Samurai... Is it fun? | Final Fantasy XIV: Endwalker

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nubkeks

nubkeks

Күн бұрын

Пікірлер: 35
@ketramlochdall5431
@ketramlochdall5431 2 жыл бұрын
Thanks for the vid! Just a heads up, the description still says "how Reaper plays at level 90".
@wolf5802
@wolf5802 2 жыл бұрын
On Monday before the reset, I decided to spend my raid tokens on SAM / MNK and therefore maining them in EW. All the reasons you listed here led to the decision because daaamn SAM IS SO MUCH FUN. That big dopamine hit when you Midare 4 thousand times with all the other big cds hits like no other job I experienced so far.. and I've got every DPS job on 90. SAM is just peak for me. The only thing that also has been mentioned in the comments already is the mobility that's tied to Kenki. I think having the mobility on a normal cooldown would make it less stressful because you dont have to think about having enough kenki to make a cool play. I think mobility enables a lot of cool moments and plays you can make, that it should not be tied to some gauge.
@MOOEY_DRAWS
@MOOEY_DRAWS 2 жыл бұрын
Was a nin main and decided to go to SAM for the next raid tier due to how unfun NIN felt. I'm not dissatisfied at all. This job is fun, feeling incredibly rewarding to micro optimizing, and even feels solid at 70 and 80 too. I'm really loving it.
@theOkamiCouncil
@theOkamiCouncil 2 жыл бұрын
They really got Sam almost perfect when it came out. Shb refined it. And after some practice on the 90 SSS dummy yesterday I really like the new opener and this shit still hits like a truck! Love it.
@miklenzkrozen4194
@miklenzkrozen4194 2 жыл бұрын
The only problem I see that SAM mobility is tied to Kenki gauge. It shouldn't take away your damage to do mobility moves.
@StriderZessei
@StriderZessei 2 жыл бұрын
I almost wish they could be changed to function similar to the RPR's teleports, even if it means losing the slight damage they do.
@ApkTheCrazyOne
@ApkTheCrazyOne 2 жыл бұрын
The Kenki to Damage ratio isn't worth using it on cooldown. Samurai actually has one of the best gap closers it's always available.
@StriderZessei
@StriderZessei 2 жыл бұрын
@@ApkTheCrazyOne That was my point. I was spoiled when leveling Reaper.
@kunstlerischesetwas1284
@kunstlerischesetwas1284 2 жыл бұрын
Well, in raid for downtime you can gap close away and get your kenki back by using the charged range attack
@WoWRefugee
@WoWRefugee 2 жыл бұрын
"A single sad Samurai tear" Everything else about thing Job rocks! I main Dragoon & Samurai... 2 most badass Jobs in game.
@mohlol2456
@mohlol2456 2 жыл бұрын
2 things i would like on SAM: Gyoten (the dash) not tied to Kenki and dealing 0 damage, just like Monk. Also give to Third Eye a sound/visual effect when we know it does proc without having to focus on the Kenki bar.
@Matt_-oo5ow
@Matt_-oo5ow 2 жыл бұрын
Hey, Nubkeks I have a quick question I want to become a samurai main, I have no idea what should be the stats I should focus on to get the highest damage with, so my question is what should be the best stats a samurai should have ?
@KatrinaAmaxas
@KatrinaAmaxas 2 жыл бұрын
I feel like Samurai could use a gap closer like Monk's Thunderclap that isn't tied to any gauge or deals damage so it's mobility can increase. I also kinda wish there were other things you can spend Kenki on or upgrades to your existing skills, like a trait that turns Tenka into a giant, circular, fuck-off Judgement Cut attack or something.
@jasonmendoza2044
@jasonmendoza2044 2 жыл бұрын
I understand where you’re coming from, but it’s kind of contradicting to say you don’t want mobility tied to kenki, then state you wish there was more to use kenki on (insinuating a lack of options, when you’re vying to have one taken away) not necessarily saying I disagree, but maybe one of the reasons they implemented kenki is to be used for mobility? When there’s only a few options you don’t have to stress so much over whether you’re utilizing the right one or not 🤙🏽
@Mori-Jin
@Mori-Jin 2 жыл бұрын
I Was a samurai main. But i like the new monk now. But i will probably play both
@KeaneKamina
@KeaneKamina 2 жыл бұрын
How is the raids optimization on SAM compare to MNK in terms of complexity. I'm currently a Ninja main going into Savage next week and wanted a back up melee and I'm torn between SAM and MNK atm. Any thoughts anyone?
@kunstlerischesetwas1284
@kunstlerischesetwas1284 2 жыл бұрын
I play Sam in my static and i had it pretty easy to optimize durig prog, while i think my monk dps partner had a lot more truble, but in the end we both did a lot of damage. The thing with Sam is that your way more flexible regarding positionals. You always can plan out which positional you want to use next for the coming mechanic, while monk is bind to it.
@ShakeyMac18
@ShakeyMac18 2 жыл бұрын
SAM is great. It wasn't bad by any means before, but the changes added just fine tuned everything to such a degree that it's just like you say; it flows so damn well. Damage-wise I'm not worried. There will be some job balancing come the 6.05 patch when savage is released. Most people are expecting some potency changes, either minor reductions to RPR or minor buffs to SAM, but nothing too extensive. SE has always taken a measured approach when it comes to that sort of balancing.
@TheCorstinSephari
@TheCorstinSephari 2 жыл бұрын
If anything we'll only see buffs on savage launch. SE does not do a lot of balance updates to jobs on first savage release, generally, unless something is very undertuned (NIN).
@kylebivens3681
@kylebivens3681 2 жыл бұрын
@@TheCorstinSephari I disagree. They usually save the big stuff for major patches (Nin rework, Smn partial rework, Mnk partial rework), but the first savage patch tends to have quite a few balance and QoL changes. For example, they gave Energy Drain back to Sch on the first shadowbringers savage patch
@Richard-sq1ml
@Richard-sq1ml 2 жыл бұрын
A thing to note, play what you enjoy people shouldn't take the dps parses too seriously this early into the expansion.
@yohh-hj1lf
@yohh-hj1lf 2 жыл бұрын
i love samurai, but more and more i play it i slowly lost interest cuz my flashy samurai animations are overshadowed by reapers, summoners, etc...
@StriderZessei
@StriderZessei 2 жыл бұрын
Animations are temporary, potency is forever.
@mute8375
@mute8375 2 жыл бұрын
@@StriderZessei Potencies are also temporary lol
@lobelia5844
@lobelia5844 2 жыл бұрын
Just disable everyone else’s animations - or set it to be limited. Then you can enjoy your funky animations more
@sinirald
@sinirald 2 жыл бұрын
Hi, where u get that haircut?
@iGREENification
@iGREENification 2 жыл бұрын
Your hair isn't tied up today!
@hairysticks74
@hairysticks74 2 жыл бұрын
I've got Samurai up in the 70's, but the names of abilities p!ss me off 🤣🤣 Sticking with Machinist... Awesome video though mate, kudos!
@justinerickson282
@justinerickson282 2 жыл бұрын
Sam is fun, but its damage is just as much as Reaper and does not bring a party buff. It's just not worth the spot for a selfish dps if you are progressing
@Thatbeardedguy86
@Thatbeardedguy86 2 жыл бұрын
Sadly you're right. Reaper needs some tuning. It's a bit overpowered at the moment. One class shouldn't top both adps and rdps.
@kunstlerischesetwas1284
@kunstlerischesetwas1284 2 жыл бұрын
Well this isnt completly true. While ofc reaper brings the damage buff utility, but its useles without someone who can use it for its full Potential. Thats why Sam is on Top of the adps ranking. In allmost every P4s groups i allways outdamaged reapers by at least 1k.
@Thatbeardedguy86
@Thatbeardedguy86 2 жыл бұрын
@@kunstlerischesetwas1284 lol old post. 4 weeks ago when I posted this was before the slight buffs to SAM. If you checked the parses back when I posted this, Reaper was on top of aDPS as well. Your personal experiences don’t changes parses 🤷🏻‍♂️ but glad to see SAM and BLM back on top.
@justinerickson282
@justinerickson282 2 жыл бұрын
@@kunstlerischesetwas1284 4 weeks ago man.
@MadManatee92
@MadManatee92 2 жыл бұрын
@@kunstlerischesetwas1284 what mod were you using to see damage stats. New to this game and my biggest disappointment is a lack of a built in damage, healing, damage mitigated, e.t.c counter after dungeons.
@JohnnyFiction
@JohnnyFiction 2 жыл бұрын
Yet another player who turns everyone elses spells and graphics off. Such a shame they messed up so badly with the eye bleeding visuals that turn every fight into an acid trip. Someone needs to tell the developers less is more.
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