Рет қаралды 104,107
Paradox Interactive has a strong grasp on the GSG genre. Within that genre (though maybe beyond it) they also produce most all of the “Map Games.” I thought it would be interesting to look at the maps themselves and how elements of real history feature into or are absent from their depictions. Further, there’s something to be discussed in the inconsistency across maps and how that speaks to the primacy of gameplay.
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My Links:
/ krosencreutz
/ rosencreutz
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Videos I mentioned:
Mine:
DC video:
• A Fake Grassroots Move...
Victoria 3 video (one of many):
• Victoria 3 and the Dec...
@JohntheDuncan :
• Scottish Imperialism, ...
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Times:
00:00 intro
01:47 Getting “on the map”
11:18 Topography and Play
14:42 Historical Predestination
19:29 Player Expectation
22:29 Conclusion
24:29 Outro