I’ve been watching you for years EJ. You’re the best teacher in the biz.
@kmanboard4 жыл бұрын
the texture squares on the face are stretched, while the 1s on the back of the head are smaller. that means the face will have less resolution than the rest of the model. its good practice to give the face more resolution to work with.
@SpencerEvans2 жыл бұрын
Been trying to "wrap" my head around UV mapping and unwrapping for a while. This is the first tutorial I've seen that explains it in such a way that my brain can finally comprehend. Thank you!
@glitchdilemma42002 жыл бұрын
it's crazy that cinema4d is just starting to take its first steps towards a more profitable tool to use. Although I still prefer a thousand times Maya to manipulate the UVs.. Maya with the uvTools coming with the bonus tools, the king of uvwrapping production in my opinion..
@diegowikander3 жыл бұрын
This tutorial has saved me hours of my life
@ROXunreal4 жыл бұрын
I can't wrap my head around why a 21st century program can't just visually paint on a model without UV mapping. Like, when that circle on the mushroom isn't circular. Can't it just see that the brush is circular, and apply the paint over the same area on the mushroom? How is it then that when you sculpt and use a brush to for example, raise a circular area on the scultped mesh, no UV mapping is needed there and yet it's a perfect circle exactly like the brush, even though it's the same principle of 2D on 3D.
@fotfoti3 ай бұрын
after watching so many tut, this one was the best so far explaining everything. Thank you :)
@dmellis4 жыл бұрын
This was great, EJ. I'm on R23 now but this has been the most helpful tutorial on this subject yet. It really helped me understand when you said to think about this like how clothes are sewn. Also, I was trying to get it perfect which seems impossible. The point of hiding the seams where you won't be looking was also key.
@slowpoke77853 жыл бұрын
agree
@Snappy278934 жыл бұрын
The new intro made by the ordinary folk is an awesome on I come here just to see that eye pleasing experience
@neerajchandaver1134 жыл бұрын
Such awesome information! finally understanding UV while working along with the project files. Just a tip for older version users: In case cutting the seam is not unwrapping like shown in the video, use a shrink projection and use the relax UVs to fix the distortion. Cheers SOM!
@nuseratabdi9013 жыл бұрын
I was so frustrated with the new setup in BP UV! Thanks so much EJ!
@JacquesRABAIN Жыл бұрын
Excellent Tuto , one of the clearest on UV's. It would be a good idea to update this tuto with C4D 2023 Regards Jacques
@jjt64502 жыл бұрын
Same here I've been trying to figure it out for years and gave up many times! Awesome tutorial!!
@imrsvhk3 жыл бұрын
Awesome explanation! Thx E.J - love how you explain things so clearly. We need more UV Tuts :)
@bellyelmasry272 жыл бұрын
The introduction was very helpful, thanks!
@bussket2 жыл бұрын
Great thanks for such a big amount of useful information! I'm making a mask with my mascot for exam and you literally saved my day, A is guaranteed!
@effortmax3 жыл бұрын
That was a fantastic amount of work, EJ! Thank you very much for sharing your knowledge. That's gold
@sajjadabouei67212 жыл бұрын
EJ perfect as always.
@Wolfpelt244 жыл бұрын
This is a great tutorial & explanation of how UV mapping works for beginners but if you're familiar with the concept and only wanna know how to use it in C4D you'll probably wanna look for a quicker tutorial
@gregoryreneau105223 күн бұрын
Does anyone know where I can find the 'layers' in the newer versions? It doesn't show up the same way when you go to paint.
@magicdog56232 ай бұрын
Hi, do the course files still exist?
@ValHalasiАй бұрын
I'm curious about them too. Can't find the downloadable file in the blog post :(
@georgeluna62172 жыл бұрын
Is there any specific workflow to bake octane materials to object and then export a final object? What should be correct preparation (scene, light, unwrap, materials, export the final object)?
@aakashgupta753 Жыл бұрын
where are the resource file to download? i clicked on the link but that opened EJ website but didnt find the file.
@taviux5113 жыл бұрын
I dont see the unwrapp tool in my screen sorry for this noob question, where can it show up? thank you.
@EnterMyDreams2 жыл бұрын
GREAT TUTORIAL!!
@piasun5 ай бұрын
How I can see the UV Map on the object dear EJ
@hernanlatorre11153 жыл бұрын
Does this work with RS materials as well? Or is 3D Paint used only for standard materias?
@onuruysal111 Жыл бұрын
hello.I have a question.Can we render with redshift after these operations, or is it only rendered with cinema 4d's own rendering engine? Is Redshift's mapping process different from this?
@motiondesignermx28472 жыл бұрын
is so complicated, any program to do this easy?
@mvp41684 жыл бұрын
great tutorial EJ, thanks for this
@aaa-mt3tz3 жыл бұрын
Hi EJ, is it possible to remove seams? Like if I don't like how it unwraps and want to re-try, instead of undoing everything I want to just CTRL-click part of a seam and re-unwrap without that piece. But that doesn't work, the edge just turns white.
@NyoraiFidesTV3 жыл бұрын
Does anyone know why at around minute 41:00 EJ decides to maximise the space for the UVs? Does that matter so much? Isn't the main point to have your polygon geometry nice evenly distributed onto the UVs and that's it? Thanks
@nellomaxim3 жыл бұрын
hi there I can't seem to select the outline ppolgon option in order to see the unwrapped mesh for a photoshop import despite selectting the object, material and UV tags in the objects manager
@ichispaceRomantic Жыл бұрын
Hi, thanks for the tutorial. It was truly helpful :) I just have a questin, my Cinema 4D crashed a lot when I started to use the Path Selection tool x) like is that normal? 🤨
@roymiller4332 Жыл бұрын
No
@ismailae4tv13 жыл бұрын
i want to know if i have many object how can make all texture in one uv image
@mixtus4 жыл бұрын
I am surprised that you still have to make layers and choose a brush to simply output the UV's to Photoshop. I was looking forward to a menu item that would say export UVs. I'll have to see if they added that in S23. Great video as always.
@SusanYT20234 жыл бұрын
so cute motion graphics
@shavfx35743 жыл бұрын
New to learning uv mapping. Always love the explanation in your videos and well-explained thanks.
@ΒασιληςΜιχαλατος3 жыл бұрын
why cant see in uv map when i select edges?
@thehomme3 жыл бұрын
At 13:37 how do you get the small icons for new layer etc. I have a menu which I can pull out but docking it in place the icons have labels and so many of the buttons get clipped off the panel and can't be accessed
@designstudie4 жыл бұрын
coming from 3ds max, this still looks a bit complicated and exporting a simple texture map should be just 1 button ... hopefully they will keep working on that.
@axe_fx4 жыл бұрын
can you highlight the difference between both? how is 3ds easier?
@creativekamhako61794 жыл бұрын
Awesome tutorial
@kaikafonso17594 жыл бұрын
Awesome!! Thank you so much!
@eyedesyn4 жыл бұрын
Thanks so much for watching!
@philippeheritier93644 жыл бұрын
Wow ! Thx so much to spend so much time for this tut. It was perfectly explained
@rebelleaf4 жыл бұрын
Thanks for the instructions, EJ. Curious, can UVs done in this new version be opened and rendered in earlier versions of C4D?
@tobinv43094 жыл бұрын
The information stored in the uvw tag will be the same. Weather you open it in an older version or export it to any other fileformat. You only got new tools in S22 to unwrap your UV's. So the answer is yes.
@eyedesyn4 жыл бұрын
@@tobinv4309 What Tobi said! UVs are UVs but the editing will be different.
@rebelleaf4 жыл бұрын
@@tobinv4309 Thanks for the detailed answer, Tobi!
@rebelleaf4 жыл бұрын
@@eyedesyn Thanks as always, EJ man!
@nelsondesousa39524 жыл бұрын
I would love to know how you get around the distortion you are getting on the head
@eyedesyn4 жыл бұрын
you can slice the head on the sides, like i did with the torso so you divide it by the front and the back but this assumes that having those seams on the sides are OK if you're just adding texture to the front of the face
@bookworm88153 жыл бұрын
Wow, that was just brilliant explanation! Thank you very much!
@lollipop64824 жыл бұрын
If I want to draw with the brush directly on the object in cinema it won't let me sometimes, but I always can draw on the uv mesh, I just don't get what I'm doing wrong here, pls help :D
@enprods3 жыл бұрын
This is what I look for! Very helpful Thank you
@ignaciosagrario2 жыл бұрын
Does anybody know how to work with sculpted meshes? I usually make UVs in Rizom. If I have a mesh in lvl 1 and lvl 5 or 6, and I make UV's to level one, how do I transfer those UVs to high mesh? Thank you
@Hermandad003 жыл бұрын
Very very helpfull video thanks!!!!!!
@bbrachman3 жыл бұрын
I usually pick a color and use the 'Add Mesh Layer' to the Material/PSD file. Easier.
@kalootmultimedia79892 жыл бұрын
thank u bro...help me alot
@nellomaxim3 жыл бұрын
ahh figured it ouut...i neeeded to be in the polgpon tool not the point or edge tool
@filmkaar-nitin3 жыл бұрын
Excellent tutorial. Thank you for making it so simple.
@peped66072 жыл бұрын
its not simple, its still hard
@filmkaar-nitin2 жыл бұрын
@@peped6607 Don't give up. It gets easier with a little practice.
@ramixkhan46853 жыл бұрын
Thanx as always
@alexiscopeland23014 жыл бұрын
aw lil yoda is in the background 🥰
@ExpressoMechanicTV4 жыл бұрын
Fab - thanks so much for sharing.
@bloodbros88783 жыл бұрын
So helpful thank you! I'm having an issue with jaggy pixels. I guess it's caused by my artwork being flat, and then using a parallel camera on the object? Anyone have any ideas on how to work around this?
@BulletWhizza4 жыл бұрын
Thanks for a great video! And yeah that's not a parallelogram at 8:45, it's just a quadrilateral
@laetitiabach29383 жыл бұрын
very helpfull, thanks
@markarthurescoto51652 жыл бұрын
How’s it going?
@slowpoke77853 жыл бұрын
you are the best
@mizansarkar18554 жыл бұрын
nice tutorial boss
@ismailae4tv13 жыл бұрын
nice video good lesson
@drewjackson38583 жыл бұрын
8:55 I believe it's a rhombus.
@hasanmahdihasan3 жыл бұрын
you are really amazing
@asici24 жыл бұрын
hello! I have r20 cinema, but I can't find command uvunwrap. is it a version problem?
@fewzebrank4 жыл бұрын
yes
@asici24 жыл бұрын
Thank u for the reply
@jorgefernando95184 жыл бұрын
I can't find the way to export this to photoshop.
@tanmaraja4 жыл бұрын
Yeah sure, Help us plese lol.
@xSk3lx4 жыл бұрын
It bothered me at 23:55 because he didn't unchecked "pin border points" otherwise it would have been good
@bodobanali4 жыл бұрын
I am in C4D R21. Anyway … maybe its the sames as in R22 and above? problem is: I have a Redshift Material un my object. When i go to my UV Edit Viewport i can't see the texture under/behind my unwrapped polygons (for example diffuse picture). Anyone know how i could make that visible so i could manipulate my texture or know whats happening when manipulating the uv-poligons?
@cesarpiette64483 жыл бұрын
Did you solve this? I have an Arnold material and I don’t know really how to deal with it and the unwrapped mesh?
@劈里帕拉3 жыл бұрын
EJNB!!!
@Vmshipe4 жыл бұрын
Great info....I can't be the only one who sang 'The Wizard and I' at 12:17
@RoN43wwq4 жыл бұрын
Now they must upgrade OLD UNCOMFORTABLE Body paint mode.
@eyedesyn4 жыл бұрын
Yeah Bodypaint is still an odd process and wish there were more paint tools available...take a run at Substance!
@zachhunter78974 жыл бұрын
They just need to get rid of body paint and the paint layers all together and focus on making the UV tools as intuitive as they are in Maya. And exporting a UV snapshot for editing in photoshop should be a one button process, it should not be as convoluted as it is in C4D.
@АндрейДубровин-ъ2о4 жыл бұрын
Спасибо большое! Thankyou very match :)
@rakhimzhanovd10603 жыл бұрын
cool
@dinamicasvisuales4 жыл бұрын
C4D Tiene que mejorar mucho en éste aspecto... es complicado crear un buen uv.
@mofogamingttv98352 жыл бұрын
"I'm an island polygon, and I'm just trying to make it"
@cadavericmaggot11 ай бұрын
too bad you totally ignored distorted spots, on which fixing i counted on..
@jastrick1002 жыл бұрын
SOM = to SOM
@chichouroro Жыл бұрын
If your trying to uv unwrap your models for game engines you will have a hard time doing so, non of these tutorials talk about texel density & many other things needed, I recommend switching to Blender or any other 3D application if you are working with games engines.
@mestrecelso783 жыл бұрын
very nice legend portuguese!
@shaffar1004 жыл бұрын
Im not too sure C4D have made THAT many improvements on this. It looks pretty much the same and I've had a lot of experience in unwrapping in Maya. Little things like you still cant just export your UV map at the click of a button.... Instead you need to create a painting layer and outline your polys.... but it doesnt work if you dont highlight them all.... too much effort!!! Even Softimage had better UV unwrap capabilities than this.
@zachhunter78974 жыл бұрын
C4D's convoluted UV snapshot export process annoyed the shit out of me, coming from Maya.🙄
@glitchdilemma42002 жыл бұрын
yeah, maya beat cinema in every way when you talk about UV wrapping.
@aykutcelebi_art4 жыл бұрын
Thanks for tutorial. But your layout very different from standart layout and difficult following...
@marcelonunes69673 жыл бұрын
48:00
@KennethHolmDahlin2 жыл бұрын
44:01 Emo sloth or Slow Hitler?
@sergey0419634 жыл бұрын
New Cinema has just come out, but such a plug-in was before FD UVToolkit kzbin.info/www/bejne/eZrIeZJsqph-mqM and they are identical. Coincidence? I don’t think. I’m using the viewport as a carbon copy.
@MrMythorst4 жыл бұрын
still worst UV Tools ever made in my opinion. Still taking ages for simple objects. There are way better option out there. But thanks for the Video
@namtong5774 жыл бұрын
37 years old?
@eyedesyn4 жыл бұрын
Im an old fart!!!
@YQTSH Жыл бұрын
c4d uv unwrap function looks weak...Maya better than it.
@bsways Жыл бұрын
This is the part where C4D starts to bore me to tears. It makes zero sense to me. Just does my head in. I actually fell asleep watching. The C4D paint system is not good either. The brushes all look really bad with lots of aliasing.
@Ricardo-de9ju9 ай бұрын
Body Painting is another abandoned tool. This is shameful, the potential it has was to function like the SP
@dynamicvoltage97654 жыл бұрын
The fact that this is almost an hour long video tells me all i need to know about trying to texture in cinema 4d: use something else.
@NimalTaz4 жыл бұрын
@EJ You are getting old mate
@eyedesyn4 жыл бұрын
All the candles on my birthday cake are now fire hazards!
@NimalTaz4 жыл бұрын
@@eyedesyn no worries mate. Keep doing what you are doing. Keep us motivated.
@cemgulpunk4 жыл бұрын
Dang! It still takes 52 minutes to unwrap a simple model. Good job though. Thanks EJ.
@eyedesyn4 жыл бұрын
I unwrap 3 models showing different workflows - so not entirely accurate! :) Thanks for watching!
@cemgulpunk4 жыл бұрын
eyedesyn right thanks. Please do more👍
@eyedesyn4 жыл бұрын
@@cemgulpunk cheers!
@peped66072 жыл бұрын
"simple".....NOT!
@gravitasdiverbium3 жыл бұрын
Cut down word count a bit and it would be a perfect tutorial. Too much filler need to be more concise. People can pause and rewind, no need to repeat yourself so much. This is a 15 minute tutorial max!