RPG Maker MV Tutorial #10 - Skills & Items!

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SomeRanDev

SomeRanDev

Күн бұрын

Пікірлер: 155
@Graffitus
@Graffitus 4 жыл бұрын
Watching this vid while on lockdown for COVID and he's casually mentioning ways to "increase TP."
@coffeeplayz3769
@coffeeplayz3769 4 жыл бұрын
underated comment
@tomoyaokazaki2138
@tomoyaokazaki2138 4 жыл бұрын
Gotta keep that TP at 100, max.
@retrowild6778
@retrowild6778 4 жыл бұрын
This is literally a godsend of a tutorial series.
@TovenDo.O.Video-
@TovenDo.O.Video- 7 жыл бұрын
Dude you talk so clearly, you'd make a great teacher if you already aren't one.
@aidenanderson2962
@aidenanderson2962 6 жыл бұрын
Are you sarcastic
@joshclune149
@joshclune149 5 жыл бұрын
he sounds like minecraft
@kingninja1781
@kingninja1781 5 жыл бұрын
radgamer30 WELL NOOOOO
@KanavDev
@KanavDev 5 жыл бұрын
@@joshclune149 no you
@delfgrapes717
@delfgrapes717 4 жыл бұрын
yeah
@unkn0wn_entity
@unkn0wn_entity 3 жыл бұрын
I bought RPG Maker MV in a steam sale and thanks to you I'm actually able to use it. Best tutorial series I've ever seen fr fr
@JakeSimmer
@JakeSimmer 3 жыл бұрын
Hi, I got it as a present recently. This gamemaker is expensive!! I really hope to use it, although I want to programm games, not specifically rpg's. Are you often playing rpg's?
@SethiKinsGaming
@SethiKinsGaming 3 жыл бұрын
I always would download the trials and when the time was up, after my PC was reset for one reason or another, I would re-download said trial and learn through trial-and-error. Occasionally I'd still need help with certain things tho lol
@stuff4brianka
@stuff4brianka Жыл бұрын
There was nothing boring about this or any of your tutorials. I've been too overwhelmed by all of the options and choices available, so you've been making it so much easier to understand them, and you have reduced my anxiety over exploring everything this program can do.
@haydengames3v2
@haydengames3v2 8 жыл бұрын
So about the damage formula; it follows BODMAS (Brackets,Order,Division,Multiplication,Addition and Subtraction). The reason I brought this up is because the way you did it didn't match your explanation. Lets say the attacker has 50 Magic and is level 5, the defender has 60 Magic defense, now the way you explained it would mean 5+50-60+10 = 5, right answer, wrong method. The right method would be 5+50+10-60 = 5, now in this sense it wouldn't matter but when throwing Division and Multiplication into the mix it significantly changes the answer, if you want to do it in the way shown you need to put it as (a.level + a.mat - b.mdf) + 10, this way it will read to do the first three sums in order, then move onto the plus 10 last.
@haydengames3v2
@haydengames3v2 8 жыл бұрын
***** Well it's all about knowing your characters stats opposed yo your enemies stats, if you attack is 10 and the enemies defense is 10 then a.atk - b.def would be = since it's 10-10. if you do what the basic attack formula does it'll be a.atk * 4 - b.def * 2, being 10 x 4 - 10 x 2 = 20, why? because we do 10 x 4 = 40, 10 x 2 = 20 then lastly 40 - 20 since in BODMAS, M comes before S. + equals addition which is the A in BODMAS being calculated second last, * equals times which comes before both addition and subtraction, / means division which is the first part that should be calculated unless you have a bracket () which calculates DMAS in order within the bracket. so if I did 5 * 2 + 20 / 5 + (200 + 5 -60 / 20) Which I know is long and stupid but whatever, you'll do 60 / 20 first, which is 3, then 200 + 5 = 205, then 205 - 3 = 202, so now the sum is 5 * 2 + 20 / 5 + 203, next is 20 / 5 = 4, 5 * 2 = 10, 10+ 4 = 14, 14 + 203 = 217, which is our answer and the damage output. Formula shortcuts for things like player attack and defense are marked under a drop-box hovering over formula. a = user, b = target.
@haydengames3v2
@haydengames3v2 8 жыл бұрын
***** I also forgot to talk about the more advance stuff like adding "IF" commands, if you want to know more about that let me know.
@Exynos
@Exynos 7 жыл бұрын
Isnt PEMDAS the same as well?
@haydengames3v2
@haydengames3v2 7 жыл бұрын
So I've heard.
@thegeniusworkshop1046
@thegeniusworkshop1046 3 жыл бұрын
whats the +10
@activemotionpictures
@activemotionpictures 5 жыл бұрын
Thank you for uploading this. You´ve motivated me to get into RPG maker! Thanks!
@TynaraeGames
@TynaraeGames 3 ай бұрын
I love this tutorial set, your enthusiasm and jokes bring me a smile
@ChrisE72
@ChrisE72 7 жыл бұрын
Great stuff, even after creating a game for at least 300 hours I learned stuff from this video! Thanks!
@SonofNoahr
@SonofNoahr 6 ай бұрын
that was not bland or boring at all, extremely informative! Thanks so much.
@Hank..
@Hank.. 5 жыл бұрын
Protip: if you're looking to make a low-magic game or character, you can use the MP as sort of endurance (starts off high but wears down across battles) and TP as adrenaline or rage (starts low but builds up as the fighting continues)
@SethiKinsGaming
@SethiKinsGaming 3 жыл бұрын
Or if it's a game with guns you could make base mp zero and increase it with gun equips effectively turning it into a gun magazine.
@josecarlosxyz
@josecarlosxyz 4 жыл бұрын
your videos are great man, I'm not even speaks English well but I understand your explanation clear and loud.
@rickysetiawan4479
@rickysetiawan4479 7 жыл бұрын
hey man, just wanna say that all of your tutorials are amazing! Keep creating amazing stuff like this.
@myrneleon4546
@myrneleon4546 5 жыл бұрын
Thank you ! Those tutorials are great and so easy to understand ! I always wanted to try and make a little RPG and I thought it would be too hard... And frankly, without your videos, it would have been. Thanks to you I have a new hobby !
@chunchunmaruchomusuke4891
@chunchunmaruchomusuke4891 5 жыл бұрын
M8 u are the best , u are keeping my interest in learning how to make rpg maker games for weeks now. You have a rly motivated voice in every video no matter whether u created the simplest map in the world or not but u were so motivating everytime so I didn't lost my interest to watch more videos of u'r channel. Keep it up ^^.
@f_purple3786
@f_purple3786 8 жыл бұрын
love this channel and this helped so much in making my game!
@mdex7606
@mdex7606 7 жыл бұрын
Amages "oops" Gamages "Damn it" Gdamages "FUCK" Damages "there we go"
@jamiemontreuil1597
@jamiemontreuil1597 5 жыл бұрын
You don't have to put a formula for potions , you can also go straight to the effect box and do it that way
@risingtempo7507
@risingtempo7507 6 жыл бұрын
I just want to know if there is a way to make a passive skill that can make you survive a lethal attack with 1 HP remaining, but can only be used once per battle. Is this possible in RPG Maker MV?
@riskyworks
@riskyworks 3 жыл бұрын
I mean it is likely possible. Not entirely sure, but it is quite complex
@ladylilium7143
@ladylilium7143 2 жыл бұрын
love these vids, am actually understanding them :)
@SailorShulk9
@SailorShulk9 Жыл бұрын
Now I can create attacks that make my party stronger than Goku and Thanos combined approaching Ultra Instinct Shaggy and Curious George levels of power! Thanks!
@BHM_Productions
@BHM_Productions 5 жыл бұрын
I need some help with interaction events. I want to make it that when the player walks by an interactable object, a thought bubble appears above their head, so it lets the player know they can examine it. It seems like simple coding, but when I try to make it happen, either the bubble shows up but the interaction won't work, or the interaction will work but the bubble won't appear. What do I do to make this work?
@trollingisasport
@trollingisasport 4 жыл бұрын
0:02 The sound when I shoot roids
@CourtneyCalle1
@CourtneyCalle1 8 жыл бұрын
Hey!! I have a tutorial request! How to make a quick time event where you have to mash a button really fast before the timer runs out. It's really important to my current project and im so stumped!! Thanks!
@haydengames3v2
@haydengames3v2 8 жыл бұрын
Ok I can help you set up the mechanic, what I mean is that I know how to make it work, just not the script call to make it a action command. First set up an event however you want, with a timer set for however long and a switch to self switch a, next make a new page that is a "Parallel" trigger with self switch a ticked and a "Variable" that is being added by +1, now create a condition branch and go to page fours and select button, pick a button and confirm, plus the +1 Variable in that branch then make a second branch,; first page timer lower than (< with - at bottom) 0 seconds and that's about it. Now a better way to do this is make the branch a script call for a button being pressed like "a key" or whatever because the button command script only works when hold the key down, also if you want the player to reach past a certain amount of inputs, make a branch right in the timer one that has whatever variable you are using and make it more or equal to the amount of inputs wanted (> with - at bottom), also have "else" ticked and if true then win, else; lose. One last thing, if you want to check the amount of inputs just use \v[variable number] in "Show Text" at the end of the timer.
@haydengames3v2
@haydengames3v2 8 жыл бұрын
I've worked out the last part of it, what you want to do is set a "Condition Branch" in the 4th tab"Script" (Input.isTriggered("x")) x is whatever the mapped button you want to use is.
@FuriousMaximum
@FuriousMaximum 6 ай бұрын
Occasionally I like to have a heal skill, like Big Meal, as Menu only to represent a healing that is strong but too burdensome to use in battle, cuz' ya can't sauté filet migñon and set a table when the swords are swinging.
@RedHatAugust
@RedHatAugust 8 жыл бұрын
I like your new intro. Lol. It makes me laugh. Anyway, could you make a video on exporting to mobile, because yes... it's painful. Lol. I did it, but it took a ridiculous amount of time. When you get around to it, could you also make a video about segmenting the download file into
@SomeRanDev
@SomeRanDev 8 жыл бұрын
The third video I ever posted on KZbin was how to export to Android. It sucks, but it still works (sorta). As for decreasing the size of your project, that's really something you just have to go through and figure out yourself since it's so different for each project.
@SomeRanDev
@SomeRanDev 8 жыл бұрын
kzbin.info/www/bejne/m6jXl6Wugc2kbpo
@Epsilon358
@Epsilon358 6 жыл бұрын
Here's request for you; I'm trying to make a key item that boosts a specific stat passively(without use) from the player's inventory(say their health). How can I go about doing that?
@MixRawr
@MixRawr 6 жыл бұрын
maybe add a conditional branch, if player has item, then raise HP etc
@veng3r663
@veng3r663 6 жыл бұрын
Ahh. That Repeat aspect will be perfect for Healer Class' Regeneration spell... :)
@adambriton5394
@adambriton5394 2 жыл бұрын
Youe making this quit simple to follow thanks
@Dunkle_G
@Dunkle_G 6 жыл бұрын
I’m still confused on the formula, I mean, I get the abbreviations, a, b, atk, etc But other than that I’m lost
@sixoknightefirelord1450
@sixoknightefirelord1450 5 жыл бұрын
dont worry if you let the cursor up from the box formula it will automatically show to you
@chaosmastermind
@chaosmastermind 4 жыл бұрын
It's funny that the Super Potion heals for 200 hp, while the regular default crap potion heals for like 400 or 500. Make sure you pay attention to the other items, their costs, effectiveness, compared to the player's level when they get it, their average HP, and even comparable magic spells at that level. It's super hard to balance, and there is no right answer.
@SethiKinsGaming
@SethiKinsGaming 3 жыл бұрын
Well you could always do balance like pokemon does, achieve a certain feat, gain a certain reward, making that feat only achievable at certain levels. Of course you would know the stats of a character at said levels so you'd balance around those stats. It also depends on the intended difficulty of your game, do you want a harder game? PC Items heal less and deal less DMG. Do you want an easier game? Do the reverse. It _Can_ Be difficult to know what "Difficult" and "Easy" mean should you be unfamiliar with rpg games on the whole though.
@kirbbeans9583
@kirbbeans9583 6 жыл бұрын
THE TP IS WHAT THEY USE IN DELTARUNE NOW I GET IT
@ThePassingVoid
@ThePassingVoid 5 жыл бұрын
Is there any difference if you use the effects table to use recover HP, I copy and pasted the potion item and modified it for the super potion
@maaz-gaming5159
@maaz-gaming5159 5 жыл бұрын
thnx a lot due to your tutorials i am currently making a game.u got a sub and like from me
@faithmurai6803
@faithmurai6803 3 жыл бұрын
Can the target's name be added to the message, like "dives at [Actor]"? I'm trying to design an attack that targets an individual then attacks them in the next turn so I would need it to say which person is being targeted to allow for the person to guard. I really need to study up on the programming language of RPGmakerMV.
@Bryan-q5q
@Bryan-q5q Ай бұрын
Does rpg maker mv have gray or metal slimes in it or can you change a monsters color
@dakotastein9499
@dakotastein9499 Жыл бұрын
but how do you acess a special skill? i set my dragon transformation skill as a special skill do be usable in the battle screen but the only options i have in battle are attack,magic gaurd and item
@holyhelga
@holyhelga 2 ай бұрын
TP is typicly use for ultimate skills
@MostHighIsSavior
@MostHighIsSavior 2 жыл бұрын
I made my own skill called grenade. But when used, it does no damage. What am I doing wrong?
@giska123
@giska123 4 жыл бұрын
can i create an item that could change class i really need it for making my RPG
@thebutterscotchkid2481
@thebutterscotchkid2481 3 жыл бұрын
I NEED THIS TOO ;-; Hey, if I find out how, do you want me to tell you- wait this is from a year ago, you've probably already figured it out...
@miserablepileofsecrets
@miserablepileofsecrets 5 жыл бұрын
Is it possible to do a skill tree(like God of War for example)?
@JJBerthume
@JJBerthume 5 жыл бұрын
With plugins and java scripting anything is possible, and I’ve seen this done in some RPG maker games. However, it’s not natively possible without touching code. You might be able to be clever and use common events, questions and conditional branches to make something functional, but it would look clunky.
@CodyBlue1105
@CodyBlue1105 6 жыл бұрын
Would there be any way to create a skill that lets you see the stats of an enemy? Something like showing a health bar, or what states the enemy can resist, but only when you use the skill. After the turn ends, the stats disappear and you'd have to use the skill again to see them again.
@lisatroiani6119
@lisatroiani6119 7 жыл бұрын
Can you help me, im making an enemy that does a skill, but when i test it, it does nothing.
@haydengames3v2
@haydengames3v2 7 жыл бұрын
I can help out with that, What do you want the skill to do and also show your work.
@jaezon4ll
@jaezon4ll 5 жыл бұрын
My healing items don't work consistently. Variance is at 0%. Is recovery 100% and pharmacology 100% absolutely required?
@consen2160
@consen2160 3 жыл бұрын
For the skills: Can you set the formula in a way that e.g. the enemy gets extra damage through that skill when they are poisoned or whatever?
@haydengames3v2
@haydengames3v2 3 жыл бұрын
Would have to run it under a common event, checking if the target has the status applied.
@dmas7749
@dmas7749 Жыл бұрын
@@haydengames3v2 nah, just be a chad and use (damage formula) * (b.isStateAffected(StatePoison) ? 1.2 : 1) replace 1.2 with the modifier you want, if you want 75% bonus damage for example, that would be 1.75
@haydengames3v2
@haydengames3v2 Жыл бұрын
@@dmas7749 Nice
@dmas7749
@dmas7749 Жыл бұрын
@@haydengames3v2 glad to help, you can also use it to apply damage particularly if the target is under a state, for example Dream Eater Desc: Deals 100 damage if the target is sleeping Formula: b.isStateAffected(6) ? 100 : 0; i believe using an if statement works too
@DaiMonAlex
@DaiMonAlex 6 жыл бұрын
4:27 "Clic on that we can play and see... Alright.. That's a skill does ice 1 on All Of All the enemies! SRDude.exe has stopped working Lmao loves ur tutorial brah and i can so relate on when i can't speak at times trying to explain something faster than i can think hahaha xD
@tedanimations8177
@tedanimations8177 5 жыл бұрын
I made an enemies skill hit the skill doesn't do any damage and I copied the attack to make it so I don't know why it's not working
@EcchiSamurai
@EcchiSamurai 6 жыл бұрын
Can someone help me out, the item isn't showing up in my characters inventory...
@ninjatylerfortniteblevins2951
@ninjatylerfortniteblevins2951 6 жыл бұрын
damn this is actually preety helpful
@AflorAStudios
@AflorAStudios 3 жыл бұрын
Thank you
@sixoknightefirelord1450
@sixoknightefirelord1450 5 жыл бұрын
if you dont know how this happens go to animation and at the animation list go switch the maximum from 120 to whatever you want
@sixoknightefirelord1450
@sixoknightefirelord1450 5 жыл бұрын
you forgot to say about the skills creation with animation made from the creator too
@supersmashbro5031
@supersmashbro5031 7 жыл бұрын
Great tutorial for this but I'm wondering if this can apply to software like RPG Maker FES and I was also wondering if this could apply to having a specific weapon be able to teach a skill to a player character like a sword weapon with a slash attack that can only be used with a certain sword
@haydengames3v2
@haydengames3v2 7 жыл бұрын
You can set an attack to be learnt from equipping an item through the "Traits" "Skill" tab but as for keeping it on that weapon only I'm not so sure.
@wenhaoyao2623
@wenhaoyao2623 7 жыл бұрын
Hey how do I make a "rescue" or "taunt" skill? Like a character will be the only target monster can attack after using the skill.
@liamdivine5361
@liamdivine5361 7 жыл бұрын
WenHao Yao Watch a KZbinr named "Yanfly". He has a plug-in that let's you do that.
@nyn2k259
@nyn2k259 6 жыл бұрын
Good tutorial bro can you create 2d turn based rpg games with MV? thanks.
@xlro8f853
@xlro8f853 4 жыл бұрын
My item isn’t doing any damage even though the exact same item I made with less damage is doing fine, is my game bugging?
@simoncarlile5190
@simoncarlile5190 7 жыл бұрын
Is there any way to change an item's price mid-game? Like say a merchant sells an apple for 5 gold at the beginning of the game. You then fix a bridge which helps his business, so now he offers to sell you apples for 3 gold apiece. Can this be done?
@CodyBlue1105
@CodyBlue1105 5 жыл бұрын
That could be done pretty easily via switches, ex: fixing the bridge activates a switch, and using conditional branches in the shop, you can do something like "If: [switch name] = on; [shop but the prices are cheaper] else; [normal shop prices.]" Hopefully this helps!
@johnysmithen7679
@johnysmithen7679 5 жыл бұрын
just saying I was probably the guy who watched alot of commercials all the way through on a mid end pc and even an hour and a half commercial all the way through it was in the last two months and it was about starting a business and having multiple people who help others start their own business and no it wasnt the 3 minute adventure x commcercials I also watched. if it wasnt you it might have been the guy Benderwaffles"
@jerq887
@jerq887 6 жыл бұрын
is there ANY WAY to make character specific skills that NO ONE ELSE can learn like Limit Breaks from FF7 where you literally had to find them in specific locations in order to learn them i want to do something similar in order to give every character more...well... character I tried to make Scroll items that can be consumed in order to learn said skills, but there is nothing preventing you from giving these skills to everyone, how do i make it so you cant slap it onto anyone you want?
@SniperSX
@SniperSX 6 жыл бұрын
The answer is kind of this video, but I don't know if it works or not or how to do it, but you could do like a Hidden Item or Key item that only 1 hero has since the beginning, you then would do a If Object x true then do this and consume item, if object Y false say : "This hero can't learn that skill"
@Wraith101
@Wraith101 6 жыл бұрын
Man that wasn't a very super potion. I think the regular potion does the same without the variance xD.
@oldamar9994
@oldamar9994 8 жыл бұрын
how whould i make a skill that has a small chance to instanly kill an enemy but does not work on bosses?
@haydengames3v2
@haydengames3v2 8 жыл бұрын
Create a state that is like knockout, in fact you can just copy the knockout state and rename it, link the skill to the new state and give it however many percent you want, for bosses make it so they resist the new state in enemies-Traits-Rate-State Resist, then pick the state and now the move won't work on them.
@fvb7
@fvb7 6 жыл бұрын
Can anyone help make a defending skill? I already have scope: 1 ally effect: add state (defended) And I made a defended state that gives a 50% boost to defense (def*150%) However I also want the ability to reduce the caster's stats. I.e. debuff the caster. In order to do this it is demanding I choose a damage type, but I don't want it to damage the target or the caster at all, only add buffs and debuffs. Any advice?
@jogurtins
@jogurtins 8 жыл бұрын
how to make a skill that buffs or debuffs allies or enemies?
@Skymen75019
@Skymen75019 8 жыл бұрын
Okay so. I just want to drop my two cents here and now because I always forgot to do it before. What's that intro? xD Actually, it's not bad but I actually planed on making an intro for you on summer (along with the master demo). Plus the old intro's music was pretty good :3. Kinda representative of the channel. Anyway. I can watch the video peacefully now.
@SomeRanDev
@SomeRanDev 8 жыл бұрын
Yeah XD There are two reasons why I sort of scrapped the old one: 1) It was a little too long. I thought 7-8 seconds was good, but even that becomes a little painful after a while. The new one is 3 seconds, which is a lot more acceptable. Even if someone's seen it a million times, they probably won't bother trying to skip it. 2) I didn't really create the music for the original one, nor did I have permission to either. It was actually an unused BGM for a somewhat obscure anime (I would link it, but I'm not even sure if I could find it again on KZbin. The only posted version had the title in Japanese.) Even though playing such a small clip of it probably falls under fair use, I sorta don't like the idea of the iconic "theme song" of my channel being something I didn't create. XD But yeah, I like intros, so I ended up creating a new one that is sure to catch the interest of new viewers and sort of fit the theme of the channel. If you think you can do one even better, I'd be happy to replace it. :) Welp, I guess I'm done know. *picks up the 2 pennies that were dropped and runs*
@SomeRanDev
@SomeRanDev 8 жыл бұрын
I see. Well, don't worry about it if it takes too much work, you've already promised so much for me! XD
@Skymen75019
@Skymen75019 8 жыл бұрын
And I'll continue to do so >:). Until I fade away and never keep them! MWAHAHA
@Deadlzombie
@Deadlzombie 7 жыл бұрын
Hello, could you tell me how to make a HP regen healing skill for 5 rounds? whenever i try, it just works as a regular heal
@haydengames3v2
@haydengames3v2 7 жыл бұрын
Things that last more than the effect are usually states, so for this certain one you'll just need to make the skill cause a state that inflicts said effects, also set it to 5 - 5 for duration in turns, and make sure the skill is limited to only self use.
@Wynonyn
@Wynonyn 7 жыл бұрын
im just wondering couldnt i use tp for ultamite attacks if i wanted that in my game
@haydengames3v2
@haydengames3v2 7 жыл бұрын
Yeah but tp comes back as you battle, so people may use that to spam, in other cases you could have a tp move that restores mp.
@isaac2033
@isaac2033 8 жыл бұрын
Loving this series! I have a question though. What does TP stand for? I don't think it's "Toilet Paper".
@SomeRanDev
@SomeRanDev 8 жыл бұрын
Really? That's what I thought it stood for 0_o
@isaac2033
@isaac2033 8 жыл бұрын
Haha! Well I'm glad they took into account.
@StephsSpam
@StephsSpam 6 жыл бұрын
lol it means teleportation ;P
@masonnicholson6733
@masonnicholson6733 2 жыл бұрын
i know its been a while, but I'm pretty sure it means Technical/Technique Points.
@donnajanveau3749
@donnajanveau3749 4 жыл бұрын
I'm looking to figure out how i can make it so you use a skill out of a battle and it adds a status effect to you. When i try it currently game goes to game over LOL. feel free to message me anyone if you have a fix thanks!
@whotookmypuddingcup4131
@whotookmypuddingcup4131 Жыл бұрын
Imagine how hilarious it would be if in game was reality. Your party member attempts to heal you and the others and you immediately drop dead.
@aiken1983
@aiken1983 5 жыл бұрын
everytime you said tp i thought about toilet paper
@chrish2495
@chrish2495 7 жыл бұрын
Is there a certain formula I need to use for a revive spell?
@haydengames3v2
@haydengames3v2 7 жыл бұрын
It would need to remove the "Knockout" state, You can do this in effects under "state", You may also want to add HP healing to the formula.
@KlazGuy
@KlazGuy 5 жыл бұрын
Gdamages? G.D.... G equals Grand... D equals.... *GASP* GRAND DAD!!!!!!! *flintstones*
@zacharykawaley-lathan2758
@zacharykawaley-lathan2758 7 жыл бұрын
Im so slow the only thing that im not getting is the formula and how to edit the damage output.
@Marcus_asd
@Marcus_asd 7 жыл бұрын
ok that's good and all but,... How do you make a healing skill. an Eks woude be nice.
@haydengames3v2
@haydengames3v2 7 жыл бұрын
Lets take the base Heal spell the game has as an example, Skill Type: Magic, Scope: 1 Ally, Occasion: Always. Damage Type: HP Recover, Formula: 200 + a.mat, Variance: 20%. Okay so first off the Skill Type is linked to the Magic set skill, The scope is how many targets and who are the targets, in this case it's a single ally. The occasion can be used at any time such as in battles and on the overworld map, The Damage Type is set to negative damage; aka healing, The Formula starts off the healing power at 200 then powers it further depending on the users magic stat (a= user, mat= magic) and the variance changes the total by giving it between a 20% boost or 20% nurf, Like if our magic was 100 that would make the total 300 making the variance between 240 and 360 (1/5 of 300 equals 60).
@lucmarchian
@lucmarchian 6 жыл бұрын
Epic!
@CodyBlue1105
@CodyBlue1105 8 жыл бұрын
How would I make an enemy explode? (deal massive amounts of damage to the player, but also kill itself)
@haydengames3v2
@haydengames3v2 7 жыл бұрын
"a.addState(1);" in the formula tab, after that add the damage formula.
@CodyBlue1105
@CodyBlue1105 5 жыл бұрын
roughly 2 years later, I've gotten it mostly figured out. The knockout state is applied, but the enemy remains. I can't attack them, they can't do anything, but the sprite sticks around without explanation. Any advice?
@Animeta00
@Animeta00 6 жыл бұрын
i dont get the variance part
@secgoil622
@secgoil622 7 жыл бұрын
How do you use special skills?
@samirm8433
@samirm8433 7 жыл бұрын
Dotty candy in game?
@secgoil622
@secgoil622 7 жыл бұрын
SamirTheHammer it doesn't show a special tab, just magic and I couldn't find the dual attack and stuff
@manic-mars714
@manic-mars714 6 жыл бұрын
Dude!? In what video do you ACTUALLY TALK ABOUT the effects box because thats the WHOLE REASON I just watched this.
@cashewfilms5372
@cashewfilms5372 6 жыл бұрын
made speel called mlg overkill... glad that spells kan only be used by user
@init-rc7gc
@init-rc7gc 7 жыл бұрын
How do i contriol the amount of skills a charecter can learn ive got like a 20 spells on one charecter lol
@haydengames3v2
@haydengames3v2 7 жыл бұрын
Well instead of just adding them in you can make set requirements, such as learn at level x or by doing something through an event; have a event to cut a tree with an axe, player learns to use axe, cut down 20 trees, player learns "heavy swing" (You can set that up using variables).
@init-rc7gc
@init-rc7gc 7 жыл бұрын
thanks :) ive got a new problem now though lol How to limit a a battle group size im making a pokemon style game.Im also hoping to find a way to add pokemon to the battle field so you can have a 2 vs 1 etc
@haydengames3v2
@haydengames3v2 7 жыл бұрын
Not sure how to improvise something like that
@init-rc7gc
@init-rc7gc 7 жыл бұрын
yea its really griefing me i would settle for just having a limited party group and pokebank thingy to store extra actors im sure the future would figure it out what i could do now is just get as much fundementalls down. party size limit and a actor bank mega important "every thing crossed for luck"
@semi2485
@semi2485 7 жыл бұрын
How do you make it so if you are a specific level you gain this skill?
@haydengames3v2
@haydengames3v2 7 жыл бұрын
You can set when a character learns a skill in the actors tab and classes tab.
@-pluspoison
@-pluspoison 4 жыл бұрын
1:40 tp???
@justsomedude5727
@justsomedude5727 2 жыл бұрын
Need tp for my bunghole
@ofireboy
@ofireboy 5 жыл бұрын
make a more complicated skill please
@shawnhartwick3353
@shawnhartwick3353 7 жыл бұрын
thinking about making the stats got me all fucked up
@coffe7190
@coffe7190 7 жыл бұрын
cade os br?
@derpydirt3698
@derpydirt3698 8 ай бұрын
my skill is not doing any damge
@iluvlittenanimations2.010
@iluvlittenanimations2.010 3 жыл бұрын
Or… do what I did and break the damage formula then spend 20 hours trying to fix a very simple problem
@tomoyaokazaki2138
@tomoyaokazaki2138 4 жыл бұрын
How much does a TP cost? The same amount as Toilet paper. 🥁 ba dum tss
@NickNui
@NickNui Жыл бұрын
I don'rt think I understand "formula" very well.
@deathbox9238
@deathbox9238 6 жыл бұрын
Tp or toilet paper
@JS-pk8gv
@JS-pk8gv 2 жыл бұрын
4:43 OWO
@hellenicrepublic12
@hellenicrepublic12 Жыл бұрын
4:43
@allaboutminecraftkidchanne6365
@allaboutminecraftkidchanne6365 7 жыл бұрын
one dislike only. wow
@moviesbyriley
@moviesbyriley 6 жыл бұрын
lol 666 likes...
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