I scanned my code for nearly an hour now, trying to understand why it isnt working. Turns out I forgot one line in my game loop. After I finally found it and the code worked, I almost cried out of pure joy that the fucking rectangle finally moves. Welcome to a developers life I guess...
@RyiSnow2 жыл бұрын
Good job! I can really relate to your comment. The feeling you get when you finally figure something out by yourself is truly special. Hope you'll keep enjoying coding.
@barsapriyadarshinijena20842 жыл бұрын
Hii ..can you please tell me where you did mistake, cause mine also not working..that rectangle is not moving
@lucastraveldiaries90632 жыл бұрын
@@barsapriyadarshinijena2084 Hey. There was one line of code that wasi missing in my game loop connecting everything together. It's pretty unlikely that you have exactly the same fault. I would recommend to check your code for errors (underlined in red etc.) and after that you compare your code line for line with the tutorial. It's gonna take a while but you are gonna find the problem I'm sure. Keep searching 😇
@ziqianzhao3632 жыл бұрын
me toooooooooo it was just so suffering but it turned out to run successfully
@RaFIQYT-se5sl2 жыл бұрын
I am having some problems too my square did'nt appear and i can't initialize keyhandler
@operatedowl41582 жыл бұрын
If KZbin allowed to like a video multiple times then I would like every second of this video.
@RyiSnow3 жыл бұрын
It turned out to be a pretty long video so I prepared time stamps for your reference: 0:00 Game loop outline 5:30 Draw an object on the screen 8:19 Get keyboard input 17:50 About the system time 21:08 Construct the first game loop (sleep) 28:04 Construct the second game loop (delta) 31:21 Display FPS I know this part 2 is an uneventful and a boring episode but this is also a very important one. A lot of people give up on 2D development because they didn't build up a decent game loop. So if you're not familiar with game loop, I'd recommend you to watch the whole (especially from 17:50) and understand its concept before moving onto the next part. Constructing a game loop is the first big hurdle in 2D game development. I also had a hard time understanding it at first.... but it is crucial because game loop is the engine of the game. Once it is created, we can put fuels (characters, tiles, objects etc.) into it and our game can run with them. I hope you get through this so we can move onto more fun stuff!
@normalduck39173 жыл бұрын
It took me a while to understand game loop
@adhyyankumar501 Жыл бұрын
Hey can you pls help with my code i can't get the rectangle to move..... Sorry for replying to a 2 year old vid. Also, I am using Vs code java package so i don't have to write package main at the top //Main.java import javax.swing.JFrame; public class Main { public static void main(String[] args) { JFrame window = new JFrame(); window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); window.setResizable(false); window.setTitle("GameXD"); GamePanel gamePanel = new GamePanel(); window.add(gamePanel); window.pack(); window.setLocationRelativeTo(null); window.setVisible(true); gamePanel.startGameRun(); } } //GamePanel.java import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import javax.swing.JPanel; public class GamePanel extends JPanel implements Runnable{ final int originalTileSize = 16; final int scale = 3; final int tileSize = originalTileSize * scale; final int maxScreenCol = 16; final int maxScreenRow = 12; final int screenWidth = maxScreenCol * tileSize; final int screenHeight = maxScreenRow * tileSize; InputHandler inputManager = new InputHandler(); Thread gameThread; int playerX = 100; int playerY = 100; int playerSpeed = 4; public GamePanel() { this.setPreferredSize(new Dimension(screenWidth,screenHeight)); this.setBackground(Color.black); this.setDoubleBuffered(true); this.addKeyListener(inputManager); this.setFocusable(true); } public void startGameRun() { gameThread = new Thread(); gameThread.start(); } @Override public void run() { while(gameThread != null){ long currentTime = System.nanoTime(); System.out.println("Current Time:"+currentTime); update(); repaint(); } } public void update() { if(inputManager.upPressed == true) { playerY -= playerSpeed; } if(inputManager.downPressed == true) { playerY += playerSpeed; } if(inputManager.leftPressed == true) { playerX -= playerSpeed; } if(inputManager.rightPressed == true) { playerX += playerSpeed; } } public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D)g; g2.setColor(Color.white); g2.fillRect(playerX, playerY, tileSize, tileSize); g2.dispose(); } } //InputHandler.java import java.awt.event.KeyEvent; import java.awt.event.KeyListener; public class InputHandler implements KeyListener{ public boolean upPressed = false; public boolean downPressed = false; public boolean leftPressed = false; public boolean rightPressed = false; @Override public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if(keyCode == KeyEvent.VK_W) { upPressed = true; } if(keyCode == KeyEvent.VK_S) { downPressed = true; } if(keyCode == KeyEvent.VK_A) { leftPressed = true; } if(keyCode == KeyEvent.VK_D) { rightPressed = true; } } @Override public void keyReleased(KeyEvent e) { int keyCode = e.getKeyCode(); if(keyCode == KeyEvent.VK_W) { upPressed = false; } if(keyCode == KeyEvent.VK_S) { downPressed = false; } if(keyCode == KeyEvent.VK_A) { leftPressed = false; } if(keyCode == KeyEvent.VK_D) { rightPressed = false; } } @Override public void keyTyped(KeyEvent e) { //Don't use } }
@netidk Жыл бұрын
please dont cut things even if its something small as importing something. if this is for complete beginners, dont cut things out even if its something as importing
@klssnv10 ай бұрын
@@adhyyankumar501sorry for replying on 9 month old comment, hope you already solved it yourself, but if not then you can try this in startGameRun() method new Thread(this);
@pvmpalways5058 Жыл бұрын
by around 16:38 in the video, if you cannot get the square to move at all no matter what key you press, make sure your main class looks like this: package main; import javax.swing.JFrame; public class Main { public static void main(String[] args) { JFrame window = new JFrame(); GamePanel gp = new GamePanel(); window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); window.setResizable(false); window.setTitle("Title"); window.add(gp); window.pack(); window.setLocationRelativeTo(null); window.setVisible(true); gp.startGameThread(); } } The order of the window variables matters, specifically the pack, relative, and visible ones. After setting these this way, I was able to simply run the app and everything worked as in the video up to the point at 16:38 If you're lazy like I was before googling for more info, just simply hit tab on your keyboard and that will focus your screen to the applet so you can use WASD
@samjesf Жыл бұрын
Thank you for this! I initially tried grouping the relative & visible methods with the others at the top of the class for appearance sake and could not for the life of me figure out why keyListener sometimes worked but most of the time did not. This fixed it for me! Much appreciated!
@nickyecen Жыл бұрын
Oh my god, thank you so much. I was about to quit and decided to look at the comments before quitting. You're a hero.
@kingrulez5268 Жыл бұрын
Dude you're such a lifesaver thank god you fixed so many problems bless you
@Anoski_Domain Жыл бұрын
thnks broski
@brendansherlock9512 Жыл бұрын
I had missed adding startGameThread to the Main class and it was driving me nuts. Thank you for the tip!
@crackrokmccaib2 жыл бұрын
Thank you so much for actually teaching as you go. Other people just type stuff and say what they're typing, but you explain how things actually work. I can't thank you enough for that.
@RyiSnow2 жыл бұрын
Thank you. That means a lot to me.
@МартинЙонков-ж3п3 жыл бұрын
I know it's such a simple thing for a square to just move on a screen but I felt so happy when it worked and I knew how it worked thanks!
@RyiSnow3 жыл бұрын
I can relate to that!
@mlsgbbrasil90062 жыл бұрын
I m loving the tutorial!
@amarboparai41592 жыл бұрын
I really like his accent. Also, RyiSnow is the only channel on youtube teaching how to create a complex 2D game in Java. And every step is explained so briefly. Mad respect for you sir. 🙌🙌
I love that you're doing all this from scratch. I know libraries exist that can do all this by default but this really helps me understand the underlying mechanics, which I believe leads to a better game
@ErroTheCube2 жыл бұрын
A very well put together tutorial, it has a really nice pacing and feels like it's just the right difficulty for me. Thank you!
@whitebeartigtig2 жыл бұрын
These tutorials really do help. I do have basic java knowledge, but I wanted to go into game development to hopefully improve my knowledge of the language. The explanations are really helping with that. Eclipse being in dark mode is certainly a nice addition too, especially when working watching in the dark. I'm sure by the time I get to the end of the playlist, I will be much better at java development.
@RyiSnow2 жыл бұрын
Glad to hear that you liked it. Hope you enjoy developing your own game!
@firemonkey10156 ай бұрын
Same, I’m a computer science student and finished my first year with Java. Figured this would be a good project. Definitely helps if you know how classes, data types, methods, loops, etc works
@ghostek77922 жыл бұрын
I LOVE YOU ryi, i just started university for software engineering and i am completely green at coding. literally everything is 100% new to me, so this summer i'm working on little projects to continue improving and getting comfortable. the video is perfectly paced in my opinion because even the content I already know is getting engrained into my memory even better. I appreciate you taking your time to make this content for others
@ramtejeshm93443 жыл бұрын
Somehow fixed the problem, if anyones keyboard input isn't being recognised, these are the things that worked for me: 1.Update your SDK, but at start after some time my input was't being recognized again, so 2. Close the frame window and rerun the program again, but still some times I got the error back after some time 3. try changing keyhandler variable name after repeating this process I got it to work.
@angusbotham2049 Жыл бұрын
For anyone who wants to be able to implement diagonal movement, it is very simple. The way that if else statements work is that if the first one is true, it will not check the other statements, meaning you can not be moving both upwards and sideways, because it wont check to move sideways. To do this, you need to make a separate if statement with the left and right movement, meaning you can move either up or down, and left or right. It should look like this: if(keyH.upPressed == true) { playerY = playerY - playerSpeed; } else if(keyH.downPressed == true) { playerY = playerY + playerSpeed; } if(keyH.leftPressed == true) { playerX = playerX - playerSpeed; } else if(keyH.rightPressed == true) { playerX = playerX + playerSpeed; }
@angusbotham2049 Жыл бұрын
also, whichever part in the if else statement comes first will take priority, meaning if you are pressing W and S, you will go up because the code checks W first.
@vmardones3662 жыл бұрын
Thanks for the tutorial, well done! Just a side note if you're using linux or the game is a bit laggy for no reason: add System.setProperty("sun.java2d.opengl", "true"); to your main method, to force it to use OpenGL. Also, since we're not using the keyTyped() method, extending KeyAdapter instead of implementing KeyListener saves a few lines of code.
@alessandroercolani3524 Жыл бұрын
Man thank you so much :D🙏
@cosmefulanitto85272 ай бұрын
Thank you, i was having the same issue on my linux desk
@wafflzplz791417 сағат бұрын
Thank you so much, I have tried to fix that for about 2 hours now!
@mega_city_one3 жыл бұрын
A very useful tutorial, thank you for your efforts. I'm looking forward to the following parts.
@RyiSnow3 жыл бұрын
It took a while to make this video so I'm very happy to hear that. Thank you for the comment!
@droidlycodes2 жыл бұрын
This is amazing, I'm trying to remaster this for Android & learning a lot more than I thought in the last 7 years of coding Java!!! I'll let you know how it goes once I run the final project, so far I've made a flappy rectangle oh the possibilities! Subscribed & many likes to come keep this going PLEEEASE!
@devoiddude3 жыл бұрын
Thank you so much for this and all the effort you put into making this series.
@dragonv12367 ай бұрын
AMAZING tutorial you're the best! At first I've tried sleep method and the square didn't move. So I checked all my code but don't find any errors. I scanned my code for like 2 HOURS! But then I tried the delta method and it works. The second the square move I feel so happy and stupid at the same time. Don't be like me.
@JehanSaren Жыл бұрын
this is the real logic pattern and procedure if you are teaching. it is easy to understand unlike the others are very stingy to give. haysss. Thank you for this. You are the best❤❤❤
@yaredyohannes28032 жыл бұрын
This is one of the best java tutorials. I have done projects on my own, whether visual or not and never really implemented crazy ideas. This tutorial alone has shown me why I learned all those techniques in my java cs classes. Also any m1 max users confused on the delta fps showing up as 0, my MacBook has the same problem but it works on my windows desktop perfectly. Might be how the m1 computes or something, however it still works. (little cheat turn the drawCount =0; int drawCount = 60; i guess it displays the drawCount after converting it to 0 (i have the assignment after the out.print).
@الإسلامدينالحق-خ5ت2 жыл бұрын
My friends, search for your life purpose, why are we here?? I advise you to watch this series and this video 👇 as a beginning to know the purpose of your existence in this life kzbin.info/aero/PLPqH38Ki1fy3EB-8xmShVqpbQw99Do2B- kzbin.info/www/bejne/bZWUZ3amjNVgpc0
@adoniszgks76413 жыл бұрын
you deserve 1.000.000 subscribers, so easy to understand and to learn!!!
@Zoggi_3 жыл бұрын
you explained it really well, thank you for those videos!
@RyiSnow3 жыл бұрын
Glad to hear that!
@ortizjeison7 ай бұрын
Youre awesome bro, i can finally understand the logic through the FPS concept, i always read about the "threads" but i didnt understand all the meaning, now i can realize the importance of this topic in the game development, so thanks for all
@zixvirzjghamn7377 ай бұрын
even though I ended up creating my own systems (jpanel instead of graphics rectangle, speed inside the object, etc.), almost all of this video was useful, I started with just a moving square, and then added keyInput later once I managed to get higher FPS's move at the same speed as lower ones. Thank you for making this tutorial.
@michaelhall460211 ай бұрын
This is so awesome. I've been looking for something like this for a while. Thank you so much!
@terencechia99862 жыл бұрын
Thank you very much for your explanation RyiSnow 🙏 I feel like I understand what each method is doing now. As many have already said, the pacing is perfect especially for beginners like myself!
@SajmonOffical4 ай бұрын
I rewrote the entire code exactly and it worked, I don't know what the problem was with the earlier code, but if the code doesn't work, I advise you to rewrite it
@SzymonGaming_18 ай бұрын
Your probbebly not going to see this but anyways. You are a fantastic youtuber and a great help im knew and just got into coding so your totourials really help me a lot keep up the good work man everyone apprcates it.(also I cant spell cause I type fast so i had to fix the code like 2million times)
@nestor-1623 ай бұрын
I am continuing with the course. I really like the way you explain things.
@Soysauceeeeeeeee Жыл бұрын
This video was really helpful to me. I love how to you took time to explain the concepts before moving on. Its really helpful knowing that there is someone who understands the basic elements of teaching.
@pixustration Жыл бұрын
Note: The Thread sleep method is, in fact, a bit off. About 5 out of 6 times, you will get 61 FPS. Clearly, this isn't a big problem, just wanted to put it out there.
@Lorenzo_Talpinum14 күн бұрын
Just so everyone else knows, I recommend using the Thread.sleep method instead of delta time, since letting the thread sleep uses way less cpu. On my laptop it made the java program go from 8% cpu usage to less than 1%
@zielony1212 Жыл бұрын
Pro tip: put Toolkit.getDefaultToolkit().sync(); at starting of the GamePanel::paintComponent function, so the buffer is being synchronized every frame (note that when using canvas, Toolkit.getDefaultToolkit().sync() is being ran automatycally); If someone wonders, it fixes the "lagging" issue.
@ahmedel-gohary6000 Жыл бұрын
Thanks! It was really helpful
@laz3664 Жыл бұрын
Thanks a lot, it was lagging for the first second of holding a key
@zielony1212 Жыл бұрын
btw it's better to use Canvas that is actually made for such things instead of JPanel that should actually be top container for the game display (Canvas), not the display itself. @@laz3664
@CB-ox6vu2 ай бұрын
Thnaks, this fixed the lag for me.
@unaidieguez73982 ай бұрын
thanks a lot!
@PaulO-ym5dm2 жыл бұрын
Sublime tutorial, very clear! Such good practice, big thanks!
@RyiSnow2 жыл бұрын
Glad you liked it and thank you so much for your kind support :D
@xbeelzebub666x Жыл бұрын
Thanks man I don't know what I'd have done without this video.
@johnsimon8158Ай бұрын
your teaching method is awesome thanks for this awesome content. Learning this way is fun
@LogicStudios_12 жыл бұрын
why is this tutorial so good
@seal-b1n2 ай бұрын
dude thank you so much for this playlist you are a great teacher
@Phil14902 жыл бұрын
Thank you for this! Very informative, well explained, and FUN!
@noahbarger12 жыл бұрын
I'd love to see a turn based RPG tutorial, like games like EarthBound/Mother or even Final Fantasy. That would be awesome! ありがとう!
@lilsquirt92483 жыл бұрын
Me:I am accomplished for creating a moving square! Notch:Heh cute. Epic Games:There's no build mode...
@saammyyeet2 жыл бұрын
tysm that Thread method is so much easier than using a Timer
@abovethemist1412 Жыл бұрын
Tip: if you cant get the keyhandler to work, press *tab* . now i know it sounds ridiculous but its literally what i had to do EDIT: you need the program to be open
@milanSK1980 Жыл бұрын
Thankx! I could not figure out why my code did not work, but the TAB did the trick (probbably it is somehow needed to really focus on the panel)
@edboss36 Жыл бұрын
Thank you soooo much
@sakhiur Жыл бұрын
Thanks a lot.
@toinuiii7 ай бұрын
thank you soo much I was getting really worried
@AddersOtter2 жыл бұрын
I just picked up programming again and this has been helping me out a lot.
@stvnk1m2 жыл бұрын
This is cool. I'm almost finish my Java bootcamp course. Definitely I want to learn.
@yashuchiha998 ай бұрын
i have started the playlist today , this is really awesome . Hopefully i stay consistent and reach the last video.
@NikitaBomba1122 жыл бұрын
Thanks you so much for this video!
@ducganktem201 Жыл бұрын
23:50 For those who are experiencing issues with character movement that keeps moving up automatically during debugging, make sure that you simplify it to: public void update(){ if(keyH.upPressed){ playerY -= playerSpeed; }
@akashmajji3598 ай бұрын
Still not working dude
@neemair90082 ай бұрын
Once again it brought me to the attention to the details of programming when i started again :D my rectangle didnt stop moving up, because i was not comparing the value of keyH.upPressed to the value of the boolean. "=" is different to "==" :) thanks for the reminder lol. great work go a new subscriber for sure
@megabassX9 ай бұрын
I love this series. Great job!
@nonymousx Жыл бұрын
If anyone is having trouble with their rectangle not moving, make sure you assign the boolean value false to upPressed, downPressed, leftPressed and rightPressed :)
@kaylor872 жыл бұрын
When I played along, I opted to leave the Sleep loop in my code that we already made initially, and instead just observed you build the Delta loop. But upon testing, my FPS with the sleep loop tends to bounce between 59 and 61fps, versus yours was a steady 60fps. Both are accurate enough to be functional, but it does seem like the Delta loop is more accurate.
@AnnmusPnda2 жыл бұрын
I believe the delta loop is FAR more accurate. After implementing the delta loop, using my 144hz monitor and setting the FPS attribute to 144 instead of 60, I noticed a MASSIVE difference between this and the sleep loop when it came to my red box's movement. Before it felt very jittery and almost looked like my monitor had ghosting issues, but after using the delta loop which had no influence on the concurrency of the program's thread, I can see my character moving as smoothly as any game I normally play on my computer.
@almusknowsbetter7547 Жыл бұрын
I just finished the first video and still on it this tutorial is something
@mamapuci2 жыл бұрын
Really helping with such amazing explanation. Really really thanks bro. I followed another parts
@hatdog23882 жыл бұрын
Thank you for this, i am one step closer to program my own game
@AurélienTousch Жыл бұрын
Thanks for you content you helped me a lot to understand the java environement!!
@ZenthmYT2 жыл бұрын
I prefer multiplying every movement-like happening on the screen by delta (e.g: animation, player movement, enemy movement, etc.). delta = (currentTime - lastTime) / 1_000_000_000; player.x += 50 * delta // moves 50 pixels every second You can also get the FPS easily with this method. System.out.println(1/delta);
@HansonJ2 жыл бұрын
I had some problems with the sleep method for some reason in KeyHandler it would automatically head to KeyTyped instead of KeyPressed and KeyReleased (preventing any movement). Switching to the delta method worked as expected so if you are having the same issue, try Delta.
@marcv81542 жыл бұрын
holy shit thank you for this ive been having the exact problem lmao
@dcwavie Жыл бұрын
😁❤
@ecernosoft3096 Жыл бұрын
I really appreciate this series!!!! :D Tysm!!
@nikissurprise6372 Жыл бұрын
FYI if anyone is having problems with their square moving up or down without any input I'd recommend to; inside of the Keyhandler method update() to change the logic to simplu if()Keyhand.pressed) without the "== true;".
@enginanil54122 жыл бұрын
bro thank you. you can really good explain things!
@nathanwhite7043 ай бұрын
Ok, I rewrote everything from the beginning and now it magically decides to work.
@agzainy99542 жыл бұрын
thank you so much this is life changing!!
@kamisama17123 ай бұрын
excited to be doing this again
@melicus8384 Жыл бұрын
Just in case anyone's still using this tutorial and can't get their rectangle to move, make sure to set the focus on the right component. In your constructor, make sure to use this.setFocusable(true); and if that doesn't work you can create a mouseListener object to set the focus. Use: this.addMouseListener(new MouseAdapter() { @Override public void mouseClicked(MouseEvent e) { requestFocusInWindow(); } }); after this.setFocusable(true);. That's the only thing that worked for me. I hope it helps someone out there.
@leonidas147757 ай бұрын
Modern versions of Java allow underscores in numeric literals, like in Python. double drawInterval = 1_000_000_000/FPS; Also, if you use 4 regular if statements instead of "else if" in the update() method, you can move diagonally since an if-else block only allows one choice at a time.
@christianthieme4455 Жыл бұрын
Great tutorial. I believe using the delta approach in the run method will utilize one CPU core constantly at 100%, might not be ideal for battery powered devices.
@quarkzyhn43912 жыл бұрын
I love you man! Thank you so much for the lessons ☺️
@benghazzi2 жыл бұрын
Thank you so much, very good Tutorial!
@DravenFNM3 жыл бұрын
Thank you for these videos they’re really helpful
@yato3079 Жыл бұрын
Does someone also experience a weird problem in the movement commands? When the character moves right or left you can cancel that movement without letting the key go and immediately change the direction to top or down by pressing the respective key. But when he moves top or down you somehow cant cancel the movement but you have to let go your key to change direction. The movement would be much smoother if the direction change could happen without having to release any keys though.
@Niclaas Жыл бұрын
did u fix it?
@henrikjohnsen95542 жыл бұрын
Anyone getting stuttering in the game loop? I have tried both with thread sleep and delta time, same problem. after adding sprites with animation from the next video I can see the animation freezes up to a second sometimes. I'm running it on Linux. Does anyone have an idea why this happens and or how to fix it? edit: For some reason the stuttering stopped after i loaded the text file for tile map in video 4 :/
@jarrodmcevoy3 жыл бұрын
Great explanation!!!😁
@RyiSnow3 жыл бұрын
Thanks! 😃
@giovannizotti8549 Жыл бұрын
If, before any keystroke, your rectangle goes up, outside from the frame, maybe you have used "=" instead of "==" in your update() method. Just check this and it works :-P
@normalercarl Жыл бұрын
this tutorial was done very well 👍
@maivuduy82822 жыл бұрын
why rectangle can run out of screen when keyReleased is false? help
@joshhhhhhhhhhhhhh11 ай бұрын
thank you for making these. on to part threeeeeeee
@SlothfulSage2852 жыл бұрын
Thanks! Another great video!
@ІлляТкачов2 жыл бұрын
Thread.sleep() in a loop can cause busy-waiting, so wait/notify mechanisms should be used instead
@ksportalcraft2 жыл бұрын
21:45 My tip is separate them via commas (with 3 rows of 3 3*3=9) then remove them.
@pot66162 жыл бұрын
thanks a lot!!! so nice reverb
@paskanttipuuro694202 жыл бұрын
why doesnt my movement work i mean i do everything correctly and nothing happens when i try to move.
@dorieta_gaming2 жыл бұрын
Literally my new hero.
@nathanwhite7043 ай бұрын
I followed this exactly as written and the shape doesn't move.
@lordofthelair67163 жыл бұрын
Nice video man!
@tomasmarta50283 жыл бұрын
I love this channel so much thank you
@kurlies30943 күн бұрын
need some help, the thing is, the square moves but it just turns into kinda like a snake where when i move i still leave a trail and also my background changed to white even though i set the background color black
@kogashinto21232 жыл бұрын
This helped me so much. Thank you.
@חנןאורנלАй бұрын
Something else is wrong with mine... I literally removed every mention of the word "static" from my code, and it still says that the startGameThread method can't be reffered through a static context
@cameronskinner8062 ай бұрын
if your white box wont show, check to make sure the paintComponent method is spelled correctly (no capital p) or else repaint() wont work
@DaniloSoares-d4i3 күн бұрын
Delta method ends up using a lot more of the processor than Sleep method. How would one minimize the CPU overusage?
@naze89182 жыл бұрын
Sorry, I'm having a problem move the square, the key listener isn't even responding which is weird. I've used action listeners and they haven't done this in my other codes so I am a bit worried. I'm looking for solutions in other commnets
@RedlikMusic2 жыл бұрын
same problem here, any solution?
@boywonder_YT2 жыл бұрын
if the keys are not responding use this.requestFocusInWindow(); at the very end of your run method
@GETMEBL00DY2 жыл бұрын
@@boywonder_YT thank you so much, it worked
@eldernovaisss2 жыл бұрын
@@boywonder_YT like? im having same problem, how can i code this?(where)
@masterofgames5434 Жыл бұрын
why the triangle not apear, i dd everything same like you
@Heyori_2022 жыл бұрын
i wrote the exact same codes but the rectangle isnt visible to me or idk if it even exist at this point....
@kanchansharma855013 күн бұрын
Sir namaste , Sir my code is working fine but the rectangle is not moving it is taking inputs from keyboard but the rectangle is static not moving at all my teacher said the keypressed is not being overriding its using local method he told me to do some changes and since im new i dont get it plz help if u can Tq in advance and im using visual studio code plz plzzz help me
@Minetheground6 ай бұрын
why does every key work with the controls, ive set the keyboard stuff up, but the keyboard is not working properly
@wings87192 жыл бұрын
i try it and it seems that the game dont listen to the inputs im pressing and nothing happening
@zw30152 жыл бұрын
ive a problem with my code. my square is moving to the left all the time and i cant stop it xD
@jabbathegamer8363 Жыл бұрын
Help no matter what key I press it only goes up. I deleted the if statement for going up and it only goes down. Edit: the error was because I had a semicolon after the if statements