Solution: Go into denial and pretend that Diamante the Diamond thief is just your ordinary caster with spicy effects that come up from time to time. His S2 even hits two targets! (Dies from copium overdose)
@CJdoesntlikehandles4 ай бұрын
honestly i was gonna comment that, looking at their stats and everything they are barely a different archetype one could make an argument that they arent at all, standard casters doing (essentially) true damage or debuffs is far from anything new
@whereideasgotodie226723 күн бұрын
Me in denial because I like Warmy's two target skill 2 more than her almost bursting skill 1
@bellseb5 ай бұрын
Thank you someone finally understands the issues I have with the way ritualists and primal casters are designed 😭. I think i destroyed my friends’ ears with my yapping about this. I was honestly excited when Ebenholz’s delta module was released because of how it built up elemental impairment in TANDEM with a ritualist, instead of relying exclusively on said ritualist. Fast forward and the only other caster to do that is Logos. I’m probably gonna end up pulling for Nymph because I have Virtuosa, but I’m kind of disappointed that my friends probably won’t be nearly as interested because they don’t wanna borrow mine. Last thing i wanna say is JUSTICE FOR WARMY GIVE HER HER BURN RITUALIST
@CrusherKingZ5 ай бұрын
I will pull for Nymph even tho I don't have Virtuosa and I hope their module fixes this problem of elemental application
@Eusthasia5 ай бұрын
I saw some math and ifrit with delta mod can inflict burn burst at the end of her s3. Ifrit herself not able taking advantage of res shred from burn effect but warmy should be able to make use of that. So ifrit s3 end then followed with warmy s2 ? 🤔
@Hoshiyomi-w-5 ай бұрын
@@Eusthasiathe issue is, why does it matter at that point ? When you using Iffrit s3, you are effectively make enemies res become non exist by reduce them by 40% on top of a flat -20 res, so why bother using element dmg. That and the fact to tringer it, she has to deal 12500 dmg to enemy (25000 to boss). Most enemy will be dead by then.
@giahuytran7205 ай бұрын
Fr tho, if they give Nymph the ability to inflict Necrosis, she would be unstoppable and Imo I love this balance move from HG to force me to use operator in a pair rather than using some one man army operators (looking at you wisadel)
@Hoshiyomi-w-5 ай бұрын
@@giahuytran720 relisticly, nah even if they give her the ability to inflict necrosist dmg, she would still be far from broken. You must remember that the build up is tied with the dmg she deal, and that a big damn problem. - Let said if we giving her a 12% scaling to her s3 (1,5 times higher than your typical delta module), what do you think will happen ? - Vs a normal mob, she has to deal 8,3k art dmg just to tringer the effect. At that point most enemy will be dead by then, let alone dealing any elemental dmg. - To an elite, at best you would have around 1/3 of their hp left to deal as elemental dmg. But wait, we forgot something : RES. Remember, the build up is tied to the dmg deal, and before the enemy is under element brust, Nymph is basically just your average core caster. All the other casters will basically beat her at this point just bcs they get access to res ignore. - Finaly, we come to the boss. Here she must deal 16k6 dmg to the boss just to fill the bar. The problem ? You guess that right, RES and dmg reduction. Now we have to face with a problem, how much should be enough for Nymph to shine ?Giving the boss too little RES then why bother using elemental dmg, giving too much then how the hell Nymph able to tringer it. - TL,DR : the elemental dmg come too late, no form of res ignore mean filling the elemental bar is miserable and still require support to deal meaningful dmg. Giving her necrosist dmg will not make her broken, just make her more useable and independent, this is what HG should have gone for - You must remember that before you can tringer elemental brust, she just a core caster, a core caster with no res ignore.
@DirtTapes_5 ай бұрын
watched this video and tbh it just feels that primal casters for now (atleast the 5 star ones we have) are just way too limited to use their non element applying skills. this is bound to improve as the game develops the classes more but for now we just kinda gotta wait lol. id really like to see a module for them that can somehow work around this but not sure how itd be implemented
@yumm_65 ай бұрын
just pray for the module to be good
@gaswe92365 ай бұрын
For now virtuosa diamante combo is crazy busted for dealingncrazy amounts of basically true damage given the appropriate 2 high ground tile placement. For example i used to diamante as the main dps for H13-4. But Warmy is literally useless at the moment
@ayivanonamia22253 ай бұрын
Reading this, and I'm hoping that the module primal casters get is similar to some of the other 6 star casters; deal 8% arts damage as elemental damage. You get the idea. Like, why does freaking logos get it when he's already multitasking a lot. Roar!
@dalgona4819Ай бұрын
Watch Hypergryph make a limited version that will TOTALLY DEFY the limit of all Primal Casters lol
@koekelbagstrogoff9665 ай бұрын
6:10 You don't even need to do that, tbh, as they could do the even more basic thing (and I'm still surprised that they haven't) of baking it into their trait instead like Ebenholz's, Logos's and Ifrit's delta modules. All primal casters already get either a hefty aspd or atk buff on their 'main' skills, so it shouldn't be that hard to tweak the trait effect to "deals %damage as build-up" while keeping ritualist as the better option to trigger the respective elemental burst. It's honestly wild that we've already gotten better 'primal casters' than the actual primal caster, all because they have been given the option to do elemental build-up as a passive trait effect.
@BloopsArknights5 ай бұрын
I would agree. I do think it would be better if all Primal Casters and Ritualists had elemental gauge damage as part of their trait, like what Valarqvin has in IS4. However, you do run into the small issue of their trait being inconsistent between Primals and Ritualists. Warmy's trait would say burn damage, Diamante's would say necrosis. It's a slight thing that can be counterintuitive for new players. Best case scenario they make the passive gauge damage part of a talent, but that's quite unrealistic to expect from HG. I only really said what I said because it's the most realistic change that could happen I feel.
@kurobako60015 ай бұрын
@@BloopsArknights I'd say its likely impossible for them to make a such a decision, since from the release of Nymph, it's pretty clear they're plan to fix the roles of ritualists the "trigger" and primals the "hammer", 2 parts combine together to form a functioning gun. Both parts have to rely on each other to do their work. Plus even if they did make it so the primals have options to trigger elemental gauges by themselves, they'll get some drawbacks in a way or another that we definitely don't want (e.g., lesser damage, less reliable CC or even no CC at all) And since Virtuosa being a limited op, we're probably gonna bear with it being the best necrosis gauge breaker for the mext 1.5 years (as in CN time) But he thing that I was really concerened about was not giving Nymph higher damage output albeit necrosis being the worst type of elemental damage for now (it has nearly 0 utility and is pretty much a pure DOT effect and the devs can easily "nerf" it by just giving enemies elemental res, bet a lot of people just forgets that its "pseudo"-true damage huh) But whether it's a tactic to encourage players to spend more on rolling the banners or not, I think its a good approach for them to make more new operators and more diversed gameplay. Not gonna comment much about the 5 stars since the first 5 star ops for new archetypes are typically lab rats made to test the waters (sorry if this offends anyone ik its bad to butcher your waifus/husbandos like this)
@kyubbikcat22815 ай бұрын
Another big problem with Primal Casters is that Elemental bursts for Necrosis and Burn lasts way too short for Primal Casters to take advantage of their full damage potential. Diamante and Warmy’s S2 lasts for around 30 seconds while Necrosis and Burn lasts for 15/10 seconds respectively. So only half/third of the skill duration is at its full potential before you gotta build up the E-Impairment again, which sacrifices even more of the Caster’s dps.
@stronghold425 ай бұрын
As a side note to your comment on incantation medics: I can see where you are coming from, however I think that they are neat as I find the concept of a healer that can "syphon the hp of enemies to heal their allies" very fun. This allows them to consolidate a decent amount of arts damage with healing, but they have clear drawbacks, such as the healing amount being tied to damage dealt which makes it susceptible to Res or any form of damage reduction, and the need for a target in range to be able to heal at all. I see incantation medics as an offensive support because along with the healing and arts damage, all of them have a niche tied to their s2: Hibiscus can provide 45% slow, dot damage and arts fragility on priority targets. Vendela provides taunt to an ally and makes them do recoil damage that procs her healing, along with a bonus to healing received for that ally. Reed makes use of the tiles her allies are on to put the rotating orbs that provide aoe, damage and healing, and you can abuse this by splitboxing one enemy between two ops. So far we only have 3 ops on this archetype (at least on Global), but I think we can conclude that their role is as an offensive support that thrives on synergy from their allies (outside of things like Reed's S3 that work perfectly on it's own). However their drawbacks are very noticeable: Their need for targets to attack leads to placing them in relative danger, and they have low hp and def so they can go down fast. High res or damage reduction tanks their healing potential. As a medic branch, so far all of them only provide healing, so they are unable to deal with debuffs, elemental damage or hard CC, and I feel that this allows them to coexist with the other branches. I don't blame you or anyone for your perspective on incantation medics, and if you just don't like them that's perfectly fine. I just wanted to show that they can be really fun to play around with and can enable weird but fun stuff, such as taunt shenanigans, Hibiscus + an arts fighter, or the assassination squad of Reed's S2 + 2 bodies/fast redeploy.
@the24thcolossusjustchillin395 ай бұрын
They also have the shortest attack interval of all medics, so they tend to heal faster than other medics
@ThaDude5 ай бұрын
Incantation medics are the complete mirror of Abjurers. Incantation medic provides healing and offensive support while Abjurers provide defensive support and healing. Its just sad that the most functional Abjurers are Silence and Quercus.
@Hoshiyomi-w-5 ай бұрын
"So far all of them only provide healing" I have to stop you here bro. Both of Hibicus and Reed provide debuff in their talent : art fragiel. This debuff can be stacked with the normal fragiel, making Reed one of the best debuffer for art dmg (30% art fragiel is alot). Reed take this even futher by slapping a -20% atk on top of it. Amiya on the other hands have her s2 with a -60aspd and -60% movement spd. Calling all of them offer nothing outside of healing is underselling by alot imo.
@stronghold425 ай бұрын
@@Hoshiyomi-w- Of course they provide a lot of utility as I described with each one of them, that's why I prefaced it with "as a medic branch" because intuitively you would expect healing + defensive stuff from a medic, such as the resist/debuff cleansing of therapists, elemental healing/shielding of wandering medics, etc. My point was that Incantation focuses on offensive utility such as the arts fragile, but defensively lack the tools of other branches (I'm not counting Amiya since I only know the ops available on global) and that's fine but it can be a downside depending on what you need, however this also allows them to coexist with the other branches.
@Nazuiko5 ай бұрын
I wish Incant medics functioned a bit more universally, like Mystic casters having a different mode of attack when enemies are not in range; in this case, healing directly if an enemy is not in range. However, its good that they dont as Incantation medics would just power creep ALL medics if they did. Instead its a necessary drawback to keep them niche and unique even if its awkward and limited at times
@danneo80505 ай бұрын
Well, with this fat 7000 Elemental damage and -20 RES, now I know what Surtr's delta module will be, lol
@yumm_65 ай бұрын
"Attacks deal 120% of ATK as Burn Damage when skill is active; when target is under burn effect, deal additional elemental damage equal to 200% of ATK"
@dalgona4819Ай бұрын
It's honestly ridiculous that you don't even need any other ritualist or Primal Caster at this point, you can just bring Arturia by herself and she's good enough with ANY Caster.
@TakeMyLunch5 ай бұрын
I really want that Windflit video...
@aereonexapprentice72055 ай бұрын
I think the inherent design of ops dependant on other ops is interesting and can definitely work, provided that it is more than just damage. The obvious drawback is needing buildup. So what are rewards that are worth it? Damage, plus something else. HG already has the blueprints down with Burn and Necrosis. Damage overtime that few enemies resist to, atk down, all the shebang. So while it loses to immediate damage gratification like unga bunga ChenAlter and Wisadel, if you overcome the buildup you get more rewards. The only problem is implementing them to operators, which somehow HG craps the bed everytime. Ifrit's burn module's restriction makes it worthless, so WHERE IS MY BURN OPERATORS, HG? When is Czerny and Hibiscus Alter and other music ops beside Ebenholz getting Necrosis damage implementation, HG? Where is my Corrosion operators, HG? Why is there no Impairment Damage despite releasing the full roster of Abyssal hunters, HG?
@alfewenxiao5 ай бұрын
The only way you can utilise warmy's full kit in the current arknights landscape is by maxing out ifrit... a 6* operator you may or may not have
@greasy_breads5 ай бұрын
An ak KZbinr that doesn’t talk gooner language and actually talks about the game and it’s design… very cool
@rinfeywong10285 ай бұрын
Imho, HG should just do some regular rebalancing for older ops, like, rather than the current drip balancing using modules which is a hit and miss on itself. In Warmy's case, there's a handful of ops that use flame/heat based arts like Blaze, Skyfire, Lava Alter etc. Why not give them some of their skills elemental application instead of waiting for modules like with Ifrit. Its weird that arts which you'd think should burn in practice actually doesn't unless you've got some new special gear meant to make fire actually burn things down.
@Vladumere5 ай бұрын
IMO modules would be fine if HG didn’t limit themselves from the get go with by tying them to archetypes. If they instead tied them to age (or some sort of statistic) of the operator it would make a lot more sense
@Vladumere5 ай бұрын
It also doesn’t help that they seem to pick and choose who gets massive buffs and who gets a 1% increase to damage, and it’s usually the operators that need the first option that get the second lol
@nevrankroaton5 ай бұрын
Ritualist are named like this because I would make unspeakable ritual for daddy mommy Valarqvin.
@NahNoWayy5 ай бұрын
It does feel very awkward to have a non-functional s2 for warmy. I'm glad I didn't pull for her, but I'm also sad that her kit isn't able to be utilized fully.
@desislavvelchev87285 ай бұрын
Saying there are no bad operators is just toxic at this point...
@ryaz47044 ай бұрын
I think Primal Casters should "extend elemental burst duration" per attack rather than increase elemental burst damage
@kevinseraphin54565 ай бұрын
I'm not sure I entirely agree with your last point, You made a bunch of of video comparing AK to MTG, and while I'm not verse enough in MTG, never played the game (I used to play Hearthstone tho), I watch some content related to it,(notably through Rarran and CGB collabs videos if you know them), there was many time where I saw a card that would be considered garbage on her own, but shine because another specific card exist, I don't have any concrete exemple in mind, but I think we can both agree that something like a card that would read "sacrifice one of your creature", without any additional text and for 2 mana is absolutely unplayable on its own, yet it's this kind of cards that make card games interesting, even if you're "forced" to pair it with creature that want to be sacrified. And you might thing it's different (mainly cause my exemple suck), but I'd argue it's the same thing, the concept of "forced synergy" always have existed, and will alway do, it's how archetypes become a thing to begin with, and having a payoff card that does absolutely nothing on its own if the requirement aren't met isn't inherently a bad design. (I personaly like it) In my opinion the issue is not the fact that Primal casters require specific ops to work or can't inflict the elmental gauge damage themself with their S2/3, I think the issues are: 1: the archetype are still new and underdeveloped (just like every new mechanic in a card game, they often release without all the support required for it to work in an already established meta). 2: the Necrosis burst effect is fucking stupid, there's no way it should be THIS strong especialy considering no enemies mitigate it, THAT'S whats makes Primal Caster unnessessary, if the enemies could actualy survive the DoT, Primal Casters would probably be considered to be a better source of "true damage" than Kal'sit for exemple. And last: There should NOT be the distinction between the different type of elemental burst for Primal Casters to deal elemental damages, if Warmy could use her S2 on enemies affected by Necrosis, it would make it way easier down the line when more ops of these 2 archetype release, I think they tried to make the archetype way too future-proof for no reason. (Well, TBH, it HAS to be future proof, because once we get enough ops, we would be able to just straight up ignore Def, Res AND damage reduction for EVERY enemies with good enough skill cycle, kinda like how you can perma-stun/perma-sleep the whole map without much issue, and at this moment they will be forced to give a shit tone of elemental damage resist to all enemies...).
@BloopsArknights5 ай бұрын
I do understand what you mean when comparing the niche synergies with MTG and this case. I was originally gonna mention it in the video but I forgot about it when writing the script. And I am someone who has a commander deck where a huge point of the deck is to meld Urza, Lord Protector and the Mightstone and Weakstone. The biggest difference between Magic's and Arknights' design when it comes to comboing is more the scope of the game. Magic has over 25,000 unique cards, where Arknights has around 400 unique operators. It's a lot easier to allow for niche combos to exist since there will be cards that will synergize with it. If you throw a Goblin King into your deck that isn't about goblins, he'll suck ass cuz he has nothing to synergize with. I agree this doesn't make him a poorly designed card, since the proper deckbuilding is to just, throw him in with Goblins. And in the case of Urza, Lord Protector and the Mightstone and Weakstone, both cards do have proper usecases without each other. Urza can help discount your artifacts and the Mightstone and Weakstone can draw you cards, act as removal, and ramp you some mana. I see those situations to be akin to what I said about Sora and Windflit. Goblin King is fine because there's loads of Goblins in magic that can support him, like how Sora can support basically any operator. Urza is fine because he has usage on his own, akin to Windflit buffing himself, but can be pushed even further into Urza, Planeswalker, if you meld him with his appropriate counterpiece, in Windflit's case, Click. I feel MTG's Meld mechanic is the closest thing to what I feel the Primal Casters are at right now, requiring two specific permanents on the field to meld into one stronger permanent. However, if you look at all the cards that meld, they all have some usecase beyond just melding. (The worst example might be Gisela, The Broken Blade, but she is at least a 4 mana 4/3 with flying, firststrike and lifelink, which is pretty fucking good on her own). Now of course, you could argue that Diamante having a faster ASPD and hitting another target, or Warmy's charged burst attacks are akin to these extra effects, and I can't really say much beyond that as you would be correct in that case. Personally though I don't see those effects as anything that great. And even then, I am still quite critical of uber niche archetypal design. Games like Yugioh suffer heavily from making their cards too specific, forcing very specific synergies. Lots of yugioh cards do absolutely nothing unless you're using them in the correct archetype, which is in my opinion, bad game design. You can't use Traptrix Sera in a non-traptrix deck, since her Link Summoning cost is "1 non-link Traptrix monster". It inhibits creativity and forces these hyper-restrictive archetypes that make the game obscenely inaccessible and difficult to learn. Point being, cards and operator do need to, at the very least, stand out on their own. Something that the Primal Caster S2s just, don't have. I see Diamante's S2 more like "Gains +3/+3 if you control a card named Valarqvin or Virtuosa", and has no other text besides that. So personally, I do still believe the main issue is how restrictive Primal Caster S2s are designed. I guess the best retort to this would be say "Well, what if Ritualists were a Y1 archetype and we had like 5 necrosis ritualists at this point, would it still be too restrictive at that point?" Even then I would still say yes, as I feel it does discourage creativity. As much as I do like to compare MTG and Arknights, as two of my favorite games, they are, at the same time, completely different games. I feel linking an subclass to be entirely reliant on another subclass is much more limiting than a card like Private Eye, who buffs your Detectives. Frankly, I just see this as a difference of weight as to how reliant the operator is. As I don't see Diamante or Warmy's S2s as like Muxic, Goblin Grandee, rather instead more like Kobold Drill Sergant. Like you said, maybe it'll just take some time for the Ritualists to get some more support, like with Kobold Drill Sergant, who only released to buff a whopping 3 Kobolds, giving them +0/+1 and trample. (only one of these Kobolds has a power greater than 0) He has more support nowadays I suppose? But it really is all just memetic attention, not really meant to be serious.
@kevinseraphin54565 ай бұрын
@@BloopsArknights I can see your point of view and I more or less agree with you, with the exeption that I personaly think that having one subclass completely relient on another is fine, it would be a problem if it was the main design philosophy of the game, like in YGO as you mentioned, but Primal caster are an exeption (well, technicly there's also the AH, sure they work on their own, but at this point the buff's so strong that, why would you ever do that? it deincentivize you from using them alone just as much as primal caster), in my opinion it's ok to have this kind of thing sporadicly, that's why I found it realy annoying when peoples asked for every factions to have a buff similar to AH, KZ and Palas' Minos buff, THAT would suck. The main point I disagree with you on is about Diamante and Warmy S2, IMO your aproch of it is wrong, you go in with the same mentality as peoples saying that chapter wellfares are useless outside of their favored chapter, their bonus talent is exactly that, a bonus, just erase it and they are still decent 5stars, all of them. I actualy had this argument but about Leto's S2 a few weeks ago, where peoples focused too much on the "activate others ursus student skills", but you can literaly delete this part and it's still a good skill. It's the same for Diamante, ASPD+90 and +1 target on a 50-50 uptime is a decent skill on its own. As for Warmy, +200% ATK, +2 targets, with a +0.9sec attack interval as a drawback, for 30sec on a 40SP cost is a realy strong 5star skill, like, many 5stars would love to get a skill like that. TLDR: they ARE decent Core Caster that totaly can work on their own with S2 if you don't pair them with a ritualist, and they THEN become unique when you do give them the support they need. At least that's how I see it.
@Alexander-iz4hy5 ай бұрын
The problem is that if Primal Casters can either be meaningfully self-sufficient or not. If they are self-sufficient, then Ritualists take a huge hit in the usefulness of their primary function since their role just got cannibalized, but if they are not, we get what is talked about here. Either they release a Primal Caster that: - sucks/is mid by themselves and becomes functional with a Ritualist - does well on their own and becomes broken with a Ritualist - does well on their own and receives minimal improvement from a Ritualist. The mid -> functional seems to be the most appealing option, but they simply can't do that for 6* as you can see with Nymph and her general reception. It's either broken enough to outclass normal damage dealers or it doesn't fill a niche at this point, since EDMG is being treated as pseudo true damage. This dilemma has really made it difficult to design new operators without basically just invalidating either archetype or forcing them to be together as we see now. You can see this reflected in Nymphs design somewhat by taking a step away from the crowd control that both premier sources of EDMG offer, and towards low target and supportive (cc) effects in addition to a self-sufficient S2. This is also probably being done to set the stage for future enemies with mechanics that directly interact with EDMG, since right now they're gonna want to make it more into its own identity like with the initial fallout effects. Once the roster is a bit more developed with operators and modules, then it's possible to incorporate EDMG into stages fully, and start adding enemies with EDMG/IDMG RES. It's also a big reason for covering their bases with EDMG operators in the cert shop, and a robot, to lay the foundation for a comprehensive 4th damage type.
@daBobJones5 ай бұрын
When I first heard about elemental damage I thought it _was_ the gauge damage, or at least the damage dealt by the elemental burst effect. But then I found out it was none of those things, which was a bit confusing. I think adding an extra damage type to the game kinda ruins AK’s simplicity as far as damage calculation goes. What bothers me the most is that because no enemies in the game (currently) have any way of resisting elemental damage - enemies like Dur’arael (Chp. 13 boss) who has a hard damage reduction in his second phase can now be completely ignored with elemental damage. I don’t think it’s that big a deal that new operators counter old content but this just seems a little cheap, especially how adding another damage type gives the devs an easy method to design new operators. Also, I think _because_ physical and arts damage are calculated differently it makes the gameplay more diverse, they’re (the devs) going to have to release a new method of damage mitigation for elemental damage and I damn hope its not the same as arts damage.
@lunamagnoliid89845 ай бұрын
It's like the only point to segregating elemental damage from true damage is for thematic synergy and units like that elemental robot that explicitly amplify that, but.. There's no *good enough* reason to try making it a new damage type 'cause right now it's true2 and if they introduce enemies with resistance to this damage type, then it's just arts2..
@0bscurelight6895 ай бұрын
Elemental dmg resistance is the same as with arts, it's % based
@nexpersonal50665 ай бұрын
in CN Elemental Damage and Elemental Gauge Damage have different names, it's an EN translation issue that they are both called Elemental Damage
@gaswe92365 ай бұрын
I have no idea what youre talking about you could always use true damage against him lol. Elemental damage is just a more complicated way to do it
@vavakxnonexus5 ай бұрын
I feel like this dynamic is just inherent to how the archetypes play, and adding "some elemental gauge damage" won't really change that relationship at all - either that gauge damage will be small enough that you need a Ritualist to make that unit worthwhile anyways, or the gauge damage will be large enough that a Ritualist is barely necessary. The whole mechanic is intensely parasitic and reliant on the assumption that there'll be enough widely available gauge damage in a given element that the process of organizing for that element will still have tactical depth, which is just not the case right now. Hypergryph seems to be going about the question by putting secondary gauge damage sources on modules, but that's still slow-going and mostly caters to Necrosis - and even then, assuming one of Arturia/Ebenholz/Logos is still highly optimistic, and if you have more than one you're probably already an endgame player well-set with most of the game's units. (I feel like the healthier suggestion would simply be giving Primal Casters more they can accomplish outside of elemental burst, because triggering burst is a binary mechanic that checks the element access of your team as a whole, and checking your team's element access isn't going to be an engaging question for a long, long time.)
@zomfgroflmao13375 ай бұрын
There is also the problem that even the skills that are meant to enhance the burst window are shoddily designed, as they don't match the window at all. Warmy for example has a skill that last 15 sec while the window that skill has its intended effect is 10 seconds and her skill has a 20 second cycle time. Diamante is even worse, with S2 having 35 seconds uptime for a damage window of 15 seconds, so it can happen that his skill covers one window and run out exactly when the second window would come online. The whole interaction is just incredibly clunky for something that amounts to a minimal payoff at best.
@gaswe92365 ай бұрын
When diamante is paired with virtuosa and virtuosa keeps everyone necrosis'd diamante can make very much good use of his skill 2 uptime
@VilArknights5 ай бұрын
Also important to note that at least for Diamanté the elemental dps he provides is *less* than the burst effect of necrosis itself, meaning that he’s worth less than a necrosis applier on their own. Obviously this isn’t a huge deal since you can still reach important benchmarks with Diamanté that you couldn’t with a necrosis applier on their own but it’s still hard to justify bringing an operator like Diamante who calls for a whole other necrosis applier just to work as a unit who’s inherently giving less than the necrosis alone. And dps is actually important in this context because Diamanté is working with a small window of optimal damage. We won’t say this with full certainty because the math we did was a while ago but if ya’ll are interested we can scrounge up some receipts.
@prd66175 ай бұрын
i think the best case where ritualist + primal combo can be usefull is on SSS or CC against enemy with boosted hp. necrosis outburst damage are fixed number of 12k (800 damage per sec for 15 second), primal caster can take advantage of it since they get increase damage on enemies with necrosis outburst.
@alanfinck55952 ай бұрын
The dumbest thing HG did with ritualists is introduce them with a Welfare op (Valarq) with a talent that only works in IS4 meaning she only has 1 talent and its not a good one. Then proceed to make Virtuosa who blows her out of the water to the point where Valarq doesn't even feel like a ritualist anymore.
@0bscurelight6895 ай бұрын
I want to say that with just a 10% of atk as elemental dmg Nymph can cause it on mobs and elites with 5 attacks/seconds on S3 and for bosses 9 attacks/seconds And that seems too fast already compared to Ritualists
@chimera13815 ай бұрын
I think this discussion about synergies can be applied to Qiubai. While she's a little too dependent on Suzuran, their outpur together is actually pretty high.
@aizeroth88585 ай бұрын
This is not a good comparison. Qiubai can perfectly function on her own. Yes, Suzuran is her best support but never mandatory like Primal casters and ritualists.
@chimera13815 ай бұрын
@@aizeroth8858 I'm not saying it's the same. I'm saying that they can make synergistic operators without butchering one of them, the same way the video uses Warfarin with Kroos.
@aizeroth88585 ай бұрын
Incantation medics do fix an issue with the game, albeit only for game modes and not for normal gameplay. In IS, SSS or any future game mode where you somehow end up with mostly/only medics it would be an issue if no medic could deal damage. You need some medics to deal damage or else sometimes you are locked into impossible to win situations. Even if we ignore game modes, Incantation medics don't overshadow other medics. They have some obvious weaknesses over the traditional medics so I am fine with their existence. Anyway, good video. I agree with your takes on Primal casters, they do feel incomplete by themselves.
@HakaYonder5 ай бұрын
I got to try out Warmy for free during my IS run and I was pretty surprised to experience the quirkiness of her S2. Her skill duration isn't as long as Nymph's s3 but I think even near the end of it, she should have been able to fill in the gauge for at least some extra damage. Also shot out to Diamanthe for being one of the lowest dps 5* casters even if enemy is under burst.
@Kyoni-Sans4 ай бұрын
Actually, when I tried using Diamante S2 with Ebenholz S3 delta module on Ya, he actually lowered her HP by quite a bit. Idk, but he ain't the worst of the worst, he actually could be quite decent. Or maybe I'm just coping, I didn't even check Ya's stats so🤷♀️
@langroror18355 ай бұрын
Windflit mentioned!
@ThaDude5 ай бұрын
0:29 On the contrary, Incantation medics fill in the support role that Abjurers should have provided effectively a long time ago. Supporting damage and healing.
@BloopsArknights5 ай бұрын
It wasn't a serious criticism, it was just a jokey jab at Incantation medics.
@mash_0025 ай бұрын
What do you think the difference between something being a cool synergy and something being a required synergy For example Blemishine’s and Erato‘s talents require the enemy to be sleep which is an uncommon debuff but some of their skills don’t inflict sleep. Though it is still a somewhat viable option to use those skills without sleeping enemies. Also do you think it would be possible for an operator to become obsolete (and a bad operator) if their kit revolves around a certain enemy type or mechanic that no longer shows up in new content. For example Glaucus who is made to be good against drones (might still be relevant in new SSS) or Ceylon who’s talent is based on maps with water tiles
@kitsuneprincess46375 ай бұрын
I only have one thing to say. Poor Warmy 😭😭😭
@meenty90565 ай бұрын
I think my bigger grip with the combo is that it doesn't even work well because of the gauge uptime and it's also incredibly awkward to set up.
@erindor_ez5 ай бұрын
What do you think about instead of giving primal casters ability to buildup e-damage, just make them somewhat alike mech-casters? I mean lower their base atk(by ~40%) but as a trait give them literal elemental damage(~75% of base atk, and again, not the buildup, extra little instance of damage like the burst does) and skills multiplying trait effect against targets under the burst effect Or just make them into something more supportive+unique eg Nymh. Her s3 is still big dps skill while s2 has unique cc(fear), super usefull if you can't/don't need to apply burst effect. So just let 5* keep their s2, but make their s1 something supportive, eg apply atk reduction for necrosis-related and arts fragile for burn-related (OR SOMETHING UNIQUE IDK XD) Any option will make primals self-sufficient to some extent while keeping synergy with ritualists
@StickmanHatena5 ай бұрын
I feel like some of the background footage should have focused more on using said operators, but still a good video.
@815TypeSirius5 ай бұрын
Imagine thinking sora is a better bard than heidi who can make Vivi a 3 block nightmare.
@Khroniclas5 ай бұрын
I guess someone like Nymph is too gamebreaking if she didn't require an external necrosis dealer since there is no eRes yet and elemental damage also doesn't care about damage reduction from enemies, but man it would be nice if she was independent on s3. At least her S2 is goated regardless of external support.
@Pomho18125 ай бұрын
I'd have liked that the first 6* ritualist wouldn't be a limited character, since ritualist and primal caster are meant to be a combo if you missed her you're stuck with Valarqin. While Valarqin is decent her and Diamante kinda pairs horribly, none of their skill matchup and Diamante while either not have his skill up by the time a second necrosis proc or you need to waste pretty much half of his skill in order to match the timing of Valarqin ...
@fischwell5 ай бұрын
I'm sorry but I have to disagree, instead of primal caster do elemental gauge dmg, I'd rather have more operators deal elemental gauge dmg. but I hope they make the primal caster stronger, so it will feel good when we can achieve the combo.
@vincent62635 ай бұрын
Even without the Skill 2 problems, their strategy at showing this combination of Supporters and Casters is not that good. With Virtuosa, she's limited, so if you didn't pull for her banner, good luck pulling 300 times later on, especially if you're free to play. I've been playing the game since January of this year and the most pulls I was able to do on a banner was 81. Then, why not using her as a Support Unit? I think the players will simply choose Ling over her anyway So Valq, she's too IS4 focus to work well in standard content, which hold her back. And Warmy doesn't even have anyone yet, even after 6 months. Why they didn't realese someone to work with her as the same time is beyond me.
@Reizy_the_crazy5 ай бұрын
I was very excited for Nymph release, as an Arknights nerd, a new archetype that focus on a new type of dmg sound amazing to me, i cant wait to know what she can do and what her potential. But the fact that she depend 100% on another 6 star, let alone a limited one, because, let face it, Valarqvin has no place outside of IS4. Never have been so disappointed ever since Ascalon release
@aizeroth88585 ай бұрын
Even without ritualists she is still perfectly usable with S2. If you want to use S3 then yeah get a ritualist. Also what's wrong with ascalon?
@bikerhomi5 ай бұрын
@@aizeroth8858 basically everything. Her CC is heavily lacking compared to any other option, stacking mechanic on an operator with 3,5 seconds base attack interval, while dot being arts (heavily crippled by res), while her s3 does have sustain and somewhat decent attack speed so you can realistically stack dot payoff is too little. There's no realistic reason to bring her specifically when most of the pre released operators cover all her niches, and that's not even "just use both" argument, there's no reason to bring both her and Mostima for movement speed reduction since Mostima already reaches the minimal enemy speed, no reason to bring both her and Ines because bind is just better than movement speed reduction and if you want to bring Ines for her shadow sentry to add some extra movement speed reduction - just use Ines for bind lol, and there's million other cases where she just performs worse than most options at best Heck, Ethan is a better CC than Ascalon, despite him having rng on his s2, while a pretty generous one to be honest, and he's a 5yo free operator you can buy for merely 150 red certs
@Reizy_the_crazy5 ай бұрын
@@aizeroth8858 her s2 would be fine if Fear effect doesnt function like it is right now. It make enemy unblockable and wander aimlessly, thats already a red flag. Furthermore, range enemy who is Feared can still attack, so the effect of Fear is almost pointless. At least the dmg of the skill is fine. For Ascalon, it a mixed of story bias, she is the NPC i want to see playable the most, so it already sad to see the coolest assassin become an Ambusher. Her being an DoT focus with little to no CC worsen her image for me
@aizeroth88585 ай бұрын
@@bikerhomi Points taken. I guess because I am a very frequent manticore user I see Ascalon as a great operator since she is a direct upgrade to manticore.
@bikerhomi5 ай бұрын
@@aizeroth8858 idk man, her CC might be better but not better enough to justify building a whole new 6* when you already have perfectly functional 5*, while I can't discourage you from pulling for her as long as you actually want to, her banner placement and not that much better performance makes her a pretty bad pull choice imo
@adamvegas59515 ай бұрын
Technically Ifrit 2nd mod will have elemental burn but a ritualist would be far better for warmy synergy
@nexpersonal50665 ай бұрын
well, Ifrit barely even procs it by herself with the full S3
@SunDry_Marchy5 ай бұрын
0:38 bruh Every incanto medic so far has unique méchanics that directly synergise with other OP You are so hellbent on being wrong occasionally
@SunDry_Marchy5 ай бұрын
Hibalter - slow that sticks to enemies (and fragility w/module) Vendella - on-hit heal against fast ASPD enemies
@SunDry_Marchy5 ай бұрын
Reedic honestly doesn't need an explanation and I can't actually defend her existence neither I want to
@BloopsArknights5 ай бұрын
Dare I say.... It was a joke and wasn't meant to be a serious criticism. As in the video, I said "Jokes aside". Because when writing the script, I knew this was a bad take, but it was funny, so I kept it in.
@SunDry_Marchy5 ай бұрын
Ye, général réception-your joke flopped. Hard.
@Piquliar5 ай бұрын
Ling is my one dragon army waifu hehe
@marielcarey42885 ай бұрын
Diamante was already not worth it, but then HG made him a red cert operator