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@canuckotter2 ай бұрын
Honestly, the train vortex delivery was one of the biggest upgrades I got in this game... It made the logistics so dang much easier because you just point the finished goods train at one of the supply lines and you don't even have to think about it any more.
@DOTABaddie2 ай бұрын
Same i got it ahead of a lot of the other options. For long trains it also means you dont have to wait for the train to come all the way back
@PatricioINTP2 ай бұрын
This along with the third floor are two of the most critical upgrades needed. Cutter, Swapper, Rotators, Fluid Wagon, and Fluid Miner Extensions are neccessary, but does not have the humongous impact these two have.
@canuckotter2 ай бұрын
@@PatricioINTP Yep. Biggest thing for me was the essentially infinite throughput into the vortex, which becomes a huge issue as you start dumping more milestone shapes into the vortex, but the savings in platform points made a big difference too. Plus the advantage of not having to think about which side of the vortex you want to dock the train at - just toss the trains in the void and let new ones spawn!
@italifacts14612 ай бұрын
_I love Blueprints. Been scaling my blueprints over time. Started with simple builds, then platforms, and now at the stage when whole sections. Like, my current favourite takes a single corner piece and turns it into a checker board pattern._
@mononaut2 ай бұрын
Instead of using filler wagons, you can use a 4 wagon train and make it stop twice, with each stop taking two of the wagons- stop 1 pulls from 1 and 3, stop 2 takes from 2 and 4. Since trains unload instantly in big batches you can do a lot of cool stuff like that that wouldn't work in factorio.
@SolDizZo2 ай бұрын
This is starting to make sense to me, you're talking about keeping the compact train loading design for a larger unloading depot In practice you could unload any way you want
@mononaut2 ай бұрын
@@SolDizZo load and unload are very flexible in this game. I have 8 wagon trains that stop at multiple mining sites with each one loading only some of the wagons before ending up at its destination. I have a production line that terminates at 16 loading docks split between 4 stops that have 4x 8-wagon trains that stop at all of them before departing for the vortex. Trains will only take from some of the docks but the ones that are either empty or trying to load a full train will just load the next one instead. The routing isn't remotely interesting like it is in factorio, since rails are free there isn't much point in building a network and better to have dedicated lines for stuff, but the options it gives you for distributing materials in interesting ways is pretty cool.
@CephalusLtd2 ай бұрын
You don't need to- what Nil didn't notice is that the gap between unloaders isn't neccessary lol
@mononaut2 ай бұрын
@@CephalusLtd yes it is. Removing the gaps requires more belts.
@McSmurfy2 ай бұрын
I am absolutely loving the game with the trains and my loops with spirals. The sound effects in the game are great too and the way it gets me to think about my designs without rushing is fun.
@238Hero2382 ай бұрын
Another day, another Nilaus video showing a design a quarter the size of my own 😅
@thejoyfuldragon8872 ай бұрын
nice tease there at the end mentioning a MAM. I'm loving this series but I'm also looking forward to seeing your process in building one of those as (presumably) your final build.
@n0ideawhattoput2 ай бұрын
I love this series! Because of you I am getting shapez 2… but you should also make a masterclass on this game once u beat it.. it can get confusing at times… I also don’t really understand trains and you are like a master at these games, so I would definitely watch the masterclass if you would make it!
@titoeduarrrdo37192 ай бұрын
Would LOVE to see a Zero Waste play-through… basically every mined piece has to be collected in the core. No cutting deleting, only separating. I guess it will force you to consider how parts can be reused in other builds, how to build around the core as-well and to be more particular with your modular designs.
@Ietsuna2 ай бұрын
i love factory builder games. my brain also melts with how complicated some of these builds get.
@bablela262 ай бұрын
And you haven't seen the worst yet, there might be nothing left of you once you see the paint mixers and crystalyser setups XD
@anonamonymus2 ай бұрын
Ever played hexagonal mode?
@kkofodh2 ай бұрын
the filler wagons also allows you to use the same station for different color trains
@ecchiRhino992 ай бұрын
how it's make any difference to use filler?
@sintanan4692 ай бұрын
@@ecchiRhino99 If you have a stop with 8 unloaders lined up you can have two trains of alternating patterns: LS-S-S-S and L-S-S-S-S. This allows your one stop to have two trains of the same color offload there with different shapes. Makes setting up stacker factories easy. Because you have one train line in and one train line out.
@kkofodh2 ай бұрын
@@sintanan469 use different colors - so the trains will go to the correct loading station. but otherwise yes. its so you can use the same station for 2 or more, shapes or colors. say you have: Red train: < -C- -F- -C- -F- -C- -F- -C- Blue train: < -F- -S- -F- -S- -F- -S- -F- -S- Staion setup for: < -C- -S- -C- -S- -C- -S- -C- -S- < is the stop pointing in direction -C- is Circle -S- is Square -F- is Filler
@ecchiRhino992 ай бұрын
@@kkofodh it will work the same if you load only the cars you need in the first place leaving the rest empty.
@Liwet.2 ай бұрын
29:53 When building really long belt/train lines, if it's not curving the way you want, you can change it by pressing F (or whatever the rebound mirror key is).
@chimmy_jim2 ай бұрын
It feels like you need more platform points. Great series, thanks!
@seanhunter1112 ай бұрын
Really inspiring episode as always. Loving this series. One thing I noticed when scaling up my factory in this way (only just started) is the way you do the pipes at 24:44 works fine with a single wagon but if you try to put it on multiple wagons with the pipes that way it causes bottlenecks for me. Some of the liquid loaders end up getting starved and then some of the painter blocks don’t produce fast enough. The fix is to pipe each 3 sets of paint miners separately into a liquid loader and then they all load evenly which fixes the bottlenecks downstream.
@UrsinoPro2 ай бұрын
My favorite part of the game is deleting my old builds. Feels like Spring cleaning
@musizlover20082 ай бұрын
To simply copy, cut, rotate and mirror entire assembly lines without using blueprints all the time is innovative in a factory game, it saves time when you want to scale up production.
@MrHaggyy2 ай бұрын
And beeing able to do that within a blueprint is really nice too. Like when you just need to rotate in a different direction or need to change the order in which somethings happens.
@brodriguez11000Ай бұрын
Helps iterate on a design as well.
@mbenda76Ай бұрын
This is where he puts in new painters without any comment
@sarbanisarkar87482 ай бұрын
These are the times it takes to make/use up a 360 train block with different belt speeds: 60/min: 4 min 90/min: 2 min 40 seconds 120/min: 2 min 150/min: 1 min 36 seconds 180/min: 1 min 20 seconds Those times coupled with the speed of trains and distance required to cover should tell you the minimum number of trains. Edit: the times are longer because each package is actually 960 shapes, not 360.
@ikmor2 ай бұрын
Thank you!
@anonamonymus2 ай бұрын
Oh god I just started hexagonal mode help me
@kawaiiaf88202 ай бұрын
The fact this game feels so different yet expands on the first game is mind blowing
@tartansilver54282 ай бұрын
Updated: so.... i just learned why i was having throughput issues on my playthrough... when running a line if i have run up to a machine head on the split to the side into say 3 other machines the belt will run up to the machine and you'll see that the split to the side has a line through the belt and at that juncion it is a 50/50 split even if the first machine is full as it is part of the main belt line bein fed. However if you run the line past the machine it doesn't cause that issue only when the belt lines up.
@yzgrdyn-WiseGuardian-2 ай бұрын
Goofy idea, but for your next set of secondary tasks, try to do all of the tiers of one chain in one parallel process.
@CrazedKen2 ай бұрын
ive been loving this series on shapz 2 but when you are finish You should try assembly line 2 in the future
@Sonic-ic4yc2 ай бұрын
Can’t wait for your MAM
@Maric18Ай бұрын
"i don't know how other people aren't running out of platform points" I guess it is because on 4 lanes you use 4 entire platforms to turn a piece instead of just having a rotator in the next step, and so on. yes its cleaner but it uses a lot more points, a lot of these operations could be made on fewer platforms if you handcraft each platform for its task. Not saying you shouldn't, just saying thats why that happens
@gaslitgames2 ай бұрын
Rather than use spacer cars, I stagger the loading to do all the odd cars, then all the even cars. Just line up two train stops to the "every other" loader/unloader. It works fine. I havent needed spacers once.
@sirdeakia2 ай бұрын
I'm waiting for nilaus' everything machine
@Liwet.2 ай бұрын
Other people don't run out of points because they aren't building 12 lanes of each shape :D
@MrHaggyy2 ай бұрын
^^ his problem are the 12 lane builds he isn't using anymore. Not the one 12 lane build thats running. I'm also running 4 lanes of each tier part. And i'm sitting at 2-3k free platforms. But i also enjoy the shape missions. So a lot more available.
@KazLordOfLightWarriors2 ай бұрын
Huh, that's an interesting change for Hard Factories. You unlock Color Mixing before Pins.
@rubiksizer2 ай бұрын
I got to about the same complexity as this video, and for fun decided to check out the discord... I took one look at a MAM and now I need a long break from it all
@DanielKling2 ай бұрын
I like the game, but I have to agree that deleting your old builds feels bad.
@G0A72 ай бұрын
For me Its the best feature of the game, as im insanely bad in all Factory type games being able to just try things and make my own bullshit without worrying about materials times or space usage is GREAT, makes it much easier for noobs
@238Hero2382 ай бұрын
It does, in a way, but it also "forces" you to make something even better next time. Innovate, and use what the Tasks teach you to make Milestone factories even better!
@bablela262 ай бұрын
For the later half of my game I used what I call "The Workshop", basically a big space with trains coming in on one side with all base shapes, trains on the bottom with all the paint colors (even the mixed colors, so I don't have to do that in The Workshop) and a train on the last side to transport to the vortex. So that mean I can do all the shapes right here in this area and it forces me to delete absolutely everything once a task is complete! Now I could technically use The Workshop to manually build the random shapes, but no obviously I have to start on a Make Anything Machine
@ConflictZv2 ай бұрын
I like the balance of creating permanent milestone factories then juggling temporary factories or repurposing old factories for tasks. It can feel strange boxing your last hours worth of work and deleting it because the task is done, but for me always having a new project to start really drives me to keep playing.
@HeatAtack2 ай бұрын
@bablela26 I ended up doing the same. Used trains to bring all full shapes and all basic colors to 1 location. Then used belts and pipes to make a main bus line. I have blueprints for all basic shape manipulation and painting. So for each milestone or task I can just split off the Bus what I need. Slap down the blueprints to make the shapes I need then load them on the train to the Void. It makes it really fast because as soon as I finish a shape, I move down the bus line and start working on another while the first finishes. Continue on down the bus line completing shapes for task while the ones above finish. When one finishes just delete it all and you have the space for the next on your list. Makes the long list of task go much quicker. Then of course take a break at each milestone shape to make a dedicated factory somewhere else on the map for operator level. I try to make each of these factories unquie and as small as possible not just using generic platform blueprints.
@АфанасийШереметьев-б5ч2 ай бұрын
Great video, as always! One thing that is not that clear to me - you are delivering paint from all 12 miners on the same level? And it's not getting congested/enough to supply four 3-level painting blocks?
@Nilaus2 ай бұрын
Each of my Miners are outputting on all 3 levels, so the 12 miners are balancing themselves on all levels
@cowgod772 ай бұрын
@@Nilaus Oh, interesting. I imagine you're only doing that on the fluid miners, right? The shape extractors are still routed to a single floor per block, yes?
@HirogenCD2 ай бұрын
Task give Platforms as well as research points
@pedroalvarezgarcia57762 ай бұрын
At 25:00 you made 12 fluid extractors copy pasting so all of them are going to be in the lower floor I suppose. The fluid platform has a 12x but that is based on three floors right? So 4 full extractors for each floor. Can it fit 12x on the lower floor?
@Nilaus2 ай бұрын
Each fluid miner output on all 3 floors
@pedroalvarezgarcia57762 ай бұрын
@@Nilaus that's a really nice solution
@sdboka3360Ай бұрын
what is that B icon beside the platform currency. im almost at crystal and i havent seen t his one yet
@JeffCariveau2 ай бұрын
If I understand, and the different color trains stick to their own color 'track', I'd just smash the south train into the west track, that's already set for 4 unloading stations, and be done with it...
@Liwet.2 ай бұрын
Why don't you blueprint your train stations?
@krongegoire95802 ай бұрын
👍🏻
@RestartVandelay2 ай бұрын
Matching the color of train to the good seems unsustainable. What about a designated color for parts of the processes. Like raw materials, fluids, intermediate products, and final products.
@Whenpigfly6662 ай бұрын
I was thinking of that, but it would be so unsatisfying if paint wasn't in a train of its color. For the shapes though, yeah you're probably right.
@MrHaggyy2 ай бұрын
For me paint needs to be in a matching train. But for the rest white is currently the final product, red is mining, and green and blue are intermediate. Will change it to white for mining as there isn't really a point in mining other colores.
@jgischer2 ай бұрын
"I'm getting carried away on some of these builds..." Nah. Overkill is the best kind of kill.
@SuperOrcy2 ай бұрын
I must admit i'm up to the second last milestone, have everything beforehand delivering constantly, and have 10k build points available. I just prioritised the first 15 tasks, and ended up with so many upgrade points by the time I had trains that I just unlocked everything. rushing the train vortex delivery is a must. I did it before the third level upgrade.
@MrHaggyy2 ай бұрын
Yeah train vortex is kind of over powered, by how much you can feed the void with it. But something is really satisfying about a lot of belts moving goodies.
@brodriguez11000Ай бұрын
@@MrHaggyy Make an "operator points" train so the hub will not be congested with that. Great for the train vortex.
@mitjapintar46092 ай бұрын
Is ti wierd i dont like the game just because everything is free? 😅