Maybe add "Shift" when clicking on other parameter reveal buttons to automatically lock any parameters that are already revealed. This would save having to lock a panel before clicking another reveal button.
@RizomUV5 ай бұрын
That's not bad at all my friend 🙂👍
@Hype3D-dp9fg5 ай бұрын
i had the same option in my mind when he started to explain how the "lock" works... would be a nice timesaver
@Tahldon-kun3 ай бұрын
Hey, thanks for taking the time to go through all of these changes. This helps immensely, especially with how you systematically broke it all down. Seriously, thanks a ton for your work and great job on the presentation.
@RizomUV2 ай бұрын
Thank you 🥰
@KarimozoroАй бұрын
As a new user, I am struggling a lot with the new UI. So no it is not helpful to have the UI change that much. Every tutorial that I find online is in the old UI and I can't find any of those buttons in the new UI. I still don't know where the geometry in the topocopy button is. If you want to stick to the new UI, please recreate the toturials with the new UI
@RizomUVАй бұрын
" I still don't know where the geometry in the topocopy button is." - I don't really understand this, could you rephrase? "please recreate the tutorials with the new UI" - I'm in the process of doing this.
@xdghost191321 күн бұрын
UI is much better now and havings these videos helps alot, Thanks
@RizomUV16 күн бұрын
Love hearing that! Thank you!
@Grezgo5 ай бұрын
As for somebody who wanted to try the rizom for first time I feel like with new UI all the tutorials and guides seems to be outdated are you guys going to update the RizomUV Basics playlist to the new 2024 UI ?
@RizomUV5 ай бұрын
Yes
@Veritanky5 ай бұрын
@@RizomUV good, because learning from your tutorials is great, but as theres no (or at least i dont know about it) search bar its very hard sometimes to follow them as have to open/check all tabs to try to find what tutorial is telling me about
@cjadams74345 ай бұрын
this is totally a brand new application as far as I’m concerned well done well done well done!
@RizomUV5 ай бұрын
Thanks 🙂
@reaktorleak895 ай бұрын
Actually you were right, the first time I opened Rizom I was overwhelmed and didn't touch it since. But with this update I'm willing to go back in.
@krzysztofgryzka2 ай бұрын
Really great job and awesome presentation. Thank you very much for developing new UI. Rizom UV radically speed up my technical works.
@RizomUV2 ай бұрын
That's lovely to hear, thanks!
@MB-rg7sc5 ай бұрын
The new update has some interesting ideas but having things that were previously available at all times now being hidden behind dropdowns and unfoldable menus is just tedious While the initial UI is much cleaner the right side of the screen is now completely filled with way more random stuff that was just fine where it was (like the fill or prevent overlaps toggles) Not being able to save the UI is also quite annoying
@Mukesh-Gutka28 күн бұрын
Please make a tutorial series for new rizom interface it's hard to follow along with new interface by watching old tutorial.
@TheTriexy27 күн бұрын
Yeah that will be nice :)
@josebp7282Ай бұрын
I really preffer the old ui, is much easier to work with, the new is worse for new users like me because we are all the time looking for where the things are now, a little bit frustrating. Would be awesome to have the chance to chose which UI we want.
@RizomUVАй бұрын
We know that change is always painful, but this was absolutely necessary for us to keep adding features without the UI becoming a total mess. I'm currently re-recording the "RizomUV basics" tutorial series using the new UI, so that should help.
@sungerbob178623 күн бұрын
@@RizomUV we really need new tutorials. thank you.
@ZodiacII4 ай бұрын
I'm a new artist and and can't find any new A-Z tutorial how this New RizomUV work. All tutorial from the old version. Can you guy please release some new tutorial?
@RizomUV3 ай бұрын
We will be updating them soon.
@ZodiacII3 ай бұрын
@@RizomUV I'm waiting here for too long ^^
@delic5034Ай бұрын
@@RizomUV Your're taking so long!
@super-six-four5 ай бұрын
reeeeally handy and useful update!!! in a previous versions windows and tools layout were unsavory and discomfort. i wish you to think about the depressive UI color scheme as well. make it more pleasant and saturated, contrast and less dark.
@jaguelo13 ай бұрын
Thank you, it make sense now.
@infectoid666Ай бұрын
Will say a returning user to the software about to buy it, relearning with the new UI and I gotta say from a production standpoint on the software itself, some foresight on not having any real infrastructure to support a major overhaul like that was a huge drop of the ball for whoever made that decision. None of your tutorials are for this UI, so you're forced to spend more time trying to find where the modules even are than actually learning the software's strengths and why to buy it at all. You have to remember that the people using this software come from a background already used to overcomplicated UI's and grew somewhat accustomed to them (maya, max, blender, etc etc). The old UI looked great and straightforward. This new one is convoluted and a disaster. If you're going to change the UI to this degree, have the ability to at least undock the windows entirely or have us decide what -we- think is 'cluttered'. Was on the right track with whoever thought of the ability to click and drag the icons onto the overhead toolbar, too bad the only ones worth putting out that you have access to are the pins.
@RizomUVАй бұрын
I'm in the process of creating content featuring the new UI, will be with you soon.
@dannymcm264 күн бұрын
This looks cool, but I recently purchased the software and noticed that most of the tutorials are now outdated. The latest version appears to be significantly different from the tutorials, making it difficult to follow along. Will updated tutorials be released soon, or should I continue using the 2023 version for now?
@RizomUV3 күн бұрын
I will be remaking the "RizomUV Basics" tutorials soon.
@BongbokCG5 ай бұрын
Wow, Great💙
@RizomUV5 ай бұрын
Thanks!
@AdamNakonieczny16 күн бұрын
New UI is great.
@RizomUV16 күн бұрын
Thank you!
@lebombe83425 ай бұрын
Very helpful. Thanks
@RizomUV5 ай бұрын
Thanks for checking out RizomUV 2024!
@Михаил-я7у7ф2 ай бұрын
Вроде бы хорошие изменения интерфейса, если посмотреть это видео и понять логику. Список групп так вообще крутая штука. Странно, что много негативных комментариев
@RizomUV2 ай бұрын
I love you 🥰
@qwerty73893 ай бұрын
I've just learned of your software and I was looking to purchase Rizom (or Headus) very soon, I was looking at purchasing this week, as I'm in serious need of a better UV solution. However, your previous, yet thorough tutorials are based on your old UI layout. I can foresee this as being a HUGE sticking point and an area of massive confusion for new students. Will these tutorials be updated and when? Searching for hidden menus has never been my desired solution, especially if you can't tear away pop-up windows to use on multiple monitors... I have 3 monitors
@RizomUV2 ай бұрын
Yes , these videos will be updated.
@AlvarGG2 ай бұрын
Now that I've been using it for months. The update of the UI is still painfull and slows me down. The old one was bad, but this one is bad too. I really like the software, and you guys do a great job hope this ui gets another update in the future that makes it more customizable. Thanks for all 🙏
@RizomUVАй бұрын
It's a work in progress, and this is just the first step.
@AlvarGGАй бұрын
@@RizomUV I trust you guys and I'm sure you will deliver an amazing product. Thank you for the hard work. ✊
@MaximumHorizons4 ай бұрын
Cool update, one day working to feel comfortable. But can't find checkerboard texture tiling like in older versions, by pressing page up page down keys. Hellllpme😢
@RizomUV4 ай бұрын
It's under the "UV set" attributes, under the section called "Texture scaling"
@JoshPurple5 ай бұрын
Great work, Great update and Thank You 🏆🏆🏆🏆😁!
@RizomUV5 ай бұрын
Cheers!
@MaximumHorizons4 ай бұрын
Another thing I would like to see in this wonderful piece of software is perhaps some kind of video on how to manage overlapping islands. I often work with a huge amount of overlap (not just repeating parts, but also islands that I place over hidden or dark areas of the model). For example, I can mark an area (not just a rectangular one, but a more custom shape) and automatically pack all the islands I have selected or those that are unlocked, it doesn’t matter. Now it looks like this, I create an Ambient Occlusion Map, and based on its black and white colors I create a mesh. Empty spaces are automatically filled with small items. This is faster than manual assembly if there are more than a hundred parts, but all these transformations also take time, then, when I’ve already unloaded it, check it, bake it AO, and again, can’t fast select all overlapped islands, when I’ve already passed it through the bridge, and saved the scene in any 3D editor.
@RizomUV4 ай бұрын
I'm sorry, but I don't really understand what your question is? Are you asking... • How do I select overlapping islands?
@marchik3dАй бұрын
почему инструменты, относящиеся к Transform Tool не появляются когда я нажимаю горячую клавишу Tab? Ведь она включает Transform Tool, теперь приходится закреплять эту панель и постоянно перещёлкивать туда и обратно)
@RizomUVАй бұрын
That's a good idea! You should join our discord and add this in our feature request channel!
@ivanv6400Ай бұрын
Интерфейс ужасный... Часто использую Constraints, Pin и пр. теперь нужно только по хоткеям работать или лазить по меню. Нужен выбор смены на старый интерфейс или возможность откреплять верхние меню и протаскивать по вьюпорту, как Marvelous D. Многие кнопки стали недоступны без 2-3 кликов.
@RizomUVАй бұрын
@@ivanv6400 You know you can rip constraints and pins from the dropdown menu, and place them in the panel right?
@MrAdamJW5 ай бұрын
This is looking amazing. What an update. ! ! I guess the only thing is.... Please make the new right-click context menus DARK, or have them match the UI... White just seems so odd compared to the rest of the UI. Nit-picking I know.
@RizomUV5 ай бұрын
Thank you! You're not Nit-picking at all, as I've already made the same request.
@MatheooPL4 ай бұрын
It would be nice if the new group tab also displayed already assigned materials names to meshes. You can select by material, but it's hidden in a dropdown menu.
@GoldenMoonFilmsАй бұрын
Please Is there a way to revert to previous UI ? Game developer here, I used your software to pack vehicle models really fast as I got used to it. Now I cant even find basics like align tool. it has slowed my workflow rapidly. If reverting to old UI isnt possible, Could you add this feature ? if not is there a way to download previous build ?
@RizomUVАй бұрын
There isn't a way to revert to the old UI. By the way, anything to do with moving islands, like "aligning" is under the transform tool. Yes you can download previous builds, log into your account, go to downloads, and scroll down.
@GAMERRAZUMNO5 ай бұрын
New interface is much cleaner. Previously I was really overwhelmed with all the clutters and if for some reason I didn't work with the program for some time I always need to returt to your tutorials videos. But, I have a question, it's really annoying me, but why do you have attribute settings on the right side (half of which you use with 3D viewport, which is on the left side) and group panel on the left side (which you use with UV viewport, which is on the right side)? It's like switching between places all over the place. Also, it would be great if I could move or snap the upper panel with UV Sets, Seams, Unwrap, etc, to the right or something, because right now pin functions in Unwrap section located too far away from UV viewport, and when working on UltraWide monitor it's especially feels annoying. Next, I was wondering why I keep selecting faces/edges behind the object and couldn't find the option so here I am looking why it is the way it is, and new approach is much better, reminds me of Fusion360 or something, I don't remember actually, but it would be great for me if I could override the moving options (I'm usually moving mouse from left to right when selecting, so for me it would be great if I could select only faces facing me, and when from right to left then all others). Also, about those transitions in the video. With this video and previous it feels dizzy because it's low FPS and too long. If you make this transitions faster and higher FPS it will feel much better.
@ubernoob4585 ай бұрын
Love it but I think the monthly price point is still high for hobbyists that love the tool. Indie pricing for a years license something similar to Autodesk 3ds max would be helpful. I think you would appeal to an even larger audience while still retaining your studio users who pay the premium.
@RizomUV5 ай бұрын
Are you looking in the right place on our website? A perpetual RizomUV license with 12 months of updates is €149.90 An indie 3DSMax License is €422.05 🤷♂
@firekernelcom5 ай бұрын
brah, 149Euro for Perpetual license of industry standart app...... it's not similar to 3ds max it's perpetual and it's cheaper. Rizom have great price
@zayarnaing7496Ай бұрын
hello, where should I change the duration of tool-tips popping while the cursor hovering on something?
@RizomUVАй бұрын
You can't, what's the issue?
@goncharovpavel42365 ай бұрын
Hello! How can I save specific Margin and Padding values so that they are loaded when the program starts or the Mesh is loaded? I don’t use gaming standards and I don’t need the canonical 32 px on a 4k grid. How can I fix a custom value instead of correcting it every time I load mash?
@RizomUV5 ай бұрын
@@goncharovpavel4236 hi, have a look at the preferences dialog. Default values can be set there. Be careful however that these default values are set only to meshes that don't have these value set already. It means that you'll see a change only if you load a mesh that has no UVs or UVs not created by RizomUV
@goncharovpavel42365 ай бұрын
@@RizomUV I watched this dialogue) where are the Margin and Padding settings in it? Please tell me. Thank you!
@RizomUV5 ай бұрын
@@goncharovpavel4236 - My apologies, I made a mistake. Padding and Margin settings cannot be set as default values. they are set in the main UI. Feel free to join our discord and make a feature request: discord.com/invite/UjsFx7Y
@goncharovpavel42365 ай бұрын
@@RizomUV No problem, I was just interested in this option. I joined the channel, I’ll test a new version, I’ll write later)) Thank you for answering the questions.
@rovapinov79853 ай бұрын
Please tell me where the "block group location" button went? In version 23 there was an option to block the group's boundaries, but now the group moves to any location
@RizomUV3 ай бұрын
I'm sorry but I have no idea what you mean by "block group location" or "block the group's boundaries", what exactly did this button do? and where was in located in 2023?
@rovapinov79853 ай бұрын
@@RizomUV This button used to be in "island and groups". It was called "Locked frame". It allows you to lock only the shape and position of a group frame, but elements inside the group can be deformed/repacked.
@RizomUV3 ай бұрын
@@rovapinov7985 it's now replaced by trims, have look at the TrimSheet tab, located in the left panel docker
@yungbuttermilch5 ай бұрын
Is it a free update for users with maintenance?
@RizomUV5 ай бұрын
If you have a license that isn't expired, it's all yours 🙂
@tahirayd33502 ай бұрын
WHERE IS ORBIT BUTTON IN UV VIEPORT?
@vi87994 ай бұрын
At first I liked the interface changes, but after a while I started to notice that I had to repeatedly open and close the same tabs because they no longer fit on the screen at the same time, while having a lot of empty space. Different menus, often with repeated names, are now scattered on different sides of the screen, which causes me confusion. If I try to move the vertical border of the tools (right panel), making it narrower, some of the buttons, instead of being reorganized into the next row, are simply removed from the screen. As a result, I am forced to keep this panel as wide as possible, so that the widest row of buttons fits into it. It's just inconvenient, instead of making the interface cleaner, I'm forced to waste space on empty panels.
@RizomUV4 ай бұрын
You realise you can lock panels so you can keep the ones you want to view on screen right? In regards to your second issue, do you happen to have a low resolution screen?
@vi87994 ай бұрын
@@RizomUV 1. Yes. All the buttons I needed previously fit the entire screen in height, now they don't. You've increased the amount of empty space on each shelf, the height of the header, and so on. 2. I have full hd screen tablet + 4k (200% or so scaling) setup so basicaly they look the same in terms of icons/button size. The height of the entire right panel is now determined by the widest shelf, because otherwise the buttons fall outside the screen and cannot squeeze like in blender or be reached or moved in any way except by making the panel wide enough. At the same time, most of the other shelves are half empty and cannot be filled. Most of these problems would be solved by a manual editing for each shelf, like in Zbrush, where any button can be placed anywhere. I don't use half of the buttons anyway, some of them have hotkeys. I'd rather make one big custom shelf with all buttons I need, and hide the rest. The previous interface was a bit button-heavy, but it was functionally simple and had everything I needed. Now it's overloaded with "buttons to access buttons".
@RizomUV4 ай бұрын
@@vi8799 - Could you join our discord? discord.com/invite/UjsFx7Y Chat will be more immediate, plus we can share images.
@paultsoro31042 ай бұрын
where can I locate the Align Crush?
@RizomUV2 ай бұрын
It's now part of the universal align tool
@ДмитрийАнатольевич-ш5б3 ай бұрын
Is it possible to remove the menu and just make hotkeys for maya bridge import and export? What commands does the bridge use for export and import?
@RizomUV3 ай бұрын
What menu are you referring to?
@ДмитрийАнатольевич-ш5б3 ай бұрын
@@RizomUV I meant the interface of the bridge plugin for Autodesk Maya, from the official page of RizomUV (Lightwave3D Bridge). Is it possible to create commands for export/import in Python for Lightwave3D Bridge in order to use them for hot keys or Marking Menu in Maya. Or they are somewhere and I just haven’t found them.
@RizomUV3 ай бұрын
@@ДмитрийАнатольевич-ш5б - We don't create or maintain any of the bridges. These are made by independent 3rd party devs. You'll have to ask the creator.
@arejustpolygons88905 ай бұрын
I think rizom needs a similar pack by material just like PackMaster for some companies workflow is a most,
@RizomUV5 ай бұрын
We already have that, for quite some time now 🤷♂
@super-six-four5 ай бұрын
is it tablet friendly?
@paultsoro31042 ай бұрын
Too many buttons to click. Because of this update, you should have a button to switch to the legacy UI. The new UI slows my workflow by 60%.
@RizomUV2 ай бұрын
Remember, you can drag buttons out of the dropdown menus and place them on your panels 🙂
@leiyan31185 ай бұрын
Since they have all been made into dropdown menus, why can't dropdown menus automatically pop up like Blender when the mouse pointer hovers? This is very necessary in heavy UV work! I hope that the suggestions can be adopted in future updates. Thank you!
@leiyan31185 ай бұрын
In versions before 2024, icons that users may or may not use were placed outside, causing the UI to look crowded. In the 2024 version, some high-frequency functions actually require multiple clicks to be found, so The UI design of this software has taken two extremes. I personally believe that if a foldable menu is used, it is best to be able to automatically pop up the foldable menu when the cursor hovers (the duration of hovering can be set by the user). Or, like C4D, users can DIY the position of icons themselves, allowing them to put their commonly used items together
@RizomUV5 ай бұрын
@@leiyan3118 thanks for the feedback. Yes this can be done. To be 100% clear, you mean what by drop down menu? The icon that displays multiple icon choices like the one to select the texture on the viewport bars?
@leiyan31185 ай бұрын
@RizomUV Yes, your understanding is completely correct
@leiyan31185 ай бұрын
@@RizomUV In versions before 2024, icons that users may or may not use were placed outside, causing the UI to look crowded. In the 2024 version, some high-frequency functions actually require multiple clicks to be found, so The UI design of this software has taken two extremes. I personally believe that if a foldable menu is used, it is best to be able to automatically pop up the foldable menu when the cursor hovers (the duration of hovering can be set by the user). Or, like C4D, users can DIY the position of icons themselves, allowing them to put their commonly used items together
@RizomUV5 ай бұрын
@@leiyan3118 can you contact Remi on our discord. We did something that you may try. We would like you to confirm that we answer your request before going further dev
@qp_fa5 ай бұрын
Hi. I want to know what is the difference between VS and RS ? I've read on your website but can't imagine :/ Can u guys pls explain more ? And I think that we should have a custom function for bring the old UI back :D I like the old one
@RizomUV5 ай бұрын
Virtual Spaces = Your model / UVs are going to end up in a Virtual Space (rendering, game engine) Real Space = Your UVs are going to be brought into the real world (think laser cutting guides, manufacturing) Regarding the UI, we're not bringing the old one back.
@soujirooda79894 ай бұрын
why is it that when I set a texel density on a shell then use pick density on said shell it gives a different texel density all of a sudden.
@RizomUV4 ай бұрын
we fixed the issue, check if you run the last update
@unintendedxp5 ай бұрын
terrible terrible terrible update. everything is mass. couldnt find anything. its something like start from zero. Thanks god, algorithm still same so there is no feature about that. only terrible interface and uv sheets. no need... 2023 is still best of the best on UV editing.
@KhymenkoOleksandr4 ай бұрын
They just buried such a good program. For me it died with this update. It's a pity.