Unreal Engine 5 Tutorial - Kart Racing Game Part 1: Suspension

  Рет қаралды 9,792

Ryan Laley

Ryan Laley

Күн бұрын

Пікірлер: 26
@arkgamer742
@arkgamer742 5 ай бұрын
Great tutorial. For people looking for a realistic result the magnitude of the Force is calculated: Stiffness x compressed Distance x 100. The Stiffness is a constant that is specific for a spring. Depending on the units you use for the compressed Distance it is either in N/cm or N/m. Typical values for a car are 1000-1250 N/cm or 100N/m-125N/m. The 100 is just a value to adjust to UE units (UE uses cN so either you calculate it it in cN you need to multiply the result by 100).
@tjrizvi251
@tjrizvi251 7 ай бұрын
Please lord keep this tutorial going.
@TrashHeap64
@TrashHeap64 7 ай бұрын
Funny how i havent touched unreal in probably a year. I had an idea for a Kart racer only to find that you posted not this not even 24 hours ago. Keep up the awesome work!
@arbykay5946
@arbykay5946 7 ай бұрын
I had a idea for s kart racing game almost a year ago and didnt find any tutorial complete making it
@Ollive24
@Ollive24 7 ай бұрын
I'm from Brazil and it's hard to find a tutorial on this subject other than a 4 hour video you appeared at the right time and I'm happy to share the channel, please continue with the project, and if you can teach transmission system in the future
@Badguy292
@Badguy292 6 ай бұрын
Oh gods yes, I've been looking for a tutorial that doesn't use the Chaos Vehicles component, because it feels overly and needlessly complex. Thank you for this.
@bobcharlotte8724
@bobcharlotte8724 7 ай бұрын
Omg I've been trying to do this with the vehicle component without success! I'm so pumped! Thank you! 😊
@mattgreen753
@mattgreen753 7 ай бұрын
Awesome idea for a tutorial series! Looking forward to future episodes.
@Astronomy1337
@Astronomy1337 7 ай бұрын
thank you for this! definitely keep up the awesome work!
@ussdev1988
@ussdev1988 7 ай бұрын
Years of unreal never have Seen someone doin finally smth Else as a Shooter xD keep this goin xD
@Lazyboyswift
@Lazyboyswift 4 ай бұрын
You tutorials are always awesome dude, but i wish you would tell us which version to load before starting
@Fafmagic
@Fafmagic 7 ай бұрын
This is great. Are you going to make this multiplayer? Replication of physics-based actors always seems to throw me and would love to know how to manage this properly.
@kkavehh67
@kkavehh67 7 ай бұрын
nice , i could not find a good tutorial for cart racing .
@CreativeGamestv1
@CreativeGamestv1 Ай бұрын
Tell me you intend to continue with this project.How to add car mesh and adjust the project more and more
@MGamingStudios
@MGamingStudios 7 ай бұрын
Great tutorial ❤
@antcla
@antcla 4 ай бұрын
can i use my own car models to this cool tutorial?
@L.ACTIVISTE
@L.ACTIVISTE 7 ай бұрын
So great!!see u from France🤟🤟
@andcaru
@andcaru 7 ай бұрын
Great, Thank you for sharing! Blessings.
@shadesmadness4399
@shadesmadness4399 6 ай бұрын
Hi folks! I'm trying to follow along with this on UE4.7 and at 11:00 with that multiply node I cant that he adds a pin to later on. I can't seam to change the float pin to a vector pin and dragging from the get unit direction's multiplier won't convert it as well. Is this a UE5 specific functionality? is there a work around from my case? I tested by raising the 1.0 value after the normalize to range but it makes the kart behave like a donkey that's mad, trying to get someone off its back (LOL) any help with this would be much appreciated or if someone can point me to a tutorial that does the same things in UE4. Please and thank you!
@DJ_JJ
@DJ_JJ Ай бұрын
Instead of converting it to a float you could just set all 3 values to the same thing.
@JupiterxBlues
@JupiterxBlues 5 ай бұрын
Anyone able to get this to work without the kart bouncing around?
@robertoferreira4896
@robertoferreira4896 7 ай бұрын
Hi Ryan, is this frame rate independent? Thanks!
@TheFunDimension
@TheFunDimension 7 ай бұрын
Yo, Mr. L, could I translate this series tutorial to a VR experience? My UE skills are minus 6.9%.
@RandomGuyyy
@RandomGuyyy 7 ай бұрын
I'm not Mr L but yeah, you just stick the camera in the right place and set Tracking Origin to Eye Level. You might want to use Forward Renderering with 4x MSAA.
@aliosmantasar1734
@aliosmantasar1734 7 ай бұрын
Güzel seri devamı gelsin
@tylerwyler423
@tylerwyler423 3 ай бұрын
i need help around 10:32 when it comes to pasting, i find its not as straight forward and generic as I thought it was going to be
This next-gen simulation for UE5 is insane...
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