RotMG - The New Shatters Has Its Own "Calamity Crab"

  Рет қаралды 32,509

bickuribox12

bickuribox12

Күн бұрын

Пікірлер: 77
@BoredBlaby
@BoredBlaby 3 жыл бұрын
Wow, they implemented DCing as an actual mechanic in the first boss, what an interesting idea!!
@zacharyyoungblood7013
@zacharyyoungblood7013 3 жыл бұрын
cough cough, Null, cough cough
@ahtomogger9969
@ahtomogger9969 3 жыл бұрын
machine does it doe
@jamiewigg2133
@jamiewigg2133 3 жыл бұрын
@@ahtomogger9969 it was a joke
@ahtomogger9969
@ahtomogger9969 3 жыл бұрын
@@jamiewigg2133 i know
@thedimension2946
@thedimension2946 3 жыл бұрын
Indeed xd
@Toastrz
@Toastrz 3 жыл бұрын
Really fun to see your first thoughts and experience here! Sorry again for all the technical issues when PT first kicked off. Still plenty of work to be done, of course. Hope to see your thoughts on the rest of the dungeon when the time comes! Oh and don't worry, the Stone Idol won't have that busted perma petrify on prod. ;)
@RandommBoyo
@RandommBoyo 3 жыл бұрын
It will instead have 0.1s petrify and perma paralyze right
@bofoitakoyaki9859
@bofoitakoyaki9859 3 жыл бұрын
Assassin iS still the best class. He will always have a Place in my heart. Doesn't matter If the DPS Goblins like him or not.
@adam6981
@adam6981 3 жыл бұрын
Can"t wait for the second and third bosses nicely done
@crowav1012
@crowav1012 3 жыл бұрын
Assassin rework, please? 🥺
@omegahaxors9-11
@omegahaxors9-11 3 жыл бұрын
Thank you so much for reworking Shatters, it was such a shit dungeon. Every game would end the same: Person runs down middle and everyone has to leave.
@herculyys
@herculyys 3 жыл бұрын
Imagine if the old Shatter map was keept in the game has a 0,001% chance of dropping the portal from new shatters final boss.
@real_michael
@real_michael 3 жыл бұрын
That jumping animation was indeed neat and joyous.
@cornycob
@cornycob 3 жыл бұрын
its insane how much this game has changed over the years been checking up on this game every so often and wow. the memories
@jimboanimations4041
@jimboanimations4041 3 жыл бұрын
ah, they made rotmg into a horror game
@milobrown5941
@milobrown5941 3 жыл бұрын
Woah, hey Jimbo. I didn't know you played rotmg, I just know you from Polarities.
@jimboanimations4041
@jimboanimations4041 3 жыл бұрын
@@milobrown5941 I haven't played it in a bit, but I've known about it since 2013 and appreciate how far its come
@felixd8665
@felixd8665 3 жыл бұрын
The Forgotten Sentinel actually looks alive now. I thought he was just a talking statue before. Also his profile picture for his health bar is a lil sentinel. I hope they keep that.
@suvtropics
@suvtropics 3 жыл бұрын
Talwars videos always so soothing. I love how he appreciates the little details.
@lumeri2669
@lumeri2669 3 жыл бұрын
Me everytime i play realm: 2:45
@jamiewigg2133
@jamiewigg2133 3 жыл бұрын
Yo that jumping animation was dope af! Jumping up high and slamming his sword into the ground, making a chaotic explosion of bullets. Big fan!
@TheCrappyZipper
@TheCrappyZipper 3 жыл бұрын
Cant wait to see a deca tomb rework. Back in the day pitching in a life with other friends for the guild to make profit in a tomb was the end game for me. Collecting fame has always provided a nice goal for me aswell but collecting wealth and 8/8s is a never ending grind. The lost halls is when endgame grinding changes for ever though. However when reconstruction introduced exaltation and now with the new star ranks it feels like realm had had a completely new expansion. Its something I've always wanted to see. Whenever they decide to fully rework the realm will be like a whole nother expansion. Though between now and then there will be a ton of content drops and gameplay changes.
@siddharthagarwal3999
@siddharthagarwal3999 3 жыл бұрын
7:13 red one looks like the Kingdom Stowaway's outfit Edit- Green cape is similar to Sentinal's
@258thHiGuy
@258thHiGuy 3 жыл бұрын
I still think its possible they just aren't releasing the new music until the actual dungeon hits prod
@Drewiker
@Drewiker 3 жыл бұрын
yeah, probably isn't done yet or something
@chrismalecki1
@chrismalecki1 3 жыл бұрын
Oh, so they added the Herbal Tinctures! These were in the original design document, but were never released.
@tyuk5107
@tyuk5107 3 жыл бұрын
finally an endgame where rushing on rogue might actually be better than any other rusing class
@KazaMoth
@KazaMoth 3 жыл бұрын
so far in 10 shatters every time i seen the big dude i die
@Xadous1
@Xadous1 3 жыл бұрын
He's only bad to deal with if you are lagging or not maxed speed. If you solo, see him first and run back. Hell go back to his pain area after 10-15 seconds I think.
@KazaMoth
@KazaMoth 3 жыл бұрын
@@Xadous1 wait you can kill him? I never seen his shield stat go away because i keep dying
@Xadous1
@Xadous1 3 жыл бұрын
@@KazaMoth no. I dont think you can kill him. It might change on prod I'm not sure, but you can't kill him
@ivantheawesome409
@ivantheawesome409 3 жыл бұрын
i completely agree w the idea to scale spawns as more players enter bc just hp scaling increases the time to finish but not the enemy damage output, and scaling raw damage per monster would probs lead to ridiculous one shots so instead adding more shots would increase enemy damage output as well as make the bullet hell more real
@Blythus
@Blythus 3 жыл бұрын
I fucking died at the very end S E E Y A
@alexanderdejesus4986
@alexanderdejesus4986 3 жыл бұрын
I would love to see the legacy dungeons back into the game prerework like you can play old shats and new shatts it'll be nice
@amanwithnoplan7648
@amanwithnoplan7648 3 жыл бұрын
If they rework every dungeon I might feel a little bit sad
@someperson4712
@someperson4712 3 жыл бұрын
Why
@real_michael
@real_michael 3 жыл бұрын
Maybe they'll have keys to access old dungeons
@TheCrappyZipper
@TheCrappyZipper 3 жыл бұрын
It would be the ideal outcome
@santiagoarro1198
@santiagoarro1198 3 жыл бұрын
7:00 yeah that's the clothing and armour for the royal enemies that spawn before the forgotten king fight
@nxsus5653
@nxsus5653 3 жыл бұрын
Instead of calamity crab I was thinking spookyboi because you can kill the calamity crab
@yms6892
@yms6892 3 жыл бұрын
Need more badass enemies like that sentinel
@thedimension2946
@thedimension2946 3 жыл бұрын
Switches spawn randomly on the map, meaning u have to explore shatters more than u were before.
@ChouMain7
@ChouMain7 3 жыл бұрын
0:08 *angry yin yarn noises*
@mehrabsadventures4318
@mehrabsadventures4318 2 жыл бұрын
You sound alot like Patrick Bateman in American Psycho (esp in his monologues) Im not complaining. I like it
@omegahaxors9-11
@omegahaxors9-11 3 жыл бұрын
Yeah the constant internet outages have been making this game unplayable. They need to reintroduce pausing for when you lose connection, because it's ridiculous. I still have yet to get King of the Hill because the Cemetery is just too long.
@Thaccus
@Thaccus 3 жыл бұрын
The only way I could ever see mechanics that outright remove your ability to move being fun is if they are either super short duration but patterned to turn your movement into a stutter step or combo-ed with another effect as a pause before a lethal dodge phase.
@Pomni740
@Pomni740 3 жыл бұрын
Great another dungeon you're never going to do.
@bobshnitzel2608
@bobshnitzel2608 3 жыл бұрын
Can't wait for it to be practically impossible outside of discord groups and guild runs that I can't do :)
@Aranmath
@Aranmath 3 жыл бұрын
@@bobshnitzel2608 And then people are going to be like: "get good noob lol just dodge". Fucks are already doing it with O3.
@somegalnamedseelpit3713
@somegalnamedseelpit3713 3 жыл бұрын
"Shatters" and "fully functioning" is hardly compatible...Toast shared a few insights in the code for the "current", prod Shatters, and it's a mess. There's seperate objects being made and used for no reason. Enemies communicate when they don't need to. The King's final phase is literally defined as all of his "template" attacks at once.
@mrdday6589
@mrdday6589 3 жыл бұрын
Hey looks like deca are getting ride of paralyze…. Enters petrified……
@omegahaxors9-11
@omegahaxors9-11 3 жыл бұрын
Paralyze is still way worse. Oh look, an archer-looking enemy. How much you wanna bet he's going to stop me moving with a barely-visible projectile for an obnoxious 5+ seconds. At least with petrify the devteam was like "yeah we're going to telegraph this and it's going to be short" plus you get that damage reduction which helps a ton.
@chudis344
@chudis344 2 жыл бұрын
more enemies per player is probably not an option since there would be a lot of lag in big groups i suspect
@dangdiggity9916
@dangdiggity9916 3 жыл бұрын
you know, 1-20 people having hp scaling, 21+ having quantity scaling sounds good, cuz nothing breaks ur will to live more than hitting an enemy solo for literally 92 seconds straight and its at half hp just because there are 43 people in the dungeon. also what if that 6 black statue ring does something if u drag the clamidia crab to its centre area
@Cronyx-Tobi
@Cronyx-Tobi 3 жыл бұрын
Nice Video👌🏻
@LILSRK
@LILSRK 3 жыл бұрын
Epic
@mazzuli5005
@mazzuli5005 3 жыл бұрын
2:45 when i go swimming
@TidanOfc
@TidanOfc 3 жыл бұрын
Okay bickuribox............................................................................... um, watching this gameplay has been quite an interesting experience. "blacksmith throwing anvils": actually throwing hammers. "Party Fill, that must be what they're calling MP heal": tooltip says "Party Fill *MP*" the Fill in that tooltip is just a way of saying giving *what ever its specifying* "Switches can be activated from a distance wherein the first shatters they couldn't": You got that mixed up but I understand what you're saying. You actually did say these things and this comment isn't meant to come at you, I'm just shit posting. Good showcase though.
@evildrumfkas6302
@evildrumfkas6302 3 жыл бұрын
20:27 Marshall...
@TheEpicPancake
@TheEpicPancake 3 жыл бұрын
Hm. I'm not certain how I feel about just slamming a single dangerous enemy in a dungeon that's far less dangerous overall. I think that at least in my opinion, after Lost Halls and DDocks having their own version of it, I feel like they may be over-relying on the mechanic to make end game dungeons hard.
@omnipresentsnowflake4698
@omnipresentsnowflake4698 3 жыл бұрын
I like Hall's version, the invincible scary enemy isn't a fight but something you run from for a bit and eventually it goes away, you don't see it everytime either. Ddocks' feels way too tanky and the fact you have to fight it is meh and makes me avoid the dungeon
@TheEpicPancake
@TheEpicPancake 3 жыл бұрын
@@omnipresentsnowflake4698 agreed.
@gsellers7331
@gsellers7331 3 жыл бұрын
Oh no
@kaidenfoley4041
@kaidenfoley4041 3 жыл бұрын
Where's yinyarn?/Hope yinyarn ok
@biffit9060
@biffit9060 3 жыл бұрын
He's doing fine I believe
@zeyfn2069
@zeyfn2069 3 жыл бұрын
How do i go in to testing servers
@thedimension2946
@thedimension2946 3 жыл бұрын
I rushed my first New shatts
@joeythejack1215
@joeythejack1215 3 жыл бұрын
yin yarn when?
@chillsnow1589
@chillsnow1589 3 жыл бұрын
Do a new account experience please
@patricklidstone5659
@patricklidstone5659 3 жыл бұрын
Bickuri I love you but You talk like a 1990’s point-and-click adventure protagonist
@cindericedemon
@cindericedemon 3 жыл бұрын
What a worthless 20 mins. x.x
@BLicks0
@BLicks0 3 жыл бұрын
vids are a bit long
@LILSRK
@LILSRK 3 жыл бұрын
Video was waste of time no boss fight
@salmonvr9687
@salmonvr9687 3 жыл бұрын
Oh no
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