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This was my entry into the Five Hours of Power VIII contest held by the NoLimits 2 developers. It gave the challenge of creating an RMC conversion of Son of Beast within five hours. The twist is that all entries will be judged by none other than RMC (more info here: nolimitscentra....
While I could list a hundred things I'd change and fix, I decided to leave everything it as it is, showing all the mistakes in all their glory. One notable mistake was that I didn't go into the simulator to check my work. This led to many of the rolls and transitions to be considerably too tight and led the forces to be a bit too strong at many points. However, for a very rushed first draft with little time to think of what element to put next (which felt very uncomfortable to me since I usually create the whole coaster at once), I think I was able to pull something pretty fun together with a couple nice moments.
[Note: I didn't have much time to make the trackwork and execution of elements of much quality so I made the POV in rider position. This was so that the ideas of the elements weren't detracted quite as much by bumpiness of the track. Of course the element execution isn't completely fixed by this, but you may be able to at least get the ideas behind the elements, even if wonky at times]