Wow, they implemented DCing as an actual mechanic in the first boss, what an interesting idea!!
@zacharyyoungblood70133 жыл бұрын
cough cough, Null, cough cough
@ahtomogger99693 жыл бұрын
machine does it doe
@jamiewigg21333 жыл бұрын
@@ahtomogger9969 it was a joke
@ahtomogger99693 жыл бұрын
@@jamiewigg2133 i know
@thedimension29463 жыл бұрын
Indeed xd
@Toastrz3 жыл бұрын
Really fun to see your first thoughts and experience here! Sorry again for all the technical issues when PT first kicked off. Still plenty of work to be done, of course. Hope to see your thoughts on the rest of the dungeon when the time comes! Oh and don't worry, the Stone Idol won't have that busted perma petrify on prod. ;)
@RandommBoyo3 жыл бұрын
It will instead have 0.1s petrify and perma paralyze right
@bofoitakoyaki98593 жыл бұрын
Assassin iS still the best class. He will always have a Place in my heart. Doesn't matter If the DPS Goblins like him or not.
@adam69813 жыл бұрын
Can"t wait for the second and third bosses nicely done
@crowav10123 жыл бұрын
Assassin rework, please? 🥺
@omegahaxors9-113 жыл бұрын
Thank you so much for reworking Shatters, it was such a shit dungeon. Every game would end the same: Person runs down middle and everyone has to leave.
@herculyys3 жыл бұрын
Imagine if the old Shatter map was keept in the game has a 0,001% chance of dropping the portal from new shatters final boss.
@real_michael3 жыл бұрын
That jumping animation was indeed neat and joyous.
@cornycob3 жыл бұрын
its insane how much this game has changed over the years been checking up on this game every so often and wow. the memories
@jimboanimations40413 жыл бұрын
ah, they made rotmg into a horror game
@milobrown59413 жыл бұрын
Woah, hey Jimbo. I didn't know you played rotmg, I just know you from Polarities.
@jimboanimations40413 жыл бұрын
@@milobrown5941 I haven't played it in a bit, but I've known about it since 2013 and appreciate how far its come
@felixd86653 жыл бұрын
The Forgotten Sentinel actually looks alive now. I thought he was just a talking statue before. Also his profile picture for his health bar is a lil sentinel. I hope they keep that.
@suvtropics3 жыл бұрын
Talwars videos always so soothing. I love how he appreciates the little details.
@lumeri26693 жыл бұрын
Me everytime i play realm: 2:45
@jamiewigg21333 жыл бұрын
Yo that jumping animation was dope af! Jumping up high and slamming his sword into the ground, making a chaotic explosion of bullets. Big fan!
@TheCrappyZipper3 жыл бұрын
Cant wait to see a deca tomb rework. Back in the day pitching in a life with other friends for the guild to make profit in a tomb was the end game for me. Collecting fame has always provided a nice goal for me aswell but collecting wealth and 8/8s is a never ending grind. The lost halls is when endgame grinding changes for ever though. However when reconstruction introduced exaltation and now with the new star ranks it feels like realm had had a completely new expansion. Its something I've always wanted to see. Whenever they decide to fully rework the realm will be like a whole nother expansion. Though between now and then there will be a ton of content drops and gameplay changes.
@siddharthagarwal39993 жыл бұрын
7:13 red one looks like the Kingdom Stowaway's outfit Edit- Green cape is similar to Sentinal's
@258thHiGuy3 жыл бұрын
I still think its possible they just aren't releasing the new music until the actual dungeon hits prod
@Drewiker3 жыл бұрын
yeah, probably isn't done yet or something
@chrismalecki13 жыл бұрын
Oh, so they added the Herbal Tinctures! These were in the original design document, but were never released.
@tyuk51073 жыл бұрын
finally an endgame where rushing on rogue might actually be better than any other rusing class
@KazaMoth3 жыл бұрын
so far in 10 shatters every time i seen the big dude i die
@Xadous13 жыл бұрын
He's only bad to deal with if you are lagging or not maxed speed. If you solo, see him first and run back. Hell go back to his pain area after 10-15 seconds I think.
@KazaMoth3 жыл бұрын
@@Xadous1 wait you can kill him? I never seen his shield stat go away because i keep dying
@Xadous13 жыл бұрын
@@KazaMoth no. I dont think you can kill him. It might change on prod I'm not sure, but you can't kill him
@ivantheawesome4093 жыл бұрын
i completely agree w the idea to scale spawns as more players enter bc just hp scaling increases the time to finish but not the enemy damage output, and scaling raw damage per monster would probs lead to ridiculous one shots so instead adding more shots would increase enemy damage output as well as make the bullet hell more real
@Blythus3 жыл бұрын
I fucking died at the very end S E E Y A
@alexanderdejesus49863 жыл бұрын
I would love to see the legacy dungeons back into the game prerework like you can play old shats and new shatts it'll be nice
@amanwithnoplan76483 жыл бұрын
If they rework every dungeon I might feel a little bit sad
@someperson47123 жыл бұрын
Why
@real_michael3 жыл бұрын
Maybe they'll have keys to access old dungeons
@TheCrappyZipper3 жыл бұрын
It would be the ideal outcome
@santiagoarro11983 жыл бұрын
7:00 yeah that's the clothing and armour for the royal enemies that spawn before the forgotten king fight
@nxsus56533 жыл бұрын
Instead of calamity crab I was thinking spookyboi because you can kill the calamity crab
@yms68923 жыл бұрын
Need more badass enemies like that sentinel
@thedimension29463 жыл бұрын
Switches spawn randomly on the map, meaning u have to explore shatters more than u were before.
@ChouMain73 жыл бұрын
0:08 *angry yin yarn noises*
@mehrabsadventures43182 жыл бұрын
You sound alot like Patrick Bateman in American Psycho (esp in his monologues) Im not complaining. I like it
@omegahaxors9-113 жыл бұрын
Yeah the constant internet outages have been making this game unplayable. They need to reintroduce pausing for when you lose connection, because it's ridiculous. I still have yet to get King of the Hill because the Cemetery is just too long.
@Thaccus3 жыл бұрын
The only way I could ever see mechanics that outright remove your ability to move being fun is if they are either super short duration but patterned to turn your movement into a stutter step or combo-ed with another effect as a pause before a lethal dodge phase.
@Pomni7403 жыл бұрын
Great another dungeon you're never going to do.
@bobshnitzel26083 жыл бұрын
Can't wait for it to be practically impossible outside of discord groups and guild runs that I can't do :)
@Aranmath3 жыл бұрын
@@bobshnitzel2608 And then people are going to be like: "get good noob lol just dodge". Fucks are already doing it with O3.
@somegalnamedseelpit37133 жыл бұрын
"Shatters" and "fully functioning" is hardly compatible...Toast shared a few insights in the code for the "current", prod Shatters, and it's a mess. There's seperate objects being made and used for no reason. Enemies communicate when they don't need to. The King's final phase is literally defined as all of his "template" attacks at once.
@mrdday65893 жыл бұрын
Hey looks like deca are getting ride of paralyze…. Enters petrified……
@omegahaxors9-113 жыл бұрын
Paralyze is still way worse. Oh look, an archer-looking enemy. How much you wanna bet he's going to stop me moving with a barely-visible projectile for an obnoxious 5+ seconds. At least with petrify the devteam was like "yeah we're going to telegraph this and it's going to be short" plus you get that damage reduction which helps a ton.
@chudis3442 жыл бұрын
more enemies per player is probably not an option since there would be a lot of lag in big groups i suspect
@dangdiggity99163 жыл бұрын
you know, 1-20 people having hp scaling, 21+ having quantity scaling sounds good, cuz nothing breaks ur will to live more than hitting an enemy solo for literally 92 seconds straight and its at half hp just because there are 43 people in the dungeon. also what if that 6 black statue ring does something if u drag the clamidia crab to its centre area
@Cronyx-Tobi3 жыл бұрын
Nice Video👌🏻
@LILSRK3 жыл бұрын
Epic
@mazzuli50053 жыл бұрын
2:45 when i go swimming
@TidanOfc3 жыл бұрын
Okay bickuribox............................................................................... um, watching this gameplay has been quite an interesting experience. "blacksmith throwing anvils": actually throwing hammers. "Party Fill, that must be what they're calling MP heal": tooltip says "Party Fill *MP*" the Fill in that tooltip is just a way of saying giving *what ever its specifying* "Switches can be activated from a distance wherein the first shatters they couldn't": You got that mixed up but I understand what you're saying. You actually did say these things and this comment isn't meant to come at you, I'm just shit posting. Good showcase though.
@evildrumfkas63023 жыл бұрын
20:27 Marshall...
@TheEpicPancake3 жыл бұрын
Hm. I'm not certain how I feel about just slamming a single dangerous enemy in a dungeon that's far less dangerous overall. I think that at least in my opinion, after Lost Halls and DDocks having their own version of it, I feel like they may be over-relying on the mechanic to make end game dungeons hard.
@omnipresentsnowflake46983 жыл бұрын
I like Hall's version, the invincible scary enemy isn't a fight but something you run from for a bit and eventually it goes away, you don't see it everytime either. Ddocks' feels way too tanky and the fact you have to fight it is meh and makes me avoid the dungeon
@TheEpicPancake3 жыл бұрын
@@omnipresentsnowflake4698 agreed.
@gsellers73313 жыл бұрын
Oh no
@kaidenfoley40413 жыл бұрын
Where's yinyarn?/Hope yinyarn ok
@biffit90603 жыл бұрын
He's doing fine I believe
@zeyfn20693 жыл бұрын
How do i go in to testing servers
@thedimension29463 жыл бұрын
I rushed my first New shatts
@joeythejack12153 жыл бұрын
yin yarn when?
@chillsnow15893 жыл бұрын
Do a new account experience please
@patricklidstone56593 жыл бұрын
Bickuri I love you but You talk like a 1990’s point-and-click adventure protagonist