in the industry and are just repeating what they too were taught instead of speaking from real workplace experience
@user-vl8ck4gz6w
@user-vl8ck4gz6w 5 жыл бұрын
Art class is only good for 1 thing Competition and doing things regularly
@Keeesemonster
@Keeesemonster 5 жыл бұрын
@@user-vl8ck4gz6w lol, 1 thing
@hightiergamer5558
@hightiergamer5558 2 жыл бұрын
riot game shire men employee to sexually harress their employees
@sadmanhornybrain4573
@sadmanhornybrain4573 5 жыл бұрын
this is better than youtube rewind
@sadmanhornybrain4573
@sadmanhornybrain4573 5 жыл бұрын
@@katowo6521 that's the point
@TheToneBender
@TheToneBender 5 жыл бұрын
Death is better than rewind
@nothingdraw1
@nothingdraw1 5 жыл бұрын
@@sadmanhornybrain4573 if you compare something you consider good to something obviously the worst then it's just silly and a bit disrespectful to the thing you consider good. "You're beautiful, you look better than the crackhead around the corner"
@Patrick_Spack
@Patrick_Spack 5 жыл бұрын
Thanks Saitama, very cool.
@santiagolovera
@santiagolovera 3 жыл бұрын
hahahaha!
@hungryg4338
@hungryg4338 5 жыл бұрын
Thank you for this high quality insight of this topic! ♥
@riotgames
@riotgames 5 жыл бұрын
Glad you enjoyed it :)
@cardanai
@cardanai 5 жыл бұрын
I've worked in games for five years and I still found this educational. Thanks so much for making these! It really helps explain things to curious friends and relatives :)
@piwypd0
@piwypd0 5 жыл бұрын
so cool you guys and doing these... not only breaking down the process but give us more about the artist behind the scenes
@antonisnicolaou9212
@antonisnicolaou9212 5 жыл бұрын
9:17 he called Willump "Nunu" ...i thought such creatures went extinct
@XIKaMuIX
@XIKaMuIX 5 жыл бұрын
:D Nunu has 6 arms, sure.
@vicodenadai6151
@vicodenadai6151 5 жыл бұрын
IT'S NUNU'S MONSTER, NOT NUNU.
@levitaciousstudio1965
@levitaciousstudio1965 5 жыл бұрын
This playlist is gold
@Shadowthevampire
@Shadowthevampire 2 жыл бұрын
Oh so this is a series? Thats great! So cool that you take time to make this. So detailed. A video for every detail.
@KouD3Graw
@KouD3Graw 5 жыл бұрын
Who needs school when there are great videos like this on the youtube?
@reybalderstone
@reybalderstone 5 жыл бұрын
These videos are so useful! It’s really good to have all this information so I know what kind of goals I should be making
@masterpej8139
@masterpej8139 5 жыл бұрын
Thank you so much for this fun and informative series!! Learning so much! And it's really inspiring to see your artists at work and giving advice. Looking forward to more of these! :)
@elfoxy1997
@elfoxy1997 5 жыл бұрын
This series is great, I'm learning a lot already, even though I'd spent a lot of time doing 3D and this video particular has a lot of stuff I already know, it made me realize that I need to understand more about shaders and spend more time in Substance Painter.
@hihicass
@hihicass 5 жыл бұрын
it's so enjoyable/nice/pleasant to watch this playlist *-*
@omnianima4540
@omnianima4540 4 жыл бұрын
Guess you aren't learning anything from it lol
@TheSubzero1991
@TheSubzero1991 5 жыл бұрын
thank you so so much for this! I want to become game character and game asset artist.You did better explain than my university.Thank you a ton!
@johnweber283
@johnweber283 5 жыл бұрын
This series is so well done.
@hiiambarney4489
@hiiambarney4489 4 жыл бұрын
8:40 Willem ma dude... When you get so good at Sculpting... YOU BECOME THE SCULPT!
@cirrrcus5561
@cirrrcus5561 5 жыл бұрын
Love this series!! You guys really know what's in beginners' mind...orz
@JHasTheDeathNote
@JHasTheDeathNote 5 жыл бұрын
The bald guy looks like the handsome version of King Tut tbh and I'm here for it
@kaseygrace1396
@kaseygrace1396 3 жыл бұрын
These videos are just amazing!! So helpful and encouraging.
@darudeSandstorm.
@darudeSandstorm. 5 жыл бұрын
Omg the art for this video and the jokes are realy funny :-) :-) :-)
@tomeryud
@tomeryud 5 жыл бұрын
these videos are edited so well! i love em ~!
@yiminz606
@yiminz606 5 жыл бұрын
Great explanation! Being a character artist is always my dream. Still working on it!
@DartVrag
@DartVrag 5 жыл бұрын
Thanks for amazing info Blair and Elena! Realy usefull topics, as well as previous episode \o
@ranaqandil3010
@ranaqandil3010 5 жыл бұрын
these videos are really useful ,many thankssss to you ,keep going
@blueadam4666
@blueadam4666 5 жыл бұрын
hi Im in one of those really uncreative and discouraged slumps right now w/ my art so this helped a bit thank you!
@riotgames
@riotgames 5 жыл бұрын
Glad we could help out :)
@vyzetta
@vyzetta 5 жыл бұрын
This series is amazing and hilarious!!
@chrislagos44
@chrislagos44 5 ай бұрын
Awesomely explained!!
@miyu927
@miyu927 3 жыл бұрын
I'm a character artist, I feel bad that I can't name all the bones.
@KonesMorroh
@KonesMorroh 3 ай бұрын
i just found a hidden gem series, well done me
@karlalissethhernandezmunoz7307
@karlalissethhernandezmunoz7307 2 жыл бұрын
This is better than all my art classes in the university
@Sy7her
@Sy7her 5 жыл бұрын
Great info loving these!
@milosuscumlic4095
@milosuscumlic4095 5 жыл бұрын
This is the best tipe of video learning
@crucibleofworlds1882
@crucibleofworlds1882 5 жыл бұрын
finally something very usefull , good job
@loredanagruia8179
@loredanagruia8179 5 жыл бұрын
This is better than Netflix.
@idrawspiders
@idrawspiders 5 жыл бұрын
thank you so much for doing this
@uppstart9820
@uppstart9820 5 жыл бұрын
Amazing!
@sleepyboi6245
@sleepyboi6245 4 жыл бұрын
8:00 New Malphite Update looks amazing * o *
@rapinado
@rapinado 5 жыл бұрын
I love these videos!
@RILCOMusic
@RILCOMusic 5 жыл бұрын
These are great gang, please keep making them and how can I help support?
@dyo42
@dyo42 5 жыл бұрын
thank god this exist
@Joshcruzmadeit
@Joshcruzmadeit Жыл бұрын
Love it ❤
@sway71
@sway71 5 жыл бұрын
I love this series! When applying for a job, do specific technologies matter as much as having the skill? I typically do high poly sculpts in Blender and then texture with Substance Painter. Also, are there other technologies or skills that help?
@ChaosEidolon
@ChaosEidolon 5 жыл бұрын
The foundational skills are the most important, and the thing that takes the most time to develop (anatomy, color theory etc) As long as you can show a quality end product, employers will be less concerned with which tools you used to get there.
@miguelangelarango7394
@miguelangelarango7394 5 жыл бұрын
3:39 triangles in topology, my 3D teacher would be dying a bit
@ChaosEidolon
@ChaosEidolon 5 жыл бұрын
Your 3d teacher may need to adjust his lessons a little bit. tris are completely acceptable and preferred in some cases in low poly game models. You only want to maintain all quads for subdivision models, which is used in pixar style animation and hard surface source meshes (and even then you use other n-gons) but never in final game art.
@elimbekadambek8330
@elimbekadambek8330 2 жыл бұрын
your channel is awesome
@nicolotosarello180
@nicolotosarello180 5 жыл бұрын
Great vid. Btw is there a place on the web when I can find tutorial SPECIFICALLY oriented tocharacter creation for videogames? There is a lot of stuff for concept art, and some general ora hyperspecific stuff for zbrush, but not a coherent guide to the character creation pipeline.
@hugoleger4675
@hugoleger4675 5 жыл бұрын
Cgpeers is your answer! You're going to thank me later
@deusla9642
@deusla9642 4 жыл бұрын
Niceeee video thanks :D
@trippybeatbox9839
@trippybeatbox9839 2 жыл бұрын
Dope the 3D model was Vi. Just finished watching Arcane
@amac333
@amac333 5 жыл бұрын
thank you for explaining what I do to my parents
@mchajakanhna
@mchajakanhna 5 жыл бұрын
can we team up ?
@jtjg6619
@jtjg6619 4 жыл бұрын
Learning Sculpting is actually really easy. You have shapes, different brushes, dyntopo etc... you can learn this in just a few months.. learning anatomy needs years of practice and experience.. so keep trying and when you're not improving, it's normal!
@OKAMI_CD
@OKAMI_CD 4 жыл бұрын
Interesting
@maistrogaming7911
@maistrogaming7911 3 жыл бұрын
So you came here .....
@rir360memes
@rir360memes 4 жыл бұрын
9:58 I was thinking about that.
@user-ip5pp9ts6v
@user-ip5pp9ts6v 5 жыл бұрын
I wonder what kind of books or videos I can refer to study principles of character animation as a non-artist. Any recommendations?
@katsumioo
@katsumioo 5 жыл бұрын
Mom: so why u don't want to work in game industry anymore? Me: I watched those wideos
@beheadedbat4925
@beheadedbat4925 5 жыл бұрын
this is literally exact what I want to do in life :D I still have a lot to learn but one day I´ll make a game! My brother tried to do the same thing but he didn´t know what he want to do. I´m trying to set my goals and learn quick so I don´t make the same mistakes!
@Sacheen
@Sacheen 5 жыл бұрын
Good luck man hope it turns out well
@Ali-lm7uw
@Ali-lm7uw 3 жыл бұрын
I am a developer, looking for an artist. Do you want to colab for a platformer game?
@northstar5213
@northstar5213 4 жыл бұрын
10/10
@processor8267
@processor8267 3 жыл бұрын
I was scared that Russian girl at 11:00 was gonna say just get good :D
@lartverse
@lartverse 5 жыл бұрын
I'm a freelancer in 3d character modeling and one day I'm going to work on this team.
@gangstergiirl
@gangstergiirl 4 жыл бұрын
Hi there, i want to become a 3d modeller too one day. Can you tell me if you have to do any math in 3d modeling?
@Kal-El207
@Kal-El207 4 жыл бұрын
Whitney H I love how he said nothing to you.
@kevintorwen7283
@kevintorwen7283 5 жыл бұрын
is there anything that goes more in-depth for becoming a inspiring character artist
@kenshiku
@kenshiku 5 жыл бұрын
Probably a book
@bvbfanpapa1839
@bvbfanpapa1839 5 жыл бұрын
And i still have a question who desing thr the map
@Anna03359
@Anna03359 5 жыл бұрын
*millions* of bones in the human body
@ME-hs7ll
@ME-hs7ll 5 жыл бұрын
Hm...Are they that disconnected from the characters or I am missing something ¿ 9:16
@LucaNav
@LucaNav 5 жыл бұрын
true tho
@ChaosEidolon
@ChaosEidolon 5 жыл бұрын
Lol! ...sigh... yeah that's entirely my bad. Nunu and Willump got entangled in my brain, and I *literally* spent 9 months of production calling Willump Nunu...even with everyone correcting me on a daily basis -_- words are hard
@cesaraguilar5405
@cesaraguilar5405 5 жыл бұрын
@@ChaosEidolon so you are willem?
@PsychArtistBrave
@PsychArtistBrave 5 жыл бұрын
what's the zombie game shown at 0:09?
@Manas-co8wl
@Manas-co8wl 5 жыл бұрын
Yeah I already "know" this but..... it's one thing to know it. It's another to execute. I've said this before right? I've said it cause it's true.
@euagelosGreece
@euagelosGreece 5 жыл бұрын
Buff riven Please
@koralgollful
@koralgollful 5 жыл бұрын
Music at 5:25 ?
@cryptonaut1435
@cryptonaut1435 5 жыл бұрын
Why the FUCK AM I NOT LEARNING ANY OF THIS IN COLLEGE?!?!?!
@superchocolatebear93
@superchocolatebear93 5 жыл бұрын
That bald dude is handsome as fuck. what the shit.
@kubluu
@kubluu 28 күн бұрын
Why is the cast beige?
@antonzhirnov882
@antonzhirnov882 5 жыл бұрын
Arrrr I need 0:44 music! Please!
@lyvieguima3518
@lyvieguima3518 5 жыл бұрын
Urf 2015 ( Welcome to planet Urf ) login theme, League of Legends =D
@WirtyDord
@WirtyDord 5 жыл бұрын
Does a height map create more polys?
@whymaple919
@whymaple919 5 жыл бұрын
WirtyDord no
@NukaColaLight
@NukaColaLight 5 жыл бұрын
No, the height map doesn't do that, it only tells you what on your model should gain height. So if your original model is too low poly, and your height map has a lot of detail about what should move, then it will not be able to do it correctly. Thus you need to increase the amount of polygon to correctly read your height map (most of the time). But it's a separate thing, and not what the height map does.
@WirtyDord
@WirtyDord 5 жыл бұрын
@@NukaColaLight Okay, that makes sense. Thanks!
@ChaosEidolon
@ChaosEidolon 5 жыл бұрын
@@WirtyDord Hmmm...the real answer is: "it depends". The heightmap captures the highpoly height information relative to the low poly (how much higher do I need to go from the low poly to reach the high poly for every pixel on the map). It's just data. What you choose to do with that data will determine if it adds polys. Modern games have real-time tessellation, which means the game DOES actually add extra polys to your scene, but does so selectively and dynamically. It uses the heightmap to do that. Other shaders will use the heightmap to determine faked parallax, which does NOT add polys, but still creates the look of height by distorting your material as you move around it.
@andreastoner3180
@andreastoner3180 2 ай бұрын
Why not use clay and scan it in amd make your own texture packs?
@GalaxiaDeFavio
@GalaxiaDeFavio 2 жыл бұрын
hice una clase de personajes
@lacovoco1
@lacovoco1 5 жыл бұрын
Elena is Brazilian?
@toasted-kitten
@toasted-kitten 5 жыл бұрын
Come on boys, lets work out our polygons if you know what I mean
@gilbertenevoldsen4469
@gilbertenevoldsen4469 2 жыл бұрын
song name at 0:55 ?
@GalaxiaDeFavio
@GalaxiaDeFavio 2 жыл бұрын
this episode was more soft toug
@Sioox
@Sioox 5 жыл бұрын
Please make a MMORPG
@ZephyrinSkies
@ZephyrinSkies 3 жыл бұрын
I feel like I'm being taught game art by Ezreal.
@user-ml1bn1jt4c
@user-ml1bn1jt4c Ай бұрын
06:07
@metehantasc106
@metehantasc106 4 жыл бұрын
Turkish subtitles why not?
@JohnnyKidder
@JohnnyKidder 5 жыл бұрын
Whats the game at 1:30?
@pauledwards4323
@pauledwards4323 5 жыл бұрын
Either Halo 4 or 5
@mikutsuuu
@mikutsuuu 5 жыл бұрын
Anatomy ; w ;
@thekaoser1452
@thekaoser1452 4 жыл бұрын
I still don't understand what normals do
@gangstergiirl
@gangstergiirl 4 жыл бұрын
Do you have to do math in 3d modeling?
@Ali-lm7uw
@Ali-lm7uw 3 жыл бұрын
I am a developer, looking for an artist. Do you want to colab for a platformer game?
@DannyBoy443
@DannyBoy443 5 жыл бұрын
Even a nerdy Russian is still really cute. I mean, lol.
@dangerousideas
@dangerousideas Жыл бұрын
"There are no two words in the English language more harmful than "good job" " - from movie Whiplash
@CaptainCretaceous91
@CaptainCretaceous91 2 жыл бұрын
So you guys focused only on 3D art. I wish you guys did 2D too. There's still some 2D games around, right?
@invega422
@invega422 5 жыл бұрын
Pls turkish subtitle pls
@ME-yl7tf
@ME-yl7tf 5 жыл бұрын
Can you stop with that music it is in nessecery for the video and it drives me insane good video
@andretortolano
@andretortolano 5 жыл бұрын
Riot why you do this to ME, TEL ME
@jyotishkabhaduri7551
@jyotishkabhaduri7551 3 жыл бұрын
People Like me : 8:46 (purchases a goddammn 2nd Hand Book From Ebay about Human Anatomy A Pro,Epic Dev : Models A Characters In Blender , Open Mixamo,Rig,Noice😁😁😁
@AquaSkye
@AquaSkye 4 жыл бұрын
anatomy... ah shit
@waterfallbw
@waterfallbw 5 жыл бұрын
W H A T I S T H E T Y P E O F M U S I C U S E D I N T H E I N T R O ive been trying to find it for years
@Ominousm
@Ominousm 5 жыл бұрын
its the urf champ select music
@bachhongtran
@bachhongtran 4 ай бұрын
I am looking for a used laptop giveaway in southern Vietnam, with chip >8th and working properly screen for learning Zbrush (Because my laptop screen is fading. My laptop cpu is 5th intel Gen i3 with 2 X.) Thanks for reading and good luck for all artists in the world.
@Uhfgood
@Uhfgood 5 жыл бұрын
this isn't really describing character art so much as a 3d character model. Characters don't always have to be 3d. Also you should have talked a bit about how a character is originated. Starting with the fact that the concept art (which you didn't actually describe last video) is used to present different versions of a particular character or item or world/background in order for your director (or lead developer or whatever), to choose from. So your character starts with your description, and how it looks, before ever getting to the 3d model stage. I do understand that this is supposed to be an overview and not an in-depth tutorial on making games, but regardless of how many people say this series is great, it doesn't really offer much in the way of information. I guess if it inspires people to get into game art, then it's probably done it's job, it's just, I'm watching these videos to get something a little more substantive.
@ChaosEidolon
@ChaosEidolon 5 жыл бұрын
In the industry, when someone refers to 'Character art' it's usually assumed to mean '3d character art'. It may be that what you're missing from these is something like an orthographic turnaround concept. The truth is, we don't use those very often when working internally at Riot, because we often don't need them. The Character artist is usually translating the concept drawings into 3d while the idea is still very rough, and then we ping-pong the design back and forth with the Concept artist in a collaborative way, each adding and refining parts of the design as we go. Some companies have a very rigid pipeline that requires concepts to be locked before 3d starts, and expects the Character artist to copy the ortho concept verbatim, but we've found a more flexible process makes for a better pipeline. Every studio varies, and even terminology gets applied differently from place to place.
@jasonfunderberker
@jasonfunderberker 5 жыл бұрын
litterly me; 0:34
@zafrera321
@zafrera321 5 жыл бұрын
Except super f complicated lol
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