Drawing Tiles - How to Make a 2D Game in Java #4

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RyiSnow

RyiSnow

Күн бұрын

Пікірлер: 420
@RyiSnow
@RyiSnow 2 жыл бұрын
If you're not getting any errors but only seeing the grass tile, 1. Take a close look at your file path (package name and file name) and make sure it is correctly referring to your map file. For example, if you type "/maps/map01.txt" while the actual package name is "map", the program cannot read the map file. 2. Check your map file(.txt) and make sure space is inserted between numbers. String numbers[] = line.split(" "); This "line.split(" ")" means the program splits the line where space is inserted so you can split them and put them individually into the array. If no space is inserted in the map file, the program cannot render your map correctly. Basically, you can use any symbol for splitting lines. Space is just one way to handle it. Another example: String numbers[] = line.split("&"); (Then insert & between numbers in the map file) This works too. 3. Make sure to save the map file without BOM (Byte order mark). If the file contains BOM, the program fails to read the content correctly. Also, if your OS language is not English, saving it as UTF-8 might be safer.
@emilbogaci3715
@emilbogaci3715 2 жыл бұрын
I have an error when I put loadMap The compiler throw numberformatexception: input string You the decimal format for the map
@doraymon7067
@doraymon7067 2 жыл бұрын
I have error in tileManager line 30 the code is correct but hes still said input==null!?? What should be do?
@avery0719
@avery0719 Жыл бұрын
Thanks, somehow I keep getting the same problem. Perhaps I didn't check the BOM thing properly ? Idk, does someone have another solution
@barsaktas2012
@barsaktas2012 Жыл бұрын
For intellij Users public void loadMap(String filePath) { try { BufferedReader bufferedReader= null; filePath = "res/maps/map01.txt"; bufferedReader= new BufferedReader(new FileReader(filePath)); int col = 0; int row = 0; while (col < gp.maxScreenCol && row < gp.maxScreenRow) { String line = bufferedReader.readLine(); while (col < gp.maxScreenCol) { String numbers[] = line.split(" "); int num = Integer.parseInt(numbers[col]); mapTileNum[col][row] = num; col++; } if (col == gp.maxScreenCol) { col = 0; row++; } } bufferedReader.close(); } catch (IOException e) { e.printStackTrace(); } }
@barsaktas2012
@barsaktas2012 Жыл бұрын
@@abikyoukan2 you should call it from TileManager method
@Nani-bk5op
@Nani-bk5op 3 жыл бұрын
RyiSnow, you're a legend. Hardly anyone makes java game tutorials anymore, but you go above and beyond. Thanks bro 👍
@moonlightmacky9055
@moonlightmacky9055 3 жыл бұрын
Ikr he's hella underrated. He really needs more views
@Nani-bk5op
@Nani-bk5op 3 жыл бұрын
@@moonlightmacky9055 I swear. He's the greatest teacher ever!
@RyiSnow
@RyiSnow 3 жыл бұрын
@Moonlight Macky @David Adames You guys are good at giving me motivation :P Thank you for the comment! And yeah Java might not be the most popular language for creating games but it's still powerful enough and has a lot of potential. I hope I can show the glimpse of it in this series.
@Nani-bk5op
@Nani-bk5op 3 жыл бұрын
@@RyiSnow A lot of people choose other languages, but I still think Java is worth it. You have definitely shown me what Java can do. Thank you!
@ibrahimsultan7897
@ibrahimsultan7897 2 жыл бұрын
@@Nani-bk5op it is
@BrunoHenrique-oe5hb
@BrunoHenrique-oe5hb Жыл бұрын
You're no mediocre programmer. I've learned a lot with you, and i'm amazed by how you can explain things in a direct simple way. Thank you very very much. Greetings from Brazil, my teacher
@jarrodmcevoy
@jarrodmcevoy 3 жыл бұрын
You deserve thousands of more views. You're the only reason I'm continuing to learn programming after giving up on it for a year!!!
@RyiSnow
@RyiSnow 3 жыл бұрын
Glad you're back!
@Ponti4real
@Ponti4real Ай бұрын
For all those that were only seeing the first line of your map and nothing after that. Make sure your public final int maxScreenCol = Number; and public final int maxScreenRow = Number; are equal to the amount of rows and cols in your text file map. so if your text file map is 16x12 tiles and your max row and col are 22x16 tiles then you will not be able to see your map. In summary make sure you maxScreenRow and maxScreenCol is the same as the amount of tiles in your cols and rows of your text file map. I love your tutorials Ryi, thye are so clear and concise and you explain everything in great enough detail for biginners to understand. ROCK ON! merry Christmas!
@coalblood1065
@coalblood1065 14 күн бұрын
I'm also encountering this problem but I don't really understand what you mean by the max row and col being 22x16. In the GamePanel variables, I inputted the max col and row to be 16x12. I am unsure where you are getting the 22x16 that I can fix my problem at. Edit: Nvm I solved it after testing it out. I solved it by taking the br.close() out of the first while loop.
@noemichulo8702
@noemichulo8702 3 жыл бұрын
I have no idea how these videos don't get more attention, amazing tutorial. You explain everything well while not feeling slow. I usually watch these kinds of videos on 1.5x speed anyway and can't stay focused... You've kept my attention and taught me a lot!
@RyiSnow
@RyiSnow 3 жыл бұрын
Happy to hear that!
@usEr-eX4OiDbU2S
@usEr-eX4OiDbU2S 3 жыл бұрын
this is really educating!!!! BTW if someone is trying this -in the player class where you implement the public void update() method if you use while instead of if's you will get diagonal directions too because while pressing 2 keys its gonna be true!
@alvins5054
@alvins5054 2 жыл бұрын
I tried this but probably did something wrong as it didn't work, if you still have the code would it be possible for you to post it here? Diagonal movement would be really nice to have =) Thanks in advance!
@usEr-eX4OiDbU2S
@usEr-eX4OiDbU2S 2 жыл бұрын
@@alvins5054 i was kinda wrong about that but i forgot to delete my comment...while in update() wont make you walk in diagonal movement, it just allows you to use more than one movement button at a time....but its easy to implement it from here on....with some extra methods checking while you are pressing for e.x W & D then move the player by that many X in horizontal and Z in vertical.
@alvins5054
@alvins5054 2 жыл бұрын
@@usEr-eX4OiDbU2S Alright thanks for the answer. I managed to implement it in the if statement but thought there might be a better way of doing it. Anyways I'll post my solution as well just in case you're interested =) if (keyH.upPressed && keyH.rightPressed) { direction = "up"; worldY -= speed; worldX += speed;
@usEr-eX4OiDbU2S
@usEr-eX4OiDbU2S 2 жыл бұрын
@@alvins5054 thank you ! Ill try that in my while... It should work
@alvins5054
@alvins5054 2 жыл бұрын
@@usEr-eX4OiDbU2S Let me know if you manage to make it a bit neater, now my if statement is pretty long. Also, I posted the code for collision detection during diagonal movement. The character got stuck otherwise so if you need it just check out video 6.
@klanehz6291
@klanehz6291 3 жыл бұрын
I quit java programming 1 year ago but now thanks to your tutorial i can start learning again, THANKS!!
@RyiSnow
@RyiSnow 3 жыл бұрын
That's great to hear! Please come along with us!
@joaovitorreynaldo
@joaovitorreynaldo 2 жыл бұрын
After learning what I need, I can only come here and thank you for the java tutorials!
@arrislongington9242
@arrislongington9242 2 жыл бұрын
RyiSnow, this tutorial series is phenomenal, really straightforward and clear to the point where I'm able to make a functional game with just this video. Thank you so much and please continue this series.
@AA-de6gp
@AA-de6gp Ай бұрын
I cannot tell you how grateful I am for these videos. They are the only reason I am making it through my Game Design class. Thank you!
@gerardogrossi8775
@gerardogrossi8775 Жыл бұрын
RyiSnow you`re an inspiration really ! You gave everyone who loves RPG games a big present, with no doubts the most complete tutorial on KZbin. Thank you very much ! with love from Italy to Japan !
@RyiSnow
@RyiSnow Жыл бұрын
Grazie for the warm message!
@kandiman9111
@kandiman9111 3 жыл бұрын
I love these tutorials, I can't wait to get started on trying this! You deserve so much views, thanks so much! :)
@RyiSnow
@RyiSnow 3 жыл бұрын
You're welcome. Thank you for the comment!
@tsupi7056
@tsupi7056 2 жыл бұрын
For those who have null error, change this part: tile[0] = new Tile(); tile[0].image = ImageIO.read(getClass().getResourceAsStream("src/res/floor/grass.png")); tile[1] = new Tile(); tile[1].image = ImageIO.read(getClass().getResourceAsStream("src/res/floor/rock_path.png")); tile[2] = new Tile(); tile[2].image = ImageIO.read(getClass().getResourceAsStream("src/res/floor/water.png")); to this: File file = new File("src/res/floor/grass.png"); FileInputStream fis = new FileInputStream(file); tile[0] = new Tile(); tile[0].image = ImageIO.read(fis); file = new File("src/res/floor/rock_path.png"); fis = new FileInputStream(file); tile[1] = new Tile(); tile[1].image = ImageIO.read(fis); file = new File("src/res/floor/water.png"); fis = new FileInputStream(file); tile[2] = new Tile(); tile[2].image = ImageIO.read(fis); it worked for me
@veteran_gaming2698
@veteran_gaming2698 2 жыл бұрын
Thank you for this alternative code. It worked just fine for me!
@newuser689
@newuser689 2 жыл бұрын
original probably didn't work because you put "src/res" in the stream string
@pradhu6939
@pradhu6939 2 жыл бұрын
The original code worked for me when I added 1 to each of the indexes. The code would like: tile[1 (not 0)] = new Tile(); tile[1].image = ImageIO.read(getClass().getResourceAsStream("src/res/floor/grass.png")); tile[2 (not 1)] = new Tile(); tile[2].image = ImageIO.read(getClass().getResourceAsStream("src/res/floor/rock_path.png")) tile[3 (not 2)] = new Tile(); tile[3].image = ImageIO.read(getClass().getResourceAsStream("src/res/floor/water.png"));
@yojimboflamel
@yojimboflamel 2 жыл бұрын
Thank you! the only difference for me was the path to the file I had assigned differently as "res/tiles/water.png" It worked perfectly :) Also I imported import java.io.File; import java.io.FileInputStream;
@Arian11111
@Arian11111 Жыл бұрын
@@yojimboflamel for me it worked to just call the method "getTileImage();" before u draw it.
@VasiliyNikitin
@VasiliyNikitin Жыл бұрын
The result in the form of displayed tiles and a character causes pleasure and a smile. Thanks!
@EntificationALTWow
@EntificationALTWow 2 жыл бұрын
22:20 you don't need to put the "if" statement because after the while loop there is a 100% chance of col being 16 (or maxScreenCol if you put something else).
@moonlightmacky9055
@moonlightmacky9055 3 жыл бұрын
Man you're amazing, I wish you'd get more subs, keep it up brother!
@RyiSnow
@RyiSnow 3 жыл бұрын
Thank you! Now preparing the part 5 and I can say it will be a pretty interesting episode so please stay tuned!
@gianad2314
@gianad2314 2 жыл бұрын
If you have problems with the map displaying only grass ( or whatever png you have saved in tile[0].image) It could be that the loadMap() function can't read the map01.txt file. The result is that the mapTileNum matrix is filled with 0 which is the default value. You can try other file reading methods, here is the one I used : private void loadMap(String filepath) throws FileNotFoundException { Scanner scanner = new Scanner(new File(filepath)); int row = 0; int col = 0; while(scanner.hasNextInt()) { System.out.println(col); mapTileNum[row][col++] = scanner.nextInt(); if(col > gp.maxScreenCol-1){ row++; col = 0; } } } If you use a map that is bigger than the number of tiles on the screen, you have to replace the if condition like so : if(col > numberOfColInYourMap - 1) Once again I hope this can help someone and thanks for the amazing tutorials!
@postulysses
@postulysses 2 жыл бұрын
Thank you very much for the solution ! I followed your method after trying many times with getClass().getResourceAsStream() and receiving nullPointerException. However I insisted in using getResourceAsStream and find another solution. I passed the file path and name to a public final static String . Then the getClass(). getResourceAsStream () worked without problems. The code : .... public class TileManager { GamePanel gp; Tile[] tile; public static final String fileName = ( "/maps/map01.txt"); ..... And at InputStream is = getClass(). getResourceAsStream (fileName); Thank you very much again !
@frida8856
@frida8856 2 жыл бұрын
Hi, I need help, im trying the method you used instead of the one in the video but it gives me an error Unhandled exception: java.io.FileNotFoundException
@gybo_winner
@gybo_winner 2 жыл бұрын
@@frida8856 same for me
@gybo_winner
@gybo_winner 2 жыл бұрын
not working correctly for me
@jamiebarr3118
@jamiebarr3118 Жыл бұрын
@@postulysses Hey everyone, I fixed my grass issue somehow after adding a space at the end of each row in the text file (I think it might help bc when you parse it checks for spaces?). Also, after adding in the txt file to /res, open it in intelliJ or wherever to make sure it's just 0's 1's and 2's
@jordi5316
@jordi5316 3 жыл бұрын
Even tho i have i no clue what is going on 90% of the time. I still enjoy it very much. Thank you
@jonbonjesus1224
@jonbonjesus1224 4 ай бұрын
haha i was thinking "Surely he's not going to hard code each tile onto each piece of the screen!" You got me worried lol Thanks for the videos! I'm making my own game but these tutorials are helping me so much
@hanno-oz3ip
@hanno-oz3ip 2 жыл бұрын
best tutorial series ive ever seen. and ive seen lot! Thank you so much
@its_stel
@its_stel 2 жыл бұрын
For those using his tiles, the ones with the numbers... here is an automatic way of adding all of them: for (int i = 0; i < 38; i++) { tile[i] = new Tile(); tile[i].image = ImageIO.read(getClass().getResourceAsStream("/tiles/0" + (i < 10 ? "0" + i : i) + ".png")); } the tiles as of right now are 37 but add 1 more to add them all. Also if you add more yourself the rember to change (i < 10 ? "0" + i : i) this. I made it like that for 99 tiles or less.
@LouShunt
@LouShunt 3 жыл бұрын
I love this series! Keep up the good work.
@RyiSnow
@RyiSnow 3 жыл бұрын
Happy to know that you are enjoying this!
@sphericalfutures4185
@sphericalfutures4185 2 жыл бұрын
RyiSnow, I just want to say that you're awesome. And I really mean it, you're the only one on KZbin to make a Java tutorial like this, so comprehensible, so... awesome! I'm using a lot of your code here to complete my high school project. I also like how you're Japanese; I'm learning the language right now and I'm almost fluent. God bless you and keep well man.
@TuyetNguyen-lj6mh
@TuyetNguyen-lj6mh Жыл бұрын
You are the best!!! Just wanted to say thank you for all the details, it helps a lot for Java beginner.
@pianintendo
@pianintendo 2 жыл бұрын
Hey ! Very very nice tutorial serie, I really enjoy it. Just a little optimization comment : I think it's better to put the String numbers[] = line.split(" "); outside the second while loop, but in the first one, this will avoid numbers[] filling repetition as it changes only when we change row ! (I'm actually proud to be able to see it, this mean I understand very well what I'm doing and you're totally a part of it so thank you again for this amazing tutorial)
@avery0719
@avery0719 Жыл бұрын
Hi, I am having a bug where the first tile just keeps repeating over and over again. I think to solve it I should move the numbers[] = line.split(" "); to another line. However, I didn't find to which line should I move it. Could you explain to me where do you move it? (sorry for my grammar, I am french)
@ecernosoft3096
@ecernosoft3096 Жыл бұрын
Whoever you are, *You’re a legend.*
@ntramu4186
@ntramu4186 Жыл бұрын
You are my savior sir, thanks a lot
@tarnum113
@tarnum113 3 жыл бұрын
Thanks from Russia! Such a great content! Always had a dream to make a game in Java!
@RyiSnow
@RyiSnow 3 жыл бұрын
Hi! Glad you enjoyed it. Good luck on your development :)
@CeorlCode
@CeorlCode 9 ай бұрын
Yo bro, I just want to let you know that you're LEGEND!!!!!!!! btw I'll comment every single video so I can see the day or progress I made as a beginner.
@tranminhquang7368
@tranminhquang7368 3 жыл бұрын
Perfect. Hope you make more videos like this. Wish your channel grow.
@RyiSnow
@RyiSnow 3 жыл бұрын
More videos are in the make! Thank you for the comment.
@Alpheus_09C
@Alpheus_09C 2 ай бұрын
you are amazing dude, im finally working on my dream to create games, all thanks to you man
@datdang1478
@datdang1478 2 жыл бұрын
Love you RyiSnow! You are our Legend. I appreciate what you've done for us!
@SlothfulSage285
@SlothfulSage285 2 жыл бұрын
Another great video! I am glad I found this series!
@yajie7756
@yajie7756 2 жыл бұрын
i really like your pixel art! it's very cute! i just like watching the player walking around~ I think i'll go through the entire serie because your little blue boy makes me feel happy :))) hope i can draw something so sweet too! Good day~
@JakeAAustin
@JakeAAustin 2 жыл бұрын
Thanks RyiSnow. Really enjoying this series!
@PotatoChips1223
@PotatoChips1223 2 жыл бұрын
this is the most epic game made in java good work!
@DravenFNM
@DravenFNM 3 жыл бұрын
Enjoying the series a lot :)
@sorcerian_bootleg7112
@sorcerian_bootleg7112 3 жыл бұрын
Keep it up! Looking forward for the next entry in the series! Also, it could be cool to make a tutorial on how to make those tile managers, like the ones you showed in one of the previous series to make everything more visual and easier when creating bigger maps. In other hand, there's something that caught my attention on the character movemet, or rather, when the character stops walking. I see that when it stops walking it shows the lastest sprite it was displaying at that moment, instead of going back to the first sprite. A stand still position, so to speak. How could you make it so when the character stops walking it displays a specific sprite of the animation?
@RyiSnow
@RyiSnow 3 жыл бұрын
Glad you liked this series! About the player sprite, the easiest fix would be adding this line following the "key pressed" if statement in Player class: else { spriteNum = 1; } Then when you are not pressing any keys, the sprite is set as 1. If you want to make it look more natural maybe you want to create another counter and count the interval for this one as well like this: else { counter2++; if(counter2 == 20) { spriteNum = 1; counter2 = 0; } } Then it takes 20 frames until player returns to stand still position. About the tile editor, I thought about implementing it in this tutorial at first but gave up the idea. It would likely take 10+ videos for the editor itself (it's actually a pretty huge program) and that will be too much sidetracking (and require a lot of extra energy!) If I make the editor tutorial, it will be at least after finishing this series. Sorry about that!
@vyom5663
@vyom5663 11 ай бұрын
After creating Shortcut of making map ( txt file method ) , my player is lagging and map is not created properly . only upper wall is been made and rest all are grass . plz help but by using the 9:00 method it's working. I use intellij . Plz give a solution for this
@coldbacon冷気
@coldbacon冷気 10 ай бұрын
hey man i had the same issue, try double-checking that in you draw method you increment y by gp.tileSize -> if(col == gp.maxScreenColumns){ col = 0; x = 0; row++; y+= gp.tileSize; //What i forgot }
@ЮрийНиколаевич-д2б
@ЮрийНиколаевич-д2б 2 жыл бұрын
Thank you very much, RyiSnow! Your tutorials are wonderful.
@laz3664
@laz3664 Жыл бұрын
Thanks so much for making these!! You're a legend
@nickolasthompson431
@nickolasthompson431 2 жыл бұрын
I'm not sure if you're still answering questions on here, but I'm running into a problem where my map is only loading my grass png. While watching your video, I saw where you forgot to add loadMap(); but I am still running into this problem after adding that in.
@DougHigashi
@DougHigashi 2 жыл бұрын
Are you loading the correct files in ImageIO.read()? As in ImageIO.read(getClass().getResourceAsStream("/tiles/grass.png")); ImageIO.read(getClass().getResourceAsStream("/tiles/water.png")); ImageIO.read(getClass().getResourceAsStream("/tiles/wall.png"));
@postulysses
@postulysses 2 жыл бұрын
Hello ,I encountered the same problem. It fills with grass.png because the getClass().getResourceAsStream("/maps/map01.txt") probably returns null .I suggest the following solution: I passed the file path and name to a public final static String . Then the getClass(). getResourceAsStream () worked without problems. The code : .... public class TileManager { GamePanel gp; Tile[] tile; public static final String fileName = ( "/maps/map01.txt"); ..... And at InputStream is = getClass(). getResourceAsStream (fileName);
@jazfromyt
@jazfromyt 2 жыл бұрын
@@postulysses did not work
@bread3453
@bread3453 2 жыл бұрын
@@postulysses I'm still getting the null error. I know the map directory is correct bc it shows me the file details when I go over it and I've even tried your method here. Still getting a null error for "is".
@OM-yn8pt
@OM-yn8pt 3 жыл бұрын
I remember during your zelda tutorial you took my suggestion of making a function to allow your to click an drag to draw tiles on the map editor you made, funny to see you make another tutorial where you are doing a similar project, this video reminded me of that a few months ago! Great tutorial as always, i recently did something similar in python with pygame
@RyiSnow
@RyiSnow 3 жыл бұрын
Yup I remember that too. I knew this was going to be a long series and require a lot of effort to make so I was putting it on ice for like a year but now I'm glad I could finally start it!
@edward265
@edward265 3 жыл бұрын
I love java. I have never tried this but I might now.
@brendacchebet
@brendacchebet Жыл бұрын
Anyone have an error in minute 7:08 , instantiating the TileManager class? update: make sure the TileManager class and the TileManager method have the same spelling. I had put the constructor as Tilemanager instead of TileManager. hope that helps anyone struggling
@davyswanson7412
@davyswanson7412 3 жыл бұрын
amazing videos and a great teacher,thanks for all the help
@kamisama1712
@kamisama1712 4 ай бұрын
Thanks Ryi snow! doing this tutorial for the second time!
@RyiSnow
@RyiSnow 4 ай бұрын
Welcome back!
@kamisama1712
@kamisama1712 4 ай бұрын
@@RyiSnow now that I understand more about programming I’m excited to redo this. Thanks so much for helping me find my path
@pasinducharuka9846
@pasinducharuka9846 3 жыл бұрын
You deserve much more subscribers... keep it up boss...
@EntificationALTWow
@EntificationALTWow 2 жыл бұрын
I made a few useful like getting the coordinates needed to place something in the middle of the screen (like the player) and one for seeing how many pixels are needed to place a tile in a certain position (like if I want it to be on the 5th tile from the left I could call the function and input 5 and it would return the exact number of pixels needed)
@Locras
@Locras 3 жыл бұрын
This is amazing! Thank you
@RyiSnow
@RyiSnow 3 жыл бұрын
Glad to hear that! Thank you for the comment.
@m4yflyjr855
@m4yflyjr855 Жыл бұрын
Im having a problem with tileNum inside this line: g2.drawImage(tile[tileNum].image, x, y, gp.tileSize, gp.tileSize, null); it doesnt run but when i replace the tileNum with 1 it prints the according tile to the whole screen and runs fine, so i know it must be a problem with the tileNum no? any help is appreciated
@hizokadarkwolf
@hizokadarkwolf 2 жыл бұрын
this one was hard. I changed the loading of tiles by using a FOR that saves each new texture to an array of tiles. Also, all the public attributes I have changed them to private or final, but with getters it can be read from anywhere else in the app. Good tutorial, now I need to sleep it's 4.12 AM here.
@yahya220111
@yahya220111 2 жыл бұрын
Hello sir Thanks for the awesome series I just have one question When i'm using the draw method to draw the map it doesn't work , it just gave me a white bored and like it's lagging I tried to use netbeans but it also have the same problem When i don't use the draw method it works,running the game with the black background i mean Can you tell me what is the problem?
@medgouyahia398
@medgouyahia398 2 жыл бұрын
make sure u called getTileImage() in the constructor of TileManager
@brunobatista5258
@brunobatista5258 2 жыл бұрын
very talented teacher - cheers
@NikitaBomba112
@NikitaBomba112 2 жыл бұрын
Thanks you very much for this video!
@lucasa6597
@lucasa6597 2 жыл бұрын
for those are using VS code , if the map is not working use this line: InputStream is = new FileInputStream("../../maps/map01.txt");
@kid3545
@kid3545 2 жыл бұрын
THANKS FOR THIS IV BEEN SEARCHING FO SOOO LONG
@VerySourTaste
@VerySourTaste 13 күн бұрын
possible issues: recieving an out of bounds exception error: - try changing the 10 in 'tile = new Tile[10];' to a large enough number to fit the amount of tile sprites you have imported
@naze8918
@naze8918 3 жыл бұрын
You are single-handedly the most beautiful person on the planet. You are allowing my game to flourish and honestly, if I could I would grant you any wish, you amazing human being with the alias of RyiSnow. Keep doing the great work I know you will get more appreciation down the road.
@RyiSnow
@RyiSnow 3 жыл бұрын
Thank you for the kind words!
@naze8918
@naze8918 2 жыл бұрын
@@RyiSnow No problemo
@rodrigofontes.f
@rodrigofontes.f Жыл бұрын
My map only works, if I remove the space on the line.split("") method, with space it throws a exception, but i am loving learning this.
@hggnomm
@hggnomm Жыл бұрын
Incredible !! I admire you
@HANLYU-jx9jl
@HANLYU-jx9jl Жыл бұрын
This is a wonderful series! I wonder how you learned game programming.
@udaybhokre591
@udaybhokre591 3 жыл бұрын
There is one problem When I call the draw of TileManager method in paintComponents method of Gamepanel, the whole game becomes plain white please help
@gybo_winner
@gybo_winner 2 жыл бұрын
Same problem for me
@brendacchebet
@brendacchebet Жыл бұрын
me too, did u ever solve it?
@johnlesterbasilad2106
@johnlesterbasilad2106 2 жыл бұрын
You're so Good sir Thank you I've learned a lot :)
@ducganktem201
@ducganktem201 Жыл бұрын
8:46 i'm kinda confused on the x-coordinate, how did you calculate the x-coordinate for the second tile to get x = 48 ?
@WhiteKran
@WhiteKran Жыл бұрын
Their tiles are 16x16, and their scale is set to 3 so each tile is scaled up by 3. Now each tile takes up 48 pixels, so they need to be 48 pixels apart from each other to avoid overlapping. To do this yourself, even if your scale or originalTileSize is different you just have to multiply your originalTileSize by your scale then displace each tile by the new tile size.
@ducganktem201
@ducganktem201 Жыл бұрын
@@WhiteKran shid, thanks brother that makes more sense. it took me a long time trynna understand the scale thingy
@WhiteKran
@WhiteKran Жыл бұрын
@@ducganktem201 Glad to be of help bro
@shanec9869
@shanec9869 Жыл бұрын
UPDATE: I had put br.close(); into the wrong spot. I've run into an issue where my map is only reading the first line - the rest of the map is displaying only grass regardless of the numbers I list. Anyone know where I might have went wrong/what to do? I've rewatched the video but can't find my mistake in code.
@jadhaddad1866
@jadhaddad1866 Жыл бұрын
thanks!
@apro8723
@apro8723 Жыл бұрын
TYYYYY
@basslinessoulhouse9435
@basslinessoulhouse9435 4 ай бұрын
You didn't include the getImage method but the program was still running. When i did that it gave me an error so i added it above the tileM.getImage method above the tileM.draw method and it started working
@tienhungnguyen9217
@tienhungnguyen9217 2 жыл бұрын
thank you so much man, this helps me alot!! Keep it up bro, hope you doing fine
@kulvirseehra7254
@kulvirseehra7254 29 күн бұрын
I had map rendering issues, some blocks didn't appear ( only one row of different blocks appeared). To fix it i changed one line inside loadmap method int num = Integer.parseInt(numbers[col].trim());
@jarrodmcevoy
@jarrodmcevoy 3 жыл бұрын
Amazing video!!!
@XQZFirefly
@XQZFirefly Жыл бұрын
Got a bug in the TileManager Class with the File Input of the Map: The inStream was null. Using is = FileInputStream("mapname.txt) instead of InputStream.getClass().getResourceAsStream("...") fixed it for me. Anyway thank you for your tutorials :)
@nambyrajao1736
@nambyrajao1736 8 күн бұрын
It's just awesome. Thanks
@dinoboy7221
@dinoboy7221 4 күн бұрын
Don't know if you're still answering questions but mine only draws the second row I have the right amount on col and rows on the .txt and I don't know why this is happening
@travisv4189
@travisv4189 Жыл бұрын
I’m running into the problem where only the first 16 col tiles are loading based on what my txt files shows. Everything else comes up as grass. Any advice?
@kwabaj1585
@kwabaj1585 Жыл бұрын
I'm having this issue too. Not sure why.
@abikyoukan2
@abikyoukan2 Жыл бұрын
same. tried changing the code to one in the comments but nothing. very strange. it seems as if its only reading the first line of the text file
@drspinfire1680
@drspinfire1680 2 жыл бұрын
Hey RyiSnow, Whenever I run the program the render is all white and none of the tiles or the player is shown. Do you know what may have happened? Edit- Nevermind, got it to work
@shreyankagitala4285
@shreyankagitala4285 2 жыл бұрын
Could I ask how you fixed that? I am having the same problem.
@QuanTran-pc3cx
@QuanTran-pc3cx 4 ай бұрын
@@shreyankagitala4285 I'm having the same issue
@sid4409
@sid4409 22 күн бұрын
How did you do it?
@sid4409
@sid4409 22 күн бұрын
@drspinfire1680 please tell
@phanhaibatrung
@phanhaibatrung 20 күн бұрын
howw
@LaxrSilv
@LaxrSilv Жыл бұрын
It wont run Please helpi tried running at 25:20 but it wont start
@SpaceMan82-k3q
@SpaceMan82-k3q 4 ай бұрын
If you are having issues with the tiles not updating following instruction 3 on vscode and the text file will work on other IDE's, thats how I fixed mine.
@luciuscouto4592
@luciuscouto4592 2 жыл бұрын
How can I draw tiles where the player passes behind?
@sujeetyadav7193
@sujeetyadav7193 Жыл бұрын
i am getting a java.lang.NullPointerException: Cannot read field "image" because "this.tile[0]" is null error with a while blank screen what to do?
@LYNDONCABUG
@LYNDONCABUG 4 ай бұрын
HEYY have you finished the problem? Im on the same error! pls help :(
@saintlaron3862
@saintlaron3862 Жыл бұрын
Load map wasn’t working for me I had to draw them manually 😅 when it read my text file it was only getting back 1s and 2s but I had 3s and 4s also
@templeOfChrist1994
@templeOfChrist1994 Жыл бұрын
Not sure why but, my map is only reading the very first number in the map.txt file "i have tested" by changing the first number and it changes the entire look of map to grass; or wall; or water whatever which i choose.
@chochi7962
@chochi7962 2 ай бұрын
I have a problem but not with the code. I cant make my image with transparent background. Can someone help me.
@oppaizuki
@oppaizuki Жыл бұрын
this is so awesome!
@3bood_kr
@3bood_kr Жыл бұрын
For some reason i had to flip the columns and rows in mapTileNum. So i made it mapTile[row][col] and it worked.
@bossman6167
@bossman6167 Жыл бұрын
Love the guides its helping me a lot. Quick question: If i where to code this game could i do so in visual studio code? Thanks ❤
@justguni7324
@justguni7324 Жыл бұрын
Hello, for some reason my loaded Tiles look "slashed" in the diagonal. They are slightly shifted in themselfes in the diagonal. I don`t know how to fix that, can you please help me?
@Daniel-lc7cw
@Daniel-lc7cw Жыл бұрын
Nice video! more explaination would be better . whats a Buffer/BufferedImage/InputStream/line.split but it was still easy to understand!!
@beautifulmama7851
@beautifulmama7851 2 жыл бұрын
what could cause it to only display the top 16 row with the other tiles but the rest of the bottom is just the grass? i have tryed changing the numbers on the bottom to see if they would display and nothing =/
@rodrigofontes.f
@rodrigofontes.f Жыл бұрын
Can we make a for loop inside a for loop, instead of while in the draw method of TileManager? Yes?
@RyiSnow
@RyiSnow Жыл бұрын
Yes, we can :)
@nicktorius8910
@nicktorius8910 2 ай бұрын
My map is only loading my grass png even after add loadMap(); I am still running into this problem after adding that in
@Locras
@Locras 3 жыл бұрын
Can you put the tiles in your google drive?
@RyiSnow
@RyiSnow 3 жыл бұрын
Sure, I just put the link in the description!
@TheClockmister
@TheClockmister Жыл бұрын
Why do you not encapsulate fully? Some fields seem only to be accessed by the class itself
@amc1140
@amc1140 2 жыл бұрын
great video but the ads are overkill
@wizco4443
@wizco4443 2 жыл бұрын
Can someone help fix my error "The type of expression must be an array type but it resolved to int" It happens on both Int tileNum = mapTileNum[col][row];
@wizco4443
@wizco4443 2 жыл бұрын
Nvm I got it, make sure to save...
@Sheczybaddoh
@Sheczybaddoh Жыл бұрын
I try to run if after doing the tile loop for but when I run the game I am just seeing a white screen
@nickmelillo5795
@nickmelillo5795 Жыл бұрын
im trying to export this in order to send to friends, and the jar file just does not open, i was able to send a previous version earlier though
@paulaa.6849
@paulaa.6849 Жыл бұрын
For me it worked like this guys: tile[0] = new Tile(); tile[0].image = ImageIO.read(new FileInputStream("res/tiles/grass.png")); tile[1] = new Tile(); tile[1].image = ImageIO.read(new FileInputStream("res/tiles/wall.png")); tile[2] = new Tile(); tile[2].image = ImageIO.read(new FileInputStream("res/tiles/water.png")); Hope it helps!
@ph-xr6yr
@ph-xr6yr Жыл бұрын
how about the load map part?
@vampybitesss
@vampybitesss Жыл бұрын
added tracer code to find the problem not sure how to fix, but when my try loop goes to read the second line of a file it fails. the file is the correct format and works first loop through. its the reading of the next line itself that causes the try to trip. trying to just eat the next line on its own also causes the try to trip would appreciate help!
@vampybitesss
@vampybitesss Жыл бұрын
i was closeing the reader inside the while loop instead of after
@yashuchiha99
@yashuchiha99 9 ай бұрын
really cool sensei
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