SaltEMike Reacts to Big Medical Changes in Star Citizen

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SaltEMike Reacts

SaltEMike Reacts

26 күн бұрын

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@lars20th
@lars20th 24 күн бұрын
"The vagueness of Star Citizen is what sells it to you" This is why I follow SaltEMike
@angelarch5352
@angelarch5352 24 күн бұрын
"This was planned a long time ago" ... yes, and the only thing holding it back, was they were waiting for a big ship sale using it so they could make money out of it.
@Tsudico
@Tsudico 24 күн бұрын
Yup. I'm sure they planned the change a while ago but the timing that it goes public is suspect since it coincides with the NURSA sale.
@TKanal3
@TKanal3 24 күн бұрын
Based. You want them to have less money for development? Im chilling with my caterpillar i bought half a decade ago and let people with loose wallets fund my space game
@Ogata123
@Ogata123 24 күн бұрын
Makes you wonder how much else is being held back for sales lol
@NikFlyer
@NikFlyer 24 күн бұрын
Sometimes people for some reason forget that you can buy ships and vehicles in game.
@allthatishere
@allthatishere 24 күн бұрын
​@@scarumangaThe people here know that, but you can't just sit here and act like new features being paired with a ship sales doesn't encourage spending.
@5h4ndt
@5h4ndt 24 күн бұрын
Not only don't they tell us the design goals, they usually release it and let it rot for months or years and then rework it and repeat the process. No wonder we don't trust them.
@fajarn7052
@fajarn7052 24 күн бұрын
There is health supplies in the game, make it the commodity/resources for the medic vehicle, so you can only respawn depending on how much you have on board. Make that commodity matter, let the commodity has use besides for trading. You can even make the cost escalates.
@dashbolt101s
@dashbolt101s 24 күн бұрын
Exactly this. And make it so that smaller ships have smaller tank capacity for those medical ressources, therefore limiting the max amount of respawn possible before having to refill, meanwhile larger ships can hold more. Maybe even have larger ships be used a resupply ships like medical Starfarers for resupply smaller ones.
@SonosAzai
@SonosAzai 24 күн бұрын
Thats actually brilliant
@tricktap8502
@tricktap8502 24 күн бұрын
No that would actually make sense..and we know they don't do that..
@janschmid281
@janschmid281 23 күн бұрын
I mean the ship has to fabricate a body, would only be fair to have to reload the organic matter for it.
@gabrielibarra5551
@gabrielibarra5551 15 күн бұрын
I was thinking tier 1 medbays should require you to get dragged/carry/crawl yourself to in order to get yourself out of the downed state. You should be able to crawl around while down like in cod zombies to try to get yourself back to your nursa,c8r,cutty red. While crawling around you should still be able to get dragged by other players for bounties/medical reasons
@aivenssar
@aivenssar 24 күн бұрын
I’d like the beds to have energy that has to recharge. Maybe a bed can spawn 3 people before recharging. Higher tier beds can do more.
@Ogata123
@Ogata123 24 күн бұрын
When you restock your ship for things like flares and ammo, just add a consumable used for respawn. Could even add sperm suits and helms for the restock
@ZAD3N0
@ZAD3N0 24 күн бұрын
This would be a good way to balance it if it need to be balanced, also once recourses come online it takes recourcs
@ripl0x
@ripl0x 24 күн бұрын
@@Ogata123 This is a great idea. They need some kind of material they can say is some blank base for a human to be generated from making it a limited a respawn feature.
@RandyMoonihoawa
@RandyMoonihoawa 24 күн бұрын
Yep. Easiest fix I can think of for this problem.
@MAL_1031
@MAL_1031 24 күн бұрын
it must be a very expensive material
@sanctred
@sanctred 24 күн бұрын
I don’t think CIG knows what the next step is, they work in an agile development model without a clear define vision. I don’t think they have solid and complete designs for any feature. It’s always felt like they are figuring it out as they go.
@kajmak64bit76
@kajmak64bit76 18 күн бұрын
Clear vision they have and is set in stone is server meshing That thing in my opinion is the most needed thing ever... it's a high priority thing to add and have it work decently The rest can and will just fall into place after server meshing is done
@DaringDan
@DaringDan 24 күн бұрын
To your point about bugs MIke, CIG implements stuff like this before they should all the time. This is an alpha and a live service. They do this right before a sale and they'll change it later. They do it all the time. EDIT: Also, if we think about the game like you suggest, I have clipped through the geometry of my Corsair TWICE since 3.23 started and have to backspace. They'll implement the negative backspace features WITHOUT fixing the things that are on them for why we backspace. They shouldn't implement stuff like this until they fix all the other crap that costs us time because of the state the alpha/live service is in. It's both.
@RomanorumVita
@RomanorumVita 24 күн бұрын
This for real. How can a game like this, that's intended to be punishing in death, not have an "unstuck" feature of some kind. Having to backspace or log out because of a bug is what they need to fix first.
@RN1441
@RN1441 23 күн бұрын
@@RomanorumVita 23 years ago I remember playing Anarchy online which had a famously rough launch including misaligned geometry so you could easily get stuck when passing from one area to another. Star Citizen is buggier that that bugfest and yet they haven't implemented the 'sit down and type /stuck' fix that game got, nor do they have anybody to answer if you /petition as other games have done. I'm stunned by the slow progress, the low effort implementations, the placeholders in year 12 and the lack of vision to the point where we can't even be sure these welcome changes to the med beds are going to stick around.
@havocnchoas
@havocnchoas 24 күн бұрын
The reason I'm happy for this, is there are plenty of bugs currently with FPS where an NPC is shooting through the wall or teleporting around. Beacons are great, BUT, with server populations are so low, AND, you have no idea if you can trust them, that option is so inconsistant...
@TheModelOmega
@TheModelOmega 24 күн бұрын
100% Agree!!!
@jaykay5838
@jaykay5838 24 күн бұрын
Everything SC is inconsistant. Be it bug, or them changing thier minds on a features direction.
@xredrum41x
@xredrum41x 24 күн бұрын
I mean 900 years in the future and you would think there’s was a defib bot that can save you….
@Pi3thon
@Pi3thon 24 күн бұрын
I actually threw down a beacon yesterday with agrade 1 chest and arm injury. Dude was cool as hell. Wasn't able to give me first aid or anything because the server didn't like the med gun, but he did escort me out of the base and get me back to my ship
@stepstv4466
@stepstv4466 24 күн бұрын
But they wont switch it back now. Even if the FPS is top notch if people are so on board with this feature.
@Pr0t0typeSky
@Pr0t0typeSky 24 күн бұрын
Easy fix, make remote respawns require rare consumables, and players responding to med beacons get to use quantum fast lanes
@DeadLuckArchives
@DeadLuckArchives 24 күн бұрын
I'd go a step further and require a player on the other end push a button to restart the respawn process.
@procise1982
@procise1982 24 күн бұрын
Another thing to help is that the medical ship are faster in QT.
@DooF_Moppet
@DooF_Moppet 23 күн бұрын
Actually they shouldn’t be all that rare, it should just be general organic materials. Bigger med beds/bays hold more material. Maybe later that could make some downstream effects like being less resistant due to being 97% hot dog. But either way it should be something purchasable at most stations. With small beds maybe 1 respawn max, med bays - as many materials as you can hold which would be a lot
@MarkHarpur
@MarkHarpur 23 күн бұрын
​@@DooF_Moppet the kopions horns are already marked up for something like this. Add in a refining loop to get kopion gel and you'll have a player economy supplying medbeds. "The horn of the kopion is made of a unique combination of bone and naturally-occurring carbon nanomaterials. When properly processed, it can be used to aid in bone regeneration with a far greater rate of success than lab-grown materials. This application has made it a valuable commodity."
@ZAD3N0
@ZAD3N0 24 күн бұрын
I think this is a good thing, I don't like waisting my limited time in a buggy game, any time saved is a good thing for me.
@GrumpyEyeGaming
@GrumpyEyeGaming 24 күн бұрын
Im hoping that the idea is to make base raiding more balanced and fun. Because nobody wants to die while raiding a base just to come back in 20 minutes and see that their progress is lost because the breach has been patched up. On the other hand you as a defender will have to push out of your base to destroy the other team's spawn point. So basically adding side objectives to the main gameplay.
@Cherronova
@Cherronova 24 күн бұрын
So much this, there's a great middle ground to be had here and no longer the nightmare of dosam that people want in extremes
@infinitynakashima6664
@infinitynakashima6664 24 күн бұрын
There is a problem related to missions, if you become unconscious and call for rescue, the mission continues, if you choose to die, the mission breaks and no longer works
@MaybeAnnatar
@MaybeAnnatar 24 күн бұрын
Gotta make sure people buy the Nursa to turn any ship that can carry it into a respawn ship. Even if this design predates the Nursa, you're telling me they just HAPPENED to make the decision right as a new med vesicle shows up?
@SpaceDad42
@SpaceDad42 24 күн бұрын
I’ll make sure I do not.
@Puerkl8r
@Puerkl8r 24 күн бұрын
They can't give a specific design and stick to it because we've already seen that some of the intentions they had have changed when they realized, it's not actually fun.
@criticalchai
@criticalchai 24 күн бұрын
Didn't the cutty red have respawn when it was on sale? then they took it away. and now we got another medical vehicle and suddenly its back on again. Definitely feels like a marketing play. That said I really wish they did have more ships able to respawn at. It respects players time that they don't have to get kitted up and risk another ship to get back to the bunker or mission to continue. being able to stay on site and respawn is nice. maybe have a timer but no timer will be as long as waiting for a medic to get to their ship fly over and help them. I do think this will gut medical gameplay. at least cut it dramatically down since only new players will call for help. anyone playing for a while will have a C8r in their hangar already (or grab the nUrsa now). Even in 3.22 i got almost no medical beacons. there are so many ambushes that people just avoid it. I had about 1 in 4 or so ambushes so i get the reason it has fallen out of fashion to do. Or maybe Medrunners is really big and getting all the medical calls. Either way i can't see it not hitting medical gameplay. Maybe they need to add status effects with respawning in less than a T1 bed. Or maybe they need to have a medic come grab the body and put in a T3 bed to revive them. im sure this will be short lived and be removed again after the show
@DeSinc
@DeSinc 23 күн бұрын
then again, I actually bought a c8r but I doubt this will make me use it over something else like my vanguard or gladius for bunkers. then again, I never actually called for medical beacons either. I find them pointless personally
@pawe6199
@pawe6199 24 күн бұрын
So what is the point of apollo or Endeavour hospital module? What is the point of medical career? If everybody will get a Nursa in their Cutty Black?
@SpaceDad42
@SpaceDad42 24 күн бұрын
Don’t worry, when it is time to sell those again, things will magically change.
@BradAhrens
@BradAhrens 24 күн бұрын
The point will very likely be that the Hope and Apollo can heal and respawn faster, better, more often, with unlimited or many more players per bed, have more supplies for more respawns, and maybe even administer boosters. There's a lot they can do to make each tier different.
@jasonmaxwell9762
@jasonmaxwell9762 24 күн бұрын
Nah it's stupid small med ships shouldn't be able to respawn. Just like he said there is no point to the better tier beds. The change made sense. This is going back to what makes no sense.
@ObiWeebKenobi
@ObiWeebKenobi 24 күн бұрын
Q: What's the point of the Apollo or Endeavor hospital module? A: Well for starters the Apollo has drones that can retrieve injured patients from afar, stabilize them, and bring them back to the ship for further treatment. While also being one of the fastest medical ships you can buy and modular. The Endeavor medical module is just a module after all and just makes it so people can spawn back onto their ship proper. I would also assume that the Endeavor would house high tier med beds allowing for better medical treatment and respawns further from the ship. Q:What's the point of a medical career? A: There is plenty of reasons for a medical career, you must remember that it's not just players that will need medical assistance in the future but AI as well. Not only that but someone who has dedicated themselves to the medical side of things would most likely know their way around proper medicinal treatment and such. A lot better and faster compared to your average Joe.
@KuruptU4Fun1976
@KuruptU4Fun1976 24 күн бұрын
I think the idea for these changes centers around things like JT. If you want to bring a ship with multiple medbeds and supporting cargo to continue to attack JT then you now have to protect 2 locations, JT and defending your spawn location. If you lose JT, then you have to wait for your team to regroup in order to attack again. If there's a line of dead players waiting on medbeds to be available then you now have to be able to defend that location until you're ready to continue. It's not meant to take away opportunities to supply rescue players for random beacons. Just allow groups to stage in larger conflicts.
@project.jericho
@project.jericho 24 күн бұрын
So apply a limiting consideration to the regen function. A consumable juice or something electrical like a buffer refresh limit and the infinite spawn consideration fails instantly.
@paycation3448
@paycation3448 24 күн бұрын
2 citizen cons and 8 ISC episodes with disco later we'll get to see a minor update to the medical beds and get to see how it plays. You'll get to hear plenty of "line by line" about the design decisions during that time.
@junebwoi
@junebwoi 24 күн бұрын
Edit: It was pointed out to me that this was not a dev spectrum post which was the confusion. It sounded as though you were reading a Richard tyrer post
@saltemikereacts
@saltemikereacts 24 күн бұрын
What?
@modusponen1447
@modusponen1447 24 күн бұрын
Omg, the trolls in your chat. 😂 I never take a beacon because every time I do, the player yells at me to drop it cuz it was meant for his friend.
@Charlie_No_One
@Charlie_No_One 24 күн бұрын
I think this is a step in the right direction, because what we have now isn't fun. That being said, I think it would be a great change to have it so that low tier beds can't restore food/water and need medical suplies to respawn. These could be refilled at stations, and in the case of hte cuty red it could be pulled from cargo too. That way the red has an advantage over the C8R.
@ultrasquall22
@ultrasquall22 24 күн бұрын
Beacons should only be sent out to people in your current planetary area to mitigate the long wait from someone coming from across the system. This would also help with the downed player quickly realize when no one in the area is picking up the beacon to help them, then they can just backspace.
@Vioblight
@Vioblight 24 күн бұрын
I love running medical beacons. I always backspace because scrolling through every location to find your location or where you want to be dropped off is awful, it needed a search bar. Down for this change as long as beacons are still popping up often and Jumptown fps rezzing isn’t a thing.
@JJS563
@JJS563 24 күн бұрын
There is a cost to beacons. But honestly if you want to sit around and maybe get rescued its just better to commit sudoku and respawn
@JJS563
@JJS563 24 күн бұрын
Bruh, this game makes you wait so much for everything. I waited for a med beacon pickup for 20min only to get killed when they landed. One of the people in the party who were supposed to pick me up was just travelling and killing beacons. Anecdotal for sure, but a respawn outside of a bunker cuts out so much of that nonsense
@darthmocap
@darthmocap 24 күн бұрын
SC, the great time waster.
@janschmid281
@janschmid281 23 күн бұрын
Sc will always take time, unlawfull player will, and should, always exist. The Problem is in the alpha state proper punishment is not in place yet.
@JJS563
@JJS563 23 күн бұрын
@@janschmid281 Sure, I agree. We also don't really have an idea on what 1.0 is gonna look like
@Soccerrockker6
@Soccerrockker6 24 күн бұрын
When server meshing is in and a single planet can inhabit 100 players, they should make the cost of respawning expensive but medical beacons much cheaper. The response time for a beacon will likely be within 1-3 minutes then. The downed state needs more interaction instead of just being a static camera.
@kevinwidmayer2409
@kevinwidmayer2409 24 күн бұрын
Yeah, the dynamic of beacons is going to be completely different when space gets denser.
@Starlette-bh4qn
@Starlette-bh4qn 20 күн бұрын
"The vagueness of Star Citizen is what sells it to you" genius !
@thepurpleperp4564
@thepurpleperp4564 24 күн бұрын
An interesting route to go would be to limit the # of characters that can be stored in the different tier med beds - Tier 3 maybe only 1 person can set the regen point, Tier 2 maybe 3 or 4 and Tier 1 unlimited
@mattgoldstone8350
@mattgoldstone8350 24 күн бұрын
Tried to do Repel the raid on orison. No npc all day WEAPONs crates 0 weapons and minimum amount of ammo and no medpens at all. Reloading is still a no go and my ship blew up at random 7 times? My toon put the scope on my p6 backwards so im lookin through the small end? 🤦🏽‍♂️ 600+ million 10+ years and still basic functions do not work.
@JohnSmith-ue3pt
@JohnSmith-ue3pt 24 күн бұрын
lol i completely sympathize but your toon putting the scope on backwards is gd hilarious
@novarexus64
@novarexus64 24 күн бұрын
This always happens after a patch with fundamental tech, come back in a month or two and it'll be alot better. Just gotta get past the big tech updates
@vexaus
@vexaus 23 күн бұрын
@@novarexus64”next patch!!” 😂
@YellowKing1986
@YellowKing1986 23 күн бұрын
@@novarexus64 No this just always happens. With each patch, its more and more bugs. One step forward, two steps back.
@novarexus64
@novarexus64 23 күн бұрын
@@YellowKing1986 3.22.2 or whatever we just came from was definitely better. And that was after 3.18. So it'll definitely improve over time
@gabzsy4924
@gabzsy4924 23 күн бұрын
Funny, I was promoting respawn on any ship bigger than a Cutlass during a discussion in my Org discord and than this patch came out. My opinion is that we need a new tier 0 bed, reserved for big hospitals or really big ships, and leaving tier 2 and 1 beds for respawn while tier 3 should be reserved only for stabilization and transport, thus not allowing the respawn mechanic. With that in mind I would upgrade the 890J and the Carrack beds to tier 1, now the second highest tier after the 0, and give smaller ships like the Corsair and Conny a tier 2. Those exploration ships need respawn...Now with the changes in 2.23.1 they are allowing all tiers to do it...which is kind of weird, I mean, we went from one extreme to the other and respawning in what is basically an ambulance (C8R and Ursa Medical) is not very fitting....again, these should be only stabilization and transpoet vehicles.
@razorpig9850
@razorpig9850 23 күн бұрын
The ONLY Content creator and Streamer I follow on Star Citizen - Love the Brutal honesty and no BS attitude, 100% facts and never a fake streamer/person - fantastic help to current and NEW players in the Vers and the detail in your hard worked and put together videos on KZbin are top draw - Keep up the good work Mike - o7's From the PIG (With the Emotes you hate) ha ha.... See ya mate from Australia xxx
@henrythornes9723
@henrythornes9723 24 күн бұрын
A good middle ground would be that if someone doesn't revive you after your beacon is out for x amount of time it just respawns you with your equipment at the nearest medical center.
@reamoinmcdonachadh9519
@reamoinmcdonachadh9519 24 күн бұрын
Still means that after spawning on a bed, if you have a particular injury you still hafta visit a Hospital or Treatment Center.
@CitizenScott
@CitizenScott 24 күн бұрын
The issue isn't that CIG have been vague, they have actually been pretty clear about core design principles down the years, the issue is that they are moving away from some of those principles recently. Obviously they can do that because at the end of the day it's their game, but also we can dislike that because it's not what many of us backed. Both things can be true.
@leonpalmer2841
@leonpalmer2841 24 күн бұрын
I've happily paid 50- 100K for medical beacons when I died wearing gear it took me an age to find and looks cool! For me, getting into dangerous situations wearing armour I'd hunted days and weeks for, was the primary way for me to "up the stakes" and make death meaningful.
@saltemikereacts
@saltemikereacts 24 күн бұрын
Wait is that what people were saying? That they were too cheap?
@Outsider5wr
@Outsider5wr 24 күн бұрын
Rare anecdotete, most people don't play that way. Medicial, Salvege, engineering, exploration, scanning, dataruning, and other gameplay "types" are vague right now until we get an official roadmap or 1.0 bullet piont presentation. However, development has been in rework hell over the last 10 yrs it seems.
@fajarn7052
@fajarn7052 24 күн бұрын
Man, 15k is my entire networth. I would rather be dead and lose only my 500 space suit.
@sidewithwerewolves
@sidewithwerewolves 24 күн бұрын
i wonder if re-spawn in med beds on ships and vehicles will require a "fuel" like the med gun and it is something that needs to be crafted and stocked at stations/ outposts and will become a game loop for farmers and crafters. hopefully its expensive to keep stocked. they also need an option to NOT re-spawn in a vehicle and return to a hospital at a landing zone / LEO
@SpaceHero-Elite
@SpaceHero-Elite 21 күн бұрын
I think CIG likely found that for a good percentage of players, when they die in a bunker, quite often they just log out. Because they can't be bothered to wait for a rescue or respawn miles away in a station.
@roberthadfield2839
@roberthadfield2839 24 күн бұрын
I have put up medical beacons in the past but either waiting for 30 plus minutes after the beacon being picked up or waiting 30 plus minutes and no one picking up the beacon, I gave up on them and back-space every time now. If CIG brought in a system where if no one picks up the beacon or someone picks up the beacon but never turn up I can then option to get a NPC team come and revive me, I'd much more be likely to use them.
@Vricrolatious
@Vricrolatious 24 күн бұрын
I've put up a couple dozen beacons over the time I've been playing and I've had all of two or three people actually accept the contract and show up. I've had several contracts never accepted and several others that were accepted and the person never showed up. If I downed and I've got Org Mates on, someone will come bail me out and I'll do the same for them, but at this point I've given up on popping a beacon or responding to them.
@romanwiller2180
@romanwiller2180 24 күн бұрын
A little advice for people running medical gameplay in a Cutty Red. Run either the Grade A Stealth or Military QT and hang out in Hurston. You are 5 minutes from anywhere in the system outside of the furthest jump gates, and this fixes a lot of people’s problems using the med beacons. I would also periodically announce you’re available to take beacons in chat, just remind everyone that someone will come get them if they send one out.
@havocnchoas
@havocnchoas 24 күн бұрын
One additional thought I had, is, as things are now, you still can not fully heal yourself from most injuries, especially in a C8R or Cutty Red, but if a Carrack or 890J had the ability to fully heal all injuries, players might be more likely to call in that service, rather than travelling all the way back to a station or LZ. In this way too, they would be alert and capable when the medics show up, so pirating and abusing the system would be more risky than it is now. Combine that with a reputation system and people might get more accustomed to calling for medics when they do go down, rather than bringing a medical ship all the time to a combat site. Just a thought... For sure though, I think respawns should cost something, in terms of a consumable, in addition to any degredation that might come with death of a space man...
@drakadarkon1458
@drakadarkon1458 23 күн бұрын
So, hit markers. They can be turned off in the Game Settings about 1 slider length down under the crosshair options. Not sure if this disables the confirmation marker too but its there.
@NoobsGamingSC
@NoobsGamingSC 24 күн бұрын
For me one of the biggest changes it brings, for people doing box missions and or just scouting about and get killed due to a bug or fall through the floor in a distro centre, this makes it so much better, the amount of times I quit a game because I knew I was going to have to go back to the city and couldn't be dealing with that or didn't have the time, I was shot in the back at a distro centre the other day and didn't want to have to respawn at base this would have come in handy for me to finish my mission, I tried it at a bunker, got a crime stat, was killed, went to prison, then tried to backspace when out, it sent me back to my home planet and not the C8R, I tried going near it and backspace and again to the hospital, so I had to reset my respawn location to the C8R again to get it to work, When I was shot in the back at the distro centre I put out a beacon and the guy who shot me picked me up, it was the first time I used a beacon for that. but another thing to think about is, it wont fix certain injuries, so it may stop you calling a beacon in that case but it will stop you finishing a mission in a bunker if you have a bad injury
@BeggarsOutpost4
@BeggarsOutpost4 24 күн бұрын
you mean brought one back.. first sign that Death of a Space Man is not going to happen the way the Hard Cores are hoping for... i am one who is rejoicing I think DOASM is a dumb idea....
@SpaceDad42
@SpaceDad42 24 күн бұрын
Cause you are part of the new player base that has poisoned and plagued OUR game.
@Cherronova
@Cherronova 24 күн бұрын
Naw, dosam to its extremes is an awful idea, there is a middle ground to be had honestly, and the massive push to fps combat, dosam makes zero sense.
@Storm-Cleaver
@Storm-Cleaver 16 күн бұрын
I hate backspacing. But if I'm downed and I don't have a friend online, in my experience, you're looking at a minimum of a 40 minute wait to get revived. And you only have about a 33% chance that it'll be successful. The most common scenario is that someone takes your beacon by accident while clearing pop-up spam. If they realize they take your beacon, most of the time they either immediately abandon or they fly to you, start taking fire from turrets and leave. The next most common is med beacon griefers who either take your beacon so that others can't while not ever showing up, or they do show up, only to loot you and leave you in-capped. Then, you have the actual players who took it with the intent to heal you. But they're less than a third of the time, at best.
@the5starx
@the5starx 23 күн бұрын
If they would just give us A.I medical missions, way more people would be actively doing medical gameplay, and therefore players wouldn't need to wait 30 minutes for a revive from a player.
@cloudex8127
@cloudex8127 24 күн бұрын
I think lore wise this doesnt make sense. A low tier medbed cant heal high tier injuries but it can completely 3d print an entire human body clone??? What I think would be cool is having each bed have a certain amount of organic material and you could use like idk 25% to repair a limb or 100% to make a whole new body upon death. Low tier beds could let you respawn one person once or heal a few serious injuries, and high tier beds could be able to heal tons and tons of injuries or reprint the entire crew of a carrack and then some, for example.
@QManicMailManQ
@QManicMailManQ 24 күн бұрын
A low tier bed should produce low tier bodies :D, I wrote this earlier "They should have consumables when people respawn in a bed, they are expensive, they can be crafted (tricky), the craftables can have different quality, and there will be a cooldown for each time its used."
@Ogata123
@Ogata123 24 күн бұрын
They make up the lore as they go
@cloudex8127
@cloudex8127 24 күн бұрын
@QManicMailManQ I like this idea. I think giving it a consumable and definitely a time delay would make it very enjoyable. Idk how I feel about there being like a 'low tier body' kinda thing because although now that would make sense, I think in the future with limited respawns this could be frustrating and possibly too much of a compromise. I am aware the low tier bodies thing was probably a joke too btw but I thought I'd respond anyways :)
@cloudex8127
@cloudex8127 24 күн бұрын
@Ogata123 My thought was this idea works well into lore and gameplay both at the same time.
@djlord77
@djlord77 24 күн бұрын
1. Make the tier 3 beds retain tier 1 & 2 injuries on respawn to not make tier 1 & 2 obsolete. There is explanation in the lore : Known commonly as an ‘echo,’ this is the term used to describe the link between an imprint and its source. When a major traumatic event occurs, such as death or even regeneration itself, the psychological impact of it can sometimes be strong enough to permanently alter the imprint. For example, if a person’s legs are crushed prior to death, there’s a possibility that an echo will be created that will alter the imprint so that the individual’s legs are no longer functional. Echos are the reason why patients may regenerate bearing the scars and wounds of how they died and why only one copy of a person can exist at a time. Regeneration itself also creates echos, and over time an individual’s imprint will degrade and become less viable. This is also why imprints cannot be used to extend life as the process of aging itself echos through the imprints. However, testing has shown that the higher quality the medical equipment and sphere, the less severe the impact of echos will be. 2. The respawn can have timers if they are spammed, like the more you respawn, the next respawn will take longer, higher tier beds can have lower time intervals but they too can have respawn timers. This will make players think before backspacing as they will have to wait for regeneration. It doesn’t have to be very punishing in the start but when you spam it, only then it will start punishing. Like respawning every half an hour is fine, but every 2 mins is not. 3. The regeneration material for respawning will be limited like fuel and once used up in a ship, we will have to refuel it from a station or city that has a medical center.
@QManicMailManQ
@QManicMailManQ 24 күн бұрын
They should have consumables when people respawn in a bed, they are expensive, they can be crafted (tricky), the craftables can have different quality, and there will be a cooldown for each time its used.
@crashtestdummy929
@crashtestdummy929 24 күн бұрын
I think they should put a med-bed in most large ships. If you live-work in a dark, dirty, dangerous, industrial ship like the Reclaimer you should have a med bay.
@Spectranomica
@Spectranomica 24 күн бұрын
It makes more sense to let people respawn in *any* ship vs making the default ship for mercenary contracts an ambulance
@hellishape2140
@hellishape2140 23 күн бұрын
What they need to do is add an "ammo" type to the beds in order to respawn. Kind of like filament for a 3d printer, you could create an entire market for that. It should be a canister that needs replacing every 5-10 or more deaths depending on bed type and ship size.
@newemotionfm
@newemotionfm 24 күн бұрын
A big part of why Beacons take so long is player density. If Server Meshing was up and increased the amount of passers by, you'd see times down to 10m or less.
@Void_Tiger_
@Void_Tiger_ 22 күн бұрын
I had planned on getting the Ursa Medivac even without the respawn. Medical beacons have several issues, such as people taking the beacon and not responding or responding and having a mishap that prevents rescue (such as bugged bunker elevators). For me, the respawn option will be a backup plan and I'll continue using the medical beacons first. That being stated, Star Citizen is a game that encourages players to play how they want, and if a player would rather respawn than wait on a beacon, that should be their choice. Personally, I think respawns should leave a condition on the characters that requires a hospital visit to fix, but that's my opinion.
@TwoHams
@TwoHams 21 күн бұрын
The issue is you see one or two beacons at most per night. I have to drop off my vulture or away from my bounty to even start the jump, if im near where my medical ships are. Theres also no trespass immunity for medics.
@aEtherEater
@aEtherEater 24 күн бұрын
CIG should make it so that when you die or backspace, you can pay a fee to deploy a recovery beacon to your body. This beacon tells the server to generate a mission for players to get to your body within a time limit and stabilize it. If they do, you no degradation to your 'DNA' cloning and your equipment gets mailed back to you. In the mean time, you play with a new body. This lets people get their gear back and generate content for medic career focused players. As you said, med beds placed near missions are already the game loop for group play. My suggestion is to take the stink away from respawning millions of miles away.
@JD-of2ps
@JD-of2ps 23 күн бұрын
This is temporary and will help Nursa sales, no chance it stays this way long term, so enjoy it while you can! This will also allow them to gather more data on mobile med bed spawning. It's only Carrack and 890J's currently. Now we will have Cutty Reds, C8R, and Nursa available for mobile med bed spawns as well. Lots of larger ships and dedicated medical ships coming down the pipeline with an assortment of Med Bed Tiers, it will be interesting to see how things sort out with those.
@janschmid281
@janschmid281 23 күн бұрын
Is the ursa medic already up for sale?
@devildocgaming
@devildocgaming 24 күн бұрын
I do use the beacons on the rare occasions that I end up in a down state when in a bunker. The only issue is that those coming to revive get shot down when responding to the beacon. They should allow the respondent to be part of the mission or there they should be allowed access to those areas with out the risk of being shot down.
@xen1313
@xen1313 24 күн бұрын
This could be fixed upon taking the beacon.
@ArythemB
@ArythemB 24 күн бұрын
Game needs way more group initiatives, so when using a beacon only a crew get the mission with a long delay to solo, instant to friends and corp or make it a preset of choice. Also the rewards needs to be higher
@cdlord80
@cdlord80 24 күн бұрын
I would like to see a self-contained 16(?) scu medical pod.
@copespitter1942
@copespitter1942 23 күн бұрын
I have called for medical help exactly twice. Both times the person that showed up finished me off and took all my gear. I will never set a beacon again so I am happy the cutty red is back to its full glory.
@buckluny4030
@buckluny4030 23 күн бұрын
I love the idea of medical gameplay, keeping myself (and maybe even my doctor crew) busy with NPC medical missions when sometimes an actual player beacon pops up to resque another person. Parking my Apollo outside of a hostile distribution center. Taking the NURSA to it and making our way inside eyc. I trust the devs to eventually bring us something great, I fear it's going to take some bad updates to it before it gets refined and finetuned. But I think them adding medical missions with NPCs would be a great first step to helping people who like medical gameplay.
@nickstinger4709
@nickstinger4709 24 күн бұрын
What if medical beds were operationally bound to a player medic, and the medic would have to activate the respawn by touching the dead person's corpse. The range of the bed would still be in play.
@bradleyhayday8862
@bradleyhayday8862 24 күн бұрын
Am I missing something here... Ignoring the issues with the beacons, distance etc. do that many people really have access to medical ships that they're taking with them all the time?
@Lightning_JC
@Lightning_JC 24 күн бұрын
One other thing this will help is server cleanup. The amount of people that die in bunkers, backspace and then just leave their ship there because they’ve claimed another one is insane. Some bunkers have 10+ ships at them, if they can respawn locally then they will be able to fly away.
@TwoHams
@TwoHams 21 күн бұрын
They could just make them legal to salvage and I'd take care of them.
@heysitsyamez3801
@heysitsyamez3801 24 күн бұрын
There could be a system in place so that people who want to run med beacons tag that they're available, that way players in need of help can see where the nearest med runner is
@chrisfullwood6643
@chrisfullwood6643 24 күн бұрын
I do think the Corsair needs a medical bed, it’s a long term, long distance exploration ship, like the carrack. It SHOULD have one.
@qween2077
@qween2077 24 күн бұрын
I think it would be a good idea to have medical beds require a type of fuel and consumable to reconstruct bodies. This would then limit the endless repsawn you have for ships. Naturally, if you have a larger bed you get more " repsawns ," like the kolpion horn could be used to rebuild bones. Other stiff organs, etc
@nickstinger4709
@nickstinger4709 24 күн бұрын
I've played for 6 months and because of all the bugs, haven't made more than 300k. A 15,000 rescue beacon is out of the question. No way I'm doing that!!!!
@rakaydosdraj8405
@rakaydosdraj8405 23 күн бұрын
When you respawn at a low level bed, it should respawn you with any higher level injuries you already had. It SHOULD, however, pump you full of injury-ignoring drugs, and warn you that the effects are temporary.
@GhostOfSnuffles
@GhostOfSnuffles 24 күн бұрын
Ship beds should have a scaled timer on them. The first bed respawn should be instant but every other one should be a few minutes longer then the last. Then, make the timer reset after an hour or so.
@llillian4055
@llillian4055 21 күн бұрын
This was apparently not the plan back when they sold the Endeavor Hope - see Q&A 3 October 10 2015. This change makes Endeavor Hopes utterly irrelevant - which is a problem for CIG, because they will still need to model, light, rig, and add soundscapes to a huge white elephant ship. This change also kills any reason to have an Apollo, because any injury state can be "cured" by clicking backspace and respawning in your medical ursa. Making the Ursa into a Planetside respawn point vehicle simply does not fit in a game where they have sold so many medical ships pitched to get players to a hospital, and even sold a full hospital ship where there is meant to be player gameplay to "save" the most grievously wounded players. It's a short sighted quick fix to the basic issue that medical rescue missions were horribly implemented and take even longer with master mode speed changes. Beacons are over because it got a tripple hit: the missions always had horrible on-screen notifications so people keep accepting missions that are entirely too far away, the time to get to a beacon was always long so many people backspace out before you get there, and worse MM makes getting a Cutty Red to the destination significantly slower than before.
@chadthompson7399
@chadthompson7399 24 күн бұрын
They could fix this by making med beds on ships require materials to regenerate a body, and make it something a Cutty Red would have to refuel after four uses, etc.
@angelarch5352
@angelarch5352 24 күн бұрын
26:31 "The vagueness of Star Citizen is what sells it to you.", FINALLY some big youtuber finally said it. That's been the whole game since around 2013, when CIG reversed the "no more LTI" policy in order to boost the sales numbers--
@g4mingsolo189
@g4mingsolo189 24 күн бұрын
Organic material should be a part of the beds. It’s cloning, you need material for that. Higher tier beds should be more efficient with organic material and allow more people to imprint to them.
@mrbaglog
@mrbaglog 22 күн бұрын
I think a more simple, if less interesting answer, is that CIG is a company run by individuals humans, each with their own preferences and foibles, and some have learned faster than others. Yogi is on the forefront of this and has really embraced the positives that come from being out there interacting with us- even if it’s just limited to combatting misinformation. Seeing Rich in a twitch chat is another good example. Perhaps the person responsible for medical gameplay 2 or 3 levels down below Rich hasn’t hit that point yet, and has not been asked.
@Carnyfex
@Carnyfex 23 күн бұрын
SIS uses the pieces for medical rescue events, we stick it in a Hercules with ground vehicles, it worked great
@speedogomer
@speedogomer 23 күн бұрын
Make T3 beds only able to respawn once. Allows you to make a mistake but not respawn endlessly. Need to resupply at a station to get another revive. Allow those responding to a beacon able to QT directly to the downed player to decrease time getting there.
@psychokevv
@psychokevv 23 күн бұрын
CIG isn't open development anymore because they realized they could sell the development info via citizencon for rediculous ticket prices.
@FifthDread
@FifthDread 24 күн бұрын
Medical beacons should only appear to people in your local area ie if you're near microtech, you see microtech beacons. That way, people aren't accepting crusader medical beacons while sitting at microtech and taking 20 minutes or more to get across the system. I love doing rescues and I want CIG to make the beacon experience more convenient and interesting.
@mrp55net
@mrp55net 24 күн бұрын
Why didn't CIG simply add a NPC beacon response? Let the incapacitated player deploy a beacon and set a timer. If a player medic responds within the time limit, fine. If the player medic does not respond after the time limit, the NPC responder automatically arrives and assists the client. At the very least, players will be more aware that medical beacons exist, and will know how to use them. The NPC medic does not need to be represented by an avatar, the player just notices an increased level of health accompanied with a text message stating that the NPC arrived and rendered assistance.
@billkranz8035
@billkranz8035 22 күн бұрын
Cool idea!
@Midnightpr0wl3r
@Midnightpr0wl3r 23 күн бұрын
maybe a medical reputation system for people who complete Beacon missions that reward special healing equipment .
@whowhowhowhowhowho8139
@whowhowhowhowhowho8139 23 күн бұрын
There is no never ending respond because, you can only have so many weapons and armor in your ship, and if you're responding naked you are playing PVE and there should be no discussion about it being completely useful in that case.
@terna
@terna 24 күн бұрын
Maybe they will give one respawn to the medical vehicle and then back to origin unless you reset your respawn in the bed at the medical vehicle before leaving it
@nomad_specter
@nomad_specter 23 күн бұрын
My biggest problem with beacons is sit and wait and when I do get one it’s on the other side of Stanton and it ends when I get there.
@laminatedsamurai
@laminatedsamurai 24 күн бұрын
My org has an emergency channel for us to come and get our own rather than having to deal with the med beacon trolling and murderhobos.
@emperorurbi
@emperorurbi 9 күн бұрын
I like the intend of the beacons, but I never used a medic beacon and none of my crew has ever used it. You want to get back in the action faster then you backspace, almost everyone backspaces. If they want beacons to do something, maybe make it possible to respawn in the med bed of a med runner if he gets close enough. If they released the nursa without the new spawn rules, no one would have bought the nursa! I like the change! There's better ways to balance the beds then not being able to respawn. * They could introduce medical goo being used up usage could depend on tier bed. * limit the number of people that can register to a vehicle for respawn (like 5 for a nurse, and 1000 for the endeavor hope) * have post regen effects like drug levels, really high for a tier 3 bed and like 0 for a tier 1 bed. and there are plenty of other possibilities.
@shakabrah1774
@shakabrah1774 24 күн бұрын
The C8R is supposed to be an ambulance for people to just self heal
@turdpeterson73
@turdpeterson73 24 күн бұрын
what about cool down timer for respawns, with higher tier beds allowing for faster respawns
@MichaelDBruce
@MichaelDBruce 24 күн бұрын
I like the medical beacons. Theyve been rare in the last three months. Of the ten times ive needed a rescue, only three times has anyone ever come. As a medic i get mroe action as the guy who remembered to pacl the right gear and have a medical focused loadout. Having an ambulance that i can pilot, load onto the groups ship, and provide a wider range of medical support is going to be great
@lukeperman7964
@lukeperman7964 24 күн бұрын
One thing I haven’t seen mentioned anywhere - it seems illogical that a C8R would have the necessary tech to regenerate a human clone - but only be able to heal T3 injuries . More than that (despite this being a game) I was hoping for Star Citizen to be a somewhat believable “sci-fi” universe - but this is another brick in the wall of them showing their hand of going down the arcade game route
@IceyJones
@IceyJones 24 күн бұрын
failing a rescue beacon should hurt. either a big reputation drop if ppl rob your body and dont revive you, or a penalty fee of double the contract, or a mix of both
@tizzledizzle8174
@tizzledizzle8174 24 күн бұрын
Once the cost for claiming ships means something, how willing are you going to be to backspace and either pay the cost to reclaim the ship you used to get to your location or to use another ship to get to your other ship and body and have to reclaim that ship you used anyway if you dont have a friend.
@nolinohesi3395
@nolinohesi3395 21 күн бұрын
I want custom ui where you can turn off the hit markers, crosshairs, and even change opacity of squadmate markers so I can see through them a bit
@private_citizen
@private_citizen 24 күн бұрын
Medical game play wont be fully realized until CIG figures out Death of a Spaceman and implements it.
@isaiahheffernan5726
@isaiahheffernan5726 23 күн бұрын
They create medical missions with rep and make becon payouts higher to incentivize players to save people. Missions would require somewhat working ai to spawn places maybe some medical box missions too
@Tentacl
@Tentacl 24 күн бұрын
Star Citizen looks like a game in development for a year WITHOUT any design direction and just throwing shait to the wall to see what sticks.
@MrUnbekabal
@MrUnbekabal 24 күн бұрын
i think you can turn the red/hit markers and sounds off in main menu :)
@shakezula5636
@shakezula5636 24 күн бұрын
Not only should a T2 or T3 bed not res, but I don't understand how they feed and water me.
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