ROS House Clearing System

  Рет қаралды 637

RickOShay

RickOShay

Күн бұрын

Пікірлер: 37
@RickOShay
@RickOShay Ай бұрын
The ROS HC System will be posted to the Steam Workshop in the near future. Exact date will be confirmed soon. Thanks for your support!
@dlg2515
@dlg2515 Ай бұрын
TAKE THAT REFORGER!
@usrmtc1601
@usrmtc1601 Ай бұрын
Thanks for the heads up 👍🏿
@warlockiii1846
@warlockiii1846 Ай бұрын
this is what I live for
@6komodo6
@6komodo6 Ай бұрын
Holy smokes Rick you did it again you beautiful man
@RickOShay
@RickOShay Ай бұрын
Thanks 6komodo6! It was by far the most difficult thing I've done so far - like herding cats - almost impossible!
@6komodo6
@6komodo6 Ай бұрын
@@RickOShay I can absolutely tell, fighting against that demon of ancient engine to force this
@SlenderKS
@SlenderKS Ай бұрын
So well made. Congratulations !
@STyx2909
@STyx2909 Ай бұрын
Features that should remain out of the scope from this genius work: - explosion craters; - blood pooling Or as a minimum be options through CBA settings because some of us use other MODs to do so. I am not a fan of the automatically provided UAV terminal, but I can live with it.
@RickOShay
@RickOShay Ай бұрын
@STyx2909 Thanks - yes agreed - currently those options and others can be toggled via settings in the script. I will probably add them to CBA options soon. And externalize some out-of-scope stuff. Just need a break for a few days.
@psychosocialpenguin5358
@psychosocialpenguin5358 Ай бұрын
@@RickOShay Also death screams imo, many sound mods add those as well. Great work!
@RickOShay
@RickOShay Ай бұрын
@@psychosocialpenguin5358 Yes good point I'll add an option to toggle them.
@gorantm
@gorantm Ай бұрын
Cool bro 💪❤
@dunklik6089
@dunklik6089 Ай бұрын
First ! What have you done master rick !
@RickOShay
@RickOShay Ай бұрын
@dunklik6089 Hey man how are you doing! Thanks for your support. I need to speed up the rate I make videos - it's just so much work writing these hugely complex scripts - this HC system has about 10k lines of code and took over 4 months work. I think I need to reduce the scope of these projects!
@dunklik6089
@dunklik6089 Ай бұрын
@RickOShay honestly you posting rarely but dropping game changing things are always good. It all depends what you want out of the channel. I'd say find what you enjoy doing and stick to that. You can always use AI or voiceless videos if needed. From a mission making pov ai has 10xed my creativity and production speed. I'm sure you can use it for productions sake.
@RickOShay
@RickOShay Ай бұрын
@dunklik6089 Yes -some good points!
@dunklik6089
@dunklik6089 Ай бұрын
@@RickOShay - I still owe you one for that script you helped me with all these years ago. Keep up what you're doing. I should have you voice one of the characters on my mission series one day - could be fun :-)!
@Andrews.1
@Andrews.1 Ай бұрын
Looks great!! Will you be going to reforger anytime in the future?
@ggggggggg55
@ggggggggg55 Ай бұрын
reforger doesn't even have a proper editor yet..
@Andrews.1
@Andrews.1 Ай бұрын
@@ggggggggg55 and.
@RickOShay
@RickOShay Ай бұрын
@ggggggggg55 Yep. Personally I can't wait for an Eden equivalent in Reforger! Afaik it's coming - it's just super difficult to make.
@ggggggggg55
@ggggggggg55 Ай бұрын
@@RickOShay probably they will do a 3DEN like editor on arma 4, since reforger is just a public testing game for modders to get along with the new engine and SDK
@_ZeusWrath_
@_ZeusWrath_ Ай бұрын
Hi Author! 2:43 - animated blood pooling, what mod is it?
@RickOShay
@RickOShay Ай бұрын
@_ZeusWrath_ No it's not a mod - everything is scripted except the kick-door anim which is from the Mocap mod. Most features can be toggled in the script settings.
@_ZeusWrath_
@_ZeusWrath_ Ай бұрын
@@RickOShay I understand. Then try to make at least a simple blood pooling mod! This animation is better than in any other blood have mods! I was also impressed that in Amra3, you can destroy the door . In your video, after kicking the door, it disappears. Wow! I've never seen anything like it! I would dream of seeing a mod that could destroy doors (explosives, large caliber, RPG) You have the ability to make such a mod too, buddy!
@RickOShay
@RickOShay Ай бұрын
@_ZeusWrath_ Thanks, man! The blood pooling feature was originally made for the ROS AI Revive system - I had to improve it for floor alignment in buildings so the decals don't float. Hopefully I'll turn this into a dedicated mod soon. Thanks for the suggestion!
@_ZeusWrath_
@_ZeusWrath_ Ай бұрын
​@@RickOShay Thank you for response. I'll be waiting for your mods, 35k hours in Arma is serious) By the way, please try to make a mod for destroying doors as well. Cheers!
@RickOShay
@RickOShay Ай бұрын
Thanks _ZeusWrath_ - the door doesnt actually get destroyed - it just gets opened instantly via script command and then uses smoke (minus the mirrors) to make it look like the door is removed. Afaik it's not possible to remove or hide part of the building model unless it's configged like that.
@jcataclisma
@jcataclisma Ай бұрын
👌👌👍👍👍👍
@jameswaterloo71
@jameswaterloo71 20 күн бұрын
amazing script for arma but I'm having and usual action happening when ordering AI to perform clearing. i'm using a recuit AI script for players to bring AI into there group. When clearing action is activated AI starts clearing within a few seconds they just drop dead. I get the statement "we lost one". I'm lost on the cause of this.
@jameswaterloo71
@jameswaterloo71 20 күн бұрын
I can send my .pbo if it'll help
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