RPG Maker MV Tutorial: Paper Mario Battle Mechanics [Jump & Hammer]

  Рет қаралды 8,038

Runefire Storm

Runefire Storm

Күн бұрын

Пікірлер
@bgaming2297
@bgaming2297 4 жыл бұрын
Okay, so... I actually have a battle animation of Mario jumping and stomping, and I was wondering if it was possible to incorporate that into a jump attack.
@RunefireStorm
@RunefireStorm 4 жыл бұрын
If its part of the animation sheet for the actor, motion: x (insert action name such as "attack") at any point in the action sequence that you wish to play it might work. Unless its separate
@bgaming2297
@bgaming2297 4 жыл бұрын
@@RunefireStorm That worked! Thank you! :D
@RunefireStorm
@RunefireStorm 4 жыл бұрын
@@bgaming2297 glad i could help!
@bgaming2297
@bgaming2297 4 жыл бұрын
@@RunefireStorm Hey, sorry to bother you again, but.... I'm making an item that can help jump on spiked enemies. Is there any way to do that with this type of system you have?
@RunefireStorm
@RunefireStorm 4 жыл бұрын
@@bgaming2297 gonna be a bit complicated and im a bit tired but i may know a way. A single additional state is needed that will affect the user. This state will be a check state and needs no real requirements. Depending on the usage, the removal conditions will need to be altered as needed. If it is an item, the item will need to add the state to a target ally. If it is a piece of equipment (in case you mean equipment), the yanfly autopassivestate notetag will need to be used. (With the ID of the state.) The rest is gonna be complicated. I tried to type it, but ill quickly work on it and make an unlisted video with screenshots.
@kuchen4226
@kuchen4226 2 жыл бұрын
Hey can you make a partner system and menu like in the paper mario games?
@RunefireStorm
@RunefireStorm 2 жыл бұрын
Hmm...I might be able to do it, though I'll probably have to start in about a week as I'm currently a bit busy. In the meantime, could you tell me specifically what you want and refresh me a bit? (I haven't played them in a while.) I might be able to help out a bit in the meantime.
@gabrielcalderon2854
@gabrielcalderon2854 Жыл бұрын
Hi ! Thanks for the tutorial I came across a problem that I can't fix. When I have only airborne enemies, the hammer skill remains available, with the only difference being that no targets are selectable. If I choose this skill it pretty much skips my turn. I've tried your demo as well and the same thing happens. It could be a plugin configuration or maybe just a diferent version of the plugins or RPG Maker altogether. Do you have any idea on to achieve the "disabled" skill effect?
@RunefireStorm
@RunefireStorm Жыл бұрын
Hey there. I'm a bit occupied at the moment, but I'll check it out and get back to ya later today. :D
@gabrielcalderon2854
@gabrielcalderon2854 Жыл бұрын
@@RunefireStorm Thank you a lot for your answer. I've managed to correct this issue by putting a code on top of the skill. If anyone is going through the same issue, here it is: if ($gameTroop.aliveMembers().some(function(member) { return member.isStateAffected(x) })) { value = true; } else { value = false; } Replace the x in state affected with the number of your Grounded state. You'll need Yanfly Skillcore for it to work.
@RunefireStorm
@RunefireStorm Жыл бұрын
Very nice! :D
@BenSpanos
@BenSpanos 4 жыл бұрын
Hey man, would you ever release a demo of this so I could fool around with the settings. Whilst your tutorial is helpful you move through parts very quickly and you already have some of these functions set up so I am missing some context for what you're talking about. Please let me know if having a poke through a demo of these functions would be possible. It would be greatly appreciated! :)
@RunefireStorm
@RunefireStorm 4 жыл бұрын
*Apologies for the reply deletion. I just remembered about Yanfly's policy, so I'll have to omit the plugins themselves and the enemy graphics (currently, that seems to be what I must leave out at the moment). I'll also be making some substitutions for the enemies and such, if that makes sense.
@BenSpanos
@BenSpanos 4 жыл бұрын
Hey I am not sure why KZbin isn't showing our comment outside of the notification at the top. So I am not sure if I can see everything you replied with. If you could copy it to a new project, that would be incredibly appreciated. If it helps you we could continue discussion via my email (Benji-Ninja@hotmail.com).
@BenSpanos
@BenSpanos 4 жыл бұрын
@@RunefireStorm Oh I paid for an own all the Yanfly plugins if that helps.
@RunefireStorm
@RunefireStorm 4 жыл бұрын
@@BenSpanos Sent an email!
@bgaming2297
@bgaming2297 4 жыл бұрын
@@RunefireStorm Uh... may I get a demo of this as well....?
@kzoopng9550
@kzoopng9550 3 жыл бұрын
I'm confused, can you make a step-by-step video?
@RunefireStorm
@RunefireStorm 3 жыл бұрын
Unfortunately, this is as close as I typically get to a step-by-step vid.
@RunefireStorm
@RunefireStorm 3 жыл бұрын
But if don't mind going through a demo of the tutorial I've made, here's a link: drive.google.com/drive/folders/1LLjsLmqxp0WNt8XiZg-nwBcg5UH0SQZ2?usp=sharing Well I'm not sure if it works, please tell me if it doesn't if you decide to try to download it.
@kzoopng9550
@kzoopng9550 3 жыл бұрын
@@RunefireStorm I tried... it didn't work. It just wouldn't open because of a JSON file
@RunefireStorm
@RunefireStorm 3 жыл бұрын
@@kzoopng9550 Did it crash and say it was missing a file?
@kzoopng9550
@kzoopng9550 3 жыл бұрын
@@RunefireStorm just a missing file...
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