I remember when I used the Game Genie code to make the Roadrunner jump higher, the cutscene starting at 0:59 got delayed and out of whack. It's implied there that the Roadrunner's feet are what popped the balloon, but by having him jump high in the cutscene, he bypasses the balloon completely and it pops anyway. While the Coyote is losing air, the Roadrunner is just floating in the corner frame since the high jump code won't let you leave the frame. So he eventually lands, but by the time he does, the balloon's deflating sequence is already over, but apparently, we don't cut to the Coyote falling down the cliff until the Roadrunner looks down. His animation looking up and down at the deflated balloon is going on, even though the balloon is already gone. Weird.
When translated to english it says that Wile E. Coyote is Hungarian from Hungary
@loiccledic632511 күн бұрын
@@carlosdelaguerra8302Google French Trad : Vil Coyote (Hongrois incontrôlé) 🙄😅
@loiccledic632511 күн бұрын
En français ça pourrait plutôt donner ça : Bip-Bip (Rapidometrus Maximalus) (Graissius Foudribus) (Acceleratus Incroyabilii) (Ferrarus Instantanius) (Volatilus Teleportum) Vil Coyote (Morfalus Incontrolibus) (Complotus Fanaticii) (Cretinus Incontroleii) (Cretinus Carnivorus) (Affamus Vulgaris)
@FlyingDuckMan3604 ай бұрын
Death Valley Rally is one of those "Enjoy the Story, Skip the Game" kind of games. The cutscenes are humorous and very faithful to the Looney Tunes shorts, and Wile E. receives a different defeat for every level Road Runner clears, with the icing on the cake being the running gag of the Opera Singer being denied her solo by Wile E.. Unfortunately, Death Valley Rally suffers from a steep difficulty due to clunky controls and large, complex level designs that start to feel all the same. Death Valley Rally came out around the same time Sonic the Hedgehog 2 was released for the Sega Genesis, and while Sonic 2 went on to be one of the Genesis' most memorable games, Death Valley Rally was unfortunately unable to capture the feel of a Sonic game for the SNES. That didn't stop Sunsoft from trying, as they made a second attempt in 1995 with Speedy Gonzales: Los Gatos Bandidos.
@megabolt58982 жыл бұрын
5:13 EGAD!
@neatbeats36162 жыл бұрын
People still say egad?
@philipmarable86985 ай бұрын
@@neatbeats3616Well, there’s Professor Egad from Luigi’s Mansion.
@neatbeats36165 ай бұрын
@@philipmarable8698 that’s true
@philipmarable86985 ай бұрын
As someone who played the game as a kid. I’m kinda baffled to hear that this game is garbage. But playing it without nostalgia goggles does confirm how bad them controls and platforming is. You can tell it wants to be another Sonic/Mario platform game that pretty much was common for cartoon games around that time. Still captures the Wile E Coyote and Roadrunner aspect really well. And that’s what I love about it.
@KashiusSorrell-kb3pe4 ай бұрын
i love this game and i still play it on my super nintendo
@chevyj655Ай бұрын
6:01 This Part Of The Game Was Named After The Actual Short.
@Willchannel90Ай бұрын
Secret choice.
@LuigiWile_e_Coyotefan20089 ай бұрын
5:18
@kiartoons20107 ай бұрын
I would ask why you had to use a cheat code for this, but as someone who has played this game via emulator, I completely understand. This game sucks. The cutscenes are literally the best part.
@Princeofno12 жыл бұрын
Watching these cutscenes almost makes me forget how fucking garbage this game is
@philive16812 жыл бұрын
I have a soft spot in my heart for it. But yeah, it had potential to be good. Better controls, less awkward platforming, and redesign the levels to reward players for going fast, and it could have been a nice little game I think.
@ryandiggs750 Жыл бұрын
It was ok but not the worst game I played and I like how the cutscenes is like the cartoon
@philipmarable86985 ай бұрын
I admit as one of my first games that I played. I’m baffled to hear that it’s garbage. But the controls were pretty bad. It was another Sonic/Mario platform that was around at the time. But it did capture the feel of the cartoon.