The job that you put explaining this is amazing, you are the best. Cheers from Argentina, im learning a lot
@sarkamari7 ай бұрын
Thank you 🙏🏼
@hoomibz621910 ай бұрын
مرسی رضا جان ... یه سوال، تکسچر آتیشی که درست کردین موجوده برای دانلود؟
@raelliebenberg40087 ай бұрын
So you can't do this without Embergen? Not really creating it in unreal Engine then hey? or am I missing something?
@sarkamari7 ай бұрын
As I have already mentioned you can use other software packages to produce you flipbook. I preferred EmgerGen simply because it happened to be installed on the Machine. The main vfx system in Unreal (Niagara) is still not production ready and this method is a valid replacement for now. This also offers far better optimisation, especially if the fx element has to be place in the background, compared to the alternative methods. Hope it makes sense
@nourghafarji3 ай бұрын
Great tutorial as always Reza! Thanks, is there a way to scale the size of it inside the viewport?
@sarkamari3 ай бұрын
Since it is a sprite you can change the size if the sprite using the initialize Particle module
@hwarang972 ай бұрын
Hey. Thank you a lot for this guide. Im having an issue with this. Whenever i create a second instance of this particle, it uses the exact same frames as the first one, so both fires "dance" exactly the same, making it look a bit off. Is there any way to randomise the start frame and then loop from there, so whenever i duplicate a fire, it starts the animation sequence in a different frame, making them look different?
@tigrejobs67917 ай бұрын
Good afternoon, where can I find this fire texture?
@staticbuilds761310 ай бұрын
Did you ever do a Embergen tutorial?
@sarkamari10 ай бұрын
It’s an amazing appreciation I sure do. Stay tuned.
@ScraPieDeeVFX11 ай бұрын
Great tutorial! I have only one issue and i do not understand why it s happening. So When I connect my alpha channel to the opacity node, my vfx disappears. Also, i can t see my fire after rendering a flipbook in images
@0805slawek Жыл бұрын
Could you make some tutorial about water fluid like river flow rocks etc.?
@sarkamari Жыл бұрын
Great timing. I am working on some water tutorials in UE. Stay tuned
@albertakesson316411 ай бұрын
Great tutorial!
@SeraphsWitness Жыл бұрын
Does it have to be a square flipbook? I inserted a vertical texture, set the columns/rows properly in the UV settings, but the fire seems to be slowly scrolling upward.
@yashpanwar555 Жыл бұрын
Hey!! My niagra is not showing up in my render, please help, I have even tried switching off ray tracing translucency, also I'm rendering in path tracing.
@sarkamari Жыл бұрын
Have you placed this into the level sequencer? I have a video to show the process for Niagara actors: kzbin.info/www/bejne/fqmvaIStq8iZoMk
@yashpanwar555 Жыл бұрын
@@sarkamari Oh thankyou very much, actually it worked, I just had to increase engine warmup frames to 500.
@wpz9369 Жыл бұрын
Great tutorial! I have a small problem, my fire will play faster, do you know what is the reason?
@biveek101 Жыл бұрын
you can change it by niagara lifetime, you can make it slow or fast.
@UnrealArtist7 ай бұрын
@@biveek101 How exatcly? I tried but It is acting wiered.
@vivektyagi6848 Жыл бұрын
Many Thanks 🎉 Can you start from and stop at a desired frame while the animation is on.
@farbodemaani14319 ай бұрын
very great and useful tutorial but I have a little problem. my niagara turns black after importing into the scene! could please help me if you know how to fix this issue?
@sarkamari9 ай бұрын
If you see it in the outliner AND it plays correctly in the editor, then try scaling it. Also it's best if you deactivate all the lights in the bg
@EmanFatima-gd3sc3 ай бұрын
Nice 👍🙂
@proplayer-qd5pz Жыл бұрын
It's amazing
@cser24535 ай бұрын
Really wanted to follow along with this tutorial, but sadly i dont have Ember Gen :c that said Ember Gen is very impressive with how realistic it makes effects
@sarkamari5 ай бұрын
The flip-book texture can be made in Houdini. Just search for it on the net :)
@TheSatzy6699 Жыл бұрын
Great content 👍🏼
@friedrichnietzsche8837 ай бұрын
uhh any change you give that texture for free?
@SeraphsWitness Жыл бұрын
My animation is going way too fast, how do I slow it down?
@ade42009 ай бұрын
I have to put the texture sample node through a multiply node first set to 0.01 otherwise it is totally blown out bright. why?
@sarkamari9 ай бұрын
are you using high bit depth image? (32 bit)
@ade42009 ай бұрын
didn't think so will check thanks@@sarkamari
@modoonline8816 Жыл бұрын
(Brazil) Wonderful
@vendeurpro Жыл бұрын
Thanks for the tutorial. I am curious to know if the plane face the camera in the reflections as well? Does it effectively light up the surroundings, or is there a need for extra flickering lights?
@sarkamari Жыл бұрын
Works with reflection but you need an extra light for illumination