D Section v1.0: The Original D-1: Acts like A-1 but breaks tables along the way. D-9: Another A-1 Variant, except this time it spawns after the latest room. D-15: Spawns 5-10 rooms behind you, bashes doors, then rushes to the lobby. D-17: It will appear in the latest room, and breaks all the lockers within it's radius. From there, it will go back to the lobby and despawn. CD-17: Same as D-17, except it breaks tables. D-20: Spawns at the current room, and kills anyone who is either moving or hiding, then proceeds to go to the lobby before despawning. D-30: Rushes to the current room, then spawns its minions. DYE-30: Will make random things change color upon contact. DPK-30: Randomly wanders around and screams. DOR-30: Breaks all doors 5-10 rooms ahead. D-34: Will check all tables before rebounding back to the lobby. When it comes back, it checks all the lockers before finally despawning. D-40: Another minion spawner. FAD-40: Will make every sound dead silent until it despawns. GWD-40: Checks all lockers in the room. GBD-40: Randomly fling itself around. BGD-40: Will make anything around it's radius transparent. MSD-40: Will bounce around. DJE-40: Plays annoying yet creepy music that damages players. DUGF-40: Digs a permanent hole in the ground. D-53: Same as G-159. D-60: A-60 variant that can shapeshift into B-Section entities. D-67: Same as D-20, but faster. D-74: Yet another minion spawner, but it rebounds. SPID-74: Flings itself across the room, gradually increasing speed as it hits a wall, before being too fast and exploding. MARD-74: Will make everything turn red. TED-74: Bounces around. D-79: Chases players. D-84: Same as DUGF-40, but rebounds.
@DWayneLiscano-k9m16 күн бұрын
D Section v1. 1: Hidden in Plain Sight D-10: Breaks all hiding spots. D-24: Breaks all tables. D-32: Breaks all lockers. CD-32: Breaks all blue lockers. D-37: Kills anyone hiding in tables. D-50: Kills anyone hiding in lockers. D-64: Checks all lockers and tables. Blue lockers are safe. D-93: Makes random hiding spots blue before breaking them. D-113: Breaks every hiding spot in the current room. D-127: Same as B-40, but breaks all hiding spots. D-141: Rebounds. D-153: Rebounds even more. D-163: Chases players. If all is hiding, rushes back to the lobby, breaks all hiding spots, then despawns.