Making a custom inspector using UI Builder (Easy) | Unity Tutorial

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Sasquatch B Studios

Sasquatch B Studios

Күн бұрын

Пікірлер: 21
@AshMcConnell
@AshMcConnell 13 сағат бұрын
Loving these tutorials - really well presented, crammed full of information and succinct. Thanks for taking the time!
@MarcWithaC-BlenderAndGameDev
@MarcWithaC-BlenderAndGameDev 9 ай бұрын
Great tutorial. I just bookmarked this one next to several of your other tutorials and I'm looking back on some of your older ones. Organized, easy to follow, and professional.
@iiropeltonen
@iiropeltonen 9 ай бұрын
I have a question. It's great to have someone make a tutorial for this new tool. Where did you teach yourself how UI toolkit works?
@GamesBySaul
@GamesBySaul Ай бұрын
Thanks for this! A really nice start to this super useful tool :)
@beatrageGameSalad
@beatrageGameSalad 9 ай бұрын
That's a really nice tool! We could create a grid/button system for a match 3 game and mount the levels and obstacles on the inspector! 😎 With less code now! 😅
@dmennenoh
@dmennenoh Ай бұрын
You should check out Odin Inspector.
@DrSeal
@DrSeal 9 ай бұрын
Another amazing video, thank you so much!
@Dragoncro0wn
@Dragoncro0wn 9 ай бұрын
I recently extended the default unity button to include callbacks for hover exit etc.. and was annoyed that I had to add the #EDITOR tag in the code. Turns out all I had to do was make a folder called Editor to avoid this. I learned something completely new today :D
@TheArghnono
@TheArghnono 9 ай бұрын
Great video! I just can't understand Unity's choice of accessing UI elements through string values. It is incredibly prone to error. If you are in the UI Toolkit documentation business, I'd love to see a video on how to make in game UI Toolkit menus work with keyboard and controller. I tested a bit, and I just couldn't get it to work: Navigation worked out of the box, actual selection just didn't. I did, however, encounter many undocumented error messages when I tried to mess with the input and event systems.
@newbsagehaha
@newbsagehaha 10 күн бұрын
nevermind. glad i watched this video. ill spend all day making buttons instead of making my game. forget this.
@ArcanePengi
@ArcanePengi 9 ай бұрын
Very nice and complete tutorial ⭐ I've been using Odin for the past few months, is this comparable to it?
@dmennenoh
@dmennenoh Ай бұрын
It's the same really... Odin just makes it much easier by abstracting away a lot of the little things you have to do without it.
@cemalcanyldrm5609
@cemalcanyldrm5609 3 ай бұрын
epic tutorial!
@newbsagehaha
@newbsagehaha 10 күн бұрын
you should put more flashing text at the bottom of the screen during all your videos. not distracting at all.
@TheKr0ckeR
@TheKr0ckeR 7 ай бұрын
Incredible resource, Thanks for your effort! I really love tool-development and i like to show them good as visually. I am creating my own event system with Unity Events! What type of structure should i choose for listener section? The section where we drag and drop methods, Unity's invoke responses. How can i actually customize how Unity Event serialization looks?
@giana7914
@giana7914 5 ай бұрын
Nice tutorial but i am having trouble with my script, i have a {get; set;} for my maxhealt and i cant find a way to show it in the inspector, does anybody know how?
@hyunwonchang1380
@hyunwonchang1380 8 ай бұрын
Is there a way to bind ScriptableObject to a field? cause none seems to be working when i try them with either binding path or bindproperty(). Edit: like how we just drag a ScriptableObject instance into the script, but made with custom inspector.
@sreerajkc7978
@sreerajkc7978 9 ай бұрын
third. (Great tutorial by the way)
@Coco-gg5vp
@Coco-gg5vp 9 ай бұрын
First
@rootbindev
@rootbindev 9 ай бұрын
Second
@Joop55-Joop55
@Joop55-Joop55 9 ай бұрын
kiss 😊
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