Awesome work. I was using genai in one of my projects and found that nearly all the structs aren't serializable, making them serializable will make it easy to implement in more projects
@JeremyChone3 ай бұрын
Oh, good one. Makes total sense. Can you add the list of structs you would like to be serializable to ensure I don't miss any? I will give it a shot anyway. It will be in the upcoming 0.1.8 release (in a few days).
@omarshehab36153 ай бұрын
@@JeremyChone I'm glad that I contributed to one of your projects. You are an awesome person and one of the few rust channels on KZbin that make rust feel easy or at least approachable, maybe to me the only one. Keep going
@JeremyChone3 ай бұрын
@@omarshehab3615 Thanks a lot for your contribution. It’s now in the main branch and will be included in the upcoming release (today or tomorrow). Also, thanks for the kind words. Yes, that's my passion-collapsing software complexity. While I agree that Rust can be overwhelming at first, it's actually an amazing language from a productivity standpoint: a fixed cost with recurring returns.
@RolandHaller4 ай бұрын
Awesome stuff. Why do you abbreviate your Struct names tho? Wouldn’t ModelIdentifier be clearer?
@JeremyChone4 ай бұрын
Good question. I debated it with myself, and I prefer to follow the Rust convention of not abbreviating things. However, in this case, the full name was too long for my taste and the value it brought. "Iden" is also somewhat recognized in the Rust ecosystem, so I went with it. But yes, it's highly subjective.
@RolandHaller4 ай бұрын
@@JeremyChone Thank you for the reply! I didn't know `iden` was often used in the community. I love your content by the way. As a beginner dev with rust as a first language, your well-structured content is a gold mine, even though I struggle to follow it all. Any advice for us few masochists that start this way?