Great tutorial. For people looking for a realistic result the magnitude of the Force is calculated: Stiffness x compressed Distance x 100. The Stiffness is a constant that is specific for a spring. Depending on the units you use for the compressed Distance it is either in N/cm or N/m. Typical values for a car are 1000-1250 N/cm or 100N/m-125N/m. The 100 is just a value to adjust to UE units (UE uses cN so either you calculate it it in cN you need to multiply the result by 100).
@tjrizvi2517 ай бұрын
Please lord keep this tutorial going.
@TrashHeap647 ай бұрын
Funny how i havent touched unreal in probably a year. I had an idea for a Kart racer only to find that you posted not this not even 24 hours ago. Keep up the awesome work!
@arbykay59467 ай бұрын
I had a idea for s kart racing game almost a year ago and didnt find any tutorial complete making it
@Ollive247 ай бұрын
I'm from Brazil and it's hard to find a tutorial on this subject other than a 4 hour video you appeared at the right time and I'm happy to share the channel, please continue with the project, and if you can teach transmission system in the future
@Badguy2926 ай бұрын
Oh gods yes, I've been looking for a tutorial that doesn't use the Chaos Vehicles component, because it feels overly and needlessly complex. Thank you for this.
@bobcharlotte87247 ай бұрын
Omg I've been trying to do this with the vehicle component without success! I'm so pumped! Thank you! 😊
@mattgreen7537 ай бұрын
Awesome idea for a tutorial series! Looking forward to future episodes.
@Astronomy13377 ай бұрын
thank you for this! definitely keep up the awesome work!
@ussdev19887 ай бұрын
Years of unreal never have Seen someone doin finally smth Else as a Shooter xD keep this goin xD
@Lazyboyswift4 ай бұрын
You tutorials are always awesome dude, but i wish you would tell us which version to load before starting
@Fafmagic7 ай бұрын
This is great. Are you going to make this multiplayer? Replication of physics-based actors always seems to throw me and would love to know how to manage this properly.
@kkavehh677 ай бұрын
nice , i could not find a good tutorial for cart racing .
@CreativeGamestv1Ай бұрын
Tell me you intend to continue with this project.How to add car mesh and adjust the project more and more
@MGamingStudios7 ай бұрын
Great tutorial ❤
@antcla4 ай бұрын
can i use my own car models to this cool tutorial?
@L.ACTIVISTE7 ай бұрын
So great!!see u from France🤟🤟
@andcaru7 ай бұрын
Great, Thank you for sharing! Blessings.
@shadesmadness43996 ай бұрын
Hi folks! I'm trying to follow along with this on UE4.7 and at 11:00 with that multiply node I cant that he adds a pin to later on. I can't seam to change the float pin to a vector pin and dragging from the get unit direction's multiplier won't convert it as well. Is this a UE5 specific functionality? is there a work around from my case? I tested by raising the 1.0 value after the normalize to range but it makes the kart behave like a donkey that's mad, trying to get someone off its back (LOL) any help with this would be much appreciated or if someone can point me to a tutorial that does the same things in UE4. Please and thank you!
@DJ_JJАй бұрын
Instead of converting it to a float you could just set all 3 values to the same thing.
@JupiterxBlues5 ай бұрын
Anyone able to get this to work without the kart bouncing around?
@robertoferreira48967 ай бұрын
Hi Ryan, is this frame rate independent? Thanks!
@TheFunDimension7 ай бұрын
Yo, Mr. L, could I translate this series tutorial to a VR experience? My UE skills are minus 6.9%.
@RandomGuyyy7 ай бұрын
I'm not Mr L but yeah, you just stick the camera in the right place and set Tracking Origin to Eye Level. You might want to use Forward Renderering with 4x MSAA.
@aliosmantasar17347 ай бұрын
Güzel seri devamı gelsin
@tylerwyler4233 ай бұрын
i need help around 10:32 when it comes to pasting, i find its not as straight forward and generic as I thought it was going to be