bro this is just crazy manh one of the best tutorials i have ever seen on AR Foundation
@MohdHamza3 жыл бұрын
Really appreciate your comment!
@vanshrana95082 жыл бұрын
Thanks a lot man this was a huge help :D
@mehulanshumali4 жыл бұрын
Great Work buddy ... Love this tutorial series ......
@MohdHamza4 жыл бұрын
Thanks bud!
@hazrathamza252 жыл бұрын
You are Great Hamza :)
@eshansingh40343 жыл бұрын
Hey just one suggestion for your future videos, please be a little louder, even in the previous video I had trouble with the volume level. Thanks for the tutorials.
@ajaysagar253 жыл бұрын
great work Dost.
@MohdHamza3 жыл бұрын
Thanks😀
@김황복-c3c4 жыл бұрын
정말 많은 도움이 되는 강의입니다. 감사합니다.
@MohdHamza4 жыл бұрын
감사합니다
@anajito20233 жыл бұрын
Thank you very much
@asyrafabuzar82112 жыл бұрын
hye can i know why i get the error of CS0029 Cannot implicitly convert type 'float' to 'UnityEngine.UI.Slider' and when I change the 'float' to 'UnityEngine.UI.Slider' the output in add component is not same as the video.
@KangGadget3 жыл бұрын
thanks man, this is a good tutorials, but this is worl with vuforia? or just for ARfoundation?
@MohdHamza3 жыл бұрын
Thanks 😊 This one is using AR Foundation.
@PavelStr-x5w3 жыл бұрын
cool lesson, thanks a lot! and if I want to scale with two fingers, what should my code look like? thanks in advance
@MohdHamza3 жыл бұрын
Check kzbin.info/www/bejne/oJi0h4iqqaqBiqs or kzbin.info/www/bejne/f4Sleqhsf9-ZoZo whichever suits your needs.
@raysondsouza32183 жыл бұрын
How to rotate and scale a selected object if there are multiple objects in scene
@MohdHamza3 жыл бұрын
Try this kzbin.info/www/bejne/oJi0h4iqqaqBiqs
@raysondsouza32183 жыл бұрын
@@MohdHamza I tried dis bt it seems all objects scale rotate or move if i move only one object. I want only scale the object i select individually
@MohdHamza3 жыл бұрын
@@raysondsouza3218 If you come to my discord server (link in description), I have explained how to individually control gameobjects.
@shaoryaraj52673 жыл бұрын
Thanks. Great video. I want to add a button to remove all instances of the spawned object displayed on the screen. How do I do that? I can spawn multiple objects on the screen, but want to delete them all.
@MohdHamza3 жыл бұрын
Hi Shaorya, You could do something like GameObject enemy = GameObject.FindGameObjectWithTag("Spider"); Destroy(enemy); Assuming you have added tags on the spider.
@samilaferreira56583 жыл бұрын
Thank you so much. I'm working with Vuforia and it's worked only for a single 3d object. I have 3 in my scene and also I have a video player. If I place the sliders canvas under ARCamera, the sliders will show up in front the video playing as well. Someone could help please?
@kyawzinhtun17893 жыл бұрын
Can slider put in world instead of on the screen?
@MohdHamza3 жыл бұрын
Make the slider canvas in world space, should do the job!
@kyawzinhtun17893 жыл бұрын
@@MohdHamza yeah but i want to stick the spider with slider I cant spawn ui element. any tips bro!
@MohdHamza3 жыл бұрын
@@kyawzinhtun1789 The slider UI needs to be a child inside the prefab you are spawning. Did you try that? You can post screenshots or media files on my discord server if you can't explain here. The invite link is in the description.
@kyawzinhtun17893 жыл бұрын
@@MohdHamza yeah thats work! thanks man I am beginner in C# & Unity I can only spawn object and i have no idea How to interact UI slider after spawning in the AR World. I think some coding needed to do raycast mgr to work in ar world. Still waiting other tutorials.
@ruhaena97082 жыл бұрын
This is really helpful! Anyway what if i wanna make slider for rotate Y and rotate X seperately? Is it the same methode? What part of code i need to change?? This is my last step to complete my project>
@arappsbbb92332 жыл бұрын
May I know how to change the pivot of the rotation axis?
@zoel20003 жыл бұрын
how about to make rotate slider, for rotating horizontal object to vertical object?
@nazirajsmn42803 жыл бұрын
Hi. can you help me. I want to scale the object by option buttons such as button size object of 0.5 or back to normal size 1.0.
@bian45533 жыл бұрын
did anyone know, i copy & paste the script, and have problem in rotate, it doesn't work, anyone know how to solve this?
@profedavidcarrillo21262 жыл бұрын
same problem
@zeoverse2 жыл бұрын
@@profedavidcarrillo2126 same - any fix?
@Slu21123 жыл бұрын
please man I've been searching all over can u help me with a way to use only one slider for both rotation and movement with diferent value?
@MohdHamza3 жыл бұрын
You could do that but I don't understand why would you do that, min and max value would be different for scaling and rotating. Try replacing rotateSlider = GameObject.Find("RotateSlider").GetComponent(); with rotateSlider = GameObject.Find("ScaleSlider").GetComponent(); manipulate the max and min values because that will be in degrees. That should target the scale slider, for both jobs. I wouldn’t recommend it though unless you are clear how you'll convert scale value in degrees!
@amaniwebber-schultz17962 жыл бұрын
This was so helpful!! I am trying to figure out how to do this with position. I was able to modify it so it changes the XY position, but the slider won't move it back and form between minY and maxY. Have any advice? My current code is: void Start() { positionSlider = GameObject.Find("RBCSlider").GetComponent(); positionSlider.minValue = positionMinValue; positionSlider.maxValue = positionMaxValue; positionSlider.onValueChanged.AddListener(RBCSliderUpdate); } void RBCSliderUpdate(float value) { transform.localPosition = new Vector3(299, 172, -237); } }
@manutm4uu3 жыл бұрын
Scaling is working fine, but rotation is not working
@tylerdillman64022 жыл бұрын
Is this possible to do without code?
@MohdHamza2 жыл бұрын
Check this out: kzbin.info/www/bejne/oJi0h4iqqaqBiqs