Satisfactory Plus has fully automated and sustainable biomass-based steam power! And it pleases me.

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BEDplaysGAMES

BEDplaysGAMES

Күн бұрын

Пікірлер: 84
@sethwilliamson
@sethwilliamson Жыл бұрын
_"By George, she's got it!"_ Professor Henry Higgins ~ My Fair Lady (1965) "By George" is like saying "Aww, Fudge!" It was a common phrase to dodge invoking the Lord's name in vain.
@BEDplaysGAMES
@BEDplaysGAMES Жыл бұрын
Thank you! I'll call my mom right now to talk to her about it. Thanks for commenting, appreciate you taking the time!
@speedlh
@speedlh 2 жыл бұрын
Alright, getting past the biomass and onto sustainable power... feels good. Really like your BGM, very soothing. The games music is good but with a play through video your choice was great.
@BEDplaysGAMES
@BEDplaysGAMES 2 жыл бұрын
Thanks! I had picked out a string quartet set for this video but it had too much going on and literally made me dizzy. I like the single instrument vibe for the videos. I almost ended the episode after finishing the power because I was so happy. I couldn't focus on playing.
@alapros
@alapros 2 жыл бұрын
Congrats with your progress. I also started playing this mod after watching this new series and I am mindblown with the features it includes. I have to say I didn't know how to automate biomass for the burners until I saw this vid, so thanks! Now let's get back to work
@BEDplaysGAMES
@BEDplaysGAMES 2 жыл бұрын
I'm glad it helped you. I do think eventually I'll go back and make some basic tutorial videos for the mod, there are lots of simple things that aren't immediately obvious. And it's so fun! I don't want anyone to get overwhelmed and quit.
@Xero1of1
@Xero1of1 2 жыл бұрын
6:58 I started playing this mod after seeing your series on it. I think I'm a little ahead of you now. Word of caution: Overfill your water to your generators. Put some containers inline so you never run out. If you don't, and the water runs low, or runs out, it's going to stop everything and it's a pain in the ass to get it started back up again (because you need to refill your water, which requires power). Also, with your normal ore processing lines, don't get too hooked on one setup. As soon as you unlock another stage of processing, you'll need to redo everything. I've rebuilt my factory 4 times already, just so I can implement the new processing... lol.
@Xero1of1
@Xero1of1 2 жыл бұрын
Also, 1 normal Bio-water node was enough (for me) to power 3 generators, and still have too much biofuel... The water that comes from the process, though, isn't enough. You could probably power 4 or 5 generators from a single normal bio-water node... and since you have two of them, you're probably looking at 8-10 generators worth of biofuel production.
@BEDplaysGAMES
@BEDplaysGAMES 2 жыл бұрын
You're absolutely correct. I wrote about it in the video description, but basically as soon as I finished the episode I went back to take a screenshot for my video thumbnail. Power cut. Took me 45 minutes to get it going again. Turns out that extra little bump-up-higher I had with the water pipes was too much for the headlift and the system was starved of water, and therefore steam...and therefore power. Adding a buffer is a great idea, I'll try to remember to do it. I appreciate your ore processing comment too. Really hits home. For some reason I've built it into my Satisfactory play-style that I try to add-on instead of rebuild. But you're absolutely right, I need to just tear it out and rebuild it. I'm afraid that doesn't make for terribly interesting TV, so I'll have to find a balance to keep the videos entertaining.
@Xero1of1
@Xero1of1 2 жыл бұрын
@@BEDplaysGAMES I just think it's cool that others are playing games I enjoy myself. Especially if they introduce me to new ways of playing or new ideas to try within the games. Keep it up! :D
@kzar99
@kzar99 2 жыл бұрын
@@BEDplaysGAMES suggestion based on tier 4 unlocks, with a few good modules that increases outputs for miners (+50% with water or +100% with slug juice) IF you plan to tear down and rebuild slowly. - First rush to Tier 3, no matter how you do it (hand craft or spaghetti belts). Just do it. Get past the first elevator unlocks asap. Get the 48x48 blueprint fast (MK2). - Find a location with one pure node or a couple of normal/inpure nodes. Yes impure is useful in this mod. In plain satisfactory you had 2 impures=1 normal and 2 normals = 1 pure. In this mod this is not the case. 2 Impures can output way more than a single normal. - So you have found your node(s). First, leave about 20 blocks of space around the miner. This is point A. Point B is the factory entrance, where the ingots come through. And point C is a mini factory, on a side, to process byproducts (or just sink them). - So A = miner factory that sends ingots to B, the actual factory. Now, miner does get upgrades with modules. This alters the inputs and outputs of the miner. If you have the smelter module installed, then a belt from A to B is sufficient. If not, then you need to process the outputs. This will be done right above the miner. - One level per step of process. So something A=miner to A1=sorter to A2=crusher to A3=liquid... etc. Each process step needs a little less space, leaving you with enough room for belt-works. Each floor will get inputs from the floor below, send proper outputs to above floor and byproducts on the side (on the same side, all byproducts). Final floor will output the ingots back to ground floor (yes, ground floor). Why ground? Because thats where the entrance to the main factory (B) is. Or,.,. thats where the entrance to a truck station is. - On point C (byproducts facility/mini factory) you build whatever you need, but outside the 10-15 empty zone. Again this will just sink or process the byproducts, again in a 'tower' logic if needed. Most common byproducts can be combined into something new, so after a while you will start collecting them and transfer them to proper locations. - Now with MK2 blueprints 48x48,these 'towers' will be a pain to build, only once. This i why you left the 20 blocks empty around the miner. - So all you have to do afterwards, is delete the miner tower only and then, place a new blueprint with the new unlocks. Your main process factory (point B) is left mostly unchanged (just small alterations/corrections to facilitate the new inputs) Final suggestion: construct a biofuel factory that does NOT burn the biofuel, but stores it. This will be used as fuel for trucks instead of coal. The 3 coal patches on south of desert, relative near to your base, will be used for steel. You need something like 1 iron per 2 coal for 1 steel, if memory servers. And at this point you will need lots of steel. The 2 other coal locations in desert (north-east and east) are too far at this stage to be used for steel. As far as i understand this mod, it is a logistic nightmare, in a realistic way. When you mine something (in real life), you never get pure outcome. You need to process, filter and clear the mining material until you get what you need. And this is something this mod, does in an awesome way.
@SirHackaL0t.
@SirHackaL0t. 2 жыл бұрын
If you want to centre a pipe junction on an existing pipe you can try putting a junction down on the floor and then pressing ctrl when attempting to align the junction on the pipe. It should snap to line up with the one you put on the floor. I hope this helps. :)
@BEDplaysGAMES
@BEDplaysGAMES 2 жыл бұрын
Hey thanks, I'll try that next time! I know I've had junctions snap in place on an existing line before. It seems to work sometimes but not others.
@EraChanZ
@EraChanZ 2 жыл бұрын
sheesh, I thought normal satisfactory was complicated enough - but this mod is insane! I can't imagine how convoluted stuff will get in higher tiers haha.. Glad I can watch you do it instead of doing it myself!
@BEDplaysGAMES
@BEDplaysGAMES 2 жыл бұрын
Glad to have you! I sometimes wish there was someone else I could watch, too!
@alechache8303
@alechache8303 2 жыл бұрын
this is a good series man keep up the good work
@BEDplaysGAMES
@BEDplaysGAMES 2 жыл бұрын
Thank you so much! Appreciate you taking the time to comment.
@WladySpb
@WladySpb 2 жыл бұрын
32:35 Smelting module is usless, becouse smelt only simple ore, and smelt uneffectivly( All ores have complex recipe pipelines, and produce more products while crached, sorted, mixed, smelted and mixed again) And, in that case - also creates slug, and other sideproduct garbage)
@BEDplaysGAMES
@BEDplaysGAMES 2 жыл бұрын
Yeah, perhaps you're right. I'm looking forward to having additional opportunities to get sulfur, but I'm not making any plans anymore. I'm pretty excited to launch the space elevator to see a whole new set of milestones.
@WladySpb
@WladySpb 2 жыл бұрын
@@BEDplaysGAMES this mod have many cool modules for miner, next - fluid module! I think, you like it)
@korimiller379
@korimiller379 2 жыл бұрын
Ahhh.. that feeling when power is 'handled'. Sure you'll need to expand it, but having power set up and automated is... so nice. While I'm not super into running Sat+ mod, there are a lot more modules for the miners so the incomplete look is probably due to either 'expecting' modules in certain places and/or it was modeled at the final stage and disassembled from there.
@BEDplaysGAMES
@BEDplaysGAMES 2 жыл бұрын
Great call! I can't wait to see what other modules are in store for it.
@yawgmothhiryuu
@yawgmothhiryuu 2 жыл бұрын
Got Recommended your vids out of nowhere; definitely prefer your relatively chill style to some of the other Satisfactory KZbinrs I'd been watching. And yeah, Satisfactory Plus gets pretty absurd later on. Last time I tried it (before patch 7 came out) I got as far as having just gotten able to build Geothermals - which at the time didn't work (don't know if that's been fixed yet? I can't see any publicly viewable 'changelog' for it). The whole 'electronics' section of the 'tech tree' is ridiculous.
@BEDplaysGAMES
@BEDplaysGAMES 2 жыл бұрын
Thank you! You're not the first person to call my style chill and I appreciate it so much. I'm not sure how I developed that but I love it. You can ask my friends and family, nobody has ever used the word chill to describe me in any way in the real world. I think it's SF+. There's so much to think about I'm just in a constant state of being overwhelmed. I think geothermal does work. I've seen a comment elsewhere about someone that hooked up all the nodes and how much power they were making. There's a changelogs section on the mod-dev's discord if you're into that sort of thing. I hang out on that discord.
@SirHackaL0t.
@SirHackaL0t. 2 жыл бұрын
‘By George’ is from My Fair Lady.
@BEDplaysGAMES
@BEDplaysGAMES 2 жыл бұрын
Thanks! You're amazing. It's one of those things that pops into my head for just a fleeting moment. It's here, then gone. So I'd never thought to search for the answer.
@kzar99
@kzar99 2 жыл бұрын
As a note, the power generator MK1 produces 150MW of power no matter the fuel. So biofuel or coal yield the same output. There are 3 more dirty water nodes on the right side of the desert, near the lakes, for you to setup another biofuel power plant (you will need it if you plan on seting up crop farms and slugs incubators). I use the ingot module mostly on remote nodes (like the caterium/quartz products) where the by-products are hard to handle/transfer (not to mention very expensive on power to sink). On all other nodes... byproducts works perfectly to produce all the required items. Keep up the good work.
@jacovanderschaaf3044
@jacovanderschaaf3044 2 жыл бұрын
ya but every burning source burns slower so the alternative recipe compact biomass burns ( 10 / min ) ( 200m³ / min ) and the Solid Biofuel burns ( 24 / min ) ( 576m³ / min )
@jacovanderschaaf3044
@jacovanderschaaf3044 2 жыл бұрын
even that require 1 extra step you get more out of it
@kzar99
@kzar99 2 жыл бұрын
@@jacovanderschaaf3044 in SF+ (satisfactory plus mod) the MK1 burner burns either 7.5 bio per minute or 15 coal per minute and it will generate exactly the same amount of steam for the power generator, that will produce 150MW (MK1) - no clue on higher tiers since i have not unlock them yet. I have not see any extra steps up to tier 4 Input burning fuel (bio or coal) + water, export steam to power the generators (plus any exhaust byproducts)
@jacovanderschaaf3044
@jacovanderschaaf3044 2 жыл бұрын
True its make same power. But it burns slower. Everything that has a longer burning time require lesser to refill. So it has just a longer burning time
@marcbennett9232
@marcbennett9232 2 жыл бұрын
@@jacovanderschaaf3044 exactly, and since it burns slower you can add more heaters and get more power. Also I don't think we can use coal yet, at least I can't.
@Ronoldgert
@Ronoldgert Жыл бұрын
Me at 31:11 ahhh soo much pain there was a dedicated spot for the smelter and this placement bug really hurts the artist inside me :D But i guess its great for player freedom ...
@BEDplaysGAMES
@BEDplaysGAMES Жыл бұрын
oh geez! It's a bug? Where's it supposed to go? I'd love to see it setup how it's intended.
@WladySpb
@WladySpb 2 жыл бұрын
in this mod, and also in other mods where needed lots of handcrafting in early game, i use (and strongly recomend😉) "Faster Manual Crafting Redux". Up to 25x craft speed, slowly increase while craft same items, fully castomisable)
@BEDplaysGAMES
@BEDplaysGAMES 2 жыл бұрын
Great idea! In the main menu there are Mod settings and I think SF+ automatically has faster handcrafting built in with a changeable value. I worry if I turn it up too fast I'll just skip over automating some things. But I admit there are times in the episodes I just turn on hand-crafting and walk away for 10 minutes to get something done. And if this is sped up I can make more content faster!
@WladySpb
@WladySpb 2 жыл бұрын
@@BEDplaysGAMES Yes, and it's not allow you to skip mid\late content, because many items not handcrafted, and this mod profitable only if you need many simple crafts, like crush 1k ore, smelt them, and craft plates)
@marcbennett9232
@marcbennett9232 2 жыл бұрын
Love seeing you puzzle through this, I'm going to have to catch up a bit.
@BEDplaysGAMES
@BEDplaysGAMES 2 жыл бұрын
Now's your chance! Instead of progressing much in the coming episodes I need to work on basic infrastructure to get modular frames and such automated.
@marcbennett9232
@marcbennett9232 2 жыл бұрын
@@BEDplaysGAMES yeah, there I'm ahead, I've got frames, bronze And lead frames. I need to get my farms and slugs set up though.
@marcbennett9232
@marcbennett9232 2 жыл бұрын
@@BEDplaysGAMES id also like to point out, i didnt have any trouble with the hot steam on level ground.
@BEDplaysGAMES
@BEDplaysGAMES 2 жыл бұрын
I did when testing but not when I built the power plant, either! How strange! I'm struggling right now. I'm trying to film the next episode and I keep having power outages. I think it's finally running smoothly but I've wasted several hours running back to check on it. I didn't even do anything different to fix it this time.
@marcbennett9232
@marcbennett9232 2 жыл бұрын
@@BEDplaysGAMES I had a similar problem my first time setting up biological water, the big things to remember are fuel and clean water. then make sure your exhausts are clear, which you seem to have in hand.
@chef4797
@chef4797 Жыл бұрын
Just wanted to thank you a great deal for saying that better to play the game then focus too much on building an ideal. That made it a lot more fun for me. Salut!
@BEDplaysGAMES
@BEDplaysGAMES Жыл бұрын
I stand by it! Sadly, I eventually did burn myself out in that playthrough. I didn't take my own advice! I'm doing better now, especially at the start of a playthrough of this game. Spaghetti belts work fine! Thanks for commenting!
@YuuGaro
@YuuGaro 2 жыл бұрын
Super hyped for this episode! I'm playing along with you, just got to stage 3 and 4 just 10 minutes ago. So lets get started with your power, as you can imagine, you will need lots of it, even in stage 2. I went with about 1500 for automating everything except rotors. About your base plans, I really like the idea of a packed city, I always spread my builds out and try to tell a story with them (I'm using a few decoration mods for that). Maybe you could try streaming when you want to build something? Btw cheers to the Wurstgulasch-Guy, wahrer Ehrenmann! Could you name the next doggo "Hackschnitzel"? The smelting module isn't as OP as it seems, you will see soon :D really really like how this mod balances early game stuff and improves on it later on! If that's not cheating for you, the Ficsmas Calender has 20 Power shards in one of its doors, maybe they could come in handy. Keep it up man, love your chill vibe :D
@BEDplaysGAMES
@BEDplaysGAMES 2 жыл бұрын
I love that you're playing along! I think with the compact biomass alt recipe I unlocked that I could get 2200MW out of each biological water node. So that's 8800MW with all 4. I'm not sure I have the patience to do that before I unlock the next power generation though. I'm still on the fence about the city. I love the idea but everytime I think about starting to build toward it I get overwhelmed. You're not the first to ask or suggest streaming. I don't know how to do it, but I'll look into it for sure. Sounds fun! I can't wait to meet Hackschnitzel. He's second in line for new doggos. Or third, I supposed. I'm afraid I'll have to replace wurst-gulasch!
@YuuGaro
@YuuGaro 2 жыл бұрын
@@BEDplaysGAMES I think your setup right now will be enough to get to stage 3 and 4 without huge trouble. I know exactly what you mean with getting overwhelmed, this is why I think building would be super chill in a stream. people can suggest their ideas on the go and you dont need to be on the edge to get a video out. Now that your power is stable it's prob the best time to start, or at least brainstorm what you will do with your world. Nooo don't replace Wurstgulasch, he's a good boi! You will need at least 2 doggos sooner or later as I've seen in the MAM Tree :D
@Hannah-ck3od
@Hannah-ck3od 2 жыл бұрын
I think I saw in the codex? on my own playthrough, the boilers take 22.5 m3 water per minute, not just a solid 22, so you need a little bit extra. The numbers do work out a bit nicer that way, at least. In theory, anyways.
@BEDplaysGAMES
@BEDplaysGAMES 2 жыл бұрын
Thank you! Right after filming the episode I tried snapping a screenshot for the thumbnail and had a power outage. This may be the culprit!
@Hannah-ck3od
@Hannah-ck3od 2 жыл бұрын
@@BEDplaysGAMES It's definitely a bit fiddly, for sure. My power plant kept giving me problems now and again, until I *think* I fixed all the problems. My biggest problem was with producing only the amount of water needed, and not any more or less. Not enough, and the boilers stop working. Too much, and the filters clogged and stopped making biomass. Didn't quite figure it out until I looked it up in the in-game wiki and found out the 22.5 thing. There are recipes you can search for hot steam and such.
@trevorhaddox6884
@trevorhaddox6884 2 жыл бұрын
I don't know if there are still power shards. When you were browsing recipes one episode I think I saw a "speed module" or something, unless that was some sort of structure (do we still call the modular bits "buildings"?).
@kzar99
@kzar99 2 жыл бұрын
no idea on shards yet (havent progress mush in mam) BUT.. hints of slug juice that you can insert into your miners to increase extraction by 100% (a module in T3/T4 range) so a slug farm is something we must invest into for even better yields of raw resources. Still looking on how to produce that juice though.
@BEDplaysGAMES
@BEDplaysGAMES 2 жыл бұрын
I think you're right. I'm sure I'll get to that next episode, since I think the reason I hadn't unlocked it before was it required zinc? I can't remember perfectly, but I'm super pumped to try it!
@kzar99
@kzar99 2 жыл бұрын
@@BEDplaysGAMES at tier 3 i believe you will unlock a new module for your miners. One that will allow you to put water (for starters) in the miner to increase yield by 50%. Of cource this will mess up the existing ratios so... rebuild or build new factories. You will also unlock a couple more buildings that will allow you to melt down ores into liquid form, combine them again with water and cool them. This will give you something like x2 or x3 the original output (plus byproducts). So something like 60 output from miner becomes 120 ingots. So after all these unlocks are implemented, a single pure copper node (forget the new name) that has zinc as byproduct, will provide you with ~100 zinc plates per minute. Not bad for a single miner.
@boogybaer4477
@boogybaer4477 2 жыл бұрын
Hello Bed. I really like to watching you playing Sat+. I also play it and gonna finish Tier6 soon. It getting harder and harder I can tell 😉. Looking forward to the next Part. Keep playing
@BEDplaysGAMES
@BEDplaysGAMES 2 жыл бұрын
Thank you! I can't even imagine what kind of crazy stuff you're doing in tier 6!
@boogybaer4477
@boogybaer4477 2 жыл бұрын
The builds getting big. You need so much material. Keep producing iron and copper products. You will need a lot of it.
@CLUBMASTER28
@CLUBMASTER28 2 жыл бұрын
👍
@garyvincke9980
@garyvincke9980 2 жыл бұрын
lovev this content, keep it up. greetz from Belgium
@BEDplaysGAMES
@BEDplaysGAMES 2 жыл бұрын
Thank you! And greetings to you from the USA! I've always wanted to visit Belgium. Particularly Bruges, after I saw the film "In Bruges". It's one of my favorite films. Also, many of my favorite soccer stars are Belgian!
@mato2226
@mato2226 Жыл бұрын
Hey i wanted to ask do you use other mods besides sf+ and also i realy like waching your videos keep doing more of them :)
@BEDplaysGAMES
@BEDplaysGAMES Жыл бұрын
Thank you so much! I don't use any other mods, though SF+ comes with a lot built into it. I'm considering adding one call RSS2 (or something like that) by the same dev that made SF+. This allows some crazy options with signs. And I've considered adding one to allow me to set in-game cameras to automatically make time lapses of my builds. When I tried it before I couldn't get it to work, but I have a bit more experience with mods now.
@mato2226
@mato2226 Жыл бұрын
​@@BEDplaysGAMES for me sound like a good idea you should try this i think it will look better with those cameras.
@marcbennett9232
@marcbennett9232 2 жыл бұрын
I just had a thought.... you said your breeding slugs were gone, what if they died because they ran out of food? I havent messed with slugs yet, I was about to, but it wouldnt surprise me
@BEDplaysGAMES
@BEDplaysGAMES 2 жыл бұрын
I hope to figure that out today!
@Locomotor1979
@Locomotor1979 Жыл бұрын
Its not centigrade but Celsius
@BEDplaysGAMES
@BEDplaysGAMES Жыл бұрын
Celsius is just sci-fi Fahrenheit!
@whocares6692
@whocares6692 2 жыл бұрын
I think you should add a mod or change how long the days are, cause most of the time is night time.
@BEDplaysGAMES
@BEDplaysGAMES 2 жыл бұрын
Do you have trouble seeing? I've had this comment elsewhere and some people reply that the cycle as it is is important for the Satisfactory Plus mod, since eventually I'll have solar panels and some slug stuff relies on time of day. I don't want to mess with the mod as intended by the devs, but if you're having issue seeing, I can try to find a solution.
@whocares6692
@whocares6692 2 жыл бұрын
@@BEDplaysGAMES if it interferes with the balance of the game I guess its fine, but the days feels realy short, like even in this vid, I think you had around 10min of daylight in 38min.
@WhopperRektem
@WhopperRektem Жыл бұрын
ive looked at the mode and theres just so much stuff for the space you have seems a bit too much going on
@BEDplaysGAMES
@BEDplaysGAMES Жыл бұрын
It's crazy. And it just gets crazier and crazier!
@oneamericanpatriot108
@oneamericanpatriot108 2 жыл бұрын
If I EVER get insane enough to add this mod to SF, shoot me in the head.
@BEDplaysGAMES
@BEDplaysGAMES 2 жыл бұрын
It's a lot, but it is fun!
@KaikeBlanck
@KaikeBlanck 2 жыл бұрын
First
@BEDplaysGAMES
@BEDplaysGAMES 2 жыл бұрын
Amazingly fast. I applaud you. Also, thank you.
OIL you NEED TO KNOW for Satisfactory!
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