Overall not a bad video, but there are a few things you should probably note. Subier was basically a one off boss for being able to use a poison strategy against him. Every boss in the future will be immune to poison, thus limiting the use of poison. Also, typically characters that are specialized in poison do so at a loss to pure damage or other utility (str down, self healing passives), so they're much less effective when it comes to dealing damage themselves. As poison scales with the target's max HP and enemies with the largest HP pools are immune to it, it makes poison very undesirable of a status ailment. Ailments such as confusion, charm, and petrification are much more usable as they disable the enemy completely for 4 turns in the case of the first two and 5 for petrification. Some bosses are susceptible to those ailments, and it's a game changer. When it comes to status resistance, you were on the right track, but +50 resistance is a lot more than you would think. It effectively additively reduces your chance of inflicting that status ailment by 50%. So, if you have a 60% chance of inflicting a status ailment on a creature with 0 resistance, it's 10% on +50. By that same token, 125 resist is -125%. (This is disregarding a lot of nuance, and isn't completely accurate, but is an alright simplification). This functionally means it's rather difficult to land a status ailment on a +50 target, almost impossible on a +125, and basically impossible on 300. 999 is immune as you thought, by the way.
@GamerGidMostlyMobileGaming4 жыл бұрын
I appreciate the detailed response! I agree with everything you said! I wanted to keep it brief so I neglected to go into a ton of detail. I actually enjoy all the status ailments. And although Subier may be a special case, I think it's important to still have poison in the tool kit. Even as a passive extra damage depending on the fight. Again really appreciate the detailed comment!