Watching this vid while on lockdown for COVID and he's casually mentioning ways to "increase TP."
@coffeeplayz37694 жыл бұрын
underated comment
@tomoyaokazaki21384 жыл бұрын
Gotta keep that TP at 100, max.
@retrowild67784 жыл бұрын
This is literally a godsend of a tutorial series.
@TovenDo.O.Video-7 жыл бұрын
Dude you talk so clearly, you'd make a great teacher if you already aren't one.
@aidenanderson29626 жыл бұрын
Are you sarcastic
@joshclune1495 жыл бұрын
he sounds like minecraft
@kingninja17815 жыл бұрын
radgamer30 WELL NOOOOO
@KanavDev5 жыл бұрын
@@joshclune149 no you
@delfgrapes7174 жыл бұрын
yeah
@unkn0wn_entity3 жыл бұрын
I bought RPG Maker MV in a steam sale and thanks to you I'm actually able to use it. Best tutorial series I've ever seen fr fr
@JakeSimmer3 жыл бұрын
Hi, I got it as a present recently. This gamemaker is expensive!! I really hope to use it, although I want to programm games, not specifically rpg's. Are you often playing rpg's?
@SethiKinsGaming3 жыл бұрын
I always would download the trials and when the time was up, after my PC was reset for one reason or another, I would re-download said trial and learn through trial-and-error. Occasionally I'd still need help with certain things tho lol
@stuff4brianka Жыл бұрын
There was nothing boring about this or any of your tutorials. I've been too overwhelmed by all of the options and choices available, so you've been making it so much easier to understand them, and you have reduced my anxiety over exploring everything this program can do.
@haydengames3v28 жыл бұрын
So about the damage formula; it follows BODMAS (Brackets,Order,Division,Multiplication,Addition and Subtraction). The reason I brought this up is because the way you did it didn't match your explanation. Lets say the attacker has 50 Magic and is level 5, the defender has 60 Magic defense, now the way you explained it would mean 5+50-60+10 = 5, right answer, wrong method. The right method would be 5+50+10-60 = 5, now in this sense it wouldn't matter but when throwing Division and Multiplication into the mix it significantly changes the answer, if you want to do it in the way shown you need to put it as (a.level + a.mat - b.mdf) + 10, this way it will read to do the first three sums in order, then move onto the plus 10 last.
@haydengames3v28 жыл бұрын
***** Well it's all about knowing your characters stats opposed yo your enemies stats, if you attack is 10 and the enemies defense is 10 then a.atk - b.def would be = since it's 10-10. if you do what the basic attack formula does it'll be a.atk * 4 - b.def * 2, being 10 x 4 - 10 x 2 = 20, why? because we do 10 x 4 = 40, 10 x 2 = 20 then lastly 40 - 20 since in BODMAS, M comes before S. + equals addition which is the A in BODMAS being calculated second last, * equals times which comes before both addition and subtraction, / means division which is the first part that should be calculated unless you have a bracket () which calculates DMAS in order within the bracket. so if I did 5 * 2 + 20 / 5 + (200 + 5 -60 / 20) Which I know is long and stupid but whatever, you'll do 60 / 20 first, which is 3, then 200 + 5 = 205, then 205 - 3 = 202, so now the sum is 5 * 2 + 20 / 5 + 203, next is 20 / 5 = 4, 5 * 2 = 10, 10+ 4 = 14, 14 + 203 = 217, which is our answer and the damage output. Formula shortcuts for things like player attack and defense are marked under a drop-box hovering over formula. a = user, b = target.
@haydengames3v28 жыл бұрын
***** I also forgot to talk about the more advance stuff like adding "IF" commands, if you want to know more about that let me know.
@Exynos7 жыл бұрын
Isnt PEMDAS the same as well?
@haydengames3v27 жыл бұрын
So I've heard.
@thegeniusworkshop10463 жыл бұрын
whats the +10
@activemotionpictures5 жыл бұрын
Thank you for uploading this. You´ve motivated me to get into RPG maker! Thanks!
@TynaraeGames3 ай бұрын
I love this tutorial set, your enthusiasm and jokes bring me a smile
@ChrisE727 жыл бұрын
Great stuff, even after creating a game for at least 300 hours I learned stuff from this video! Thanks!
@SonofNoahr6 ай бұрын
that was not bland or boring at all, extremely informative! Thanks so much.
@Hank..5 жыл бұрын
Protip: if you're looking to make a low-magic game or character, you can use the MP as sort of endurance (starts off high but wears down across battles) and TP as adrenaline or rage (starts low but builds up as the fighting continues)
@SethiKinsGaming3 жыл бұрын
Or if it's a game with guns you could make base mp zero and increase it with gun equips effectively turning it into a gun magazine.
@josecarlosxyz4 жыл бұрын
your videos are great man, I'm not even speaks English well but I understand your explanation clear and loud.
@rickysetiawan44797 жыл бұрын
hey man, just wanna say that all of your tutorials are amazing! Keep creating amazing stuff like this.
@myrneleon45465 жыл бұрын
Thank you ! Those tutorials are great and so easy to understand ! I always wanted to try and make a little RPG and I thought it would be too hard... And frankly, without your videos, it would have been. Thanks to you I have a new hobby !
@chunchunmaruchomusuke48915 жыл бұрын
M8 u are the best , u are keeping my interest in learning how to make rpg maker games for weeks now. You have a rly motivated voice in every video no matter whether u created the simplest map in the world or not but u were so motivating everytime so I didn't lost my interest to watch more videos of u'r channel. Keep it up ^^.
@f_purple37868 жыл бұрын
love this channel and this helped so much in making my game!
You don't have to put a formula for potions , you can also go straight to the effect box and do it that way
@risingtempo75076 жыл бұрын
I just want to know if there is a way to make a passive skill that can make you survive a lethal attack with 1 HP remaining, but can only be used once per battle. Is this possible in RPG Maker MV?
@riskyworks3 жыл бұрын
I mean it is likely possible. Not entirely sure, but it is quite complex
@ladylilium71432 жыл бұрын
love these vids, am actually understanding them :)
@SailorShulk9 Жыл бұрын
Now I can create attacks that make my party stronger than Goku and Thanos combined approaching Ultra Instinct Shaggy and Curious George levels of power! Thanks!
@BHM_Productions5 жыл бұрын
I need some help with interaction events. I want to make it that when the player walks by an interactable object, a thought bubble appears above their head, so it lets the player know they can examine it. It seems like simple coding, but when I try to make it happen, either the bubble shows up but the interaction won't work, or the interaction will work but the bubble won't appear. What do I do to make this work?
@trollingisasport4 жыл бұрын
0:02 The sound when I shoot roids
@CourtneyCalle18 жыл бұрын
Hey!! I have a tutorial request! How to make a quick time event where you have to mash a button really fast before the timer runs out. It's really important to my current project and im so stumped!! Thanks!
@haydengames3v28 жыл бұрын
Ok I can help you set up the mechanic, what I mean is that I know how to make it work, just not the script call to make it a action command. First set up an event however you want, with a timer set for however long and a switch to self switch a, next make a new page that is a "Parallel" trigger with self switch a ticked and a "Variable" that is being added by +1, now create a condition branch and go to page fours and select button, pick a button and confirm, plus the +1 Variable in that branch then make a second branch,; first page timer lower than (< with - at bottom) 0 seconds and that's about it. Now a better way to do this is make the branch a script call for a button being pressed like "a key" or whatever because the button command script only works when hold the key down, also if you want the player to reach past a certain amount of inputs, make a branch right in the timer one that has whatever variable you are using and make it more or equal to the amount of inputs wanted (> with - at bottom), also have "else" ticked and if true then win, else; lose. One last thing, if you want to check the amount of inputs just use \v[variable number] in "Show Text" at the end of the timer.
@haydengames3v28 жыл бұрын
I've worked out the last part of it, what you want to do is set a "Condition Branch" in the 4th tab"Script" (Input.isTriggered("x")) x is whatever the mapped button you want to use is.
@FuriousMaximum6 ай бұрын
Occasionally I like to have a heal skill, like Big Meal, as Menu only to represent a healing that is strong but too burdensome to use in battle, cuz' ya can't sauté filet migñon and set a table when the swords are swinging.
@RedHatAugust8 жыл бұрын
I like your new intro. Lol. It makes me laugh. Anyway, could you make a video on exporting to mobile, because yes... it's painful. Lol. I did it, but it took a ridiculous amount of time. When you get around to it, could you also make a video about segmenting the download file into
@SomeRanDev8 жыл бұрын
The third video I ever posted on KZbin was how to export to Android. It sucks, but it still works (sorta). As for decreasing the size of your project, that's really something you just have to go through and figure out yourself since it's so different for each project.
@SomeRanDev8 жыл бұрын
kzbin.info/www/bejne/m6jXl6Wugc2kbpo
@Epsilon3586 жыл бұрын
Here's request for you; I'm trying to make a key item that boosts a specific stat passively(without use) from the player's inventory(say their health). How can I go about doing that?
@MixRawr6 жыл бұрын
maybe add a conditional branch, if player has item, then raise HP etc
@veng3r6636 жыл бұрын
Ahh. That Repeat aspect will be perfect for Healer Class' Regeneration spell... :)
@adambriton53942 жыл бұрын
Youe making this quit simple to follow thanks
@Dunkle_G6 жыл бұрын
I’m still confused on the formula, I mean, I get the abbreviations, a, b, atk, etc But other than that I’m lost
@sixoknightefirelord14505 жыл бұрын
dont worry if you let the cursor up from the box formula it will automatically show to you
@chaosmastermind4 жыл бұрын
It's funny that the Super Potion heals for 200 hp, while the regular default crap potion heals for like 400 or 500. Make sure you pay attention to the other items, their costs, effectiveness, compared to the player's level when they get it, their average HP, and even comparable magic spells at that level. It's super hard to balance, and there is no right answer.
@SethiKinsGaming3 жыл бұрын
Well you could always do balance like pokemon does, achieve a certain feat, gain a certain reward, making that feat only achievable at certain levels. Of course you would know the stats of a character at said levels so you'd balance around those stats. It also depends on the intended difficulty of your game, do you want a harder game? PC Items heal less and deal less DMG. Do you want an easier game? Do the reverse. It _Can_ Be difficult to know what "Difficult" and "Easy" mean should you be unfamiliar with rpg games on the whole though.
@kirbbeans95836 жыл бұрын
THE TP IS WHAT THEY USE IN DELTARUNE NOW I GET IT
@ThePassingVoid5 жыл бұрын
Is there any difference if you use the effects table to use recover HP, I copy and pasted the potion item and modified it for the super potion
@maaz-gaming51595 жыл бұрын
thnx a lot due to your tutorials i am currently making a game.u got a sub and like from me
@faithmurai68033 жыл бұрын
Can the target's name be added to the message, like "dives at [Actor]"? I'm trying to design an attack that targets an individual then attacks them in the next turn so I would need it to say which person is being targeted to allow for the person to guard. I really need to study up on the programming language of RPGmakerMV.
@Bryan-q5qАй бұрын
Does rpg maker mv have gray or metal slimes in it or can you change a monsters color
@dakotastein9499 Жыл бұрын
but how do you acess a special skill? i set my dragon transformation skill as a special skill do be usable in the battle screen but the only options i have in battle are attack,magic gaurd and item
@holyhelga2 ай бұрын
TP is typicly use for ultimate skills
@MostHighIsSavior2 жыл бұрын
I made my own skill called grenade. But when used, it does no damage. What am I doing wrong?
@giska1234 жыл бұрын
can i create an item that could change class i really need it for making my RPG
@thebutterscotchkid24813 жыл бұрын
I NEED THIS TOO ;-; Hey, if I find out how, do you want me to tell you- wait this is from a year ago, you've probably already figured it out...
@miserablepileofsecrets5 жыл бұрын
Is it possible to do a skill tree(like God of War for example)?
@JJBerthume5 жыл бұрын
With plugins and java scripting anything is possible, and I’ve seen this done in some RPG maker games. However, it’s not natively possible without touching code. You might be able to be clever and use common events, questions and conditional branches to make something functional, but it would look clunky.
@CodyBlue11056 жыл бұрын
Would there be any way to create a skill that lets you see the stats of an enemy? Something like showing a health bar, or what states the enemy can resist, but only when you use the skill. After the turn ends, the stats disappear and you'd have to use the skill again to see them again.
@lisatroiani61197 жыл бұрын
Can you help me, im making an enemy that does a skill, but when i test it, it does nothing.
@haydengames3v27 жыл бұрын
I can help out with that, What do you want the skill to do and also show your work.
@jaezon4ll5 жыл бұрын
My healing items don't work consistently. Variance is at 0%. Is recovery 100% and pharmacology 100% absolutely required?
@consen21603 жыл бұрын
For the skills: Can you set the formula in a way that e.g. the enemy gets extra damage through that skill when they are poisoned or whatever?
@haydengames3v23 жыл бұрын
Would have to run it under a common event, checking if the target has the status applied.
@dmas7749 Жыл бұрын
@@haydengames3v2 nah, just be a chad and use (damage formula) * (b.isStateAffected(StatePoison) ? 1.2 : 1) replace 1.2 with the modifier you want, if you want 75% bonus damage for example, that would be 1.75
@haydengames3v2 Жыл бұрын
@@dmas7749 Nice
@dmas7749 Жыл бұрын
@@haydengames3v2 glad to help, you can also use it to apply damage particularly if the target is under a state, for example Dream Eater Desc: Deals 100 damage if the target is sleeping Formula: b.isStateAffected(6) ? 100 : 0; i believe using an if statement works too
@DaiMonAlex6 жыл бұрын
4:27 "Clic on that we can play and see... Alright.. That's a skill does ice 1 on All Of All the enemies! SRDude.exe has stopped working Lmao loves ur tutorial brah and i can so relate on when i can't speak at times trying to explain something faster than i can think hahaha xD
@tedanimations81775 жыл бұрын
I made an enemies skill hit the skill doesn't do any damage and I copied the attack to make it so I don't know why it's not working
@EcchiSamurai6 жыл бұрын
Can someone help me out, the item isn't showing up in my characters inventory...
@ninjatylerfortniteblevins29516 жыл бұрын
damn this is actually preety helpful
@AflorAStudios3 жыл бұрын
Thank you
@sixoknightefirelord14505 жыл бұрын
if you dont know how this happens go to animation and at the animation list go switch the maximum from 120 to whatever you want
@sixoknightefirelord14505 жыл бұрын
you forgot to say about the skills creation with animation made from the creator too
@supersmashbro50317 жыл бұрын
Great tutorial for this but I'm wondering if this can apply to software like RPG Maker FES and I was also wondering if this could apply to having a specific weapon be able to teach a skill to a player character like a sword weapon with a slash attack that can only be used with a certain sword
@haydengames3v27 жыл бұрын
You can set an attack to be learnt from equipping an item through the "Traits" "Skill" tab but as for keeping it on that weapon only I'm not so sure.
@wenhaoyao26237 жыл бұрын
Hey how do I make a "rescue" or "taunt" skill? Like a character will be the only target monster can attack after using the skill.
@liamdivine53617 жыл бұрын
WenHao Yao Watch a KZbinr named "Yanfly". He has a plug-in that let's you do that.
@nyn2k2596 жыл бұрын
Good tutorial bro can you create 2d turn based rpg games with MV? thanks.
@xlro8f8534 жыл бұрын
My item isn’t doing any damage even though the exact same item I made with less damage is doing fine, is my game bugging?
@simoncarlile51907 жыл бұрын
Is there any way to change an item's price mid-game? Like say a merchant sells an apple for 5 gold at the beginning of the game. You then fix a bridge which helps his business, so now he offers to sell you apples for 3 gold apiece. Can this be done?
@CodyBlue11055 жыл бұрын
That could be done pretty easily via switches, ex: fixing the bridge activates a switch, and using conditional branches in the shop, you can do something like "If: [switch name] = on; [shop but the prices are cheaper] else; [normal shop prices.]" Hopefully this helps!
@johnysmithen76795 жыл бұрын
just saying I was probably the guy who watched alot of commercials all the way through on a mid end pc and even an hour and a half commercial all the way through it was in the last two months and it was about starting a business and having multiple people who help others start their own business and no it wasnt the 3 minute adventure x commcercials I also watched. if it wasnt you it might have been the guy Benderwaffles"
@jerq8876 жыл бұрын
is there ANY WAY to make character specific skills that NO ONE ELSE can learn like Limit Breaks from FF7 where you literally had to find them in specific locations in order to learn them i want to do something similar in order to give every character more...well... character I tried to make Scroll items that can be consumed in order to learn said skills, but there is nothing preventing you from giving these skills to everyone, how do i make it so you cant slap it onto anyone you want?
@SniperSX6 жыл бұрын
The answer is kind of this video, but I don't know if it works or not or how to do it, but you could do like a Hidden Item or Key item that only 1 hero has since the beginning, you then would do a If Object x true then do this and consume item, if object Y false say : "This hero can't learn that skill"
@Wraith1016 жыл бұрын
Man that wasn't a very super potion. I think the regular potion does the same without the variance xD.
@oldamar99948 жыл бұрын
how whould i make a skill that has a small chance to instanly kill an enemy but does not work on bosses?
@haydengames3v28 жыл бұрын
Create a state that is like knockout, in fact you can just copy the knockout state and rename it, link the skill to the new state and give it however many percent you want, for bosses make it so they resist the new state in enemies-Traits-Rate-State Resist, then pick the state and now the move won't work on them.
@fvb76 жыл бұрын
Can anyone help make a defending skill? I already have scope: 1 ally effect: add state (defended) And I made a defended state that gives a 50% boost to defense (def*150%) However I also want the ability to reduce the caster's stats. I.e. debuff the caster. In order to do this it is demanding I choose a damage type, but I don't want it to damage the target or the caster at all, only add buffs and debuffs. Any advice?
@jogurtins8 жыл бұрын
how to make a skill that buffs or debuffs allies or enemies?
@Skymen750198 жыл бұрын
Okay so. I just want to drop my two cents here and now because I always forgot to do it before. What's that intro? xD Actually, it's not bad but I actually planed on making an intro for you on summer (along with the master demo). Plus the old intro's music was pretty good :3. Kinda representative of the channel. Anyway. I can watch the video peacefully now.
@SomeRanDev8 жыл бұрын
Yeah XD There are two reasons why I sort of scrapped the old one: 1) It was a little too long. I thought 7-8 seconds was good, but even that becomes a little painful after a while. The new one is 3 seconds, which is a lot more acceptable. Even if someone's seen it a million times, they probably won't bother trying to skip it. 2) I didn't really create the music for the original one, nor did I have permission to either. It was actually an unused BGM for a somewhat obscure anime (I would link it, but I'm not even sure if I could find it again on KZbin. The only posted version had the title in Japanese.) Even though playing such a small clip of it probably falls under fair use, I sorta don't like the idea of the iconic "theme song" of my channel being something I didn't create. XD But yeah, I like intros, so I ended up creating a new one that is sure to catch the interest of new viewers and sort of fit the theme of the channel. If you think you can do one even better, I'd be happy to replace it. :) Welp, I guess I'm done know. *picks up the 2 pennies that were dropped and runs*
@SomeRanDev8 жыл бұрын
I see. Well, don't worry about it if it takes too much work, you've already promised so much for me! XD
@Skymen750198 жыл бұрын
And I'll continue to do so >:). Until I fade away and never keep them! MWAHAHA
@Deadlzombie7 жыл бұрын
Hello, could you tell me how to make a HP regen healing skill for 5 rounds? whenever i try, it just works as a regular heal
@haydengames3v27 жыл бұрын
Things that last more than the effect are usually states, so for this certain one you'll just need to make the skill cause a state that inflicts said effects, also set it to 5 - 5 for duration in turns, and make sure the skill is limited to only self use.
@Wynonyn7 жыл бұрын
im just wondering couldnt i use tp for ultamite attacks if i wanted that in my game
@haydengames3v27 жыл бұрын
Yeah but tp comes back as you battle, so people may use that to spam, in other cases you could have a tp move that restores mp.
@isaac20338 жыл бұрын
Loving this series! I have a question though. What does TP stand for? I don't think it's "Toilet Paper".
@SomeRanDev8 жыл бұрын
Really? That's what I thought it stood for 0_o
@isaac20338 жыл бұрын
Haha! Well I'm glad they took into account.
@StephsSpam6 жыл бұрын
lol it means teleportation ;P
@masonnicholson67332 жыл бұрын
i know its been a while, but I'm pretty sure it means Technical/Technique Points.
@donnajanveau37494 жыл бұрын
I'm looking to figure out how i can make it so you use a skill out of a battle and it adds a status effect to you. When i try it currently game goes to game over LOL. feel free to message me anyone if you have a fix thanks!
@whotookmypuddingcup4131 Жыл бұрын
Imagine how hilarious it would be if in game was reality. Your party member attempts to heal you and the others and you immediately drop dead.
@aiken19835 жыл бұрын
everytime you said tp i thought about toilet paper
@chrish24957 жыл бұрын
Is there a certain formula I need to use for a revive spell?
@haydengames3v27 жыл бұрын
It would need to remove the "Knockout" state, You can do this in effects under "state", You may also want to add HP healing to the formula.
@KlazGuy5 жыл бұрын
Gdamages? G.D.... G equals Grand... D equals.... *GASP* GRAND DAD!!!!!!! *flintstones*
@zacharykawaley-lathan27587 жыл бұрын
Im so slow the only thing that im not getting is the formula and how to edit the damage output.
@Marcus_asd7 жыл бұрын
ok that's good and all but,... How do you make a healing skill. an Eks woude be nice.
@haydengames3v27 жыл бұрын
Lets take the base Heal spell the game has as an example, Skill Type: Magic, Scope: 1 Ally, Occasion: Always. Damage Type: HP Recover, Formula: 200 + a.mat, Variance: 20%. Okay so first off the Skill Type is linked to the Magic set skill, The scope is how many targets and who are the targets, in this case it's a single ally. The occasion can be used at any time such as in battles and on the overworld map, The Damage Type is set to negative damage; aka healing, The Formula starts off the healing power at 200 then powers it further depending on the users magic stat (a= user, mat= magic) and the variance changes the total by giving it between a 20% boost or 20% nurf, Like if our magic was 100 that would make the total 300 making the variance between 240 and 360 (1/5 of 300 equals 60).
@lucmarchian6 жыл бұрын
Epic!
@CodyBlue11058 жыл бұрын
How would I make an enemy explode? (deal massive amounts of damage to the player, but also kill itself)
@haydengames3v27 жыл бұрын
"a.addState(1);" in the formula tab, after that add the damage formula.
@CodyBlue11055 жыл бұрын
roughly 2 years later, I've gotten it mostly figured out. The knockout state is applied, but the enemy remains. I can't attack them, they can't do anything, but the sprite sticks around without explanation. Any advice?
@Animeta006 жыл бұрын
i dont get the variance part
@secgoil6227 жыл бұрын
How do you use special skills?
@samirm84337 жыл бұрын
Dotty candy in game?
@secgoil6227 жыл бұрын
SamirTheHammer it doesn't show a special tab, just magic and I couldn't find the dual attack and stuff
@manic-mars7146 жыл бұрын
Dude!? In what video do you ACTUALLY TALK ABOUT the effects box because thats the WHOLE REASON I just watched this.
@cashewfilms53726 жыл бұрын
made speel called mlg overkill... glad that spells kan only be used by user
@init-rc7gc7 жыл бұрын
How do i contriol the amount of skills a charecter can learn ive got like a 20 spells on one charecter lol
@haydengames3v27 жыл бұрын
Well instead of just adding them in you can make set requirements, such as learn at level x or by doing something through an event; have a event to cut a tree with an axe, player learns to use axe, cut down 20 trees, player learns "heavy swing" (You can set that up using variables).
@init-rc7gc7 жыл бұрын
thanks :) ive got a new problem now though lol How to limit a a battle group size im making a pokemon style game.Im also hoping to find a way to add pokemon to the battle field so you can have a 2 vs 1 etc
@haydengames3v27 жыл бұрын
Not sure how to improvise something like that
@init-rc7gc7 жыл бұрын
yea its really griefing me i would settle for just having a limited party group and pokebank thingy to store extra actors im sure the future would figure it out what i could do now is just get as much fundementalls down. party size limit and a actor bank mega important "every thing crossed for luck"
@semi24857 жыл бұрын
How do you make it so if you are a specific level you gain this skill?
@haydengames3v27 жыл бұрын
You can set when a character learns a skill in the actors tab and classes tab.
@-pluspoison4 жыл бұрын
1:40 tp???
@justsomedude57272 жыл бұрын
Need tp for my bunghole
@ofireboy5 жыл бұрын
make a more complicated skill please
@shawnhartwick33537 жыл бұрын
thinking about making the stats got me all fucked up
@coffe71907 жыл бұрын
cade os br?
@derpydirt36988 ай бұрын
my skill is not doing any damge
@iluvlittenanimations2.0103 жыл бұрын
Or… do what I did and break the damage formula then spend 20 hours trying to fix a very simple problem
@tomoyaokazaki21384 жыл бұрын
How much does a TP cost? The same amount as Toilet paper. 🥁 ba dum tss