Sampling of Environment Maps for Image-based Lighting [Shaders Monthly #13]

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GSN Composer

GSN Composer

Күн бұрын

Пікірлер: 8
@xinyanqiu3601
@xinyanqiu3601 Жыл бұрын
This is the best class I've ever heard, thank you!
@lambcrystal583
@lambcrystal583 Жыл бұрын
That's the most clear and convincing learning resource for cg i had ever seen.
@mahalis
@mahalis 9 ай бұрын
Thank you for publishing this-really appreciate the clear explanation and walkthrough.
@DigitalDuo2211
@DigitalDuo2211 Жыл бұрын
Love these videos! Keep up the great work!🎉
@DigitalDuo2211
@DigitalDuo2211 7 ай бұрын
Can this technique also be used for the specular part? Thanks again for these videos. Looking forward to watching the next ones.
@cleyang
@cleyang 8 ай бұрын
I can reproduce the diffuse part by Sampling the Environment Maps method in this video, but how should I handle the specular part? Can you provide some relevant articles? Thank you very much!
@gsn-composer
@gsn-composer 8 ай бұрын
For the specular part, it is usually better to sample the BRDF rather than the envmap. You can watch Shaders Monthly #11. The most general solution would be "multiple importance sampling", which is mentioned at the end of the video: graphics.stanford.edu/courses/cs348b-03/papers/veach-chapter9.pdf
@unveil7762
@unveil7762 Жыл бұрын
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