Assets from ue4 marketplace + megascans, made in ue5, took about 10-15h. Songs by Scott Buckley t.me/LevelArti my level art group)
Пікірлер: 346
@redwing87253 жыл бұрын
woah, we have come a long long way in computer graphics, I cannot wait for an unreal engine 5 open world game, even if I don't play it :)
@SandroKornely3 жыл бұрын
What artists and engines will do with openworlds - more beautiful than outside the window What AAA studios gonna do wit openworld games - dumb kill 9999 mobs
@mistahnuke3 жыл бұрын
But there are some good stuff out there like horizon zero dawn
@yasaipicles62953 жыл бұрын
@@SandroKornely pick up 10 mushrooms and kill 10 of these innocent deer
@mow_cat3 жыл бұрын
@@SandroKornely what about actual level design though...? i feel like both artists and AAA studios completely neglect making cool structures and interesting places. instead everyone just spends a huge budget on graphics instead these days
@SandroKornely3 жыл бұрын
@@mow_cat for me, that problem, as a lot of problems in modern level design, connected wit huge budget at AAA game - studios target to millions of players and cant risk to create very complex levels or game design. But thx good Arcane studio exist in our world XD
@anthonyjimenez78483 жыл бұрын
Ok, the way you created this level and the background music going, it just put me in the mood to start designing levels again! After so many false starts, I feel like I just need to have a better plan and layout to get it done! Great job on this and hope to see more! XD
@Dante02d123 жыл бұрын
UE5 is really great for level design imo. The Bridge plugin allows you to get Megascans assets seemlessly, it makes looking for assets much less troubling!
@MrPianoMan3 жыл бұрын
Same, especially with nanite! It'll make it such a breeze not having to worry about processing limits and focusing on optimization as much. Now we can mainly focus on the design elements. Also huge open world stuff will be awesome to make. Not to mention this is only in beta!
@benjames70463 жыл бұрын
he thought he could trick us. turns out he's not super fast at it, the videos just sped up.
@SandroKornely3 жыл бұрын
hope it is joke XD
@Leo-Fernandes3 жыл бұрын
So is this supposed to be a joke ?
@phalhappy86123 жыл бұрын
tf?
@kurisutofusan3 жыл бұрын
I predict a lot of whoosh.
@benjames70463 жыл бұрын
@@SandroKornely Yeh, just joking around 😉😅
@jonathansaad92563 жыл бұрын
Imagine what game devs that used unreal for years can do with this
@ProtoPropski3 жыл бұрын
I mean they likely wouldn't have been able to do much more, I mean game development up until this point was very limited in resources, so many talented long time devs learned more about how to optimize/build down without ruining the artistic representation as apose to how to build up. It would be more interesting to see how a concept design artist would approach UE5, and build a scene that would be demanding, and impressive visually.
@valdask3623 жыл бұрын
And imagine what Elon Musk with his neuralink and game devs can do, like SAO
@royhsieh43073 жыл бұрын
veteran game devs: yes.
@limbsmith3 жыл бұрын
@@valdask362 stop. It’s just a chip that reads familiar neural impulses, we were presented with a few very specific cases demonstrated on animals, it will be able to, say, manipulate a prosthetic in a few years, yeah, but we’re not even sure if it’s gonna have lots of false positives due to our brains being pretty chaotic because thinking is a complex process. If a small fracture of stuff like this shitty anime is even gonna appear this century it’s definitely going to be closer to the end
@garyphillips52523 жыл бұрын
@@limbsmith humans started playing with sticks and stones, look where we are now. Everything starts somewhere and I think that “chip” is a good place to start
@Ell-May Жыл бұрын
I find these speed level designs so peaceful to watch. Always amazing to see how the final design is reached. Got my sub! :)
@m.maddix21303 жыл бұрын
"We are sorry, our game needs more time. We will add another map in probably a year or so.... stay tuned" And then there is this guy
@SandroKornely3 жыл бұрын
Also a new map will be available only wit 20$ dlc)
@MemoriesLP3 жыл бұрын
thats not how you make proper maps for video games... I mean... this is just a map, and not a place for a game to work.
@SandroKornely3 жыл бұрын
@@MemoriesLP true 100%) but i think he just joked)
@m.maddix21303 жыл бұрын
@@MemoriesLP I know, I know ;)
@wargames433 жыл бұрын
War Thunder in a nutshell. And they are terriblely designed maps as well....It's like they gave a intern for administration the task to make a map like WTF
@ember26583 жыл бұрын
the closest guard rails are facing the wrong way tho nice to see the workflow and it was a great result!
@cryptic7even8813 жыл бұрын
I think I get the gist of how making realistic landscapes work and how to be more efficient with your time and not forget the other day that you planned to add in a bunch of trees/rocks in a specific location. Good thing I learned something + it was fun to watch it I'm a beginner to unreal 5 (and unreal in general with basic knowledge) so I think this has helped me a lot. Thank you for this
@SandroKornely3 жыл бұрын
Good luck in learning UE to u!)
@ghostnebula62863 жыл бұрын
This is the perfect game title screen. It really can set a mod with a single look.
@NathanRech3 жыл бұрын
Good job, my friend! the final result is great. I like how they keep the same workflow for Unreal Engine 5 but with a higher final product.
@erico.6162 Жыл бұрын
Made me very melancholic watching this. Perfect music choice for the setting btw. Was nice watching it.
@dreamfractures3 жыл бұрын
I really enjoyed watching this, super inspiring. Excellent music choice btw. Thank you so much for sharing your work!
@canoafurada11053 жыл бұрын
Dear god, imagine how indie games will be. Edit: Yes, Pixel art :>
@Mr_Tokon3 жыл бұрын
Still using pixel art
@maxychedder39393 жыл бұрын
@@Mr_Tokon 😂😂😂😂😂😂
@MangaGamified3 жыл бұрын
They'll be full of pre-order "bonuses" and pre-order early-access 😂
@lium543 жыл бұрын
@@MangaGamified ...
@Anon13703 жыл бұрын
@@Mr_Tokon :D lmao noooooooo
@nathaos013 жыл бұрын
This looks unreal!!
@bladelazoe2 жыл бұрын
This is amazing and is inspiring me to wanting to learn UE5 right now.
@CHITUS3 жыл бұрын
Отличный результат. Дело мастера боится!
@phunnyfill2 жыл бұрын
It’s interesting seeing different workflows
@xzifer3 жыл бұрын
its not a level its more a render .
@DevTechSpectrum Жыл бұрын
This is not level design. This is environment art.
@Yes-si7in3 жыл бұрын
As amazing as Unreal 5 is it's still amazing how people refer to location concept as Level Design.
@justinvladtarcau63852 жыл бұрын
3D location building (Using Unreal Engine etc.) is mostly called Level design in practice, while the term of location concept is usually reserved for visual artists that create the, well, concept of the location alongside the props (Actors) required for the designer to create the world based on those building blocks. Sure, on youtube the same people do both the conceptualization and the building, but in the industry these are usually 2 separate jobs.
@zziippee3 жыл бұрын
Well done! Excited to start using this. Sad you couldn't see the road in the finished render video
@ORTyOW2 жыл бұрын
16:45 respect for Rust and Euro Truck Simulator 2)))
@Doomer3003 Жыл бұрын
Looks great! That's more level art than level design tho in my opinion.
@antonk12173 жыл бұрын
Omg. Again this SPEEEEEEED level design. What exactly makes it SPEEEEEED? Fast mouse clicking, fast keyboard typing or just 4x video speed?
@Stormz.13373 жыл бұрын
So well done! Kudos. And great music choice too.
@iamtropik3 жыл бұрын
That's amazing.
@diligencehumility69713 жыл бұрын
Unreal Engine 5 showcase makes me wanna switch from Unity, that I have been using for about 10 years, and have so much experience with. But Unreal just looks so superior
@joegrizzly9993 жыл бұрын
already did.
@SandroKornely3 жыл бұрын
welcome to the board!
@jackbauer99013 жыл бұрын
It almost looks…. Unreal
@bruhfrl33152 жыл бұрын
You will not regret it! Plus youll adopt it much faster that complete begginers.
@manshanishad45073 жыл бұрын
I was thinking of creating alien worlds by modifying the quixel assets in mixer and applying different textures to interesting shapes something like alien vegetation.
@jamesthornton73713 жыл бұрын
so
@aceofhearts5733 жыл бұрын
No Unreal Tournament.....I cry every time
@ShadowViewsOnly3 жыл бұрын
Yeah, same.... I miss 2004. That was just the best game.
@diggleda29523 жыл бұрын
Beautiful music
@ue4starxx5562 жыл бұрын
Nice work! Level design sure is time costly. I remember designing a level and I had to put a pile of rocks somewhere. Drag, drop, rotate, scale over and over. It was a nightmare. Luckily many useful plugin like the Naatur Plugin can help save time and sanity. Level designers should check it out. It's a life saver.
@ArthurAsPedras3 жыл бұрын
This was very inspiring!
@coleslaw47363 жыл бұрын
Me watching this in 2x: now *this* is speed
@thomasartandresearch52 Жыл бұрын
More like Speed concept art but it's still good
@plaistocene Жыл бұрын
A year later but respected the work 🙌
@user-zt6cx4rt1e3 жыл бұрын
я в телевизоре)) ( Ramzie )
@corruptedsmurf2603 жыл бұрын
Ah, so this is what crunch looks like in real time.
@theforerunner13 жыл бұрын
Just a headsup, Landscape geom is not represented in Lumen so it won't contribute to your Global Illumination, it's better to use export it as a mesh when you're done sculpting. Amazing video!! Subscribing :)
@SandroKornely3 жыл бұрын
Yo) just checked - landscapes affect on GI and perfectly working
@theforerunner13 жыл бұрын
@@SandroKornely hmmm odd. The documentation says it's not supported docs.unrealengine.com/5.0/en-US/RenderingFeatures/Lumen/TechOverview/ "Landscape geometry is not currently represented in the Lumen Scene and therefore does not bounce lighting. This will be supported in a future release of the engine." But glad it works!
@SandroKornely3 жыл бұрын
@@theforerunner1Checked one more time) It was SSGI,) thx for info
@linkdev39162 жыл бұрын
I mean “level design” In The title is a little misleading seeing as how it’s really only for one perspective, like a render. But never the less it’s pretty sick
@sboooom69823 жыл бұрын
Nice bro nice...i love it Finally someone starting...
@leonaise75463 жыл бұрын
This looks awesome! I love the cloudy look, the design itself just looks awesome. What you gonna do with the level or is it just there?
@Ademola1-r52 жыл бұрын
Bro this is sooooo awesome 🤩🤩🤩
@drawmaster772 жыл бұрын
"level design" - more like a static scene design xD still looks good
@DanFrederiksen3 жыл бұрын
Feel good game of the year :)
@keisaboru11553 жыл бұрын
UE 5 is like 3 buttons Big Pp fake at the same time it's super cool .
@grejsu3 жыл бұрын
yeah but the road barriers are in wrong position
@Eld0r893 жыл бұрын
Yes, that triggered me as well. Not too shabby in 10-15h.
@jaihropauloz.jaicten83543 жыл бұрын
Wow!
@ProtoPropski3 жыл бұрын
I would've liked an actual time estimate of how long this took, without the timelapse
@rummyrummyrum763 жыл бұрын
heard of "description"?
@1.Y.63 жыл бұрын
@@rummyrummyrum76 hahaha xD
@ProtoPropski3 жыл бұрын
@@rummyrummyrum76 funny, although when I made this that wasn't there.
@rummyrummyrum763 жыл бұрын
@@ProtoPropski so you watched this video in 2007? Or when KZbin was in beta?
@xXMICXx23 жыл бұрын
Very nice, but the posts of the guardrails should be on the outer side of the road ;)
@Blackeagle3123 жыл бұрын
Well that was freaking awesome!
@conchabelo3 жыл бұрын
Please please, do this on normal speed and narrate to make it a tutorial. I'd pay for it!
@bryan-bryan-bryan2 жыл бұрын
Hey Sandro, thanks a million for putting together such a cool video, really inspired me to create! I'm a beginner, so I'm having trouble at the moment generating that rolling ground fog you have. Would you be able to point me in the direction of achieving that effect? I've tried dozens of tutorials, but all of them are about volumetric sky clouds and the few workarounds I found don't seem to work with UE5! Thank you so much man, and congratulations on your skills this is amazing 👏🏻
10-15 hours for this by one person. Wow this could mean game devs can actually make better games and not waste alot of time on graphics
@dealloc3 жыл бұрын
It all starts with a cube...
@bigfarting3 жыл бұрын
This is more like scene design
@brice1982 жыл бұрын
Beautiful 😭
@Leo-Fernandes3 жыл бұрын
Damn man , you motivated me i shall learn too if only 1 man can do that much
@kowproduction3 жыл бұрын
This is not Level Design.
@wishIKnewHowToLove10 ай бұрын
What is it?
@sanjimanga89239 ай бұрын
@@wishIKnewHowToLoveit’s cinematic environment design it’s still cool tho
@Silent_Chief6 ай бұрын
Level design is about a playable level , here is séquence scene ,that mean you build only your scène ,based on one camera (or more) views, so there no real level. Most of time you have flying mesh and fake perspective to get the result you need
@sacredsandswarriors3 жыл бұрын
Very nice process!
@whiteghost82443 жыл бұрын
Your ground material is awesome. Please make a tutorial about ground material. It's really important as its took a big portion.
@SandroKornely3 жыл бұрын
this is not my own material, i just made a small tweaks) www.unrealengine.com/marketplace/en-US/product/redwood-forest-collection
@liquidmasl3 жыл бұрын
those guardrails are a danger to all drivers :p other than that. thats amazing. How long did it take you in total?
@SandroKornely3 жыл бұрын
now i see)) lol) about 10-15h
@christiandk092 жыл бұрын
This looks *unreal*
@animegodz69813 жыл бұрын
Bro this is unreal. I dont care I just had to. Couldn't pass up such an opportunity
@byteseq3 жыл бұрын
In what universe is it interresting to see a human doing countless hours of work and then sped it up into a 17 min video?
@jagab16722 жыл бұрын
When I read “speed level” I dont know why it made me think your were making a sonic map
@KutsenkoCG3 жыл бұрын
Good learning material, thanks :)
@ChillieGaming Жыл бұрын
What i hate about most ue5 videos is that almost everyone uses textures/models/trees from megascan libraries instead of creating their own.
@SandroKornely Жыл бұрын
so watch the work not the level of artists, but environment artists )
@rendericeib45133 жыл бұрын
ue5 fever is ON.
@WatOnsonn3 жыл бұрын
Meanwhile I'm on UE5 like: Look! I cloned the chairs and extended the table to make it look like a business meeting! This is so co- *Unreal Engine is exiting due to D3D device being lost*
@jsquara3 жыл бұрын
You doing unreal sensei's tutorial too? XD
@WatOnsonn3 жыл бұрын
@@jsquara GANG!
@madedeva18413 жыл бұрын
Yayy, finnaly we can make a real life in our computer :D
@ppappp313 жыл бұрын
4-8 GB RAMs: My Job Is Done, Now I Can Retire
@ccart23433 жыл бұрын
well done, how long did it take you to create in RealTime?
@PeppoMusic3 жыл бұрын
Looks like it's sped up 4-6 times or so. So somewhere in the ballpark of 1 to 2 hours, which is not bad for a nice cinematic scene (which this is, it's hardly a 'level').
@SandroKornely3 жыл бұрын
About 10-15 hours = 2 sleepless nights with UE5) A lot of preparatory work behind the scenes XD
@SandroKornely3 жыл бұрын
@@PeppoMusic x10 or i x15 in some parts
@PeppoMusic3 жыл бұрын
@@SandroKornely Oof okay.
@RM_VFX3 жыл бұрын
Have you noticed yet that they've turned off the displacement on your ground materials? They expect you to build your terrain out of thousands of scanned patches.
@danielelebash37813 жыл бұрын
Yep, I hope they are going to give us some new landscape tools in the furture or replace the feature or something as far as landscape creation.
@FaddyVFX3 жыл бұрын
Looks amazing, alot to learn in this software, i think your video is a good resource for us to learn from, keep up the good work
@SpirusFilms2 жыл бұрын
sun cloud material is genius
@mjzcreations8571 Жыл бұрын
Really cool, but at the end could have shown the whole scene, i wanted to see more now i'll just let my mind construct eb=verything together 😄
@strobesz3 жыл бұрын
Omegalul dreamworld devs need to take notes.
@Aelexu93 Жыл бұрын
I kind of want a linear game with this level of detail. All open world games seems to have shortcomings, a good story, linear game with gamechanging graphics is missed
@hjvdb68293 жыл бұрын
When they create an AI that can randomly create and manage games is when we get the games we dream of.
@mateuslimagamer14612 жыл бұрын
WOW 👌👌👌👍👍👍.
@DerlinOfficial3 жыл бұрын
OMG!!! THIS IS SO BEATIFUL WORK, BECAUSE IT'S LOOKING SO COOOL! PLS MAKE VIDEO FROM THIS FOR WALLPAPER ENGINE
@templeoflilvani3 жыл бұрын
Witcher’s new game engine ?!? 🤤
@willgamer68072 жыл бұрын
INCRÍVEL 🇧🇷
@charlieking7600 Жыл бұрын
This is not level design. This is throwing a bunch of stock assets on terrain. I don't see any gameplay scripts.
@baan3d2 жыл бұрын
so nice! What graphic card of your PC?
@eneshalc67392 жыл бұрын
RTX 9999
@frmtheden2 жыл бұрын
@3:31 it shows he is using a GTX 1080 Ti
@baan3d2 жыл бұрын
@@frmtheden Thank so much
@baan3d2 жыл бұрын
@@eneshalc6739 Haha
@mridulsarmah59743 жыл бұрын
Wow. Unreal 5 is just mind blowing. Really love the work. Btw, what are your pc specs?
@frmtheden2 жыл бұрын
@3:31 it shows he is using a GTX1080 Ti
@darielchang53022 жыл бұрын
Pay this guy 100k a year to do this in a company and he will start taking months to do this shit.
@SandroKornely2 жыл бұрын
Lol true XD
@EnricoGolfettoMasella3 жыл бұрын
at some point of the video I turned off the screen and chill with the music 🎶
@SandroKornely3 жыл бұрын
yep! Scott Buckley doing awsome staff
@p4ela21343 жыл бұрын
Отлично!)
@rezaf66113 жыл бұрын
Great job , hopin to see your indie on gamepass lol
@RainOfAshes3 жыл бұрын
You can tell it's a speed level design because the footage is sped up 10x.
@Wha73v3r3 жыл бұрын
Just one Word: Awesome 👍
@АндрейБелый-ы6ш3 жыл бұрын
Very cool! What video card are you working on?
@johnnyc.59793 жыл бұрын
Watching this benefits me how?
@Broth3rz Жыл бұрын
I'm working on a project (non-game), would you be interested in making some nature scenes with as much details as possible with UE5?
@xitsjinxbtwx2 жыл бұрын
I’m going to school soon to do exactly this later in my life. Would you suggest Game Design or Game art? I quite literally just want to build worlds and whatnot, which Bachelors would focus more on helping me get good at that?
@CompositingAcademy2 жыл бұрын
Hey Sandro, Did you use lumen for this? I'm having trouble with really large scale scenes + Lumen + foliage. The shadows from the trees don't seem to be the best, wasn't sure if people have figured this out yet
@dreambadger Жыл бұрын
Lumen should work better with foliage now.
@redeye49693 жыл бұрын
Отличная работа! А по какой причине не стал включать действие ветра на траву? Мир кажется мертвым без этой мелочи.
@SandroKornely3 жыл бұрын
делал быстро, как то не обратил внимание на него) а звук накладывал уже в финале..)
@Starleech2 жыл бұрын
Выглядит класс, но заметил ошибку. Отбойники вдоль дороги должны располагаться внутрь дороги, а у тебя один внутрь, а другой наружу.