►Watch live at / vaatividya ►Main Channel: / vaatividya ►Twitter: / vaatividya 30:20 Infiltrate Grid 086 39:55 Eliminate the Doser Faction 1:12:00 Ocean Crossing
Пікірлер: 293
@CLMURD9 ай бұрын
More Timestamps for myself: Infiltrate Grid 086: 30:20 Eliminate the Doser Faction: 39:55 Ocean Crossing: 1:12:00
@royonpaisen78349 ай бұрын
Cute moment: 17:00
@CLMURD9 ай бұрын
@@royonpaisen7834 How dare I forget that
@kyleclairmont61149 ай бұрын
#VaatiDadya
@SmokeX949 ай бұрын
I didn't expect such a heartwarming moment watching mechs explode. Super cute
@alexandrerafaelblasi7539 ай бұрын
For approximately 17:30 minutes I was confused by your comment. Not anymore
@judet29923 ай бұрын
@@alexandrerafaelblasi753same
@franciscoalessandrello54319 ай бұрын
I was not aware that you could take the lower part of the level to avoid the laser beam from the sky so, I put my lightest parts and rushed in like a madman. Managed to evade all beams once I triggered the sensors and Carla commented on what a cracked AC pilot I was. Man this game has it all
@Dragonfire26529 ай бұрын
that's what i did too lmao
@242sighting8 ай бұрын
honestly the top path is faster and less dangerous imo
@claraivey2379 ай бұрын
17:05 LITTLE VATTI IS SO WHOLESOME
@ronthorn39 ай бұрын
Vaati is probably the coolest dad.
@Fakeout0139 ай бұрын
"Are you winning, Dad?"
@Andresdha9 ай бұрын
@@ronthorn3little Vaati: dad can you tell me a bed time story? Vaati: son, prepare to cry… Edit: typos
@Inuxxus9 ай бұрын
An absolutely precious moment
@Kekk-nj7pg9 ай бұрын
Vaatikidya
@EngHag9 ай бұрын
That guest appearance was precious!
@ryekun12129 ай бұрын
timestamp?
@aidanthornton1739 ай бұрын
@@ryekun121217:05
@fjordojustice9 ай бұрын
I think the vertical missiles in the cleaner fight were hitting the ceiling when he fired them from midair. Hard to notice mid-fight so I'm not surprised he kept doing it, but whenever he happened to fire from the ground the full salvo seemed to do insane damage.
@oldmatedave23829 ай бұрын
Yeah he did, ya notice it when things fall from the ceiling lol
@EloquentiaSerpentis9 ай бұрын
I think killing enemies mostly matters in missions where there is a bonus objective that gives rewards for it.
@Seinglede9 ай бұрын
Seems like there are probably only two stats the game is taking into account. There is probably a 2-3 target completion times and 2-3 target mission payouts and getting S rank means beating all of them for both categories.
@mamdohbammm69809 ай бұрын
There are also loghunt enemies
@WolfgangAmadeus1179 ай бұрын
The destroy transport helicopter mission had a tetrapod that gives a silver log. Vaati didn't destroy it and still got S Rank. So, idk how impactful the log enemies are.@@mamdohbammm6980
@catasplurge10009 ай бұрын
I believe you need to get all logs for s ranks but you only need to get them once not fight the enemies every time, I've found most missions can be done just by doing them fast enough the only acceptions i really found were attack the refueling base and attack the space port seemed pretty hard if you don't go for the extra LC's
@AscendantStoic9 ай бұрын
Yup, I figured that's probably the case after some quick testing.
@Niji019 ай бұрын
Generally in AC games the ranks are determined primarily by time limit and total payout, the part about ammo/ap/bonus pay is all just arbitrarily rolled into total final payout rather than given individual cutoffs. This means individually those values can vary widely for an S rank, as long as they meet the total payout cutoff. I can’t say for certain that is how AC6 works, but it’s unlikely to have deviated. Typically time is a separate indepedent metric that you also have to meet. There’s normally no trade-offs between the two (payout/time). You simply have to meet both requisite values, but sometimes one is arbitrarily more strict than the other. Something to keep in mind about payout is you can earn bonus pay to offset mission costs.
@faverodefavero9 ай бұрын
You probably already know all this, but: if you want meele weapons to really work, check advanced stats for arms and thrusters, they both affect meele weapons a lot. Also, some meele weapons do more damage the heavier your mecha is. Lastly, the OS meele upgrade really seals the deal.
@Adalore9 ай бұрын
Can confirm. I frequently take double melee for swing uptime vs bosses that can't really dodge. Does an absurd amount of stagger damage if you can position your way in.
@PropheticShadeZ9 ай бұрын
Which melee weapons scale with weight? Is it the lance and the pile driver?
@khaeosz9 ай бұрын
Also, kicks are stronger with a heavier mech.
@_You_Are_Not_Him_8 ай бұрын
@PropheticShadeZ Melee specialization on arms help melee targeting. Weight doesn't effect weapons, only kicks.
@charyou31677 ай бұрын
@@_You_Are_Not_Him_melee specialization boosts damage and as far as I know not tracking.
@MisterPotats9 ай бұрын
Vaati: "Oh dear, we'll have to do better next time" Me: "God F***ING DA** IT, WHY CAN'T I GET THIS RIGHT!"
@jareddrake86569 ай бұрын
Sea Spider was fun. Shout out to powerpyx for his idea of dual chain guns and songbird. Using a tetrapod for phase 2 makes it so easy.
@nathancross62589 ай бұрын
Totally, that's what I did
@freshlymemed56809 ай бұрын
Songbirds are such a game changer.
@vivil25339 ай бұрын
I just maxed out speed, and double shogun drop kicked him. if i messed up i would die, but it was surprisingly effective. after a successful kick i boosted away like my life depended on it... because it did.
@DuppyBoii1879 ай бұрын
Double shotty's make every fight very easy it's a bit silly. Double chain for boss fights same issue.
@ucanhhuynh71837 ай бұрын
try out dual plasma cannons and 2 shoulder plasma launchers. I did a hover tank tread with plasmas and i absolutely destroyed the sea spider with minimum effort. I swear plasma weapons are so underrated when it can melt enemies in literal seconds, especially when you use them on staggered enemies
@retroactivevision9 ай бұрын
Oh my god, Vaati is a father! I feel so old. Such an adorable moment.
@d.manowdxngw.s.n78239 ай бұрын
I think the ranking is calculated from your amount of money earning instead of the damage taken/ammunition use. This way it's calculate as a whole performance not the specific thing you did. That's why on the previous mission in your part 1 vid where you played near perfect but get an A rank is because you earned less money than the threshold it needed to get S rank. This part just confirms it where you S ranked when you almost died at the end.
@134f1n47r339 ай бұрын
This theory is supported by the fact that damage taken and ammo used, 2 of the factors the game states influence your mission ranking, are calculated and listed at the end of a mission, directly affecting pay. This theory is questioned by time, another factor mentioned in game to affect your mission ranking, not being mentioned at the end. This hints at there being other parameters than just the money earned, but the degree to which factor influences the rank is yet unknown. But you're probably mostly right, the factors are largely probably just money earned to speed ratio.
@d.manowdxngw.s.n78239 ай бұрын
@@134f1n47r33 maybe money/speed/no check point used is all there is.
@derekgrubbs47549 ай бұрын
That's what I was thinking. Money earned ultimately accounts for optional objectives, enemies defeated, ammunition spent, and damage taken. S rank is probably something like "earn X amount of money while beating the mission under X amount of time" For example I accidentally got an S on the Attack the Dam Complex mission while replaying it to get the combat log I missed. I was only going moderately fast while being thorough in defeating enemies. And the combat log required me to go to the side and fight the Tetrapod MT and I fought the AC at the end. It makes me think that final money earned after expenses is the biggest factor and that the time aspect is actually a bit more lenient than Vaati thinks it is.
@trutyatces86999 ай бұрын
Why does it have to be built on variables that aren't made known to the player? Beat 086 after killing *every* enemy without checkpoints and earning over 500K in the process, still counted as A because apparently you have to beat the mission fast as well? I thought the ranking was an estimation of skill, not a convoluted checklist.
@hazatheonly9 ай бұрын
Only thing I have left to do is s rank and frankly the game doesn't deserve that time investment. Dunno why fromsoft thought I would end up caring about all those disembodied voices that I can barley hear when I'm listening out for beeps and boops . All in all I had fun with the gameplay , rather boring in parts and some easy ass "boss" fights has my opinions on this installment a little muddled
@CastIronNest9 ай бұрын
The pile bunker build was very similar to how I beat the Sea Spider my first time. Napalm bombs and pile bunker on left side, iridium on my right, and whatever missile pod would fit on my right back. Kasuar light RJ legs to help with phase 2. With the right stagger management and good timing on your weapons you can delete a third of its health every time you stagger it. Risky way to play this fight but it's really fun.
@ethana.kaknes60149 ай бұрын
Time spent, damage taken, ammo spent, enemies killed (varies by mission), side objectives (almost never counts), checkpoints used, and times healed (resupply doesnt count). So far thats what ive found matters for S ranking chapter 1 through 4
@GermoDante9 ай бұрын
With Cinder Carla, vertical missiles only work if you stay on the ground. If you fly around they hit the ceiling.
@AscendantStoic9 ай бұрын
Which is why i prefer using Tertrapod legs and just floating above it and shooting straight into the top opening
@FriendlyGoblinWasTaken9 ай бұрын
I find it way faster to just shoot it in the face with missiles and bullets
@ofcatarina9 ай бұрын
I am positive from my exprience and watching your progress that the S rank is counting repair cost, ammo cost, enemies defeated (if there is a bonus I think) and speed. I think it is an additive equation meaning you can lack in one area and make it up in another as long as the totals add together below a threshold. for ex I S ranked grid 086 and my repair cost was a little more than two times yours but my ammo was about half and I did it a bit quicker.
@alexletendre23819 ай бұрын
My understanding of the ranks is that they prioritize Checkpoints first, then time, then Profit, and only by not using checkpoints, and being fast can you try to get an S rank, and you get it by earning as much bonus as fast as you can, while not taking to much damage, or wasting ammo. The profits seem like a surprisingly good measure for your performance
@bobnob77579 ай бұрын
This series is amazing, please keep going with the s ranks!
@Outofrealman8 ай бұрын
Interesting to me how he NEVER consider being faster until the VERY VERY end.
@Walle87079 ай бұрын
First: you're a dad, too? Awesome! Second: kind of relieved to see you not A-S ranking everything on the first go =D third: cargo delivery on Rubicon just stepped upped the game by far
@french_co9 ай бұрын
Bruh by the time i finnished the first chapter vid that one came out , thank for the amazing gameplay .
@1Haseo27 ай бұрын
I like how there's a completely different youtuber who does end game S rank builds. and Vaati's going budget builds. I gotta respect the budget man.
@JonTekesky9 ай бұрын
Haven’t seen your son since he was an infant and now he’s talking 🥲🥲🥲🥲 so cute and wholesome in the middle of this video
@MPRX879 ай бұрын
I posted this in your first video but I'll post it here a well: I've S-ranked a ton of the missions and from what I've deduced: If the mission has some pay like 200k, you need to earn something like 90% of it, so 180k+. There's also some hidden time multiplier, but as long as you go relatively fast, you'll be on par for time. Killing things on the way will help offset the costs of damage or ammo spent, which gets you closer to that 90%. There have been plenty of missions I used all my repair kits on and still S-ranked, just because I killed tons of things and did it quickly.
@coolbrotherf1279 ай бұрын
I agree, I think it's more to do with the total made per mission and not the exact time or damage it took to made it.
@MPRX879 ай бұрын
@@coolbrotherf127 I'll try testing later to see if time factors into it at all. Like basically, I'll do exactly what I'd do to S-rank a mission, but I'll sit still for five minutes and then finish it.
@MPRX879 ай бұрын
@@coolbrotherf127 So I tested it out on the AC test pilot guy and yes, time still definitely factors into the equation. Probably an overall hidden multiplier that multiplies your overall earnings to determine your rank. I can beat him in like five seconds without getting hit, but when I waited 3 minutes before attacking, it gave me a D rank. So each mission probably has some kind timer threshold system like: platinum 1.25x, gold 1.0x, silver 0.8x and bronze 0.5x. So maybe for that mission I tested on, par time was like 2 min and since I was way over, it dropped the multiplier to something much lower. If you've ever played Destiny 2, you'd see a similar system in their nightfall strikes. If you don't make the par time, the multiplier starts to decay fairly rapidly.
@FriendlyGoblinWasTaken9 ай бұрын
@@MPRX87 In the alternative dam mission I ended with red health and still got S-rank so it seems that missions with enemy ACs are a lot more forgiving.
@stanospherescala16659 ай бұрын
I really respect how you show the B rank attempt for the first mission! It's like showing your working in maths
@krika11199 ай бұрын
I used dual shotguns against the Sea Spider on my S-rank attempt (first try at that!). The shotguns specifically are the Zimmerman, the longer ranged shotguns. And used the 8-vertical missile pod and had the pulse blade for quick melee damage when I got the thing stunned. To think that thing gave me trouble when I was trying to clear chapter 2 and get into chapter 3, and now I took it out with very little issue. Build I'm using is basically a gun-melee hybrid lightweight that uses reverse joint legs. Right now I'm using the Spring Chicken legs both for making my AC a bit beefier and to get a larger physical load
@vivil25339 ай бұрын
I used shotguns for my first run against him. I was really enjoying double shotguns on a speed demon AC, with reverse legs for big jumps. It was tricky but once you get the hang of it you can find the moments to Assault charge in for a double shotgun drop kick, Which does great stagger damage. sadly on a first fight you don't have access to the better shotguns, and the basic ones require you to be very close to not ricochet.
@Jaffa_Hut9 ай бұрын
Thanks for uploading these, It’s so good to see you uploading gameplay videos again as I don’t get to see your streams (different timezones). Also this game looks so good! I might be a mecha simp 👀
@Mordalon9 ай бұрын
I have to wonder if using the cargo launcher as transportation is like how Souls games repeatedly use coffins as transportation.
@IAMMASONDAVIDSONGOBIN7 ай бұрын
You're sound like a great dad... Bless you and your family Vaati... You are loved
@julianibach50169 ай бұрын
Thanks vaati, played ac super long ago and was hyped for the game. Seeing my fave souls content creator playing AC makes me so happy, thanks for sharing man
@GMTD119 ай бұрын
It’s great job, really waiting for 3rd part of AC 6. thank you so much.
@bowley49 ай бұрын
When spider dude lifts his legs in the air to strike down on you, both the flying version and the lean forward versions, you can just boost under him between his legs and he’ll miss you. And he kinda staggers a hair so you’ve got a little rocket window.
@AscendantStoic9 ай бұрын
Yup, that's the best strategy to avoid its lunging attack.
@bowley49 ай бұрын
The spinning laser attack at 1:16:20 when you see him start just fly up into the air and if you pulse a little bit he’ll finish before you need to land
@tomutomu9 ай бұрын
Easiest S-ranking all missions with: Dual-wielding Shotgun SG-027 ZIMMERMAN Dual-wielding VE-60SNA Stun Needle Launchers Head IA-C01H: EPHEMERA Core VE-40A Arms NACHTREIHER/46E Legs RC-2000 SPRING CHICKEN Booster BST-G1/P10 FCS FC-008 TALBOT Generator VP-20C One build devastated all missions. Making specific builds for each mission is also great fun.
@trashy_fgc9 ай бұрын
this is pretty much me too but i use dual plasmas in hand. spring chicken makes moving so easy
@thelord99939 ай бұрын
You can keep the acs up if you keep hitting it (especially against armored enemies), the only way to reset the acs is to use the pulse shield (aka balteus shield)
@jm35179 ай бұрын
I’m sorry for your pain but that b rank with the gatling gun makes me feel a lot better about my inability to get an s rank - I’ve been using that in my right hand for a while now haha
@alexandrebrochu42659 ай бұрын
Can't wait to see how you handle the next chapters :)
@Armor_Clad9 ай бұрын
Your videos are so chill!
@artandexploration4769 ай бұрын
Your voice brings me souls nostalgia forever. You are awesome good sir!!!
@paulgaray55189 ай бұрын
When is the next video dropping? Great content, keep it up. Always appreciate watching someone who masters their craft and you are a AC pilot.
@varickveit22459 ай бұрын
Your flying gives me anxiety. I love it.
@joshwinter64008 ай бұрын
I learned the hard way that the sea spider is weak to kinetic damage and explosive damage doesn't do much to it. I was running all explosive
@TantheMan19955 ай бұрын
Heavy by pedal with dual Zimmerman’s, and dual diffuse cannons help me s rank almost every mission, the damage output of quad shotguns I think is the highest in the game. You just have to be hyper, aggressive and bear down with all four shotguns, and it will mow down most bosses.
@Tenchigumi9 ай бұрын
The Javelin Detonating Missile Launcher is actually pretty damn good, especially paired with Shotguns. They circle the enemy quite aggressively, leaving a trail that explodes for solid ACS damage, and the missile itself packs a decent punch if it lands (it almost always hits from a blind spot). Thus, they are great at distracting enemies with a bunch of explosions and unseen damage that's very hard to avoid if they're busy running from your shotguns. I think they can be useful against bosses, because big targets are likely to get hit by both the trail and missile, and against ACs, LCs and HCs, they're fantastic.
@Scarred12 ай бұрын
I love how 7 months later I can know that the first boss takes more damage in the chimney, so him shooting the front is just comical to me
@hugskyboii6 ай бұрын
I'm knee-deep in the S-rank grind and Grid 086 is absolutely beating my ass. I feel your pain.
@kirbyis4ever8 ай бұрын
48:15 Come now Vaati - you know better than to sit where a giant enemy crab is going to land 😂
@KJKLKL4ever3 ай бұрын
My first time learning Vaati has a kid and he’s SO ADORABLE 😭😭
@Daiyuki1179 ай бұрын
It's fun to see you tinkering and rebuilding like it's an older AC
@louismartin76089 ай бұрын
I really hate the fact that the game doesn't explain at all how it calculates your ranking. They should give you the detail of the different elements you're ranked on, give you a rating on each of those parameters and then calculate your total rank based on the average rank of those parameters, similarly to what DMC or Bayonetta does.
@lowercasedan99109 ай бұрын
Dual Gatling guns & pile bunker carried me through the arena and 2 playthroughs, strongly recommend giving them a shot 👍
@jowng90149 ай бұрын
S ranking in this game doesn't seem like it was in previous titles where costs mattered a lot. It seems like speed is the main factor, after having S ranked everything myself. For most missions, you can go in and take a massive beating, as long as you clear things quickly enough. Cost for repair and ammo only matters if you're going really extreme and dumping everything, but if you have time to dump all your ammo and take a ton of damage then you're probably not going through the mission quickly enough anyway so they all go hand in hand regardless.
@hwithap9 ай бұрын
My idea is that ‘S’ rank requires a certain amount of money. So subtracting ammo and repairs takes it below that threshold. So killing some small enemies in missions that give extra cash helps get the total higher.
@Terron1459 ай бұрын
It's been stated across a few comments, I think, but taking the Supply Depot does not count against your S-Rank in any way. You can look at the Supply Depot the way you look at the Repair Kits - the game deducts you for incurring Repair Cost, the damage you take. Whether you heal that damage with a Repair Kit, heal for free via Supply Depot, or just suddenly trigger your inner ace and never get hit again, the damage gets taken out of your paycheck regardless. In that same vein, the amount of ammo you used is what's being deducted from your paycheck, and by extension your S-Rank. Resupplying via the depot only hurts you in this regard if you use it as an excuse to go ham with burning ammunition. You are punished strictly for what you use/waste, not what you are provided.
@NimhNom9 ай бұрын
Ah, beautiful. I did Sea Spider with 4 missile launchers and tetrapod legs. Very fun. Def recommend.
@khristienpennanen18108 ай бұрын
Those vert missiles hurt him soooooo much the cleaner mission haha
@TheMarauderOfficial6 ай бұрын
“I’m tryna clear these out cause I don’t wanna get shot from behind again… WOW.”
@Pine21429 ай бұрын
Turn captions on and look at the very start of the video
@theennin9 ай бұрын
The sweet sixteen is really good dual wield, it almost instantly staggers ac and bosses trust but it only has one shot before reload don’t underestimate. I run dual sixteens and needle guns. Also the damage from the shotguns when staggered is monstrous
@eddielte73219 ай бұрын
Thank you for showing me the path of grid 86!
@Eji17009 ай бұрын
On gatlings/S rank I think you can s rank with them, but not if they're your primary weapon, and certainly not if you aren't killing enemies. The game only weights enemies against you when it gives money. Efficiency seems to be what % of your total pay gets eaten by costs, so killing enemies "efficiently" is important. Blades/mabye energy weapons are obviously crazy at this, but for expensive weapons like gatlings you probably need to bother to kill even more enemies to offset their cost (ideally WITHOUT using the gatlings). In short, yeah just rolling dual gats and BRRRRRRRRing down the levels isn't going to S rank for you, but I do think the right build with the right idea can still use them. Also you kept forgetting to use your assault armor. Might have helped with some of the extra damage needed. Oh and i suspect the sherpa/repair kits don't matter. Again I think it's just 1. Did you use checkpoints. 2. What % of your total profit was eaten by costs (damage + ammo)
@clubbizarre6 ай бұрын
Sherpas indeed do not matter Gatlings are dangerous for s rank, on this level i used 1 and only used it when it was efficient to do so. Not a single bullet can be wasted.
@khaeosz9 ай бұрын
On some levels the speed, ammo, or damage taken are weighted differently. One level may have more emphasis on ammo expenditure vs damage taken.
@faverodefavero9 ай бұрын
Would love to see you uploading your very first blind run of this game, if it's reccorded that is.
@ositorga9 ай бұрын
I think it's fun how little you use the assault burst, trivialises mad rummy especially since 99% starts the fight going for melee
@AscendantStoic9 ай бұрын
I love that Vaati diacovered speedy boy wheelchair legs, they are so much fun to use 😅
@mollysmoshingtankcrew94419 ай бұрын
try out the quad shotgun setup. dual zimmerman and dual back mounted laser shotguns. i was able to two shot rummy firing all the weapons at the same time
@ronthorn39 ай бұрын
God dammit Vaati why are you so dam awesome….
@pon96709 ай бұрын
Love the wheelchair legs.
@EpsilonRosePersonal9 ай бұрын
I know you've played every AC game, but out of curiosity, have you looked into Chrome Hounds? It's From's other mech game and it had a really unique multiplayer setup. Unfortunately, it was also an Xbox360 exclusive and online only, so I don't know if there's any way to play it anymore (the original servers definitely went down, but I don't know if fans were ever able to revive it.)
@youtousim8 ай бұрын
Slower energy generation might be due to higher energy load from the chainguns, lowering supply efficency / leftover energy. Might have to switch to combustion, switch loadout or pick a more efficient chest piece.
@aaroncook62529 ай бұрын
Sweet! More plz!
@Zachafinackus8 ай бұрын
The miniguns are the enemy of S ranking missions
@somechinesedude54669 ай бұрын
Gatling shooting 1 coam a mili second 😂
@TheTotallySaneDane9 ай бұрын
UUAAGH IM COAMMING💦
@karambit65089 ай бұрын
Mouse and keyboard is underrated in AC6. If you have at least two extra mouse buttons to link to your shoulders, then your left hand can just focus on movement. No need for hard lock, very nice for agile up close builds.
@istarune8 ай бұрын
Watching this, I'm going to scream about 086. I dunno if they changed it in a patch. But I made more money, and beat it faster than Vaati in this, and only got A. Some combo of damage taken, vs ammo, vs kills screwed me over. The only thing I have negative views on in this game, is how unexplained the S-Rank criteria is weighted in each mission, and a lack of end-screen completion time.
@felipeguedescampos8517 ай бұрын
Killing optional strong enemies like tetrapods and ACs help a lot to get the S rank
@Crosslife79 ай бұрын
Pls continue this series
@rianzog9 ай бұрын
1:00 that launch pad reminds me so much of the launch of the EVA in Neon Genesis Evangelion
@Darksiege3579 ай бұрын
It definitely feels like missions with a bonus for enemies killed depend on payout for rank, where other missions depend more on speed and damage taken. Im still not certain tho
@funnyanimalworld75799 ай бұрын
when part 3 is coming? after all chapters complete are you going to make one or two more videos on new game plus and plus plus missions the unique ones?
@choppachino69689 ай бұрын
I wanna see how you handle Chapter 3, there's the one where you have to take on an 'HC' and I think you also have to do the combat log, the HC is pretty tough I got combo-ed lol
@nathancross62589 ай бұрын
For like half the bosses in the game im telling you, tetrapod gatling guns and grenade launchers destroy
@somechinesedude54669 ай бұрын
If you can approach & willing to take damage Shotgun is better than gat in term of price & stun build momentum
@freshlymemed56809 ай бұрын
The arm guns vary depending on the boss but grenade launchers are absolutely amazing for chunking the stagger meter.
@FishieUwU9 ай бұрын
Abusing gatling guns/zimmermans and songbirds are easily the most boring way to play this game. They just completely trivialize the entire experience.
@FriendlyGoblinWasTaken9 ай бұрын
@@FishieUwU Wich is why its being recommended in an activity that is only avalible after already completing the mission (S-ranking them)
@Stemanar9 ай бұрын
Hey Vatti. Will you be uploading videos for all the missions?
@youtippedvanover96559 ай бұрын
hope you give a video of trying to S rank the newgame++ weaponized mining ship. I just did it , and i had to resort to some crap stratgy. hunter rank 15 item, needles, and delayed hand held rockets.
@g0mikese9 ай бұрын
I waited until I beat chapter 2 to watch this (I'm taking it slow, playing a few games right now). But I'm liking this game so much I plan on going back and trying some of the other games in the series.
@yangtiancheng36999 ай бұрын
the roof of the grid86 boss is so low, if you fire the missile while flying there's good chance that all the missile will end up hitting the roof or pipes on the roof, and there are some locations that the missile will get blocked
@yangtiancheng36999 ай бұрын
btw, for missions that says you will get bouns payment for enemy kill, it will affect your score, if the mission does not say it, it shoud not matter that much
@JordTheeNord7 ай бұрын
Restarting because of the shame of being Rummy'd was great xD
@gaz1911ss2 ай бұрын
2 things. I keep expecting Rummy to say "bro" or "my mom" and... my kid heard yours and came over to investigate
@jonreinert65029 ай бұрын
Only half an hour in, so dunno if you realized this or not, and I could also be wrong, but it seems to me that your mission rank essentially solely depends on money earned, and speed. Because taking damage uses repair costs and shooting costs ammo. But taking out enemies gives you money. So you kinda have to be choosy on which enemies you face, based on how much it pays to take them out vs ammo cost..
@youtousim8 ай бұрын
Repair Kits used might be a factor when ranking these, also there seems to be a minimum amount of creadits earned per mission for S rank.
@subotopic9 ай бұрын
fantastic game
@Multiableification9 ай бұрын
yeah shotguns first in line to get nerfed. Also some small tips. Use the offensive core expansion (does like 2k impact damage) to break stance and save Ammo. Don't shoot verts when you're flying in the air in that boss, they were hitting the roof!
@cedricehlert38629 ай бұрын
the bunker buster was the best melee weapon for the spider
@ManFromColdLake9 ай бұрын
Hishe/How it Should Have Ended: "He has a son? He has a son!? Hey everyone he has a son!"
@Str1king_c0bra9 ай бұрын
Your son is so cute
@CatManDoom849 ай бұрын
Dunno if this helps but @19:31 you dont need to go up and shoot the explosive barrels to fall. My first playthrough i was cautiously holding back when i got to that area and they will just drop by themselves witht the game assuming you went down into that area to fight the mob.
@heavensgone9 ай бұрын
Such a cute moment with your kid :3
@BCzFiinest9 ай бұрын
whats the RGB for your mechs colour if you dont mind
@brodyperry46389 ай бұрын
Im confused. We get sent on missions to destroy massive, expensive weapons owned by someone, say the PCA, But then the very next mission will be the PCA paying us to go do something for them. We just blew up their giant mining ship, or killed one of their elite AC's. Why would they keep paying us? How does walter keep striking thes deals?
@cookedRacoon9 ай бұрын
I think on PCA side u just too good AC pilot and not striking a deal with u was just a dumb choice. Better have u than enemy have u i think.
@timmyturn81039 ай бұрын
That's how the AC games have always been. You're a mercenary, so your services go out to whoever can pay you. Grudges don't really matter in this universe if you can just buy out the competition.
@Kaloffee9 ай бұрын
We, as AC mercenaries at the mercy of Walter’s whims, have no allegiances in this universe. Imagine yourself as the owner of one of these corporations, and your entire operation gets totally wiped by this one pilot. You can either dump more resources into killing him to “get revenge,” possibly losing again in the process, or you can pay him enough to have him on your side. The corporations in this universe don’t care what’s been done in the past as long as the job gets done. They don’t even care about the human lives that get lost; to them it’s just another expense. They have no reason not to hire us as freelance mercenaries.
@steel58979 ай бұрын
The AC world is messed up. Although even in the real world there are analogues to that, like companies hiring talent from their competition, there's even a term for it: talent poaching.
@sanguinetales9 ай бұрын
The corporations also have their own private units they only need you when the job is something they don't want being blamed on them. So everyone will pay for you if you're good enough.
@gearsfan15499 ай бұрын
do we know whether "repair costs" means total damage taken throughout the mission or repair pack usage?
@gretchling50129 ай бұрын
pretty sure it's total damage taken. ostensibly, replacing your repair kits also costs money