The positivity you bring is such a breath of fresh air for game related content on youtube. I look forward to these every year and lots of cool projects seem to be in the works. Thanks as always!
@Gatorade699 ай бұрын
Yeah. I am getting so tired of all the negativity lately. Everyone learned all the wrong lessons from AVGN. Even some skilled KZbinrs I like I don't watch much because he said "anytime I do a video talking about a game I like it doesn't do good." People just want negativity and it's been on a slow rise since social media took off in 2007. If you like PS1 games check out the channel Sean Seanson, especially his obscure Japanese games series (it helps to find some good games we never got). Even when reviewing a bad game he still has plenty of positives to say and doesn't get bogged down on just being overly negative. Really glad I have found his channel, he makes really good vids.
@ahkmal71539 ай бұрын
FUN FACT! PandaMonium did you know that Chairman Sagata has been eagerly watching these contributions? He sends a message to go forth and continue spreading the good word of Saturn. Anyways I’m just a measly messenger and I really enjoyed the video, can’t wait for the rally video and that’s my genuine fun fact
@CommonSense-hy2sn9 ай бұрын
In my Saturn contest entry reviewing video contest, this video ranks first place! Really appreciate the positivity and encouragement you give to all contestants.
@Gatorade699 ай бұрын
We need more positivity and encouragement these days.
@Haxmanzz9 ай бұрын
It's great to see all the homebrew, tools and fan translations. The Saturn never dies.
@caseycu8 ай бұрын
Just amazing! I remember in the 2010s when there was so little homebrew or attention for Saturn and I thought it would just slowly die out. This is truly a little dream come true!
@overkill14739 ай бұрын
Saturn is our future
@PersonaSama9 ай бұрын
I’m always super exited to watch these every year! The skill level of each contest improves so much, it’s incredible what everyone is able to do with each passing year. A million thanks for always making these great video so we can enjoy the fruits of the fandom together, and always presented and assembled in such an entertaining way. I always set some special time aside to fully enjoy these videos and I’m always surprised and have a great time. 🎉🎉🎉
@st1ka9 ай бұрын
Damn! I gotta check out Shadows of the Tusk!
@chazmaru95839 ай бұрын
VBT, what a legend of the Saturn homebrew community🇫🇷
@PandaMoniumReviews9 ай бұрын
We love vbt!!
@BryanTruong9 ай бұрын
Thanks for this video! There's so much going on in the Saturn community nowadays!
@Cory_9 ай бұрын
First year owning an ODE for my saturn, so I'm extremely excited to watch this.
@beeaye79449 ай бұрын
I honestly think there's a lot of meat to be had in the VBT Truck demo... I always thought the Saturn could've had a really graphically impressive 3D racer if the vehicle was 2D and the track was a VDP2 infinite plane with the polygons (sorry, quadrangles.) reserved for track geometry on top... Like a pseudo-3D F-Zero/Wipeout/Outrun.
@caseycu8 ай бұрын
No need for correction, quadrilaterals are a type of polygon just like triangles are :)
@themelbornememer95759 ай бұрын
I have started experimenting with my own development for the sega saturn, hopefully one day I can participate in a completion like this
@PandaMoniumReviews9 ай бұрын
Hope to see you in the contest threads soon! Good luck, take your time, talk to SegaXtreme people.
@notanotherreviewer.9 ай бұрын
Always a treat to see one of your vids on my inbox!
@migueldias85469 ай бұрын
Congratulations to anyone working on any of those projects. It is a lot of work. And the community appreciates it! Thanks for your passion and our enjoyment!
@Pai30009 ай бұрын
You do a great job here man. Aggregating the info and giving your opinion is really a though job, but you´ve become one of my channels of reference. Thanks a lot.
@Vanity06669 ай бұрын
Soul Hackers and Devil Summoner waiting room
@dvygrvy9 ай бұрын
Awesome vid
@Mitsuraga7 ай бұрын
Cube Cat's jump sound is so dang cute, I don't think I'd ever get tired of hearing it.
@nay109 ай бұрын
Thank you as always for featuring the great work of the Saturn scene! Really impressive stuff! The 3D engine work is simply incredible. Can't wait to give these a try!
@DanielMartelFernandez9 ай бұрын
Qué gran consola es la Sega Saturn... ay, Sega, Sega...
@HedgehogY2K6 ай бұрын
First Doom 32x Resurrection 3.1 and now this? Dude!
@paulwestphal73369 ай бұрын
That was awesome and made my Saturday night - Thanks !
@cinnamondan49849 ай бұрын
JB Harold on Turbo 16 is so fun.
@Pimpeaux9 ай бұрын
50:38 Is that a ZERO DIVIDE reference?!?!?!!?
@PandaMoniumReviews9 ай бұрын
Yes!!! :)
@DisasterMillennial4 ай бұрын
what's interesting about Silhouette Mirage is that it came out about 3 months after Mischief Makers did in Japan. Treasure were really cooking back in those days!
@randybutternubs46479 ай бұрын
I don't think homebrew on the Saturn will ever die. Because the more simplified modern computers and programming gets in general, the more impressive homebrew on older and more complex consoles like the Saturn gets. Any developers who wish to prove themselves will take on the daunting task.
@MrAmstel1238 ай бұрын
I am somehow holding on to the thought that someone will eventually make working versions of RE 2, 3 and silent hill 1 for the saturn.
@sega-re-trop-vieux9 ай бұрын
Very interesting video with the best console ever. So good to see those new 3d games
@ThroughLidlessEye9 ай бұрын
why are video games so cool...
@smokeydops9 ай бұрын
54:12 best noise '23
@beepboopbop92899 ай бұрын
Epic
@poncut50747 ай бұрын
Another question. Have you ever thought about interviewing game devs for these Saturn games on a frequent basis years before you’ll get to doing the actual review (That way you could have the insight of the devs years before you’re able to get to the actual reviews/documentaries and not have to worry about most of them being gone by the time you do get to making the review/documentary)
@poncut50747 ай бұрын
I mean, you were lucky to have the resources of that guy who wrote the NBA Jam book that one time, which was made just before one of the people involved passed away, but I’m not sure if that’s something that could be relied upon years ahead (especially for the more obscure titles with little to no documented histories and developments)
@almeidachannel71219 ай бұрын
Nice Video ! Sub & Big Like ! And Love Sega Games !
@FinalVibes2 ай бұрын
Sa-lee-ka. I've never heard anyone pronounce Celica like that. Thumbs up.
@영차영차-i1z9 ай бұрын
10:22 What are the best slowed down sandra songs that are not heaven can wait?
@PandaMoniumReviews9 ай бұрын
In the Heat of the Night comes to mind right away. I’ll Never be Maria Magdelina also works.
I was wondering about Cinepak being an option for non VCD owners out there but from what I've tested on VirtualDub a long time ago, 2.4mbps or 300KB/s according Saturn hardware only looks tolerable with an obvious lower framerate than the source material. 300KB/s only allows about 38 minutes and 54 seconds MAX. And unlike Mpeg, Cinepak is CBR only so imagine attempting to fit 2 episodes of a cartoon in that. Seems a bit ridiculous to burn AVI Cinepaks to CD-Rs unless you plan on overburning... Though I'm sure the Satiator and Saroo would take care of it.
@RegalPixelKing6 ай бұрын
It's amazing that a console that might have sold worse than the Wii U still is getting such great support.
@ElCofredelosVideojuegos9 ай бұрын
Excelente video amigo! Una pregunta: que paso con el juego de XL2 llamado Hellslave? Sigue en desarrollo? Saludos!
@germantorre14229 ай бұрын
Xl2 abandonó todo el tema de la programación en Saturn lastimosamente. Lo último que dijo es que lo que hizo en la demo de Unreal se podía optimizar todavía más, pero que perdió interés. Una pena.😢
@RyRyTheBassGuy9 ай бұрын
Wait a minute, there's no homebrew version of Doom? I thought that shizz was on everything.
@PandaMoniumReviews9 ай бұрын
Real, though. With how bad vanilla Saturn Doom is, I'm surprised no one has tried making an all new port.
@RyRyTheBassGuy9 ай бұрын
@PandaMoniumReviews Yeah, pretty wild the only homebrew console ports are for the DS and Wii (and maybe the OG Xbox?).
@Comrade_Hee-Ho9 ай бұрын
SOUL HACKERS
@protocetid7 ай бұрын
CubeCat is really coming onto its own, I wish they’d make the cat’s face less flat. Give it sprite ears and use the polygons to give it a 3D muzzle. Slide Hop could be turned into a serious skateboarding or 3D platforming game that the author could sell, or is it just going to be a small project? Someone probably already said this, but the 3D section of Sonic Jam is a bonus created from salvaged Sonic Adventure Saturn builds. The game spent a while on the Saturn before being moved to DC. Speaking of SA on Saturn, am25 you tease! A SA demake is one of the things I want to see most on this console.
@Imgema9 ай бұрын
The Cube Cat demo really shows the difference in power the N64 has. Kaze's new Mario mod looks like a whole generation ahead, despite Cube Cat being pretty advanced for a Saturn game.
@Peachblink9 ай бұрын
To be absolutely fair, Kaze's work at least had groundwork within the Mario 64 engine (even if he rewrote huge chunks of it, having *something* to work with is better than having *nothing* to work with).
@juststatedtheobvious96339 ай бұрын
It took a while before the Saturn was easy to emulate, much less anyone understanding how to push it. If memory serves, the highest poly count in a commercially released game was over 2k. If just 1k is the present state of the art in homebrew? I'm not sure how to evaluate the challenges ahead.
@joelpetersmedia9 ай бұрын
My personal vote is the game with the craig stadler item. For obvious reasons
@patrickhawthorneLS5 ай бұрын
When is the next compo This was a great episode,the pony game is by far the coolest homebrew
@PandaMoniumReviews5 ай бұрын
The competition runs at the end of every year. SegaXtreme usually starts taking submissions in September, through early January. Judging happens in February.
@timetravelbeard35888 ай бұрын
Great video!! And where i can learn more about that 3d controller adapter? I don't think the controller works right with the usb adapter i found commercially.
@jonbourgoin1829 ай бұрын
When is the next mainline US Saturn game review video coming?
@PandaMoniumReviews9 ай бұрын
Working on editing it now. No idea when it will be done, but it is being worked on every day.
@jonbourgoin1829 ай бұрын
@@PandaMoniumReviews thanks so much for the quick reply, man! I seriously can't wait. You are among the handful of channels whose content I am genuinely excited for! Cheers. Is it going to be a long form video? I hope so lol
@PandaMoniumReviews9 ай бұрын
@@jonbourgoin182Looking at around three hours long. :)
@jonbourgoin1829 ай бұрын
@@PandaMoniumReviews my man! Totally worth the wait!
@PandaMoniumReviews6 ай бұрын
Hey man. Just wanted to let you know it will likely out in very early June.
@poncut50748 ай бұрын
What do you use for your theme at the beginning of your Saturn review videos?
@PandaMoniumReviews8 ай бұрын
It samples the intro for the 1980's cartoon, Pandamonium.
@poncut50748 ай бұрын
Thanks
@entertainmentwizard27039 ай бұрын
Fixing Saturn Doom will not be an easy task, he probably could do wonders if he had the Saturn source code but I would imagine hacking the rom will have limits to what they can do but I wish him luck!
@Sketcz4 ай бұрын
I want to play these demos on my Fenrir, but they're not available in instant easy to use Fenrir compatible ISOs. Any advice?
@PandaMoniumReviews4 ай бұрын
The official website says Fenrir works with games in these formats: CCD/IMG CUE/ISO (single files) CUE/BIN (multiples files) You will need to convert the game to one of the above formats if it is not already in one of the above formats.
@Sketcz4 ай бұрын
@@PandaMoniumReviews Thanks for the reply. :) I realise that, but can you recommend a utility to do so? Short of burning the homebrew software and ripping the disc (which is laborious), I'm a bit lost.
@elvismorales856 ай бұрын
It would be nice if someone maches up all capcom fighting games into one, like a Marvel vs Capcom 2.5.
@azzaell5 ай бұрын
Somebody knows if there is a mod for sonic r?
@brandonlehman74406 ай бұрын
red moon looks awesome i just wish it didnt have awful tumblr art
@user-hh1vr9sy3m9 ай бұрын
Mugen for Sega Saturn
@apollosungod28199 ай бұрын
There are no clues for Sega Saturn Doom.. the British programmer who was tasked with handling the reprogrammed conversion of Doom to the Sega Saturn was required to turn in work in progress code to Id Software... the culprit? very simple, John Romero was on vacation and a certain John Carmack guy got his hands on the work in progress Sega Saturn Doom and then he, aka Carmack himself back then basically said to "NOT use the discrete (custom) hardware of the Sega Saturn, then changed it to some lame excuse about fearing that the Sega Saturn hardware rendering method would ruin the "look" of the Doom game... this was obviously AFTER the Sony PlayStation Doom conversion which was handled by a different programmer was fully allowed to utilize the custom hardware in Sony PS1. A side note... PC Doom, like many if not most PC games of the 80s and 90s, ran off the PC CPU which also handled all the 3d space calculations, aka no Id Software game and almost no PC 3d game ever actually used any discrete 3d hardware outside of the main CPU in any game until many months after the first 3d accelerators were released and then Microsoft released Direct X (while other devs noticed that monopolistic tactic and went to use OpenGL instead) to basically kill off any custom 3d coding on PC graphic cards. Thus the first officially programmed for 3d graphic cards Id Software game was Quake III in the year 1999... that is like FIVE years after the Sega Saturn and Sony PlayStation launched. The Sega Saturn (believe it or not) actually contained custom 3d processors that had limitations of the year of which they were engineered but nevertheless the Sega Saturn was fully capable of handling and enhancing the original PC game, if only the game programmer was experienced enough and also put in the effort especially if they preferred assembly coding. As such that lead programmer was told to only use the Sega Saturn "CPU" to render the game and also told to do it by a certain date which was beyond his control because he was hired to do the reprogrammed conversion or it was not his game, it was Id Software's game and had John Romero somehow intercepted the work in progress game, the history would have been very, very different. So we have the Atari Jaguar rush job, noting that Atari Jaguar had custom graphics chipset capable of 3d to satisfy something like Doom (which PC did not have in 1993 despite the usual PC masterrace elititsts) Then we have 3DO Doom which was a horrible rush job that does not make sense because again, the 3DO actually has faster computational power than the Atari Jaguar but that particular programmer was verified to have been told to do a rush job in a short time... Then we have Sony PlayStation Doom in 1996... apparently Mr Romero saw the work in progress and said "go!" Then we had Nintendo 64 Doom 64 which again uses the custom processors of N64... thank you Mr Romero Then Sega Saturn Doom... now you know and knowing is half the battle, plus Duke Nukem can debunk any rendering insecurities there, I do understand that youtubers fear being lashed out by the original game devs even if the game devs were either completely wrong or were experiencing some type of "I am gonna be a miserable c0nt today" attitude that they later forgot all about but cost the career of a conversion programmer back then when it was not that simple to just get hired by the big leagues as you had to prove yourself and even if you did prove yourself as a hardcore programmer (Lobotomy Soft) you still had to deal with the arrogant 90s staff at Sega of America who were gonna make sure they did not do their part with marketing, PR and localization efforts to help raise the install base and maintain the fanbase of the Sega brand.
@apollosungod28199 ай бұрын
Also in order to "fix" Sega Saturn Doom, it's going to take more than "patches", the British programmer was forced, at no fault of his to write code mainly using the Saturn CPU in a very short time, basically he was also forced to discard his work in progress because he was using the custom hardware even if he does not admit it as the story changes and John Carmack has said things years and years ago (when Saturn was considered a trash fail by the general public who were not there) that some of us.. or maybe a few of us remember because unfortunately there is a lot of polishing of egos going around. Basically the fan dev should actually attempt to go fully into the Sega Saturn hardware and render their engine from scratch instead of relying on the the incomplete retail version... that way the fan dev or devs can much more easily utilize the VDP 1, VDP2, SCU DSP and DUAL SH2s as well as use the 4MB RAM Cartridge and Saturn sound system chipset so that they can match or slightly surpass the PC Doom games of the 90s which were never designed for 60fps anyway and either hit 30fps or try and reach for 60fps which the Saturn can easily do for that type of game which isn't even a fully 3d polygon game anyway.
@acem77499 ай бұрын
Does Pandamonium use txt to speech?
@PandaMoniumReviews9 ай бұрын
This is my actual voice, if that’s what you’re asking.
@graalcloud6 ай бұрын
Why is he wearing a medical face mask?
@PandaMoniumReviews6 ай бұрын
People have their own reasons. Don't know, didn't ask. In other countries, it's normal for people to mask up if they're feeling remotely icky. Other parts of the world have picked up on that within the past few years.