Star Citizen Live Q&A: EVA & Personal Interactions

  Рет қаралды 29,463

Star Citizen

Star Citizen

Күн бұрын

Пікірлер
@XMathiasxX
@XMathiasxX 10 ай бұрын
Jared, please never leave, you are why I keep coming back and stay hyped for this game
@kevinm3751
@kevinm3751 11 ай бұрын
HEY JARED! You said you are on the 9th floor and that brings back memories of you telling us you would take us on a tour of the new studio but you NEVER have! SO HOW ABOUT IT?
@firstjayjay
@firstjayjay 11 ай бұрын
Noice one
@MadStyle1911
@MadStyle1911 11 ай бұрын
They mentioned in one these recent videos a video tour is coming soon.
@SuperlunarNim
@SuperlunarNim 11 ай бұрын
Yeah! And what about Sata ball!?
@lanfeared
@lanfeared 11 ай бұрын
Yeah.. so what about it Jared??
@Molmen07
@Molmen07 11 ай бұрын
SoonTM
@tyller77189
@tyller77189 10 ай бұрын
Questions/Time stamps 5:15 Will we keep up our momentum if we jump out of a moving ship in space? 7:39 Will we be able to turn off the F indicator in some way? 9:11 Since EVA will require fuel, how do we refuel that and does your equipment weight affect fuel consumption? 12:18 If I am in loot goblin mode, can I still loot a corpse at once? Or do I have to click on every single item now? 13:53 Can you hold a box while in EVA? 14:48 Will we optionally be able to stand upright in EVA as we do now? 18:03 Previously you talked about magnetic boots, but for now we are only seeing the hand climbing animation system. Are magnetic boots in the status of important priority and development? Or can we just go further without them? 19:13 Will you allow EVA speeds above 10 to 15 m/s? 21:22 How will NPC interactions work with the new pie system without inner thought? 22:08 How will the new pie system interact with and control ship dashboards and consoles? 25:32 BB12? 26:07 If I attach myself to a ship with the push pull mechanics that are coming next, is the intent for the ship to be able to shake me off with enough G's? Or is the ship screwed because once I get a grip, they can't dip? 29:30 How disruptive are the transitional animations from EVA to standing in gravity? 31:09 Can we use a knife in EVA? What about other takedowns with fists and weapons and stuff like that? 33:06 Will the new pie have a customizable HUD colour that players can adjust in their settings? 34:59 While in EVA, if we keep applying thrust from our pack. Will we be able to increase our velocity over time? Or will there be an enforced limit like ships? 35:51 Is it your intention to develop specialist Andor emergency equipment for EVA travel? 39:32 Can we activate the decoupled mode in EVA to be able e.g. quickly place our feet in front and avoid hitting the avatars head against an obstacle? 41:24 As it is now, holding the F key allows us to use our mouse pointer on ship MFD's. Not only can we click on the screen with a high degree of precision we can also click and drag and adjust slider blah blah blah (no real question here?) 42:51 How much is speed a factor in EVA transition to gravity? 45:22 Can you still zoom while in EVA and FPS? 45:47 What are some of the edge cases or even funny bugs the team is trying to work out of the EVA T2 system? 48:31 Have you discovered anything during the development of EVA that has solved problems elsewhere or created new ones or new ideas? 50:13 Does EVA affect you in atmo? 51:46 Will we be able to EVA in our own ships? 53:15 Will Sata Ball be the end goal for EVA? 55:00 Off the reservation here. Parachutes?
@OneTwoMark
@OneTwoMark 10 ай бұрын
Timestamp hero o7 mucho appreciated
@wickedwookie
@wickedwookie 11 ай бұрын
Thanks for answering my question guys keep up the good work and also be sure to tell Scooter Scooter sent ya !
@Victini0510
@Victini0510 11 ай бұрын
WEEEEEOOOO gotta get them eva dubble dawgs
@Sparkp1ug
@Sparkp1ug 11 ай бұрын
🤠
@NegativeProcess
@NegativeProcess 11 ай бұрын
Jared your enthusiasm and amazing personality really shines in these. Cig is lucky to have you ❤
@RadeonVector
@RadeonVector 10 ай бұрын
He's too sloppy, lazy and unprofessional.
@shield-sc
@shield-sc 11 ай бұрын
I echo the gratitude for these people and the time they take....and we appreciate you being transparent and open with what you all do and who you are. nice to get to know the people behind the game we love. thank you
@KriLL325783
@KriLL325783 11 ай бұрын
(Single) use rocket pack for people (backpack form factor) and (single use) rocket in ejection seats, and escape pods makes a lot more sense than parachutes, would work anywhere, not just planets with thick atmosphere.
@fm-gamer5617
@fm-gamer5617 11 ай бұрын
Keep up the hard work you are the only developer making something inspiring, we all thank you guys and we believe in you. Dreams can become true
@crispy9175
@crispy9175 11 ай бұрын
10/10 intro. Love that y'all are having fun and putting out a great show all at once.
@calventine
@calventine 11 ай бұрын
Disco, your adoring personality is one of the main reasons I keep coming back to SC. ♥ You'r doing a heck of job!
@Mr-MRVN
@Mr-MRVN 11 ай бұрын
20:08 - Can someone PLEASE tell Jared, that "Milliseconds" is not a unit of speed?
@Jaco_Schutte
@Jaco_Schutte 11 ай бұрын
Assuming he read m/s as milliseconds
@Aguyinachair
@Aguyinachair 11 ай бұрын
Id love it if helmets eventually had customization unique hud elements/icons to each manufacturer, maybe 2-3 sets per helmet. With customizable colors ofc.
@MidnightWolfSDJ
@MidnightWolfSDJ 11 ай бұрын
Can we get a cool inner thoughts mechanic for the purpose of investigations, where you find a dead body. One of the prompts that you get if you focus on the body could be “examine wound(s).” And then either your character or a message alert pops up and says, it appears this person was stabbed with a blade. The purpose of this is very subtle storytelling for what might have taken place in the event of a character death. This could add to general encounters or even investigation missions where it is just a nice bit of detail.
@thePrisoner1000
@thePrisoner1000 10 ай бұрын
It makes sense to do it for medical game play too. I believe it has been discussed. Also things like punctures in space suit that need to be fixed, plugged up for repair or an emergency.
@EeroafHeurlin
@EeroafHeurlin 10 ай бұрын
Shattered Horizon (a cool tech demo/exploration about true 6dof newtonian physics first person combat in 0g) had "stealth mode" which disabled all suit assists including recoil compensation and active sensors.
@TitaniumTippedTomo
@TitaniumTippedTomo 11 ай бұрын
Brilliant. Thanks for the update.
@404inc
@404inc 11 ай бұрын
I hope you will bring back the Helmet interiors as toggle option or so😢 The Immersion was amazing and we Need it back
@EeroafHeurlin
@EeroafHeurlin 10 ай бұрын
IMO Much not a toggle but just plain choices and consequences thing; having a glass front helmet offer more visibility but less protection etc.
@RetinaBurner
@RetinaBurner 11 ай бұрын
Milliseconds in place of meters per second. Well, that's new...
@Jaco_Schutte
@Jaco_Schutte 11 ай бұрын
Yeah, m/s is not the same as ms...
@poortasa
@poortasa 11 ай бұрын
Thinking systematically, when thrusters "try" to compensate weapon recoil on an empty fuel, that should still give the player a bit of negative thrust?
@finesse5119
@finesse5119 11 ай бұрын
Exactly that question got me confused as well. They're talking about designing everything with systems in mind but then seem to put work into preventing these systems from interacting. How would an EVA thruster know you're firing your gun and prevent the recoil moving you through space if recoil wasn't just an animation on your crosshair instead of an actual system which has thrust attached to it?
@DaGhostToast
@DaGhostToast 10 ай бұрын
My understanding was that it won't be a thing in 3.23 because there's no fuel either. Your recoil will always be compensated for, but in the future when fuel systems come into play gun recoil would come into play and affect your momentum as well
@rowdyverboven9286
@rowdyverboven9286 10 ай бұрын
can we have that if we use are multytool with tractor beam or the bigger tractor beam and tractor like boms of the c1 or other ship and drop then when we let the beam go and when the bom hits the grond it explode instead of just laying on the grond
@breezie336
@breezie336 11 ай бұрын
When are you going to have the screen at the back, streaming one of the Spaceport live?
@nemesis851_
@nemesis851_ 11 ай бұрын
27:00 IMO the player should stick to a ship no matter speed, IF IN SPACE Once the attached player and ship enter atmosphere, then atmospheric resistance, and gravity should peel the player off It would be a cool player skill to learn WHEN to detach from the ship, if they think the ship will actually enter atmo
@artuno1207
@artuno1207 11 ай бұрын
Gonna need to add parachutes in the game. I actually would like that.
@zir3ael811
@zir3ael811 11 ай бұрын
That only makes sense if the ship flies in a straight line. As soon as it turns or spins the player should fly off even in space. The thrusters on the suits are way smaller than the ships.
@Mr-MRVN
@Mr-MRVN 11 ай бұрын
The speed should be unimportant, thats true. But hard acceleration or decelerations (or change of course) should definetly unstick a player, if the forces are higher than that what the gloves can produce.
@The_Real_bubbazaneti
@The_Real_bubbazaneti 11 ай бұрын
Yeah Jared !!!! Love U man!!! Parachutes!!!!! When??? seriously.....No parachutes or jet packs in the future? Come on Devs and CR.....this should not be a freaking ongoing discussion, as this should have been part of suit/armor since Day 1. Make it happen!!!!
@fatal_bull
@fatal_bull 10 ай бұрын
No need parachutes.. just need Iron man style ion thrusters that are used in emergency only, to avoid the splat.
@StormEagle5
@StormEagle5 10 ай бұрын
Imagine the different manufacturers methods. Crusader thrust pack, consolidated outland grav arrester, MISC bubble bouncer, Drake with just a parachute.
@Doomguy-777
@Doomguy-777 10 ай бұрын
@@StormEagle5 No, Drake would give a chair because all you have to do is, like, jump off two meters above the ground, right?
@kjdtm
@kjdtm 11 ай бұрын
Regarding jumping out in atmo, ever heard of parachute !!! Or in a more scifi way, of short duration jetpacks allowing the user to slow down drastically before landing on the planet surface, based on user triggering it. As a way to drop in an atack force !!!
@mattst2717
@mattst2717 11 ай бұрын
Speaking of jet packs, it would be nice to have them in case you leave ship thrusters on and it hovers the ship out of the jump range to where you can’t get in. It would be super helpful imo
@kjdtm
@kjdtm 11 ай бұрын
@@mattst2717SOOO CORRECT !!! How many times we shoot down a bounty in atmosphere just to drop on it's head and then we cant access it's cargo !
@matthewfletcher4627
@matthewfletcher4627 11 ай бұрын
Parachutes area just cooler that jet packs here. Thrusters area part of our daily life in the verse. Land using up thrust... Or variations... So much control. Parchutes remove the degrees of freedom, so down is a constant you can only affect a bit, forward again is going to occur. Sideways is much freeier, and it's totally different. Being good at HALO drops is then a skill to learn... Not just a spaceship you.
@CommanderJPS
@CommanderJPS 11 ай бұрын
grav-chutes?
@crispy9175
@crispy9175 11 ай бұрын
43:25 i think maybe you shouldn't mitigate the effect of speed. I like the idea that if you're traveling really fast you have to hit that button that has you latch on really fast. It's an instant cause and effect balance too get you to control the speed you eva into an object.
@crispy9175
@crispy9175 11 ай бұрын
@@alexanderdooley5833 right, if I want to risk the speed let me try and come in fast and have a harder time grabbing the surface of the ship. Nice way to balance.
@ThoughtfulWander
@ThoughtfulWander 11 ай бұрын
JARED you are my HERO!!! Parachutes!! WOW let's discuss it all ears!! :D
@CommanderJPS
@CommanderJPS 11 ай бұрын
yes, atmos jumping into a hot-zone? sweeeeeeeeeeeeeeet
@ThoughtfulWander
@ThoughtfulWander 11 ай бұрын
@@CommanderJPS 👍👍
@kyle8198
@kyle8198 11 ай бұрын
Not live anymore but can we get emotes while in EVA ?
@randydurnil1824
@randydurnil1824 11 ай бұрын
You take a week out of the end of your day 😂
@zarbonthedestroyer7232
@zarbonthedestroyer7232 11 ай бұрын
Sounds brutal hahaha Do they have a hyperbolic time chamber in the studio?
@thekaxmax
@thekaxmax 11 ай бұрын
@@zarbonthedestroyer7232 of course
@joshua41175
@joshua41175 11 ай бұрын
Jared: so this is our asmr stream Me: why do i hear screaming from my salt shaker.
@anom794939393
@anom794939393 11 ай бұрын
ms... in this case is meters a second
@ShaneShepherd
@ShaneShepherd 11 ай бұрын
Eventually, I would still love to see the SATA ball "in game." It would be really cool to go to set a ball tournaments around the universe. Similar to ship racing tournaments and such
@Trampus10-4
@Trampus10-4 10 ай бұрын
“A week out of our day.” Hahaha 😆
@unlimitedslash
@unlimitedslash 11 ай бұрын
Mora than wingsuits, i would like to see genetic modifications or prosthesis that allow for aerial movement, or even better EVA movement.
@andrewebear4312
@andrewebear4312 11 ай бұрын
Show up for the news, stay for Jared ;)
@Critical_Mass_
@Critical_Mass_ 11 ай бұрын
Best game ever made once it gets made
@kemical37
@kemical37 11 ай бұрын
glad you added that to the end
@cooki3th1ef
@cooki3th1ef 11 ай бұрын
i think it’d be cool to at least spectate a sataball game since they still happen in lore, would be a cool dynamic event like IAE where we all go to a stadium and watch the star citizen superbowl
@AAX1975
@AAX1975 11 ай бұрын
Man, within the first 3 seconds I was like...oh noooooes...ASMR...
@a3vus
@a3vus 11 ай бұрын
Yes, I too watched the video
@krisghoststar
@krisghoststar 11 ай бұрын
Parachutes don't work on airless moons or NASA would be using them for landing in place of the rockets. We need jetpacks!
@AlbandAquino
@AlbandAquino 11 ай бұрын
21:40 That came out in a whole weird way... 😂 NO. I'm NOT interacting with "corpses" during my work day. 😏 25:54 Yes, the BB12 personal loading unit that was a stretch goal. I have it. I want to know more! 😉
@harlankovacs6276
@harlankovacs6276 11 ай бұрын
Easiest way to implement it would be to turn it into a backpack slot who gives you a good forward thrust in 0G.
@Fuar11
@Fuar11 11 ай бұрын
9:45 I'm hoping the atmospheric composition (which we CAN see) is taken into account for this. Where atmospheres without nitrogen won't refuel your suit.
@robertchandler2063
@robertchandler2063 11 ай бұрын
It’s a game
@Fuar11
@Fuar11 11 ай бұрын
@@robertchandler2063 It's a game with a heavy focus on realism. If they're willing to go as far as making EVA fuel refill when in atmospheres AND show atmospheric composition, then I'd expect something like this.
@zzzynx
@zzzynx 11 ай бұрын
@@robertchandler2063bruh they wanna make ships fly like planes in atmosphere
@thekaxmax
@thekaxmax 11 ай бұрын
so, gas giants. Where you won't be doing eva....
@Fuar11
@Fuar11 11 ай бұрын
@@thekaxmax What? There are plenty of planets with atmospheres that have no nitrogen. And currently in Stanton I can think of one example being Yela. The atmosphere of Yela is thin but present and has no nitrogen.
@KA317S
@KA317S 11 ай бұрын
Should've called this the "Not in 3.23 Q&A" since that was the answer to 90% of the questions...
@RosscoAW
@RosscoAW 11 ай бұрын
Cue Spectrum pretending that Jared is gaslighting them about Sata ball, even though he's said the exact same thing multiple times over many years.
@Sarsour_
@Sarsour_ 11 ай бұрын
Awesome stream, thanks!
@huhphries5257
@huhphries5257 11 ай бұрын
Jared, I think the "cool thing" you remember them calling it was "Inverse Kinetics"...I believe that was the term used in the citizen con demo and stuff...which admittedly does sound really cool to me!
@tree0311
@tree0311 11 ай бұрын
LMAO Team Cian was a reference to Team Jacob/Edward etc from Twilight because Cian is such a handsome devil. Love this whole team though, they're doing great work!
@FaithDefiance
@FaithDefiance 11 ай бұрын
When will there be a gamepad controls, rework?
@MidnightWolfSDJ
@MidnightWolfSDJ 11 ай бұрын
I’m actually setting mine up lol! There is a software I’m using that enables a dual sense input be converted to a keyboard Keybinds. So like x on the controller could be x on the keyboard or whatever other button I want x mapped to. Then you can go into SC’s control mapping menu and make it so that when x is tapped your character jump. The big one is using a shift key. Because using a shift key enables you to take a controller with 25 inputs and almost triple it. You could tap x. You could double tap x. You could hold L1 as a shift key and tap x for another input. And finally hold L1 and double tap x for another input. It is entirely customizable. I have run into a bug where some actions bugged out and won’t let me remap for some reason. The example I have is ship weapon firing. For some reason it isn’t letting me remap it all of a sudden (even though it let me remap it before). If you want a link for the software I’m using, just let me know and I can post it in this thread.
@MidnightWolfSDJ
@MidnightWolfSDJ 11 ай бұрын
Oh and also PLEASE CIG, WE NEED A UI OVERHAUL FOR PAUSE MENU ITEMS SUCH AS THE KEYBINDING SECTION. Like the keyboard image that shows all default Keybinds. That should be dynamic so that when you change a Keybind the keyboard image dynamically shows the right keybind. I love the automagnifying glass that it does to zoom in on the image but as someone who never uses Default control schemes, I can’t make use of this image. Also there are some keybind actions that don’t let you use shift keys/ modifier keys in addition to a second key to make the action work. I have to use that other software and establish my modifier key on that software instead of in SC. It is fine that i figured out the work around, but would be nice if all actions allow for modifier keys to perform a different action than the key itself. Anyways! lol!
@FaithDefiance
@FaithDefiance 11 ай бұрын
@@MidnightWolfSDJ thanks and Definitely!
@rayneelol
@rayneelol 11 ай бұрын
Instead of parachutes for the single seat ejection when in atmo. Why not just envelope the seat in a airbag similar to the mars rover, bounce around harmlessly. Added fun of not knowing where you will land.
@StormEagle5
@StormEagle5 10 ай бұрын
That could be fun, but Star Citizen has such dramatic beautiful landscapes, that drifting down with the wind blowing past you and your suits systems chirping notifications at you would be very atmospheric after your ships catastrophic failure leading to ejection. Plus, if people couldn't see out, they'd quickly get impatient waiting for when they landed.
@rayneelol
@rayneelol 10 ай бұрын
Your land would be pretty quick. the current falling speed is way to slow. So id hope they would get that fixed before this but I can see what you mean lol.@@StormEagle5
@BalokLives
@BalokLives 11 ай бұрын
I don't have a problem with a switch in options to turn off UI Interactions, I just don't see it as a necessity. All you need to do is to place a delay on its appearance. If you make it so you have to pause over an item before it makes its appearance. (A delay of a second or less should do the trick) You won't see each of the interactions on the screen popping up. Only the ones you focus on.
@user-iy2lc5xr1m
@user-iy2lc5xr1m 11 ай бұрын
Nice idea!
@thekaxmax
@thekaxmax 11 ай бұрын
10th of a second, or people will all it slow and complain
@BalokLives
@BalokLives 11 ай бұрын
Whatever time works. Point is, that is really all that is required. Or maybe they could develop it to use the 'OnHover' property.
@Kurashinno
@Kurashinno 10 ай бұрын
Meters per second Jared! Not milliseconds 😂
@NegativeProcess
@NegativeProcess 11 ай бұрын
20:00 i feel you should just control your speed the same way you do your ship. Use the scroll wheel, that way u dont need to fully cap the speed for it to feel good. Have a scm speed for eva and then have it less controlable the faster you go
@HulenLars-eo6zt
@HulenLars-eo6zt 11 ай бұрын
I literally cannot express in words how much I've been enjoying these, Jared MAKES these videos, and is such a great part of the Star Citizen team. Can we immoralize him as mission giver? :)
@thekaxmax
@thekaxmax 11 ай бұрын
it's Jared, of course it'll be 'immoralise'. Let's immortalise that.
@MrWawaran
@MrWawaran 11 ай бұрын
Questions regarding the design, which looks excellent, fresh and modern. How do align or check new objects for having the same design language, that new objects fits in properly. Are there any design rules? Which ones? Can you name some? Second question: Will we seen once parts of the the universe which have a different design?
@noaglverbodentoegang
@noaglverbodentoegang 10 ай бұрын
Just wondering if jetpack is going to be a usable thing in low gravity planets or asteroids with low gravity also. It sounds plausible, i would not be surprised this is also going to be something that might probably work then.
@CommanderJPS
@CommanderJPS 11 ай бұрын
PARACHUTES! ya know there will be base jumping all over arccorp 😎
@123reivaj
@123reivaj 11 ай бұрын
Very Cool info, thanks! :D
@el3ctr1csix22
@el3ctr1csix22 11 ай бұрын
Just to be clear: what do they mean with speed in milliseconds? Is this more a problem with the speaker himself/herself? Yes sometimes there is a slash missing between ms, but it's still meter/second. This was very odd.
@imadkhomri6379
@imadkhomri6379 11 ай бұрын
yeah just make some parachutes !!!!! i vote for it :)
@artlife9563
@artlife9563 11 ай бұрын
If there are different pros and cons for armor because some will not have eva thrusters (11:30) how will that effect already purchased pledge store gear? You need your hands free to "hand walk" on surfaces. How will that work when you want to attach to a surface then use a weapon? Being able to attach your feet to a surface would be nice in that instance. What are your thoughts on eva racing? Will you be able to "kick off" of a surface if your feet hit first? Will we have a speed indicator so we can tell if impact (at least with a stationary object) will kill us? Can you drag wounded players in eva? Can you throw objects in eva? Being shot in the head is much more damaging than being shot in the legs, are there plans to add a reverse orientation feature so that you can get momentum head first then change to legs first with your weapon aimed in the direction of travel for eva? These aren't questions I expect to be answered, I just hope the devs are thinking about them.
@Noid_Cave
@Noid_Cave 11 ай бұрын
I'm an old Marine Corp. Parachute Rigger..... YESSSS PARACHUTES!!!!!!
@Starfighter-nk4mo
@Starfighter-nk4mo 11 ай бұрын
We need parachutes or gravchutes so bad.
@member529
@member529 10 ай бұрын
I think looting should be per item and not grab all - that way your not just hoovering stuff up in the middle of a fire fight. If your in danger then choosing to lower your guard to loot should be a desision with some weight - it also adds urgency and a sence of "whats most important? what should I grab first?"
@litefire01
@litefire01 11 ай бұрын
Really excited for the new EVA, so tired of Face planting on the deck every single time I try to get into a ship gravity. Are we gonna be able to turn off the gravity? Also, a question I didn’t see asked was how is using a tractor beam to pull something with significantly more mass than you going to work with a new EVA? Will it use fuel?
@thePrisoner1000
@thePrisoner1000 10 ай бұрын
They said you can turn off gravity and also a ship will lose gravity if the gravity generator is damaged.
@joshuaf.3723
@joshuaf.3723 11 ай бұрын
Stealth should be a factor of armor. So, someone in a light stealth armor set could hide their presence on another's ship, as well as defeat basic fps sensors. A counter to this would be your 'exploration' suits with better sensors being able to intermittently spot stealth suits to purpose-built (military) suits with anti-stealth sensor capability.
@aequilibrium89
@aequilibrium89 11 ай бұрын
Hold on, he said they consider parachuts? How can you even implement the option to eject and not clearly see that this invention is nonesense without some way to survive the emergency and eject in atmosphere?
@marting4822
@marting4822 11 ай бұрын
My dream game ❤
@animusnocturnus7131
@animusnocturnus7131 11 ай бұрын
I mean... we want Sataball at some point.
@sithmaster
@sithmaster 11 ай бұрын
About the EVA stand or ironman fly: Maybe make different EVAs and the stand ones are more the bigger ones like typical old Star Trek / Nasa size like.
@midwestisbest1
@midwestisbest1 10 ай бұрын
Jared lurkin like Quark with that Horgon
@KhairulFadzlyAKarim
@KhairulFadzlyAKarim 11 ай бұрын
You can swing with grappling hook, can you swing with tractor beam? We wants magnetic boots!
@Killingblaze
@Killingblaze 11 ай бұрын
So what about ladders when EVA?
@DecanFrost
@DecanFrost 11 ай бұрын
EVA question, can we have an "accept" option to be tractor beamed please? many times, even now if we're stuck, another player has to knock us out, or shoot us, to be able to tractor beam us to safety. a "accept tractor beam" would solve a lot of these problems, especially for medics and it will also be helpful, if you ran out of fuel in EVA. will players be called to help and stop player takeovers on distribution centers? it will give the police orgs something to do, other than patrolling brios and stopping com links from being hacked. the stance, i can imagine prone being an issue inside some, well, ALL drake ships... we already have stand, crouch and prone in gravity, we should have the same options in zero-g.
@justinmw5113
@justinmw5113 11 ай бұрын
If we are prone flying around which is fine for Eva. But what is the situation for entering a ship with gravity? Entering gravity prone seems like it just belly flop you.
@SirMadsen
@SirMadsen 11 ай бұрын
They answered that in the video.
@Jezzy95
@Jezzy95 11 ай бұрын
You also see it in the ISC that they showed it off
@philipps.5670
@philipps.5670 11 ай бұрын
Are milliseconds equal to meters per second?
@DemodiX
@DemodiX 11 ай бұрын
what
@xerronlepoulet
@xerronlepoulet 11 ай бұрын
milliseconds are mesuring time, meters per second are used to mesure speed. You can't convert milliseconds to m/s and vice versa
@zarbonthedestroyer7232
@zarbonthedestroyer7232 11 ай бұрын
no, jared keeps misspeaking. he means meters per second.
@j.d.4697
@j.d.4697 11 ай бұрын
So how many weeks do your days have? 🤔
@victorvendetta9409
@victorvendetta9409 11 ай бұрын
I hate to be this guy, but Jesus Christ Ines is absolutely stunning
@sqeaky8190
@sqeaky8190 11 ай бұрын
That eyebrow waggle at 21:40 on "Interacting with corpses differently"
@wavion2
@wavion2 11 ай бұрын
I normally listen to these like a podcast and do other things while listening. So, I'm wondering if the cow floating by the window is new? 😆
@MidnightWolfSDJ
@MidnightWolfSDJ 11 ай бұрын
I feel like Animations should tie in with your general reputation stance. For example for someone who is super lawful and goody two shoes, they get more “heroic” type poses and animations. If someone is the type who is KOS and consistently a low-no moral character, their animations should be a bit more sinister. Like with takedowns you have good rep you tend to takedown people in a non-lethal sense like slamming a dudes head on a guard rail to knock them out as opposed to a mischievous person who just throws the guy off the balcony to their doom. Same could be applied to EVA animations where you have more heroic poses in flight if you are good and more sinister poses when you are bad. I know this comment added like 10 more years of development to the game if implemented but a fan can dream lol! Edit*** I got caught up in explaining the idea but forgot to say what the purpose of the idea would be. So when you meet a player in the verse there is no way to really know a persons intent. It makes it so you have to shoot first and ask questions later. But my idea would add to a visual story telling that is informative to the player. You see a guy running around with a slight hunched posture, or notice he is throwing people off balconies with his takedown animation, you can really quick, perceive the type of player they are going to be before they get too close to you. If the person has a more confident/ proper pose, they might be a friendly person. This rewards players who are a bit more perceptive than others. It would be a very subtle difference but if you look close enough you could see the difference.
@anthonyross5769
@anthonyross5769 11 ай бұрын
please for the love of God add both push and pull as well as mag boots. make the mag boots locked to a specific armor. like a Cowboy bebop style space suit that specifically lets you use mag boots with the press of a button. a two-piece armor set just like the two that specialize in cold/heat resistance. the response to that was soul crushing.
@4mazingZarek
@4mazingZarek 11 ай бұрын
On EVA Take downs. can you "take down", when there is no down or friction? I mean, even to stab someone with a knife you would need to hold them first, to not push them away with your stab. Same for fists. So to me seems like when EVA take downs become a thing, they would problably animate some form of hand movent around "head" or "neck". Like cutting throat, or breaking neck of target. Maybe even limiting EVA takedowns to knife only. Even better, it would be amazing if you have some item on you that represents your EVA fuel, and you can take down and steal oxigen and fuel from enemies to go further on your EVA.
@stibosis
@stibosis 10 ай бұрын
I want the UI and ship teams to go sit in real cockpits and use real mfds/controls to get them to feel more realistic.
@daveschaupp4680
@daveschaupp4680 11 ай бұрын
Bring on the parachutes!!!!
@Zeoran
@Zeoran 11 ай бұрын
We HAD a yellow HUD option if you wore an Ari helmet when logging off. Why did you BREAK that in 3.21?
@Berserkerbaboen
@Berserkerbaboen 10 ай бұрын
'We are making observable progress'. And this is key. Where is the shipdude b.t.w.? He went to some bitcoin game? Wot is going on??
@Wolfineer_
@Wolfineer_ 11 ай бұрын
Understandable that it hasn't been a PU priority but I would've thought a range of accessibility support would be something developed for Squadron that would be being ported over to PU. Disappointing that it sounds like it's not been worked on at all.
@BesteWare
@BesteWare 11 ай бұрын
Can we talk about that the undertitle made it team Ken for us?!
@LS5D
@LS5D 10 ай бұрын
Timestamps PLEASE
@tyller77189
@tyller77189 10 ай бұрын
I was thinking the same thing... So I just made them! check them out if you want.
@coldReactive
@coldReactive 11 ай бұрын
"The Expanse." too bad the Expanse doesn't have 1080p in browser on KZbin, even though a series like Picard, does.
@2survivetheday
@2survivetheday 11 ай бұрын
So to clarify for 3.23 No.
@darebmowe6765
@darebmowe6765 11 ай бұрын
I turned away from my phone after starting the video and was most definitely not expecting soft whispering in my ear this afternoon at work 😂
@malachiashley528
@malachiashley528 11 ай бұрын
Lol that space 🐄 floatin
@Hellhawk
@Hellhawk 11 ай бұрын
First question out of the gate confirming that momentum isn't a thing and will probably never be one. Yay...
@MontySaurusRex_
@MontySaurusRex_ 11 ай бұрын
Imagine programming momentum and tracking with persistence in a game like Star Citizen. You're wanting something that's extremely unrealistic.
@ColinPaddock
@ColinPaddock 11 ай бұрын
I love that the subtitles came so close to Señor Gennadiy.
@nemesis851_
@nemesis851_ 11 ай бұрын
How many doublechecked our OWN power cords?
@Kanzaz
@Kanzaz 11 ай бұрын
mass vs weight are very different! fun watching that exchange lol
@FreebirthBoccara
@FreebirthBoccara 11 ай бұрын
Please please. listen to thw community here. Keep EVERYTHING you have with item interaction.. but add the step to make it interaction mode... or have a toggle for visibility on the keyboard (not an option in the menu)... WE DONT WANT TO SEE INTERACTION POPUPS ALL THE TIME. And we get it its only when your near or looking at something... but this game is pretty we want to be looking at stuff WITHOUT A POPUP. Thats the best part of the interaction system. That its a toggle. And your getting rid of it. And seem to be flippant about the community directly telling you we want to keep the toggle. Just add a step that if you hold f when not interacting with anything it toggles the interaction display on or off. That would perfectly fix the biggest concern thw communuty has with it right now.
@DayLateGamerWill
@DayLateGamerWill 11 ай бұрын
Why dont ya'll just call it "PIES" for Player Interaction Experience System(s) ???
@MersageSW
@MersageSW 11 ай бұрын
Makes far more sense to me
@cyberiusprime4855
@cyberiusprime4855 11 ай бұрын
Parachutes? PARACHUTES!?! NO!! Anti-Grav Boots/Belts/Armor, etc. ...and Jet Packs!
@1stGenHomestead
@1stGenHomestead 11 ай бұрын
Nothing like awkward nerd tension while being broadcast!! Love the team though
@wafflesinsanity
@wafflesinsanity 11 ай бұрын
Thank you for another amazing Video Disco!!! Can't wait for 3.23 (Can you tell em to hurry up and get it out to Evo or something.)
@chikokishi7030
@chikokishi7030 11 ай бұрын
17:00 the fckn cow lmao
@4mazingZarek
@4mazingZarek 11 ай бұрын
Came looking if anyone else seen it. Hello fellow space cowboy!
@WabbitCrouton
@WabbitCrouton 11 ай бұрын
55:22 😂
@Wind_Lord
@Wind_Lord 11 ай бұрын
I think Jared said it’s called Daisy.
Star Citizen Live Q&A: UI Features 3.23
1:06:35
Star Citizen
Рет қаралды 29 М.
Star Citizen Live Q&A: Distribution Centers
1:01:15
Star Citizen
Рет қаралды 32 М.
Wednesday VS Enid: Who is The Best Mommy? #shorts
0:14
Troom Oki Toki
Рет қаралды 50 МЛН
-5+3은 뭔가요? 📚 #shorts
0:19
5 분 Tricks
Рет қаралды 13 МЛН
Dr. Jordan Peterson: How to Best Guide Your Life Decisions & Path
3:51:11
Andrew Huberman
Рет қаралды 1,4 МЛН
A patient Merchantman | Star Citizen
8:39
Mikami's House
Рет қаралды 10 М.
Red Moon Rising | Critical Role | Campaign 3, Episode 50
3:51:43
Critical Role
Рет қаралды 1,7 МЛН
Plagiarism and You(Tube)
3:51:10
hbomberguy
Рет қаралды 34 МЛН
Star Citizen Live: Q&A Jump Points
1:01:13
Star Citizen
Рет қаралды 30 М.
Star Citizen Live: All About Alpha 3.23
1:03:05
Star Citizen
Рет қаралды 65 М.
FILMMAKER REACTS: SQUADRON 42 | THIS CAN'T BE A GAME!!
1:19:33
KAI ZAMMIT
Рет қаралды 161 М.
Star Citizen Live: Meet the Devs - Publishing and Corporate Technology
1:05:58
Wednesday VS Enid: Who is The Best Mommy? #shorts
0:14
Troom Oki Toki
Рет қаралды 50 МЛН