RTX Raytracing in Grimmstar - Odin Station

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Grimmstar

Grimmstar

Күн бұрын

Пікірлер: 10
@feariex
@feariex 5 жыл бұрын
Happy to be your 300th subscriber
@Grimmstar
@Grimmstar 5 жыл бұрын
Happy to have you!
@vackillers
@vackillers 3 жыл бұрын
Very impressive! the way the ambient lighting and bounce lighting works compared to RTX off is quite the difference. Just be a little weary of the way the RTX acts on other things, I noticed the green planet in the background was being over-contrast'd when RTX was enabled compared to off. It's only a small thing but just something I personally notice since I started messing around with ReShade, I notice other things like clouds in games tend to get washed out, so it was just something small I noticed.
@Kainthereaper
@Kainthereaper 5 жыл бұрын
Looks incredible. Keep up the great work
@theboy1720
@theboy1720 5 жыл бұрын
fount about this game today. im really exited to try it out and follow your development :D i believe this will be a great gama.
@prltqdf9
@prltqdf9 5 жыл бұрын
DirectX Ray Tracing really makes a difference in this game. Nice work.
@pottuvoi2
@pottuvoi2 5 жыл бұрын
Very nice. UE4.23 is improving RT and other features nicely, cannot wait to see how this will look when stable version is out.
@maxychedder3939
@maxychedder3939 5 жыл бұрын
Is there a way to to use gtx gpu cards in unreal for ray tracing, and how much of a performance hit does this have.
@Grimmstar
@Grimmstar 5 жыл бұрын
If you have a 1060 or higher and the latest Nvidia drivers, you can definitely use ray tracing in unreal. The preformance hit is quite heavy though. Unless you have a 1080ti, I wouldn't expect much playability with most easy trace features.
@maxychedder3939
@maxychedder3939 5 жыл бұрын
@@Grimmstar thanks for the info,
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