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#Nuke

  Рет қаралды 42,095

SARKAMARI

SARKAMARI

Күн бұрын

Пікірлер: 95
@andywang4527
@andywang4527 3 жыл бұрын
Hey,SARKAMARI。 You made this series very good . You narrate evry bit with great clearity and smoothly. Especially the speed and rate made those series perfect l love all of your videos keep it going, wish you all the best.
@sarkamari
@sarkamari 3 жыл бұрын
Truly appreciate your encouraging words. Cheers Andy
@ady7d77
@ady7d77 3 жыл бұрын
i understand better than what i pay in the university for nothing, always turtle tutorials beats rabbit tutorials.
@SandraTobon-is1gn
@SandraTobon-is1gn 7 ай бұрын
Hi SARKAMARI, Thank you for this tutorials, very clear and easy to learn.
@stubblestudios9446
@stubblestudios9446 3 жыл бұрын
This series is really great.
@sarkamari
@sarkamari 3 жыл бұрын
Thank you
@sarkamari
@sarkamari 2 жыл бұрын
Thank you
@rsm11gaming75
@rsm11gaming75 Жыл бұрын
GOOD JOB SIR THANKS , THAT WAS TOO CONVINIENT ND EASY TO UNDERSTAND
@gautambhati5731
@gautambhati5731 3 жыл бұрын
Thank you for the detailed video , Perfect.
@DesignerKartik
@DesignerKartik 3 жыл бұрын
This is the best tutorial nice voice slowly explained love you sir...thank god i found this video 🧡
@DesignerKartik
@DesignerKartik 3 жыл бұрын
I downloaded it and watching live too 🧡😊
@sarkamari
@sarkamari 3 жыл бұрын
Thank you 🙏🏼
@mmai2395
@mmai2395 3 жыл бұрын
Thanks
@AlwaysDrawing2012
@AlwaysDrawing2012 3 жыл бұрын
Thank you SO much for this tutorial! Very well done.
@sarkamari
@sarkamari 3 жыл бұрын
Thank you
@abdullaharshak.n7870
@abdullaharshak.n7870 Жыл бұрын
Direct and indirect passes creates zagged edges when combining together. Even though i premultiplied with clean edge alpha
@KenedyTorcatt
@KenedyTorcatt 2 жыл бұрын
Thanks a lot for the shadow pass tip!
@sarkamari
@sarkamari 2 жыл бұрын
Glad it helped
@enricoleasa6209
@enricoleasa6209 2 жыл бұрын
love your work reza!
@davinictao5686
@davinictao5686 3 жыл бұрын
Thank you so much That very useful series for beginner as me
@sarkamari
@sarkamari 3 жыл бұрын
Iam glad you found the video helpful
@OscarTorresWork
@OscarTorresWork 2 жыл бұрын
I love it! Any way you can make a tutorial of a person burning and disintergrating I saw one of your videos in which you show a arm disintergrate. But would love to learn how to apply a burn effect along side with it.
@sarkamari
@sarkamari 2 жыл бұрын
thank you Oscar. believe it not i have this scenario in my head for a very long time. I guess I have a lot to share but not enough time to record them all
@KasunJayasingheMusic
@KasunJayasingheMusic 3 жыл бұрын
Thank You so Much!!!
@sarkamari
@sarkamari 3 жыл бұрын
Glad you enjoyed it
@saamim9545
@saamim9545 3 жыл бұрын
super
@akhilshekar8427
@akhilshekar8427 3 жыл бұрын
Wow great tutorial sir thanks for sharing.
@sarkamari
@sarkamari 3 жыл бұрын
You're welcome ☺️
@chetanm9067
@chetanm9067 2 жыл бұрын
thank u v.much.. u explained real good❤
@whome5810
@whome5810 3 жыл бұрын
Great vid, thanks! I see your ID pass also has pink and yellow parts, how do you plug those into the mask? Thanks!
@7bear632
@7bear632 3 жыл бұрын
excellent video!!!!
@sarkamari
@sarkamari 3 жыл бұрын
Thank you 🙏🏼
@johnpk53
@johnpk53 8 ай бұрын
Hello SARKAMARI this is a very clear tutorial. thanks so much. i just want to know how do you render that matte pass or AOV that you use for alpha in 13:30
@sarkamari
@sarkamari 8 ай бұрын
Thank you. You can create any type of pass using render setup in maya. I happen to have a video on that too: How To : Create ID matts using Render Setup in Maya kzbin.info/www/bejne/q3jTm6WOfc6FmsU
@dragonballzsupergt3529
@dragonballzsupergt3529 8 ай бұрын
Sir , why I don’t get the matte pass like you ? 😢
@ady7d77
@ady7d77 3 жыл бұрын
i have never seen tutorials in youtube about raymaterial or the node for mapped materials, with geo3d
@rajeshpentakota6964
@rajeshpentakota6964 2 жыл бұрын
Render passes are used to create a realistic effect on static objects or images.But how to use render passes on moving character or and object. (maya, nuke)
@sarkamari
@sarkamari 2 жыл бұрын
just export the shots as sequence. the rest of the workflow remains the same
@RonnieMirands
@RonnieMirands 3 жыл бұрын
Instead of using render sequence (6:24ss) could you use batch render as well (if your settings on the render menu are correct, of course)"?
@sarkamari
@sarkamari 3 жыл бұрын
،Yes only if you have Arnold commercial version otherwise you get watermark on each frame.
@mohammedrafiq8846
@mohammedrafiq8846 3 жыл бұрын
Too good
@Jabroni110787
@Jabroni110787 3 жыл бұрын
Hey SARKAMARI, great video. I've watched it a few times, and I'm just following along with it now. Can you tell me where you got your matte pass from? I added the same aov's in maya, but I don't get one in the render.
@sarkamari
@sarkamari 3 жыл бұрын
Simply apply aiflat or surfaceshader on any parts you want and render out the scene. Done :)
@Jabroni110787
@Jabroni110787 3 жыл бұрын
Fantastic! Thanks for the awesome response time.
@melhayes204
@melhayes204 Жыл бұрын
Hi Reza. Great video. I have a question about your grain approach. You added grain to the character and the plate. Is there a reason you did not de-grain the plate first and then add the grain back in along with the character? Thanks for these.
@sarkamari
@sarkamari Жыл бұрын
The method you mentioned is also quite valid and it IS more common in big studios. I just wanted to focus on merging passes so ... ;)
@melhayes204
@melhayes204 Жыл бұрын
@@sarkamari Thank you for your response and your contribution to the VFX Education.
@RedaHaskouri
@RedaHaskouri 3 жыл бұрын
hi sir .. how i can export my 3D object with aovs without rendering from blender to nuke. sorry for my english , iknow its so hard to explain that . but i mean ..iwant to put my 3d object into nuke for fully control , not with render . becoz if it render, will show just image or video of my 3d object, not like a fully 3D object.. so how i can export my 3d object with aovs from blender.. any idea sir
@hglankshear
@hglankshear 2 жыл бұрын
Hi there, I was just doing this so I hope I can help. You can import 3d objects into NUKE using a ReadGEO node. You can use an alembic, fbx, obj or USD file to import, so make sure you save your object as one of those filetypes first. To have a 3d environment you can attach your readgeo node to a scene node, also adding in lights and a camera and attach these as well. Next you can choose either a ray render or scanline render node and attach this to the scene. Hopefully this helps, though this is an old question. I hope this can help anyone else out with a similar question.
@RedaHaskouri
@RedaHaskouri 2 жыл бұрын
@@hglankshear ooh! thank youu sooo muuch sir , you so honest man. i still need to this , so thank you for your repley and help
@hglankshear
@hglankshear 2 жыл бұрын
@@RedaHaskouri I'm really happy that I could help! Learning NUKE can be quite confusing sometimes. There are so many nodes and things to learn! Glad I could be of service.
@manasmahata4616
@manasmahata4616 11 ай бұрын
Where i get the passes for practice
@danielkovac2425
@danielkovac2425 2 жыл бұрын
Please advise me: I have made a 3dmodel in 3dmax with both textures and lights. I will transfer it to Nuke via Alembic and here I want to assign to this 3d geometry the same textures that the model had in 3dmax. Take a video - thank you
@sarkamari
@sarkamari 2 жыл бұрын
You can use ReadGeo node in Nuke to bring geometry. You can also assign a texture to it with some limitations of course. However, you won't be able to import shaders and that alone really change the look of the scene. Remember Nuke is not a 3D software. It's 2.5D and it is best to be used as a post-production tool as opposed to a production.
@ady7d77
@ady7d77 3 жыл бұрын
one question, can you do this but this robot animated, and moving, to see what is the workflow?
@sarkamari
@sarkamari 3 жыл бұрын
The workflow will be exactly the same. Instead of 1 frame you bring in a sequence
@johny1648
@johny1648 3 жыл бұрын
How to do you know what passes should be rendered to bring in nuke? Can I read about that somewhere? Looks very natural for you, but I dont get this step, thank you!
@sarkamari
@sarkamari 3 жыл бұрын
It varies based on projects. One tip I can give you as your first step is to think about what type of material you're using in your scene. Conductive (metal) or dielectrics (non metal) and based on that pick your pass. Each pass carries a very specific set of info that can be found in shaders
@johny1648
@johny1648 3 жыл бұрын
@@sarkamariThat makes sense. Thank you for response, youre awesome!
3 жыл бұрын
Please blender all layers and nuke compositing
3 жыл бұрын
I want blender Multi pass compositing on nuke
@sarkamari
@sarkamari 3 жыл бұрын
Hi Gezelim, what defines this workflow is not the 3D package but rather the primary render Engine. You can have Arnold installed for Blender 2.9 and the rest of the process is pretty much the same. Hope this helps :)
3 жыл бұрын
@@sarkamari i want cycles
@the_cytrowave_artist
@the_cytrowave_artist 3 жыл бұрын
@ dude u just have to render out passes just search on KZbin for cycles aovs for compositing
@shahnawazrazi8939
@shahnawazrazi8939 3 жыл бұрын
Hi Sir, thanks for the tutorial. I have one question. If I just need two passes specular direct and indirect, then how the merging process will be done ?
@sarkamari
@sarkamari 3 жыл бұрын
Construct the two specular passes the same way. Do the same for diffuse then merge the result. The blue print or the skeleton of the workflow always stay the same
@shahnawazrazi8939
@shahnawazrazi8939 3 жыл бұрын
@@sarkamari thanks for the quick reply sir. if i export the main final output and only these two passes, will the passes merge in the same way with final output. i am confused that if the final output = a+b+c+d passes then if i export only the a and b pass then how the a+b will give the same output ?
@Bart1260
@Bart1260 Жыл бұрын
Hi, thanks for your videos! I just wonder, how did you get the matte-pass (matte.exr)? Can you make a tutorial video about masking with AOVs? I have a video that I would like to add some particles to. Some of those particles bounce off the table in the middle of the screen and some go behind it. I made a table from a cube that I use as a mask and a collider and I would like to render ONLY the particles so that they are not visible from behind the table. Is this even possible to do?
@sarkamari
@sarkamari Жыл бұрын
Hi and thank you There are many ways of doing this but I'd like to make ALL of the passes through render setup in maya: kzbin.info/www/bejne/q3jTm6WOfc6FmsU Just one out of many ways of course. Hope this helps
@Bart1260
@Bart1260 Жыл бұрын
@@sarkamari Oh, I had forgotten this video! Thank you! I owe you a beer! 😆
@sarkamari
@sarkamari Жыл бұрын
If I'd known, I'd have given you two links (two beers 🍻)
@Bart1260
@Bart1260 Жыл бұрын
@@sarkamari 😂😂😂
@vegeta1629
@vegeta1629 Жыл бұрын
Where can i get these passes?
@unrivaled_trigger
@unrivaled_trigger 3 жыл бұрын
Thank you so much. Learned a lot. I have one question- will I get the same result if I use tif format instead of exr?
@sarkamari
@sarkamari 3 жыл бұрын
Thank you and yes you can. The only pass to keep as exr is Depth. You need high bit depth to access the depth information
@unrivaled_trigger
@unrivaled_trigger 3 жыл бұрын
@@sarkamari Got it. thank you
@davidmonteiro6822
@davidmonteiro6822 2 жыл бұрын
Great content! i do have a question regarding the ID pass and usage. I would like to have more control over all the single parts of the mesh and its masks. meaning not just RGB but rather inbetween colors and render those as id maps out of maya and use them in Nuke. How can i do that the easiest? Thank you
@sarkamari
@sarkamari 2 жыл бұрын
Hi David. I personally prefer RGB for better workflow in Nuke. You can use multiple ID mattes to target different regions within your footage
@davidmonteiro6822
@davidmonteiro6822 2 жыл бұрын
@@sarkamari thank you,!
@sarkamari
@sarkamari 2 жыл бұрын
@@davidmonteiro6822 I recenty published a video on Colour ID. I thought it might help you get a better result in your projects since asked that question a while ago: kzbin.info/www/bejne/q3jTm6WOfc6FmsU Hope you find it useful
@jimmyliu7738
@jimmyliu7738 2 жыл бұрын
hey, why don't you render each pass in Merged AOVs? which is a better way? Merged or not Merged?
@sarkamari
@sarkamari 2 жыл бұрын
Thank you. I suggest you watch multipass rendering part 2.
@jimmyliu7738
@jimmyliu7738 2 жыл бұрын
@@sarkamari thank you. But which way do you prefer? because I have seen people using either way in different companies.
@yzhshimrei9829
@yzhshimrei9829 3 жыл бұрын
Can you share the file for practice
@carbonmania02
@carbonmania02 3 жыл бұрын
Sir can i know how you got Matte pass at 14:00 from maya Aovs
@sarkamari
@sarkamari 3 жыл бұрын
Simpler than you think. Simply assign Surface Shader (or aiFlat if you're using arnold) to specific objects and colour the main model white the rest black. You can either place the model with new material on a render layer within the scene (override material) or render the scene with new materials seperatly and make a render pass out of it. Hope it makes sense
@egemen8946
@egemen8946 2 жыл бұрын
is it Aces ?
@sarkamari
@sarkamari 2 жыл бұрын
Yes. However, any other colour space can be adjusted in Nuke (read node).
@Hindurashtra936
@Hindurashtra936 9 ай бұрын
footages🤔🤔🤔🤔🤔🤔🤔🤔
@solo1843
@solo1843 2 жыл бұрын
where can I find the Alpha Aov ?
@sarkamari
@sarkamari 2 жыл бұрын
Are you referring to the project files?
@solo1843
@solo1843 2 жыл бұрын
No sir, I meant..how do you render a separate alpha aov in maya
@sarkamari
@sarkamari 2 жыл бұрын
When you render as exr (or any high bit depth extension) the file actually comes with alpha imbeded. If you want to have a separate alpha pass as a sequence I usually use the Render Setup window. I have a tut on how to use the tool as well. Hope it helps :) kzbin.info/www/bejne/q3jTm6WOfc6FmsU
@solo1843
@solo1843 2 жыл бұрын
Thank you so much
@daaneshizediyar2684
@daaneshizediyar2684 3 жыл бұрын
Can you please send me your renderpasses file
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