Texturing with UVs in Cinema 4D - Gain Total Control Over Your Materials

  Рет қаралды 174,678

School of Motion

School of Motion

Күн бұрын

Пікірлер: 126
@lucyfaire1980
@lucyfaire1980 4 жыл бұрын
24:51 hehe "this actually maps pretty ffffu, pretty well". Excellent tutorial man!
@MrAtownDown1
@MrAtownDown1 2 жыл бұрын
I’ve been watching you for years EJ. You’re the best teacher in the biz.
@kmanboard
@kmanboard 4 жыл бұрын
the texture squares on the face are stretched, while the 1s on the back of the head are smaller. that means the face will have less resolution than the rest of the model. its good practice to give the face more resolution to work with.
@SpencerEvans
@SpencerEvans 2 жыл бұрын
Been trying to "wrap" my head around UV mapping and unwrapping for a while. This is the first tutorial I've seen that explains it in such a way that my brain can finally comprehend. Thank you!
@glitchdilemma4200
@glitchdilemma4200 2 жыл бұрын
it's crazy that cinema4d is just starting to take its first steps towards a more profitable tool to use. Although I still prefer a thousand times Maya to manipulate the UVs.. Maya with the uvTools coming with the bonus tools, the king of uvwrapping production in my opinion..
@diegowikander
@diegowikander 3 жыл бұрын
This tutorial has saved me hours of my life
@ROXunreal
@ROXunreal 4 жыл бұрын
I can't wrap my head around why a 21st century program can't just visually paint on a model without UV mapping. Like, when that circle on the mushroom isn't circular. Can't it just see that the brush is circular, and apply the paint over the same area on the mushroom? How is it then that when you sculpt and use a brush to for example, raise a circular area on the scultped mesh, no UV mapping is needed there and yet it's a perfect circle exactly like the brush, even though it's the same principle of 2D on 3D.
@fotfoti
@fotfoti 3 ай бұрын
after watching so many tut, this one was the best so far explaining everything. Thank you :)
@dmellis
@dmellis 4 жыл бұрын
This was great, EJ. I'm on R23 now but this has been the most helpful tutorial on this subject yet. It really helped me understand when you said to think about this like how clothes are sewn. Also, I was trying to get it perfect which seems impossible. The point of hiding the seams where you won't be looking was also key.
@slowpoke7785
@slowpoke7785 3 жыл бұрын
agree
@Snappy27893
@Snappy27893 4 жыл бұрын
The new intro made by the ordinary folk is an awesome on I come here just to see that eye pleasing experience
@neerajchandaver113
@neerajchandaver113 4 жыл бұрын
Such awesome information! finally understanding UV while working along with the project files. Just a tip for older version users: In case cutting the seam is not unwrapping like shown in the video, use a shrink projection and use the relax UVs to fix the distortion. Cheers SOM!
@nuseratabdi901
@nuseratabdi901 3 жыл бұрын
I was so frustrated with the new setup in BP UV! Thanks so much EJ!
@JacquesRABAIN
@JacquesRABAIN Жыл бұрын
Excellent Tuto , one of the clearest on UV's. It would be a good idea to update this tuto with C4D 2023 Regards Jacques
@jjt6450
@jjt6450 2 жыл бұрын
Same here I've been trying to figure it out for years and gave up many times! Awesome tutorial!!
@imrsvhk
@imrsvhk 3 жыл бұрын
Awesome explanation! Thx E.J - love how you explain things so clearly. We need more UV Tuts :)
@bellyelmasry27
@bellyelmasry27 2 жыл бұрын
The introduction was very helpful, thanks!
@bussket
@bussket 2 жыл бұрын
Great thanks for such a big amount of useful information! I'm making a mask with my mascot for exam and you literally saved my day, A is guaranteed!
@effortmax
@effortmax 3 жыл бұрын
That was a fantastic amount of work, EJ! Thank you very much for sharing your knowledge. That's gold
@sajjadabouei6721
@sajjadabouei6721 2 жыл бұрын
EJ perfect as always.
@Wolfpelt24
@Wolfpelt24 4 жыл бұрын
This is a great tutorial & explanation of how UV mapping works for beginners but if you're familiar with the concept and only wanna know how to use it in C4D you'll probably wanna look for a quicker tutorial
@gregoryreneau1052
@gregoryreneau1052 23 күн бұрын
Does anyone know where I can find the 'layers' in the newer versions? It doesn't show up the same way when you go to paint.
@magicdog5623
@magicdog5623 2 ай бұрын
Hi, do the course files still exist?
@ValHalasi
@ValHalasi Ай бұрын
I'm curious about them too. Can't find the downloadable file in the blog post :(
@georgeluna6217
@georgeluna6217 2 жыл бұрын
Is there any specific workflow to bake octane materials to object and then export a final object? What should be correct preparation (scene, light, unwrap, materials, export the final object)?
@aakashgupta753
@aakashgupta753 Жыл бұрын
where are the resource file to download? i clicked on the link but that opened EJ website but didnt find the file.
@taviux511
@taviux511 3 жыл бұрын
I dont see the unwrapp tool in my screen sorry for this noob question, where can it show up? thank you.
@EnterMyDreams
@EnterMyDreams 2 жыл бұрын
GREAT TUTORIAL!!
@piasun
@piasun 5 ай бұрын
How I can see the UV Map on the object dear EJ
@hernanlatorre1115
@hernanlatorre1115 3 жыл бұрын
Does this work with RS materials as well? Or is 3D Paint used only for standard materias?
@onuruysal111
@onuruysal111 Жыл бұрын
hello.I have a question.Can we render with redshift after these operations, or is it only rendered with cinema 4d's own rendering engine? Is Redshift's mapping process different from this?
@motiondesignermx2847
@motiondesignermx2847 2 жыл бұрын
is so complicated, any program to do this easy?
@mvp4168
@mvp4168 4 жыл бұрын
great tutorial EJ, thanks for this
@aaa-mt3tz
@aaa-mt3tz 3 жыл бұрын
Hi EJ, is it possible to remove seams? Like if I don't like how it unwraps and want to re-try, instead of undoing everything I want to just CTRL-click part of a seam and re-unwrap without that piece. But that doesn't work, the edge just turns white.
@NyoraiFidesTV
@NyoraiFidesTV 3 жыл бұрын
Does anyone know why at around minute 41:00 EJ decides to maximise the space for the UVs? Does that matter so much? Isn't the main point to have your polygon geometry nice evenly distributed onto the UVs and that's it? Thanks
@nellomaxim
@nellomaxim 3 жыл бұрын
hi there I can't seem to select the outline ppolgon option in order to see the unwrapped mesh for a photoshop import despite selectting the object, material and UV tags in the objects manager
@ichispaceRomantic
@ichispaceRomantic Жыл бұрын
Hi, thanks for the tutorial. It was truly helpful :) I just have a questin, my Cinema 4D crashed a lot when I started to use the Path Selection tool x) like is that normal? 🤨
@roymiller4332
@roymiller4332 Жыл бұрын
No
@ismailae4tv1
@ismailae4tv1 3 жыл бұрын
i want to know if i have many object how can make all texture in one uv image
@mixtus
@mixtus 4 жыл бұрын
I am surprised that you still have to make layers and choose a brush to simply output the UV's to Photoshop. I was looking forward to a menu item that would say export UVs. I'll have to see if they added that in S23. Great video as always.
@SusanYT2023
@SusanYT2023 4 жыл бұрын
so cute motion graphics
@shavfx3574
@shavfx3574 3 жыл бұрын
New to learning uv mapping. Always love the explanation in your videos and well-explained thanks.
@ΒασιληςΜιχαλατος
@ΒασιληςΜιχαλατος 3 жыл бұрын
why cant see in uv map when i select edges?
@thehomme
@thehomme 3 жыл бұрын
At 13:37 how do you get the small icons for new layer etc. I have a menu which I can pull out but docking it in place the icons have labels and so many of the buttons get clipped off the panel and can't be accessed
@designstudie
@designstudie 4 жыл бұрын
coming from 3ds max, this still looks a bit complicated and exporting a simple texture map should be just 1 button ... hopefully they will keep working on that.
@axe_fx
@axe_fx 4 жыл бұрын
can you highlight the difference between both? how is 3ds easier?
@creativekamhako6179
@creativekamhako6179 4 жыл бұрын
Awesome tutorial
@kaikafonso1759
@kaikafonso1759 4 жыл бұрын
Awesome!! Thank you so much!
@eyedesyn
@eyedesyn 4 жыл бұрын
Thanks so much for watching!
@philippeheritier9364
@philippeheritier9364 4 жыл бұрын
Wow ! Thx so much to spend so much time for this tut. It was perfectly explained
@rebelleaf
@rebelleaf 4 жыл бұрын
Thanks for the instructions, EJ. Curious, can UVs done in this new version be opened and rendered in earlier versions of C4D?
@tobinv4309
@tobinv4309 4 жыл бұрын
The information stored in the uvw tag will be the same. Weather you open it in an older version or export it to any other fileformat. You only got new tools in S22 to unwrap your UV's. So the answer is yes.
@eyedesyn
@eyedesyn 4 жыл бұрын
@@tobinv4309 What Tobi said! UVs are UVs but the editing will be different.
@rebelleaf
@rebelleaf 4 жыл бұрын
@@tobinv4309 Thanks for the detailed answer, Tobi!
@rebelleaf
@rebelleaf 4 жыл бұрын
@@eyedesyn Thanks as always, EJ man!
@nelsondesousa3952
@nelsondesousa3952 4 жыл бұрын
I would love to know how you get around the distortion you are getting on the head
@eyedesyn
@eyedesyn 4 жыл бұрын
you can slice the head on the sides, like i did with the torso so you divide it by the front and the back but this assumes that having those seams on the sides are OK if you're just adding texture to the front of the face
@bookworm8815
@bookworm8815 3 жыл бұрын
Wow, that was just brilliant explanation! Thank you very much!
@lollipop6482
@lollipop6482 4 жыл бұрын
If I want to draw with the brush directly on the object in cinema it won't let me sometimes, but I always can draw on the uv mesh, I just don't get what I'm doing wrong here, pls help :D
@enprods
@enprods 3 жыл бұрын
This is what I look for! Very helpful Thank you
@ignaciosagrario
@ignaciosagrario 2 жыл бұрын
Does anybody know how to work with sculpted meshes? I usually make UVs in Rizom. If I have a mesh in lvl 1 and lvl 5 or 6, and I make UV's to level one, how do I transfer those UVs to high mesh? Thank you
@Hermandad00
@Hermandad00 3 жыл бұрын
Very very helpfull video thanks!!!!!!
@bbrachman
@bbrachman 3 жыл бұрын
I usually pick a color and use the 'Add Mesh Layer' to the Material/PSD file. Easier.
@kalootmultimedia7989
@kalootmultimedia7989 2 жыл бұрын
thank u bro...help me alot
@nellomaxim
@nellomaxim 3 жыл бұрын
ahh figured it ouut...i neeeded to be in the polgpon tool not the point or edge tool
@filmkaar-nitin
@filmkaar-nitin 3 жыл бұрын
Excellent tutorial. Thank you for making it so simple.
@peped6607
@peped6607 2 жыл бұрын
its not simple, its still hard
@filmkaar-nitin
@filmkaar-nitin 2 жыл бұрын
@@peped6607 Don't give up. It gets easier with a little practice.
@ramixkhan4685
@ramixkhan4685 3 жыл бұрын
Thanx as always
@alexiscopeland2301
@alexiscopeland2301 4 жыл бұрын
aw lil yoda is in the background 🥰
@ExpressoMechanicTV
@ExpressoMechanicTV 4 жыл бұрын
Fab - thanks so much for sharing.
@bloodbros8878
@bloodbros8878 3 жыл бұрын
So helpful thank you! I'm having an issue with jaggy pixels. I guess it's caused by my artwork being flat, and then using a parallel camera on the object? Anyone have any ideas on how to work around this?
@BulletWhizza
@BulletWhizza 4 жыл бұрын
Thanks for a great video! And yeah that's not a parallelogram at 8:45, it's just a quadrilateral
@laetitiabach2938
@laetitiabach2938 3 жыл бұрын
very helpfull, thanks
@markarthurescoto5165
@markarthurescoto5165 2 жыл бұрын
How’s it going?
@slowpoke7785
@slowpoke7785 3 жыл бұрын
you are the best
@mizansarkar1855
@mizansarkar1855 4 жыл бұрын
nice tutorial boss
@ismailae4tv1
@ismailae4tv1 3 жыл бұрын
nice video good lesson
@drewjackson3858
@drewjackson3858 3 жыл бұрын
8:55 I believe it's a rhombus.
@hasanmahdihasan
@hasanmahdihasan 3 жыл бұрын
you are really amazing
@asici2
@asici2 4 жыл бұрын
hello! I have r20 cinema, but I can't find command uvunwrap. is it a version problem?
@fewzebrank
@fewzebrank 4 жыл бұрын
yes
@asici2
@asici2 4 жыл бұрын
Thank u for the reply
@jorgefernando9518
@jorgefernando9518 4 жыл бұрын
I can't find the way to export this to photoshop.
@tanmaraja
@tanmaraja 4 жыл бұрын
Yeah sure, Help us plese lol.
@xSk3lx
@xSk3lx 4 жыл бұрын
It bothered me at 23:55 because he didn't unchecked "pin border points" otherwise it would have been good
@bodobanali
@bodobanali 4 жыл бұрын
I am in C4D R21. Anyway … maybe its the sames as in R22 and above? problem is: I have a Redshift Material un my object. When i go to my UV Edit Viewport i can't see the texture under/behind my unwrapped polygons (for example diffuse picture). Anyone know how i could make that visible so i could manipulate my texture or know whats happening when manipulating the uv-poligons?
@cesarpiette6448
@cesarpiette6448 3 жыл бұрын
Did you solve this? I have an Arnold material and I don’t know really how to deal with it and the unwrapped mesh?
@劈里帕拉
@劈里帕拉 3 жыл бұрын
EJNB!!!
@Vmshipe
@Vmshipe 4 жыл бұрын
Great info....I can't be the only one who sang 'The Wizard and I' at 12:17
@RoN43wwq
@RoN43wwq 4 жыл бұрын
Now they must upgrade OLD UNCOMFORTABLE Body paint mode.
@eyedesyn
@eyedesyn 4 жыл бұрын
Yeah Bodypaint is still an odd process and wish there were more paint tools available...take a run at Substance!
@zachhunter7897
@zachhunter7897 4 жыл бұрын
They just need to get rid of body paint and the paint layers all together and focus on making the UV tools as intuitive as they are in Maya. And exporting a UV snapshot for editing in photoshop should be a one button process, it should not be as convoluted as it is in C4D.
@АндрейДубровин-ъ2о
@АндрейДубровин-ъ2о 4 жыл бұрын
Спасибо большое! Thankyou very match :)
@rakhimzhanovd1060
@rakhimzhanovd1060 3 жыл бұрын
cool
@dinamicasvisuales
@dinamicasvisuales 4 жыл бұрын
C4D Tiene que mejorar mucho en éste aspecto... es complicado crear un buen uv.
@mofogamingttv9835
@mofogamingttv9835 2 жыл бұрын
"I'm an island polygon, and I'm just trying to make it"
@cadavericmaggot
@cadavericmaggot 11 ай бұрын
too bad you totally ignored distorted spots, on which fixing i counted on..
@jastrick100
@jastrick100 2 жыл бұрын
SOM = to SOM
@chichouroro
@chichouroro Жыл бұрын
If your trying to uv unwrap your models for game engines you will have a hard time doing so, non of these tutorials talk about texel density & many other things needed, I recommend switching to Blender or any other 3D application if you are working with games engines.
@mestrecelso78
@mestrecelso78 3 жыл бұрын
very nice legend portuguese!
@shaffar100
@shaffar100 4 жыл бұрын
Im not too sure C4D have made THAT many improvements on this. It looks pretty much the same and I've had a lot of experience in unwrapping in Maya. Little things like you still cant just export your UV map at the click of a button.... Instead you need to create a painting layer and outline your polys.... but it doesnt work if you dont highlight them all.... too much effort!!! Even Softimage had better UV unwrap capabilities than this.
@zachhunter7897
@zachhunter7897 4 жыл бұрын
C4D's convoluted UV snapshot export process annoyed the shit out of me, coming from Maya.🙄
@glitchdilemma4200
@glitchdilemma4200 2 жыл бұрын
yeah, maya beat cinema in every way when you talk about UV wrapping.
@aykutcelebi_art
@aykutcelebi_art 4 жыл бұрын
Thanks for tutorial. But your layout very different from standart layout and difficult following...
@marcelonunes6967
@marcelonunes6967 3 жыл бұрын
48:00
@KennethHolmDahlin
@KennethHolmDahlin 2 жыл бұрын
44:01 Emo sloth or Slow Hitler?
@sergey041963
@sergey041963 4 жыл бұрын
New Cinema has just come out, but such a plug-in was before FD UVToolkit kzbin.info/www/bejne/eZrIeZJsqph-mqM and they are identical. Coincidence? I don’t think. I’m using the viewport as a carbon copy.
@MrMythorst
@MrMythorst 4 жыл бұрын
still worst UV Tools ever made in my opinion. Still taking ages for simple objects. There are way better option out there. But thanks for the Video
@namtong577
@namtong577 4 жыл бұрын
37 years old?
@eyedesyn
@eyedesyn 4 жыл бұрын
Im an old fart!!!
@YQTSH
@YQTSH Жыл бұрын
c4d uv unwrap function looks weak...Maya better than it.
@bsways
@bsways Жыл бұрын
This is the part where C4D starts to bore me to tears. It makes zero sense to me. Just does my head in. I actually fell asleep watching. The C4D paint system is not good either. The brushes all look really bad with lots of aliasing.
@Ricardo-de9ju
@Ricardo-de9ju 9 ай бұрын
Body Painting is another abandoned tool. This is shameful, the potential it has was to function like the SP
@dynamicvoltage9765
@dynamicvoltage9765 4 жыл бұрын
The fact that this is almost an hour long video tells me all i need to know about trying to texture in cinema 4d: use something else.
@NimalTaz
@NimalTaz 4 жыл бұрын
@EJ You are getting old mate
@eyedesyn
@eyedesyn 4 жыл бұрын
All the candles on my birthday cake are now fire hazards!
@NimalTaz
@NimalTaz 4 жыл бұрын
@@eyedesyn no worries mate. Keep doing what you are doing. Keep us motivated.
@cemgulpunk
@cemgulpunk 4 жыл бұрын
Dang! It still takes 52 minutes to unwrap a simple model. Good job though. Thanks EJ.
@eyedesyn
@eyedesyn 4 жыл бұрын
I unwrap 3 models showing different workflows - so not entirely accurate! :) Thanks for watching!
@cemgulpunk
@cemgulpunk 4 жыл бұрын
eyedesyn right thanks. Please do more👍
@eyedesyn
@eyedesyn 4 жыл бұрын
@@cemgulpunk cheers!
@peped6607
@peped6607 2 жыл бұрын
"simple".....NOT!
@gravitasdiverbium
@gravitasdiverbium 3 жыл бұрын
Cut down word count a bit and it would be a perfect tutorial. Too much filler need to be more concise. People can pause and rewind, no need to repeat yourself so much. This is a 15 minute tutorial max!
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