Samurai Shodown (Sega Genesis vs SNES) Gameplay Comparison | VCDECIDE

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VCDECIDE

VCDECIDE

5 жыл бұрын

Dual Longplay | Samurai Shodown Comparison - Mega Drive vs SNES vs Sega Genesis.
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@musicvideoenhancer
@musicvideoenhancer 5 жыл бұрын
This is truly remarkable. Any version a person choose, we can't say it's wrong. In one hand, you have very nice character sprites in Genesis. In the other hand, the environment, presentation and character selection is better in Snes. Gameplay wise, I remember both versions being very close to arcades. Because I was more a Nintendo guy (but I had both consoles), I played more the Snes version, which satisfied very well my "Neo Geo" hunger. But to play the Genesis version, was very pleasant too. There's no wrong option with this one.
@Zero254
@Zero254 2 жыл бұрын
You might be right but these versions were busted as hell in gameplay. 1 frame crouching heavy slashes is not balanced at all lol
@OtomoTenzi
@OtomoTenzi Жыл бұрын
The 16-bit systems were clearly underpowered at the time, and cartridge memory was also HELLA expensive back then... And then again if the ports were like 100% arcade perfect, then SNK would NOT be having it cuz then you'd be ROBBING them of their own business. If you couldn't make a decent 16-bit port that was realistically affordable (within the $100 range) for most casual gamers back then, it was totally outta the question!
@OtomoTenzi
@OtomoTenzi 6 ай бұрын
@@021881mtYeargh, and all that fuckin' JAZZ... With 'bank-switching' as far as I know, the Genesis could technically support even much more larger carts than that. Perhaps somewhere in the neighborhood range of at least 960 megs; like the Atari Jaguar. Dunno about the SNES tho; as most people believe it would max out at like around 64 or 128 megs? But the main issue back then in those days, would've been the PRICE tho... $70+? No, more like $150+. 😳
@HellTantrumbull
@HellTantrumbull 5 жыл бұрын
I'm sure Earthquake could have been on the genesis version if more memory was used for the cart. Would have made the price for the game a little higher but it would have been worth it so the complete cast could be in.
@Darknight0681
@Darknight0681 2 жыл бұрын
Nope, it’s a sprite size and performance limitation of the 16bit platforms of the time. Unless you want a slow, flickering mess of a game whenever even just one of them is on screen with another character, let alone two of them, the choice was either to cut him entirely, or shrink everyone else down to accommodate him. Same thing that had to happen with SF2 with Sagat and later THawk though neither come even remotely close to the size of Earthquake. But the same considerations had to be made. If neither character was there, the rest could’ve been bigger. That simple.
@OtomoTenzi
@OtomoTenzi Жыл бұрын
The Genesis lacked all of those dedicated arcade chips and co-processors needed/required to stream graphics and sounds directly from the ROMS tho... And then, you'd have the extremely limited color palette to worry about. The Neo Geo can handle up to at least 320 megs of ROM cartridge memory in 1 single shot without bank-switching. WITH bank-switching, then up to like 960 megs is fully possible. That would've been one HUGE-ASS cartridge, and easily would've costed like at least $600+ or MORE. During the peak of the 2-D fighting game hype (1992 to 1996), the Atari Jaguar was prolly the only other cartridge-based system which was actually powerful enough and could technically also handle carts with all that much memory. But most of their games SUCKED, and so they prolly never needed it and rather chose not to. Neither the Genesis nor the SNES has ever tried handling carts even anywhere near a FRACTION of that size; and there must be MANY reasons for it!
@luisfernandomiguelpiris252
@luisfernandomiguelpiris252 Жыл бұрын
@@OtomoTenzi EL PERSONAJE GARLICIANO DE LA VERSIÓN DE MEGADRIVE ES EARTHQUAKE
@attilathehun0
@attilathehun0 10 күн бұрын
I have samurai shodown on the genny and playstation for some stupid reason the developer went with the bead guy instead of earthquake, but both games are still better than the snes.
@knightshifter2201
@knightshifter2201 5 жыл бұрын
Both versions are fantastic considering the hardware the huge difference here is the camera being zoomed in or out the SNES version uses the zoomed out camera but also has everything in the game that should be in the game and the Genesis version has bigger sprites because they chose to use the zoomed in camera angle But is also missing quite a bit of stuff from the arcade so technically it’s really a matter of preference.
@fabricebacquart
@fabricebacquart 3 жыл бұрын
Nah. The SNES version is clearly inferior, the sprites are downright ugly.
@rummeniggesilva
@rummeniggesilva 3 жыл бұрын
@@fabricebacquart Inferior Just because the sprites size? Come on! 🤭
@fabricebacquart
@fabricebacquart 3 жыл бұрын
@@rummeniggesilva Try playing both.
@pxs6654
@pxs6654 3 жыл бұрын
I don’t think the genesis version is zoomed in I think it’s the same as the AES/MVS. The gen has a bigger resolution also. If I’m honest the SNES version looks like Shaq Fu
@ShwappaJ
@ShwappaJ 2 жыл бұрын
@@pxs6654 All SNES fighters look like Shaq Fu bruh
@yahirthevyond
@yahirthevyond 3 жыл бұрын
The Genesis version has better sprites and animation
@ericwai0704
@ericwai0704 4 жыл бұрын
md is good
@Shinobi33
@Shinobi33 4 жыл бұрын
Takara dropped the ball on the SNES character models. Too small
@danielb.m1075
@danielb.m1075 3 жыл бұрын
Yes, but it is a snes sprites management limitation. Snes is not able to manage rectangular sprites and punishes the character size. In addition, worse resolution does not help.
@Shinobi33
@Shinobi33 3 жыл бұрын
@@danielb.m1075 well maybe for this game but the SNES on the whole handled 2D fighters better than the Genesis. I mean look SF, MK series, Art of Fighting , weapon lord, clay fighter, etc. And Killer instinct on the SNES is a master piece.
@OtomoTenzi
@OtomoTenzi Жыл бұрын
Takara really dropped the ball here when they could've gone with a much better approach to developing this game. Honestly, I think they could've still kept Earthquake and just ditched that stupid zooming effect altogether (which was hogging all of the processor power). Just keep the sprites as HUGE as possible, and then cut out a few frames of animation just like how they did with those X-men vs Street Fighter games on the PSX. Most people won't really care or notice it that much back int the mid 90's. As long as the controls are tight and the gameplay is solid, then that's all that really matters quite honestly. On a much larger cart; something like 64 or 96 megs prolly could've allowed for it keep ALL of the animation frames, all background details, and much better/clearer music and sound samples. That would've made the game cost HELLA expensive tho! $120+ USD anyone? 🤔
@OtomoTenzi
@OtomoTenzi 6 ай бұрын
Wassup, my good friend? Happy New Year!
@Shinobi33
@Shinobi33 6 ай бұрын
@@OtomoTenzi Happy New year bud
@javim3389
@javim3389 3 жыл бұрын
Tengo tanto la megadrive, como la supernintendo y una neo geo mvs. La version de megadrive es mas espectacular porque tiene un zoom permanente mas grande, pero los escenarios son demasiado cortos al tener ese zoom, ya que recorta tambien la pantalla. La version de supernintendo tiene los sprites mas pequeños, pero los escenarios estan al completo, y ademas tiene a Earthquake. Hoy en dia, jugar a estas versiones habiendo emuladores de neo geo es únicamente por curisosidad. Aparte, la jugabilidad de todos los ports de juegos de neo geo en megadrive y supernintendo es muy diferente a la original
@franciscomaidana9172
@franciscomaidana9172 3 жыл бұрын
The MegaDrive versión was supperior
@galy0
@galy0 3 жыл бұрын
Thank you for the video.
@carlosbr6269
@carlosbr6269 5 жыл бұрын
O que matou a versão do SNES foram os personagens tamanho formiga.
@gabrithuleo2332
@gabrithuleo2332 4 жыл бұрын
Eu acho que Foi mais por conta da camera
@voltasrevoltas5447
@voltasrevoltas5447 3 жыл бұрын
Kkkkk vdd
@ricalex0709
@ricalex0709 3 жыл бұрын
Foi por causa do Earthquake, tiveram que dar uma reduzida drástica na parte gráfica pra incluir o personagem.
@TheLeandronemesis
@TheLeandronemesis 3 жыл бұрын
Foi por causa do Earthquake! A versão do SNes está mais completa! Vozes dos personagens, abertura, tela do resultado da luta, história, som dolby, algumas animações cenário!
@carloshr2638
@carloshr2638 3 жыл бұрын
Antes que alguém reclame ...sou seguista mas a versão do meguinha cortaram muita coisa ! A torinha dos ninjas , o dash do ukio com magia , os golpes baixos de alguns personagens , a espada reta do haomaru ! Já no snes tem tudo praticamente !
@UsernameRaciel
@UsernameRaciel 5 жыл бұрын
Siempre me pregunte pirque lo de los Graficos con Sprites pequeños si Art Of Fighting para SNES era similar a Samurai Shodown e Arcade que tienia efectos de Zoom, sospecho lo de los Personajes pequeños que fue para incluir a el Gigante EarthQuake de otra manera para SNES hubiera sido imposible mover ese Gigantesco Personaje en su Hardware.
@neoracer46
@neoracer46 4 жыл бұрын
podria ser, aun asi sacrificaron mucho los graficos, se ven fatal en super ness
@danielb.m1075
@danielb.m1075 3 жыл бұрын
Es un problema de gestión de sprites en snes. Solo permite sprites cuadrados mientras que en MegaDrive permite diversos tamaños, tanto cuadrados como rectangulares. Esta limitación penaliza la superioridad técnica de 128 sprites por los 80 de MD, pero la mejor gestión de tamaños de sprites de MD hace parecer que mueve más sprites que la Snes y puede montar personajes más grandes con menos sprites.
@021881mt
@021881mt Жыл бұрын
The zoomed in view was too ambitious to attempt because it required more to make the backgrounds and the characters plus all their projectile animations...the Sega version needed the Super Street Fighter 2 approach using 40megs for 72$...that IMO should've been standard for all arcade to console fighting game conversions for either system buy at least SNES did that more than once
@OtomoTenzi
@OtomoTenzi 6 ай бұрын
The Genesis cart was only just $94.99 USD at my local Blockbuster, cuz they were havin' a going-out-of-business sale in 1994... What BARGAIN, huh? 🤑
@afriend9428
@afriend9428 5 жыл бұрын
Mega Drive lack colors and surround sound but still fun to play people!!!
@elianandres4326
@elianandres4326 4 жыл бұрын
Actually the graphics are good.
@Nobunaga1983
@Nobunaga1983 3 жыл бұрын
I can’t tell what game it is on the right with the small ant sprites
@OtomoTenzi
@OtomoTenzi Жыл бұрын
Takara really dropped the ball here when they could've gone with a much better approach to developing this game. Honestly, I think they could've still kept Earthquake and just ditched that stupid zooming effect altogether (which was hogging all of the processor power). Just keep the sprites as HUGE as possible, and then cut out a few frames of animation just like how they did with those X-men vs Street Fighter games on the PSX. Most people won't really care or notice it that much back int the mid 90's. As long as the controls are tight and the gameplay is solid, then that's all that really matters quite honestly. On a much larger cart; something like 64 or 96 megs prolly could've allowed for it keep ALL of the animation frames, all background details, and much better/clearer music and sound samples. That would've made the game cost HELLA expensive tho! $120+ USD anyone? 🤔
@OtomoTenzi
@OtomoTenzi 6 ай бұрын
Har, 64 or 96 megs would be kinda stretchin' it... I think with 40 or 48 megs, that shit might've still been a worthwhile port. Let's say go with that, and then keep the price down to under 80 bucks max! 🤑
@Raysun1980
@Raysun1980 5 жыл бұрын
the magnitude of the sprites of the Megadrive console is similar to those of the Neogeo console , wallpapers and music are better on the Nintendo console . SuperNintendo's sprites are too small
@TS-yz3ud
@TS-yz3ud 5 жыл бұрын
The music sucks on both.
@Nobunaga1983
@Nobunaga1983 3 жыл бұрын
@@GoroDaimonX who cares every character on snes looks like an ant 🐜 so small
@neoracer46
@neoracer46 4 жыл бұрын
Megadrive Wins!
@rockylopez7846
@rockylopez7846 2 жыл бұрын
Yeah, Super Nintendo FTW, definitely! At least it didn't leave out any characters or missing cutscenes, like Genesis. Not to mention it had more detail to stages, a catchier soundtrack, even an actual intro.
@DragoonMS
@DragoonMS 5 жыл бұрын
In terms of sprites, the Megadrive version DESTROYS the Super Famicom. Granted, this comes at the cost of losing both Haohmaru's tress slashing intro as well as Earthquake (Amakusa is playable in Vs. Mode to compensate somewhat), but it's still an overall better visual package. Add in the removal of the occasional fatalities and the blood being censored on the Super Famicom, and yeah...this is definitely a superior experience. Too bad neither console had the processing chops to handle the zoom in/zoom out of the arcade & NeoGeo versions. The control *for me* is just a little more responsive on the Super Famicom, though, but that really ain't enough to save it...
@DesertRainReads
@DesertRainReads 5 жыл бұрын
While I agree about the Genny's sprites looking better, everything else about it falls far short of the SNES version. The soundtrack is total ass, the backgrounds less detailed, audio is missing, etc. I almost always give the Genny version the benefit of the doubt, but in this case? Not even a contest, the SNES version even with the missing blood, kills it.
@TS-yz3ud
@TS-yz3ud 5 жыл бұрын
@@DesertRainReads It doesn't kill sh*t. It's just a draw. The soundtrack is ass on both ports.
@bondosho
@bondosho 5 жыл бұрын
The rock tunes sound better on SNES, but I think the more traditional Japanese tunes sound better on Genesis. Overall though, I can't stand the reverb on the SNES. I actually like the way it plays on Sega. The Sega CD version is probably the worst of them all. But if I had to pick a version to play, I'd play the Genesis version with Pyron's color fix.
@DragoonMS
@DragoonMS 5 жыл бұрын
@@bondosho Too bad there's not a similar hack for the Japanese version... And as for the worst...I'd have to go with the Japan-only PSone version: there's a glitch where when you make a save in Shin Samurai Spirits/Samurai Shodown II, your save in SS1 gets wiped out.
@DesertRainReads
@DesertRainReads 5 жыл бұрын
@@TS-yz3ud yeah actually the SNES version is the better version between it and the Genny version. It is more complete (it even includes Earthquake), has the better presentation overall, and has audio the Genny version is missing. The soundtrack actually sounds decent in the SNES version too. If it had bigger sprites closer to the arcade? It would've been the Definitive Edition of the game outside the 3DO version.
@OtomoTenzi
@OtomoTenzi Жыл бұрын
Honestly, it's not such a bad technical achievement on the Genesis way back in '94 tho... Main problem back then at the time, was limited onboard RAM (only 64KB), limited onscreen colors (64 max), and ROM cart size being VERY fuckin' expensive. On a much larger cart; like say 32 or 48 megs prolly could've allowed for most of the animation frames, nearly all of the background details, and much better/clearer music and louder sound samples. That would've made the game cost HELLA expensive tho. $120+ USD anyone? Some of those issues CAN be fixed however, by todays' most talented modern hackers/modders; their modding tools and dev kits are constantly getting better and better all the motherfuckin' time!
@TomBlogueiro
@TomBlogueiro 5 ай бұрын
MEGA CHEGOU CHEGANDO FIZERAM UM EXCELNTE TRABALHO !!!
@Lightblue2222
@Lightblue2222 5 жыл бұрын
Gameplay is what matterz most. Which one do you guyz think plays the best?
@Lightblue2222
@Lightblue2222 5 жыл бұрын
Everyone is talking about grafx..
@Lightblue2222
@Lightblue2222 5 жыл бұрын
Sega has better sized character sprites, snes has better background and music Blah blah blah ... but which one actually plays the best?
@Sh-hg8kf
@Sh-hg8kf 5 жыл бұрын
@@Lightblue2222 Snes. It has an extra character, and more moves
@greensun1334
@greensun1334 2 жыл бұрын
Sprites from Megadrive (but inclusive Earthquake!) with the backgrounds from SNES would be the perfect 16bit solution for this game
@OtomoTenzi
@OtomoTenzi Жыл бұрын
Earthquake could've been included in the Genesis version with just a few more extra megs of memory, and the SNES version could've also had LARGER sprites if they dropped the zooming effect... I think Takara prolly made the decision with those changes and stuff so that BOTH versions would be able to sell OK. 🤔
@greensun1334
@greensun1334 Жыл бұрын
@@OtomoTenzi there is no zooming effect in the SNES version. The game is a quite accurate and good but it plays always in the outzoomed view, I think including the zoom effect and having a good gameplay would be to much for the SNES, it would be more downgraded, just like in Art of Fighting, they included the zoom effect in it but it plays not very good...
@OtomoTenzi
@OtomoTenzi 6 ай бұрын
@@greensun1334 No need to show any kinda mercy for the fanboys in here, bro... Just say what's on your mind, and shoot what's in your dick. Feel free to be more more 'CRASS' in your comments. The SNES was technically only able to produce sprites that were roughly around HALF the size of the Neo Geo's. The Neo Geo can use techniques to not only produce HUGE sprites but also animate them fluidly. Bank switching also meant it could support cart sizes well above and beyond the proclaimed 330 meg 'pro gear spec' back in 1990. Currently, there are even AES carts made by some homebrew devs out there that are quickly approachin' the 1 GIG benchmark (1,000+ megabits). To pull that kinda shit off with the SNES hardware, would require HUGE amounts of help; in the form of both special enhancer chips inside of the game carts, 64-meg carts or greater, as well as RAM or chipset upgrade add-on carts in the back ports (if there was room for any). That shit could get pretty EXPENSIVE!!!
@021881mt
@021881mt 4 ай бұрын
This era of gaming was a complete rip off because money was the issue and sometimes played a role in one game being better or worse IMO...this game was a tie, TamTam and Wan-Fu on the Genesis is the same size as the intro guy on SNES cutting the tree if you want perspective on why soo many other little things were missing from the Genesis port... SNES used the full 32megs and SEGA used the full 40megs for SF and that should've been the standard for this game and every other arcade conversion
@eugene_gym
@eugene_gym 5 жыл бұрын
SEGA!!!
@fabiojcarvalho
@fabiojcarvalho 5 жыл бұрын
Era assim que tinha que ser o Fatal Fury Special do Mega/Sega CD, comparado com esta versão de Samurai Shodown do mega. Não é idêntico ao arcade, mas tem a movimentação nos cenários e bons sprites
@greensun1334
@greensun1334 2 жыл бұрын
...and the CD-version of Samurai Shodown looks not so good as the Megadrive-Version. Megadrive's has much more details in the backgrounds. On CD, it just sounds better and the sprites have more animations. Btw, Fatal Fury Special on Sega CD is actually the worst version of the game, it's a very lazy port.
@pasnoop
@pasnoop 3 жыл бұрын
Sound on Snes is amazing. I love to listen it all day.
@laboratorioinformatica3525
@laboratorioinformatica3525 Жыл бұрын
Mega Drive rules here nothing to argue...
@macau12341
@macau12341 4 жыл бұрын
o som do snes é abafado, e os bonecos são pequenos comparado com a versão do mega drive...mega drive wins.
@silserenaserena9480
@silserenaserena9480 5 жыл бұрын
Pra um 16bits e jogo completo fico com SNES
@osamaroum
@osamaroum 5 жыл бұрын
sega sprites are bigger than snes version , sound better in sega than snes , but missing one charchter on sega .
@Ryuujin1078
@Ryuujin1078 5 жыл бұрын
The genesis sounds better?! They both sound terrible: Sega = garbled/scratchy/limited, Nintendo = damn reverb compressed audio/more samples than Sega
@osamaroum
@osamaroum 5 жыл бұрын
@@Ryuujin1078 i mean the announcer voice is more clear than the snes version .
@voltasrevoltas5447
@voltasrevoltas5447 3 жыл бұрын
Mega venceu ✌️
@somebody2978
@somebody2978 5 жыл бұрын
I think that TAKARA/SNK used 24Mb cartridge in MD/GEN, instead of 32Mb of SNES so that the difference between the two platforms was not so overwhelming. If MD/GEN had used 32Mb would have had better stages as well. The MD/GEN game was technically limited for marketing reasons. If it had not been, the SNES version would have turned out to be a scam.
@OtomoTenzi
@OtomoTenzi Жыл бұрын
Earthquake could've been included in the Genesis version with just a few more extra megs of memory, and the SNES version could've also had LARGER sprites if they dropped the zooming effect... I think Takara prolly made the decision with those changes and stuff so that BOTH versions would be able to sell? 🤔
@sandromarquesferreira7321
@sandromarquesferreira7321 5 жыл бұрын
Mega Drive levou a melhor
@marcosvander2479
@marcosvander2479 5 жыл бұрын
*Vou dar minha opnião sobre ambas versões* 1-Mega Driver/Genesis (Positivo) - Sprites Grandes bem parecido com o Arcade. 2-Mega Driver/Genesis (Negativo) - Pela 1 Vez Mais Slowdown na Console da Sega. 3-Snes/SuperFamicom (Positivo) - Fluidez , Cenários e Som Levemente melhores. 4-Snes/SuperFamicom (Negativo) - Personagnes Formiguinhas - Maniniquinhos. * Observação Assim como Mortal Kombat vence pro ter Sangue então o Critério vale aqui Tb o Super Nintendo Vence por Ter Earthquake. * Observação 2 - A Do Mega Podia ser um Arcade Perfect - Se eles não capasem de Proposito o Jogo para ter Alguma Melhoria no Sega Cd Isso mesmo. A Sega ela mesma capava os Jogos No Mega Drive para quando Saise a Versão do Sega CD parece se Melhor. Ex - Mk 1 - Teve menos Sprites e Musicas Invertidas no Mega - Samurai 1 Tb Foi capado de propósito para Justificar a Compra no Sega Cd - Ou seja Caparam de propósito a Espada do Haohmaru assim como a não colocada do Earthquake. Mas a Sega é tão imcompentende que Usou o mesmo Código Fonte ou Seja assim como Mk 1 - Mk 2 no 32x Samurai Shadown 1 é o Mesmo Jogo do Mega Drive Por isso não tem o Earthquake que segundo a Sega Não coube no Cartucho mas a Versão do Sega Cd que também não tem o Earthquake Cabe 10 Samuria 1 ou seja caberia uns 500 Earthquake ou mais só não teve pois tava usando o mesmo Código do Mega ou seja o mesmo Jogo. Se Dúvida disso MK1 de Sega Cd eles usam a Gameplay do Super Nintendo de Intro fingindo que é do Arcade é imcopetentencia ou não é? Porém a Versao de Samurai Shadown 1 do Mega Chega a ter Mais Vozes e Som que o Sega Cd que usa Cd kk - Duvida o Haohmaru fala o Ruuúme - Ouéia no Sega Cd ele só fala Uhhhu quando da a espada Forte . E Do snes temos Formiguinhas - mas pela Primeira vez temos mais Slowdowns No Mega Drive do que no Snes.
@yingyanggreviews
@yingyanggreviews 5 жыл бұрын
Jogo snk não da sega não é dona deste jogo snk deu takara para fazer porte do jogo não sega ..
@tonmaster189
@tonmaster189 5 жыл бұрын
"Primeira vez temos mais Slowdowns No Mega Drive do que no Snes."???? Sprites menores otimizam o bandwidth nos consoles. Mas isso pode ser intencional e não slowdown por fraqueza. "A Sega ela mesma capava os Jogos No Mega Drive para quando Saise a Versão do Sega CD parece se Melhor"???? Vc quer comparar uma prom com mídia de CD??? A questão do Sega cd era sua memória ram para armazenar o jogo, um programa rom para cpu do mega e um programa rom para sega cd para efeitos especiais como escalonamento de sprites. "Porém a Versao de Samurai Shadown 1 do Mega Chega a ter Mais Vozes e Som que o Sega Cd que usa Cd" O som do sega cd é o mesmo PCM do mega drive porém com maior khz. Os jogos de sega cd roda na cpu do mega drive por isso a grande semelhança, o mega drive usa o sega cd para efeito especiais escalonamento/rotação/mode 7, tocar música com qualidade de CD e descomprimir jogos full motion videos. Os jogos versão cd tem mais fluídez porque se tornava possível colocar mais frames de sprites na ram do sega cd e o tempo de resposta que uma ram tem é muito maior que uma prom. Basicamente o mega drive usa a ram do sega cd em vez de uma prom.
@carloshr2638
@carloshr2638 4 жыл бұрын
Marcos Vander. O seu comentário foi um dos melhores até agora. Porque eu tenho acompanhado bem esses ports.e honestamente eu não sabia que a Sega tinha capado propositalmente a versão dela mesma..e eu não duvido. São umas manobras loucas de uma empresa muita das vezes, apavorada para ganhar mercado ( a Sony que o diga ) o resultado disso muitas vezes é que fans vão lá e consertam o jogo todo. Mas quem vivenciou esses jogos na época deve ter ficado meio frustado...eu não escondo eu sou seguista. mas a versão do sn SNES é melhor
@carloshr2638
@carloshr2638 4 жыл бұрын
@@tonmaster189 desculpa a minha ignorância.... não seria o Sega cd que usaria a memória ram do mega ? Até porque tanto a fonte de energia quanto parte do processamento partem do mega não ?! E por isso eles não colocaram o earthqueak no jogo, pois caberia no CD, mas não na ram do mega drive ?! Não sei.posso estar enganado
@elianandres4326
@elianandres4326 3 жыл бұрын
Mortal kombat de megadrive es mejor, no solo por la sangre, sino los fatalitites censurados y tener un mucho mejor gameplay. Los slowdown están también en neo geo, así que...
@fernandocintra5456
@fernandocintra5456 3 жыл бұрын
A maioria aqui so esta olhando o tamanho dos personagens do snes, mas nao observam que no conjunto, os detalhes, cenario o do snes e bem mais detalhado... O do mega drive e muito bom, porem ficou com o jogo mais simples para focar no tamanho dos personagens, ja no snes, focaram nos detalhes do cenario e conjunto, e diminuiram os personagens para poder rodar o jogo... Mas de qualquer maneira como possuo um neo geo aes em casa prefiro neo geo...kkkkkk
@tammid8423
@tammid8423 3 жыл бұрын
Kk ainda bem que não escolheu o CD, metade do tempo é só load.
@sandromarquesferreira7321
@sandromarquesferreira7321 2 жыл бұрын
Que comentário meia boca,claro que no neo geo é melhor né gênio,não digo que no mega drive é melhor por conta do tamanho e sim na fluidez e nas cuts scenes que ficou de fora da versão do SNES
@iulianispas8634
@iulianispas8634 Жыл бұрын
Megadrive nice, big spirits fluent scrolling
@Javierlopez-sh2br
@Javierlopez-sh2br 2 жыл бұрын
Me gusta más la vercion snes es más pequeño pero escenarios es casi lo mismo que la vercion arcade
@WWammyy
@WWammyy 5 жыл бұрын
1st of all both of the 16bit ports were absolute pants I had them both at the time and people like to put the SNES version down for smaller sprites I agree on that front but it did play slightly closer to the original because it retained all of the normal and special moves unlike the Megadrive version which looked much better but lacked Earthquake and some of the normal moves were changed. Which for me changed how I played the game in the Arcade. I rather not play either of these versions lol since we have much better options these days Still I wonder if there was a port done for the 16bit consoles today if it could be done better than what we got.
@OtomoTenzi
@OtomoTenzi Жыл бұрын
Earthquake could've been included in the Genesis version with just a few more extra megs of memory, and the SNES version could've also had LARGER sprites if they dropped the zooming effect... I think Takara prolly made the decision with those changes and stuff so that BOTH versions would be able to sell? 🤔
@WWammyy
@WWammyy Жыл бұрын
@@OtomoTenzi I doubt it even yhe Mega CD version that had loads of storage compared to carts didn't include Earthquake
@OtomoTenzi
@OtomoTenzi 6 ай бұрын
@@WWammyy The Sega/Mega CD version is quite easy to explain, cuz it lacked the RAM and plus the port was also developed by a buncha CLUELESS ASSCLOWNS... 👎🗑
@Gusoliz
@Gusoliz 4 жыл бұрын
Mega drive muito melhor sem dúvida.
@sobesons
@sobesons 5 жыл бұрын
The question is: which is more fun?
@issproevolutionmex4767
@issproevolutionmex4767 5 жыл бұрын
Neo-Geo wins :v
@carloshr2638
@carloshr2638 3 жыл бұрын
Os dois são bons
@ebacalobato
@ebacalobato 11 ай бұрын
Mega, sem discussões. Que falta faz aquele Earthquake ?
@JonBR-622
@JonBR-622 10 ай бұрын
Se fosse só isso... A versão do Mega capou os golpes dos personagens. Isso foi a pior coisa que fizeram.
@FuerzaAzteca1000
@FuerzaAzteca1000 5 жыл бұрын
I bet Sega better controller as usual on must fighting games. My vote goes for the Sega version, the only thing is the it missing Earthquake.
@alubaldini
@alubaldini 4 жыл бұрын
Nope control in genesis is horrible and many missing atacks in some characters .. can you imagine playing mortal kombat with subzero and no ice atacks . Something similar happeneds here
@elianandres4326
@elianandres4326 3 жыл бұрын
@@alubaldini no es terrible, es estándar en juegos de lucha. Y en realidad no faltan tantos ataques como para poner esa comparación
@alubaldini
@alubaldini 3 жыл бұрын
@@elianandres4326 tengo arcade snes y. sega y créeme sega tiene mala jugabilidad en sm
@OtomoTenzi
@OtomoTenzi Жыл бұрын
The Genesis lacked all of those dedicated arcade chips and co-processors needed/required to stream graphics and sounds directly from the ROMS tho... And then, you'd have the extremely limited color palette to worry about. The Neo Geo can handle up to at least 320 megs of ROM cartridge memory in 1 single shot without bank-switching. WITH bank-switching, then up to like 960 megs is fully possible. That would've been one HUGE-ASS cartridge, and easily would've costed like at least $600+ or MORE. During the peak of the 2-D fighting game hype (1992 to 1996), the Atari Jaguar was prolly the only other cartridge-based system which was actually powerful enough and could technically also handle carts with all that much memory. But most of their games SUCKED, and so they prolly never needed it and rather chose not to. Neither the Genesis nor the SNES has ever tried handling carts even anywhere near a FRACTION of that size; and there must be MANY reasons for it!
@fthprodphoto-video5357
@fthprodphoto-video5357 2 жыл бұрын
Thanks for the comparison but for me there is absolutely no point anymore to play either sub-version knowing that any mini nes, mini snes le megadrive mini and Pandorabox emulates the Neogeo MVS version perfectly today. Only a few arcade adaptations from the late 80’s are sometimes better on consoles
@YURIMAKERSTUDIOS
@YURIMAKERSTUDIOS 5 жыл бұрын
Quanto jogador de Genesis joga, o jogador de Snes chora, sem mas.
@RodrigoDigoJunho
@RodrigoDigoJunho 5 жыл бұрын
Até hoje pra mim é difícil de entender esses Sprites minúsculos do Snes, alguém que entende mais da parte técnica pode me responder essa pergunta: o Snes não é capaz de gerar Sprites maiores ? similares aos do Arcade ?
@comparandogameplaycgp2010
@comparandogameplaycgp2010 5 жыл бұрын
@Ross jogos convertidos como Samurai Shodown, tinham a tendencia de ser mais lentos no Snes, por isso a diminuição dos sprites... Sem falar q o Mega tinha uma facilidade de trabalhar com jogos do neo geo pelo processador e a placa de som serem da mesma marca ( apesar do Neo Geo ser superior em AMBOS)
@marcosalmeida4325
@marcosalmeida4325 5 жыл бұрын
É preguiça e serviço porco mesmo. super street fighter, world heroes, fatal Fury especial tá aí para provar que é possível uma conversão mais fiel que no mega
@MarceloSousa-de4ev
@MarceloSousa-de4ev 5 жыл бұрын
@flaviochaos nem! Veja AOF2 no Snes! Tem sortes ainda maiores q o Samurai Showdown do Mega e zoom! Então não tem nada com velocidade de processamento! Foi pura vagabundisse dos programadores!
@marcosvander2479
@marcosvander2479 5 жыл бұрын
@@MarceloSousa-de4ev Disse Tudo alguns programadores nessa epoca eram bem ruins - MK sofreu no MD não por causa do console e sim os programadores meia boca
@carloshr2638
@carloshr2638 4 жыл бұрын
@@MarceloSousa-de4ev af 2 ?!... Personagens maiores que os de outros ports no mega ? ... Não tem em nenhum deles
@n64fan60
@n64fan60 2 жыл бұрын
Despite lacking Earthquake, MD version wins. Just looks, sounds, and plays more like the Neo Geo original.
@OtomoTenzi
@OtomoTenzi Жыл бұрын
Earthquake actually could've been included in the Genesis version with just a few more extra megs of cartridge memory; and any left over surplus memory from that could've been used to help out with some of the missing background details, OR better sound samples. Some people speculate, that the Genesis would NOT have been able to handle TWO Earthquakes on the screen at once; but then again let's not forget that it has a gimmick called 'BLAST PROCESSING'. It might OR might not have worked, and honestly I really dunno fer shure but at least it's worth a try tho. While the SNES version, could've also had LARGER sprites if only they were willing to DROP the zooming effect... Most people who side with the Genesis version obviously prefer LARGER sprites over more detailed backgrounds and lotsa other missing stuff. I think Takara prolly made all the WRONG decisions here to go with those weird changes and stuff, just so that BOTH versions would be able to sell OK. Honestly, I dunno why they didn't just go with THOSE approaches which I mentioned instead? 🤔
@albertodiez4215
@albertodiez4215 3 жыл бұрын
La culpa de todo la tienen la falta de zoom y el propio earhtquake. Si lo hubieran metido en MD no o hubiera cabido en la pantalla o hubiese sido imposible de implementar. En SNES para meterlo y conservar la proporción de los personajes los demás quedaron pequeños. Hubiese sido mejor haberlo metido y no conservar la proporción de los personajes. Tampoco hay que obsesionarse por el tamaño de los personajes, son pequeños en comparación, pero si se comparan con otros juegos similares no son tan pequeños
@Feruchio1
@Feruchio1 3 ай бұрын
Apesar dos sprites menores, a versão do SNES é inegavelmente mais completa e visualmente mais bonita, sem contar o som de melhor qualidade.
@100troqfazer
@100troqfazer 3 жыл бұрын
Pena a versão do SNes não ter feito como o Mega e tirado o anão Earthquake. Personagem chato que diminuiu todos os outros. Fora os personagens pequenos fico com a Nintendo.
@elbarry7016
@elbarry7016 Ай бұрын
SNES has Dolby Surround 🔊 🔊 🔥
@alainazor3990
@alainazor3990 5 жыл бұрын
Sega Genesis Wins Snes Still very good Genesis Characters players bigger than Snes they almost like arcade , Snes background look fantastic
@Sh-hg8kf
@Sh-hg8kf 5 жыл бұрын
Classic Sega fanboy. Sega is missing many moves, and backgrounds are utter trash. Have you even played the game?
@SomeOrangeCat
@SomeOrangeCat 5 жыл бұрын
@@Sh-hg8kf The BFG and the third episode in 32X Doom, Earthquake in this, half the damned game of Sunset Riders, Sega fanboys are experts and handwaving away missing content.
@alainazor3990
@alainazor3990 5 жыл бұрын
Snes please loll😁 don't get upset , is just a vote look what happened to red death redemption 2 the greatest cow boy video games ever see unbelievable got 10/10 masterpiece not win the game of the year 2018 that's was very sad , i was feel very bad when i hear red 2 not win the game of the year 2018 i accept that nothing i can't do for it GOD OF WAR take that shit that's it
@honotron
@honotron 5 жыл бұрын
@@Sh-hg8kf we get it, you don't agree. Christ....
@Sh-hg8kf
@Sh-hg8kf 5 жыл бұрын
@@honotron Sure, play your half-baked game with shitty ai
@eugenehills8371
@eugenehills8371 Жыл бұрын
Earthquake 22:27
@ricardonunes838
@ricardonunes838 5 жыл бұрын
difícil até de escolher um vencedor, o do snes tem todos os detalhes mais os bonecos são pequenos, o do mega é todo capado, faltando a porcaria toda mas os bonecos são grandes, acho q dá empate, se a takara não fizesse essa merda de colocar os bonecos do snes pequenos a versão do snes teria dado o mesmo banho q deu com art of fighting
@johnfreitas1257
@johnfreitas1257 5 жыл бұрын
glory glory !!!!! very hard good !!!!
@EduardoSilva-ze8tp
@EduardoSilva-ze8tp 5 жыл бұрын
Do SNES parece joguinhos do game boy kkkkkkkkkk
@juliocaro1033
@juliocaro1033 5 жыл бұрын
Sega wins Fatality
@7jlnJuliano
@7jlnJuliano Жыл бұрын
Mega drive ❤❤❤
@andersonmarlen77
@andersonmarlen77 3 жыл бұрын
Mega drive
@nelsonriqueminajarroflores2013
@nelsonriqueminajarroflores2013 5 жыл бұрын
I do not know the version of sega mega drive well but that version is better than Snes because of the fact that larger sprites cut elements of scenarios and the Japanese version of sega has the fatal finnish maybe missing a character but it is due to the increase of the sprites (lack of zoom) but the one of snes could have been better with zoom effect (as happened with art of fighting) that if it was good that's all thanks 👍
@luisfernandomiguelpiris252
@luisfernandomiguelpiris252 Жыл бұрын
Ve Este Vídeo. Contiene Una Partida Completa Dual Con Jubei Yagyu.
@vivaorockandroll4227
@vivaorockandroll4227 3 жыл бұрын
Gênesis Wins 🤟 Snes parece mais um joguinho de rpg kkk
@luisfernandomiguelpiris252
@luisfernandomiguelpiris252 3 жыл бұрын
👍 👏
@luisfernandomiguelpiris252
@luisfernandomiguelpiris252 Жыл бұрын
👍👍👍👍👍
@Goku16053
@Goku16053 2 жыл бұрын
Eu acho as 2 versões ótimas!! Mas a do SNES por conta do zoom muito reduzido ficou bem abaixo do que poderia apresentar!! E a do Mega ficou incrível!! Personagens grandes!! O som é ótimo!! Mas gosto bastante das 2!!!
@edsonrodrigues894
@edsonrodrigues894 5 жыл бұрын
MD
@jhangada
@jhangada 5 жыл бұрын
Os personagens estão bem melhores no Genesis, já o cenário e abertura o SNES esta bem superior. Eu prefiro a versão do Genesis.
@williamrodrigues6166
@williamrodrigues6166 4 жыл бұрын
Concordo mas a mega drive tá com os personagens com o tamanho ideal e eu achei o som nesse game melhor no mega drive
@boefjedewolf76
@boefjedewolf76 4 жыл бұрын
I like the Genesis version better
@DiegoMartinez-lo3li
@DiegoMartinez-lo3li 4 жыл бұрын
SNES, el mejor
@joshuamackey2326
@joshuamackey2326 2 жыл бұрын
Genesis version hands down
@chrisw8069
@chrisw8069 Жыл бұрын
Genesis DOES!
@manafbenayache1880
@manafbenayache1880 3 жыл бұрын
Remember Genesis is Skynet ! 😁
@afrosamurai9527
@afrosamurai9527 5 жыл бұрын
Sega leva essa de boas
@voltasrevoltas5447
@voltasrevoltas5447 3 жыл бұрын
A versão do mega tem até fatalite
@sirvajesusnospobres6459
@sirvajesusnospobres6459 2 жыл бұрын
NEM O SUPER BOSTENDO TENDO EFEITO ZOOM CONSEGUIU TER NESSE PORT
@AlbertGamer_
@AlbertGamer_ 3 жыл бұрын
Não tem o Earthquake da versão do Mega Drive
@wagnerpinto6773
@wagnerpinto6773 5 жыл бұрын
Infelizmente é difícil defender esse samurai do SNES.... Tive os dois consoles, joguei as duas versões. SNES é melhor nos cenários, bem similares aos do Neo geo, efeitos, vozes , quadros de animação, que no mega foram muito cortados. Tem TB as cutscenes e abertura. Mas os sprites... Sem comentários...as músicas TB são bem irritantes. Preferi a do mega, que mesmo com chip de som inferior, as músicas foram mais legais e parecidas com as do Neo geo. A música da Charlotte mesmo ficou insuportável. Engraçado que o mega teve outros jogos nos quais os sprites foram mais fiéis aos arcades. Mortal Kombat 2 e super street fighter foram outros casos. Mesmo que perdendo em cores.
@canaldojoe4214
@canaldojoe4214 2 жыл бұрын
Mega era mais rápido por isso levou.
@andersonmarlen77
@andersonmarlen77 3 жыл бұрын
Genesis wins
@emersoncardoso4391
@emersoncardoso4391 2 жыл бұрын
Gosto dos 2 consoles, mas aí mega vence
@joelgeneve537
@joelgeneve537 5 ай бұрын
Troisième meilleur jeu de combat sur megadrive après super street fighter 2 et fatal fury 2. Excellente conversation pour le support 16 bits de sega. Meilleur que sur snes.
@gonzalotorres5282
@gonzalotorres5282 5 жыл бұрын
If only the SNES port used the L & R buttons for high attacks (Sega does with C & Z) would be more enjoyable.
@OtomoTenzi
@OtomoTenzi Жыл бұрын
Takara really dropped the ball here when they could've gone with a much better approach to developing this game. Honestly, I think they could've still kept Earthquake and just ditched that stupid zooming effect altogether (which was hogging all of the processor power). Just keep the sprites as HUGE as possible, and then cut out a few frames of animation just like how they did with those X-men vs Street Fighter games on the PSX. Most people won't really care or notice it that much back int the mid 90's. As long as the controls are tight and the gameplay is solid, then that's all that really matters quite honestly. On a much larger cart; something like 64 or 96 megs prolly could've allowed for it keep ALL of the animation frames, all background details, and much better/clearer music and sound samples. That would've made the game cost HELLA expensive tho! $120+ USD anyone? 🤔
@jackcobain2948
@jackcobain2948 3 жыл бұрын
Minha opinião Quando vi a versão do Snes a primeira vez Eu pensei que fosse um jogo do pockemom kkkk
@joabaixista2
@joabaixista2 3 жыл бұрын
Mega pelos os splits, mas o snes com musica/+personagem/cenarios e olhe q é um cartucho sem chip especial.
@iulianispas8634
@iulianispas8634 Жыл бұрын
Wow snes so small spirits
@nathanc.1913
@nathanc.1913 Жыл бұрын
Wow, the Genesis version looks more impressive and this is from someone who only had a SNES. The bigger sprites on the Genesis almost looks like it would be a Sega CD version and not a comparable 16-bit version.
@ChanandIerBong
@ChanandIerBong 2 жыл бұрын
Genesis version hands down. Loved this game when I was a kid.
@moracomole8090
@moracomole8090 4 жыл бұрын
Art of Fighting is a much better port
@DartVader1984
@DartVader1984 5 жыл бұрын
Versão mega melhor personagens maiores . Igual do Arcade ..
@alubaldini
@alubaldini 4 жыл бұрын
Mega drive le faltan cinemas endings ataques a los personajes
@Kpocci
@Kpocci 5 жыл бұрын
Tecnicamente falando, levando tudo em conta acho a versão do SNES mais completa, mas estamos falando de um jogo de luta, onde o que precisa ser agradável é a jogabilidade e fluidez do game, prefiro jogar a do Mega. Após jogar melhor as duas, a do Mega tem jogabilidade capada e meio diferente do Neo Geo, sinceramente a do SNES na verdade é melhor.**
@CronoTapion
@CronoTapion 5 жыл бұрын
en términos de sprite la version de genesis destruye a la snes, pero la verdad prefiero infinitamente la version de snes, jugabilidad mas fluida, sonido muchísimo mejor, y bastante mejor trabajado los fondos, conste que ambos los jugué bastante en mi infancia y siempre terminábamos prefiriendo la versión de snes.
@elianandres4326
@elianandres4326 4 жыл бұрын
Si supieras que en términos de jugabilidad la de mega es mejor, al menos es más parecida al arcade.Eso que le llaman "slowdowns" son intencionales, pasan también en la de neo geo, así que la jugabilidad quizá sea más fluida, pero menos parecida al arcade.Y claro respeto tu opinión....
@delfinogarcia5047
@delfinogarcia5047 2 жыл бұрын
@@elianandres4326 si tenía la de génesis/Megadrive pequelos atrasos en comparación del de snes, inclusive más pronunciados que la de arcade, aunque era entendible el tamaño de los personajes era muy parecido al de arcade, en snes lo jugue y la verdad lo sentí incompleto más por la sensura de Nintendo
@douglasfernandes9969
@douglasfernandes9969 2 жыл бұрын
A versão do mega sobresaiu bem melhor do q a do super nintendo apesar de algumas perdas, ficou mais top.
@iwanttocomplain
@iwanttocomplain 4 жыл бұрын
SNES rom is 4.2MB and Genesis/SMD is 1.7MB. So SNES has more detailed backgrounds perhaps and more art and intro but sampled music uses more space. The SMD has much clearer sampled sound effects. I'm honestly confounded as to where the extra 2.5MB went on the SNES version. I'm honestly confused as to why the characters are so small in the SNES version. They are probably the smallest of any fighting game on the SNES. It possesses to processing power to handle two large fighters and an animated background for sure. Collision tuning has three people working on it. Just collision tuning (I call it handling). This is the most important aspect of a fighting game and very complicated and involved. Shaq-Fu would likely have no such role but their art department was in the region of 20 people. Priorities for art over gameplay made that game suffer for it's art.
@hempnews4204
@hempnews4204 3 жыл бұрын
while the Super Nintendo's Ricoh 5A22 S-CPU has a slower clock rate, it has faster memory transfer per cycle, claiming that this gives it faster data transfer speed. However, the Genesis 68000 CPU has a wider 16-bit external data bus, twice as wide as the S-CPU's 8-bit external data bus, which means the 68000 transfers 16-bit data per cycle, whereas the S-CPU transfers 8-bit data per cycle, giving the 68000 a faster data transfer speed.
@SonySupporter
@SonySupporter 2 жыл бұрын
Mega Drive version is 3MB, SNES is 4MB.
@iwanttocomplain
@iwanttocomplain 2 жыл бұрын
@@SonySupporter oh right that makes more sense. Honestly the smaller characters don’t bother me in the SNES game. I just can’t deal with having to press two punch buttons at once to do a heavy attack. I would prefer to use a shoulder button ( which is not used for anything).
@OtomoTenzi
@OtomoTenzi Жыл бұрын
@@iwanttocomplain That issue could've been resolved with any arcade stick with at least 4 buttons on it, but Takara really dropped the ball here when they could've gone with a much better approach to developing this game. Honestly, I think they could've still kept Earthquake and just ditched that stupid zooming effect altogether (which was hogging all of the processor power). Just keep the sprites as HUGE as possible, and then cut out a few frames of animation just like how they did with those X-men vs Street Fighter games on the PSX. Most people won't really care or notice it that much back int the mid 90's. As long as the controls are tight and the gameplay is solid, then that's all that really matters quite honestly. On a much larger cart; something like 64 or 96 megs prolly could've allowed for it keep ALL of the animation frames, all background details, and much better/clearer music and sound samples. That would've made the game cost HELLA expensive tho! $120+ USD anyone? 🤔
@admazorca
@admazorca Жыл бұрын
​@@hempnews4204não, o snes faz 3 ciclos de 8bits na mesma velocidade de 1 ciclo do mega, sendo assim enquanto o mega faz 16 bits o snes faz 24bits em 3 de 8 bits.
@kakagamerzone
@kakagamerzone 2 жыл бұрын
Mega Drive/Genesis WINS
@ryanh.3192
@ryanh.3192 10 ай бұрын
Probably the only arcade fighting game port where the Genesis version was superior to the SNES version. Well, this and Pit-Fighter. ;-)
@OtomoTenzi
@OtomoTenzi 6 ай бұрын
Dude, Pit-Fighter was just a LOST CAUSE on the SNES... Even the Game Gear version was far more superior! 😝
@zsiles
@zsiles 5 жыл бұрын
Megadrive version looks very good at first sight. Snes version is zoomed out but the game keeps all the movements of the arcade and all the staff. Maybe snes is not as fast as mega but I consider it a better version. I am a Sega man but snes is more complete and with the arcade movements, the only disadvantage is the sprites' size
@TS-yz3ud
@TS-yz3ud 5 жыл бұрын
You're low key weak for a Sega fan. I'm joking. But if look at the cutscenes, you'll see that neither of them are completed.
@8bpianoplayer
@8bpianoplayer 5 жыл бұрын
I'm a SNES fan all the way and I have to give the edge to the Genesis. Presentation (opening scene and some cutscenes) look better on SNES SF but the larger sprites on the MD makes a huge difference.
@zsiles
@zsiles 5 жыл бұрын
@@8bpianoplayer yes, the sprites are very good on mega, is a good port with good graphics but I was used to the arcade movements and is not faithfull in this point, moreover earthquake. I prefer other ports such as Fatal Fury 1 (without 2 characters but more faithfull) and 2 for sure or maybe art of fighting with some discussion.
@OtomoTenzi
@OtomoTenzi Жыл бұрын
Honestly, it's not such a bad technical achievement on the Genesis way back in '94 tho... Main problem back then at the time, was limited onboard RAM (only 64KB), limited onscreen colors (64 max), and ROM cart size being very expensive. On a much larger cart; like 64 or 96 megs prolly could've allowed for ALL of the animation frames, all background details, and much better/clearer music and sound samples. That would've made the game cost HELLA expensive tho. $120+ USD anyone? Some of those issues CAN be fixed however, by todays' most talented modern hackers/modders; their modding tools and dev kits are constantly getting better and better all the time!
@Danilo-ns5fw
@Danilo-ns5fw Жыл бұрын
A única coisa que eu achei melhor na versão do Mega Drive é o tamanho dos personagens, que no SNES ficou muito pequeno, mas do resto, gráficos, música, o do SNES me parece superior. Não joguei a versão do MD pq eu tinha o SNES, mas os detalhes gráficos do SNES são visivelmente melhores. Não sei qt a jogabilidade do MD, quando joguei a SNES, comparado com o do arcade Neo GEo que eu jogava, a versão do SNES ficava bem decepcionante. SNES conseguiu excelentes portes com o MKII e MKIII, os Street Fighters, mas esse Samurai Shodown deixou a desejar no meu ponto de vista.
@zeoxgamer4918
@zeoxgamer4918 7 ай бұрын
A versão do snes tentou respeita o arcade em golpes, personagens e aspectos dos cenarios, se a versão do snes fosse perto igual a do mega, teria o mesmo defeito de cenario cortado, sem contar que no arcade nesse jogo vc tinha um espaço maior de distancia comparado aos outros jogos da época como mk e street fighter, note que o snes tem o cenario completo sem zoom mas com a mesma distancia de ir e vir.
@ruancavaleira66
@ruancavaleira66 3 жыл бұрын
Mega drive humilha nesse jogo.
@tammid8423
@tammid8423 3 жыл бұрын
Por causa dos sprites ou da jogabilidade em si?
@eylor_Contenidosymas
@eylor_Contenidosymas 3 жыл бұрын
basicly the snes has surround audio all the characters and better control at the cost of reduce the sprites and almost all graphics besides the genesis version have fatal finishes and better graphic looking than the snes version but lacks of surround audio and 1 character
@felipev8927
@felipev8927 5 жыл бұрын
a falta de um personagem, slow downs e cenários bem pobres e capados, eu fico com a versão samurai ant do SNES. que inclusive enfia no bolso a versão de sega CD, que ta a mesma coisa dessa preguiça de jogo ai !!! sabemos que o MEGA poderia ter feito algo igual ou até superior ao SNES, só não acreditava nisso a própria SEGA.......bom trabalho MAROTA !!!!!
@h.junior2692
@h.junior2692 3 жыл бұрын
Mega drive wins
@renatogois5966
@renatogois5966 Жыл бұрын
Nós gráfico a versão do mega draive e 16 bits a versão do super Nintendo parece ser 8 bits o mesmo que acontece no mortal Kombat onde a versão do super Nintendo e 16 bits a versão do mega drive e 8 bits.
@timpieper5492
@timpieper5492 5 жыл бұрын
As was the case in many 16-bit ports, the SNES COULD HAVE looked and sounded closer to the arcade if the company handling the port didn't make weird choices that I'm sure had nothing to do with hardware limitations. Overall, Genesis looks and sounds closer to recreating the arcade.
@OtomoTenzi
@OtomoTenzi Жыл бұрын
Earthquake actually could've been included in the Genesis version with just a few more extra megs of cartridge memory; and any left over surplus memory from that could've been used to help out with some of the missing background details, OR better sound samples. Some people speculate, that the Genesis would NOT have been able to handle TWO Earthquakes on the screen at once; but then again let's not forget that it has a gimmick called 'BLAST PROCESSING'. It might OR might not have worked, and honestly I really dunno fer shure but at least it's worth a try tho. While the SNES version, could've also had LARGER sprites if only they were willing to DROP the zooming effect... Most people who side with the Genesis version obviously prefer LARGER sprites over more detailed backgrounds and lotsa other missing stuff. I think Takara prolly made all the WRONG decisions here to go with those weird changes and stuff, just so that BOTH versions would be able to sell OK. Honestly, I dunno why they didn't just go with THOSE approaches which I mentioned instead? 🤔
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