Scrapman: Can we do this without ... dying? Scrapman's Character: I suddenly feel concerned despite being immortal
@harleyhart14975 ай бұрын
😂😂😂😂
@guywithincrediblylongusername5 ай бұрын
Underrated🗿🍷
@BLKBRDSR715 ай бұрын
You win the internet!🤣🤣
@fluidsoda98455 ай бұрын
no one: can we break the sound barrier with wheels in the centrifuge? scrapman: perhapskis? *center of mass bending the vechicle also scrapman: perhapskis we need moreskis
@grantwayl5 ай бұрын
No takee backskis 16:25
@davyzeradaspalmera5 ай бұрын
@@grantwaylLet's have some morskis
@itaki_re91425 ай бұрын
perhapskis moreskis?
@greenpersons15155 ай бұрын
Hovers?
@thorandtone5 ай бұрын
That's just his line forever now
@omegafalconoriginal5 ай бұрын
One of the issues is length of vehicle. Your vehicle is like trying to take a long unbending pipe and shove through a 90° turn. Vehicle either needs be shorter or more flexible so it stays shape of curve.
@mr.spytom5 ай бұрын
So kinda like trains
@tetronaut885 ай бұрын
@@mr.spytom Exactly like trains.
@bubblestheseawing50765 ай бұрын
He should’ve tried the rocket thruster
@Weiko245 ай бұрын
Thats exacly what I was going to say.
@rdtripler56045 ай бұрын
@@bubblestheseawing5076 And become the particle in a ring-shaped particle accelerator....
@aqop55485 ай бұрын
21:11 Yes, you unintentionally did a zero drag glitch. Trailmakers somehow doesnt recalculate the aerodynamics when an aerodynamically affected block breaks (probably for stability and optimization), in this example it doesnt recalculate the aerodynamic of grid blocks and the armored seat once the 4x1 wedges break
@akula28285 ай бұрын
I dont think its a drag glitch mate. 21:17 u can see the skis, i think the wedges were just taking over the friction and the skis werent even touching the ground therefore when they broke, it allowed him to go faster because of friction
@TheChosenVaultDwellersVault5 ай бұрын
I wish he tested it without the nose to be sure.
@BLKBRDSR715 ай бұрын
@@TheChosenVaultDwellersVault Good point.
@K41E85 ай бұрын
17:12 scrapman: "is it happening in your head now too? are the words combining?" me: yeskis, yepskis, ughskis.
@BLKBRDSR715 ай бұрын
Noskis, it's not happening to me.
@kerbes935 ай бұрын
I saw three main issues with the build: 1. Lack of Joints - It should act like a train so it can bend with the track. 2. With wheels, you were losing friction, causing a decrease of speed. 3. Too much friction, both surface and air, disallowing the sound barrier to be broken.
@Tawre0075 ай бұрын
to the first point, just because of rigidity I will use steering hinges.We have seen the train loosing the tail before.
@rokaslokusevicius38105 ай бұрын
perhapskis
@V12Maniac4 ай бұрын
with 2 I think you meant gaining friction. Less friction means less weight, or contact on/with the wheels which allow the vehicle to go faster. As gravity pulls the vehicle down the centrifuge, gravity is putting more force onto the wheels generating more friction causing more drag between the wheels and the ground. Yes I'm being that guy
@uattias5 ай бұрын
Not me just yelling at my screen: "USE PROPELLERS DANG IT!" You needed like what... 3 to reach the sound barrier on flat ground? So you'll probably need like 10 for the centrifuge. Another thing that came to my mind was what if you put a hinge in the middle so the craft could flex a little bit?
@calebbarnes56525 ай бұрын
Exactly
@_Dalee_5 ай бұрын
"center fudge" 😂
@uattias5 ай бұрын
@@_Dalee_ close enough lol
@qrygamer5 ай бұрын
you'd just bottom out lol
@TrixterTheFemboy5 ай бұрын
@@qrygamer Why would you with props compared to other thrusters?
@edopronk13035 ай бұрын
IT'S DOABLE I've used a very short craft with just one sets of perhapskis in the middle, and around 30 propellors. The comments here helped a lot, lots of good ideas. I put 2 propellers besides each other, 3 high. Your stabilisation against the wall was very clever, that helped me also a lot.
@cahyaprayoga04755 ай бұрын
9:06 HE DID IT AGAIN!
@cahyaprayoga04755 ай бұрын
12:04 ANOTHER ONE PERHAPS SKIS
@MV-69-MV5 ай бұрын
Perhapskis is immortal
@steeljawX5 ай бұрын
Anyone remember the first time he did it and he was all like, "Don't make that a thing." and here he is videos later making it a thing.
@mikehorrocks29095 ай бұрын
What did you expect? It’s a catchy word.🤪
@hectorarielpenaruffen90675 ай бұрын
@@steeljawX what video was that?
@anteshell5 ай бұрын
10:43 You can stop it fluctuating or at least mitigate it a lot by putting an altitude sensor set for the middle portion of the centrifuge and using it to control either the steering, yaw wings or something similar.
@ascott6155 ай бұрын
When you had steering steering hinges, instead of making the vehicle longer, adding more engines, you should have used the wider profile to stack them side by side and use the engines to fill the aero gaps between the front and back wheels.
@grantwayl5 ай бұрын
Yes but this still adds green arrows on the front. The less arrows the better.
@grantwayl5 ай бұрын
Less arrows the better though. And the wider the more arrows
@AlechiaTheWitch5 ай бұрын
@@grantwaylgrinding friction>than aero friction
@vincentzanada12415 ай бұрын
@@grantwayl but thats what he is saying, there was the sloped par in front anyway already
@grantwayl5 ай бұрын
@@vincentzanada1241 no I know it still adds arrows regardless. They'll just green
@samael3355 ай бұрын
I'm convinced the centrifuge is uneven. There are invisible potholes in that sucker.
@sb2tim7955 ай бұрын
I love how Scrapman always says "I hope this video has earned your subscription" at the end of his videos, instead of demanding it like other yourubers do.
@nandha35705 ай бұрын
We can say there was too many breakskies
@BusinessPremium-p2c5 ай бұрын
Please stop
@cilivianfox3505 ай бұрын
17:01 the reason for why it breaks sometimes is because the track is not stable, and some edges are sticking out of some of the track parts, there’s like 17 of them.
@Kirbiscool5 ай бұрын
You could try to make a plane that can fly both forward and backwards.
@Octotrapper5 ай бұрын
how is that possibe
@Yesook_geography5 ай бұрын
That isn't possible due to the aerofoil. Childish request.
@king_of_the_ducks1785 ай бұрын
@Octotrapper it is possible, but I don't want to explain how it works
@tiromotsomane9505 ай бұрын
IDK how that would work and its " perhapskis you could try to make a plane that can fly both forward and backwards
@p_17495 ай бұрын
@@Yesook_geography planes in trailmakers can fly without wing blocks. It is possible, but only with trailmakers physics.
@catamacko13135 ай бұрын
Make the joints flexible. Maybe that way it won't break so easily. Like, make the build curve with the track somehow.
@justadude74555 ай бұрын
Both hinges and power couplings can accomplish that. I'm just not sure how it'll affect aerodynamics (and weight). But I agree that it's worth trying at least
@MV-69-MV5 ай бұрын
Perhapskis a power coupler in between could suspend the back to help
@AWSOMESNAKES5 ай бұрын
Wait, so now ScrapMan is SkiMan… We NEED TO MAKE THIS A THING
@CMS_GAMING255 ай бұрын
U mean Waitskis, soskis nowskis ScrapManskis iskis SkiManskis...skis Weskis NEEDSKIS TOSKIS MAKESKIS THISKIS ASKIS THINGSKIS.
@AWSOMESNAKES5 ай бұрын
@@CMS_GAMING25 Yesskis!
@ViktorMondyZadražil5 ай бұрын
I think that you were slowing down while going down on the centrifuge, because the G force was much bigger that normal gravity, so you created your own "sideways" gravity. And so when you were goin down from the middle line in centrifuge, it was like if you were going uphill
@grantwayl5 ай бұрын
Yup artificial gravity
@cymortevaale25145 ай бұрын
Is that also contributing to him accelerating on the way up the wall? 6:55 you can see him accelerating past the middle line, all the way through until he's back at the middle
@Belu62785 ай бұрын
I wish Kan and Moonbo played trailmakers with scrapman, slowly becoming my favourite game to watch him play & thats my favourite trio
@sdal_yt5 ай бұрын
I think the wedges you put in the front made the weird upward drift happen, because at first you used the wedges to reduce drag but after changing the orientation of the vehicle the wedges didn't reduce drag but just added a constant uneven airflow pushing downwards.
@user-mk7bu4pk5q5 ай бұрын
I think it is definitely possible! You made it to 1188 without any glitches during the 17:45 build. Maybe intentionally steering up right as you approach 1180 would yield the boom? I'm also interested in the comparison of the speed of the vehicle on flat ground now. Love the content :)
@Eepyboii5 ай бұрын
16:26 "no takey back-skis" -Scrapman 2024
@Lama-fc8sy5 ай бұрын
:p An idea i just thought of that I think could definitely improve your build. If you use Logic distance sensors, and amp. them up to 50m. detection you can use a flying vehicle to automatically keep yourself away from the walls and flying off the track of the centrifuge by using a -1.00 output on the distance sensors to detect when you are on the rim of the track. The idea is to reduce force push down of the track while at super sonic or even higher speeds, and automate what you've been doing manually. I'm not sure if this makes sense, but anyone can use it if they do.
@Zane12ai5 ай бұрын
Every day, I learn scrapman has more and more knowledge of glitches and is just choosing not to use them. Respect.
@clayre8395 ай бұрын
What is likely a contributing issue is the unaccounted for drag on the top of the vehicle. When going around a loop that fast you have to think about your vehicle as if it's moving upwards through the air. It's not something that you would run into at lower speeds but drag is exponential so if it is a factor at all even a very small factor it can spiral into a major concern very quickly once it passes a threshold
@clayre8395 ай бұрын
This was actually one of my first personal challenges when I went to race Island. Probably a bit to bite off but I learned a lot. It took a combination of spoilers skis hover pads and active control surfaces just to keep the front two wheels functional in the bank. The final product looked like a giant teal wedge of cheese
@moroblizniak44575 ай бұрын
2:18 Pretty much sure that broken parts act like deattachable block. Im glad he realised.
@xkillerrino23295 ай бұрын
the change of physics once you approach super sonic is so real its cool. just recently learnt that in my supersonic aerodynamic class in uni too
@PyroRobo5 ай бұрын
Try using 1x2 shield pieces in front of the skis. The have a small collision box and great edge aerodynamics. Ya don't even need to worry about countering the directional force either. It'll give ground clearance and still provide the best aerodynamics possible.
@Iwasfoundunharmed5 ай бұрын
15:44 the reason it breaks all the time is because of the length. Its not flexible but is pushed against the ground. When it tries to bend it breaks. To prevent that you could add hinges or something that makes it able to bend but still stay strong like it cant bend too much.
@rip_81145 ай бұрын
I want to see the sound barrier broken for real in the centrifuge
@CMS_GAMING255 ай бұрын
Do it yourself
@MossMan2485 ай бұрын
@@CMS_GAMING25calm down bro
@CrociG5 ай бұрын
been here since 2016 with Scrap mechanic, Still can't believe you post daily man!
@rebel63015 ай бұрын
true.... i think i got here around 2018? 2019?
@TheSlothGamer30005 ай бұрын
perhap-skis, more-skis, back-skis, are now in Scrapmans vocab. 😅 (12:03 13:49 16:12)
@lebanemcarl685 ай бұрын
You already discovered that downward wedges in the front gives you up force and makes you faster. Try putting downward wedges on the side of your creation for some gentle up force.
@MyKutie5 ай бұрын
My brain always combined skis with whatever word preceded lol
@systuuuuum.5 ай бұрын
14:36 there is a sign board in Hindi language 👍🏻
@cartertheiii71035 ай бұрын
16:18 we are in his head 🗣️
@clayre8395 ай бұрын
Going up the wall is tangentially closer to a straight line so you're bleeding less energy from momentum and with how light your build is the energy from Gravity isn't really a factor especially because you're not actually on that much of a slope with how long your wheelbase is
@blueflame_sm5 ай бұрын
Slowing down when getting lower on the wall makes sense actually. You are going around a circle, so the net force of gravity and centrifugal force is into the wall. Wherever this vector is pointing is your new "down", so going up on the wall is equivalent to going in the direction of the net external force on the car (even though centrifugal force isn't a force but more something you experience due to accelerating inwards)
@karyjas15 ай бұрын
Love the video Scrapski~
@HarryMckay885 ай бұрын
Now you're just sounding like the Cat trying to speak Bulgarian: "Thankski verski muchski, budski!" (Red Dwarf)
@justadude74555 ай бұрын
*PLEASE* use small propellers. Even if they're less powerful than the rocket engines individually, you can fit 3 into the aerodynamic profile of a seat, and they're easy to "stack". I'm convinced that's the best approach to break the sound barrier here.
@LoverOfWolves115 ай бұрын
I watched this video late but i had a thought about a potential variable that wasn't considered. Since you are traveling in a circle, there's aerodynamic forces pushing frop the "top" of the vehicle. That could add resistance that slowed him down and potentially broke it sometimes.
@fredrickbambino5 ай бұрын
Day 338 of asking scrapman to battle with flying tanks
@HubbaDubba055 ай бұрын
not gonna happen
@SOLO-xx4me5 ай бұрын
Good idea scrapman plz do this challenge!!!!!!!!!!!!!!!!!!!!
@Kirbiscool5 ай бұрын
@@HubbaDubba05NEVER BACK DOWN NEVER WHAT?
@jamesTBurke5 ай бұрын
Day 338 of telling you THATS A PLANE SO QUIT ASKING
@Starakaie5 ай бұрын
You’ve been asking for a year and I agree he should do that😊
@mammal_man18945 ай бұрын
You could be more efficient with the thruster stack by utilizing the three high hitbox of the seat to stagger the space thrusters. You could also use the three high hitbox to better incorporate the skis and have the whole bottom be skis. Adding hinges to shape your vehicle to that slight curve may also be helpful in reducing unwanted collisions.
@karyjas15 ай бұрын
You were close, youre almost there. Need to learn something more, to improve it and then return
@JustSomeGuy0595 ай бұрын
when the nose breaks off, you lose weight and the game doesn't calculate the aerodynamics faster than the vehicle gains speed, so the loss of weight gives the vehicle more speed right before aerodynamics kicks in, you can especially tell because you only break sound barrier for a few seconds then you lose speed
@jakebaker32995 ай бұрын
Been waiting for a centrifuge episode 🙌
@burnttoast53725 ай бұрын
Your aerodynamics are all pointed upwards, so when you go above 1000, your upwards force is increasing exponentially, but your downwards force isn't increasing at all, which pulls your vehicle upwards
@Sorcerer_Lynx5 ай бұрын
The biggest problem is the length of the vehicule. Because you are inside a circle the longer you are the more pressure there is on the middle. So either you find a way to have a vehicule flexible enought to take the shape of the road better, or you should make it shorter.
@trevorgreenough61415 ай бұрын
I think it's breaking because it's side profile is a line, but the profile of the track is a curve. Could try making two rows of thrusters? It could help shorten the vehicle, and could use thrust difference to steer.
@Pro-pc6to5 ай бұрын
21:49 that yes is dragless bug but it happen because it dont calculate intime aerodinamic so until is unknow it result 0 but disapear after (if pc is slow it take more time)
@CyclesAreSingularities5 ай бұрын
something to consider is that only the front and back of the vehicle actually contacts the ground. maybe putting more ski's on the front and back helps. also the aero dynamics at the front might as well just face up because it will lower the amount of force on the front.
@ryborg0895 ай бұрын
i have been waiting ages for this
@Kreger-dj1tq5 ай бұрын
I've actually thought about this very challenge. For "traction", use hoverpads, for thrust, space thrusters, Aeros, minimum blocks... Should work...
@bigpoints1015 ай бұрын
I think the length of the vehicle is causing all the problems. The longer it is, the more room for the middle to flex. You would probably have better results with engine's 2 wide and half the length. This should add strength and rigidity along with a much shorter distance for flex.
@DETHdressedInRED5 ай бұрын
16:15 great job guys we've successfully broken ScrapMan. Perhapskis we can push it further hehe.
@Arbiter_J5 ай бұрын
New idea dog fighting with supersonic fighters only missiles for weapons
@barefootalien5 ай бұрын
"Is it gonna become one of those things where when I get close to the sound barrier, physics changes all of a sudden, and it becomes more difficult?" -ScrapMan, c. 2024. Also all aerodynamicists prior to 1947. xD That's why it's called the "sound barrier". ;)
@babarlebarbar27095 ай бұрын
Hey scrap, give Hoverpads some love 😄 (you completely overlooked them, poor things) You're trying to make the skinniest vehicle like when you do "break SB with lowest number of X propulsion system" videos, but your biggest enemy here isn't drag but the ground friction (of course drag is still important, but the tradeoff of a wider vehicle with hover pads vs skies or wheels is worth it), I managed to break it quite easily, no glitches!
@PixelirPlus5 ай бұрын
I’d say leave it to the community to find a glitchless way to break the sound barrier, then just make a follow up video reviewing the various methods
@SnuggleM0nster5 ай бұрын
If you revisit this there's something else you didn't try that I'm curious about. Circular motion is created by accelerating towards the center of the circle- it's why a planet's gravity can keep something in orbit even without thrust. With the vehicles you tried in this video all of that acceleration towards the center of the circle is coming from the normal force with the centrifuge wall- the ground is jamming into your vehicle and pushing it back towards the center. I'm curious if anything would change if you added thrust to your vehicle towards the center of the circle. I'd think that would at least reduce the force of the ground pushing on your vehicle (hopefully reducing the likelihood of breakages) and it might also just contribute to a higher speed directly but I'm not sure.
@savannahhames453325 күн бұрын
Your putting a straight stick inside of a tire and pushing on the stick, try making sure the stick is bendy or bent like the tire?
@puipuixproduction5 ай бұрын
I think the main issue is that the road isn't flat, it's curving to making the vehicle longer makes it worse. Need to go larger or maybe add a pivot point in the middle to follow the curve
@GreasyOaf5 ай бұрын
You did it, glitch or not it's still a neat thing to pull off and I had fun watching it.
@bulletproof15815 ай бұрын
Scrapman I think you just have to widen your vehicle to 2 engines width and make a bigger aero piece on the front, when you make something that's past a certain length trail makers starts acting funny, so maybe having a vehicle that's less glitchy is simply better then having a vehicle that's more aerodynamic
@SirBrondon5 ай бұрын
THE WORDS ARE COMBINING!!!!!!!!!!!!!!!!!!!!!!!!!!
@AlrenClan5 ай бұрын
Seeing a glitch only battle would be… interesting. You’ve done something simmilar in scrap mechanic I think.
@richardmoore77305 ай бұрын
Where the skis are you should maybe add some high strength power couplers to allow for some flexibility to your craft. Love the content have a good one!
@JoshuaGanoTyraxLightning5 ай бұрын
I can't help but to wonder if there gets a point where how much the Length is fighting against the Track's Curves outweighs how much worth you get outta staying slimmer and if this might be one of those rare times when having a fatter Aerodynamic Nose would be worth it to have your Body fatter as it's packed with Thrust to avoid getting too long and having too much fighting against the Track Curvature... therefore, I wonder what would happen if you tried a long series of forward facing Tail Propellers with a 4x4 Aerodynamic Nose with the Cockpit hidden inside and the Tail Propellers connected on their tops with 1x2 Flat Connectors...? (And the Skis of course.)
@spartanwarrior82725 ай бұрын
Try and make a grappling hook using the rope block thingymajig
@RuFFlesGaming5 ай бұрын
I think you were right about shifting momentum. Tangential velocity = angular velocity × radius, so I'd guess it's very much slowing you down
@tiromotsomane9505 ай бұрын
every word is ending in skis like LeBron when you put le before anything leskis
@kenshin_307545 ай бұрын
Day 7 of asking scrapman to do an evolution race with his friends in the race island Day 1 of asking scrapman to try to be in the 1% of every race and do it with space league
@chris9933615 ай бұрын
Also, unless I missed something, for once you didn't appear to use any trailing aerodynamics.
@cowboymuffin31925 ай бұрын
I love that perhapskis is now a thing 😂😂😂
@FlyingFish195 ай бұрын
I do not, its just a verbal mistake that got turned into an overused joke
@sdal_yt5 ай бұрын
@@FlyingFish19 cry about it
@tylerphuoc26535 ай бұрын
@@FlyingFish19 L take
@felix________________5 ай бұрын
You know what’s crazy? That like perhapskis meme is still going crazy like I still see new ones every day that I haven’t seen that have millions of views
@JoggleBoi5 ай бұрын
I got gyros he says quietly at 9:00
@pularis16295 ай бұрын
As someone who is curious just how fast you can go in trailmakers with only engines, with no aero limits(basically do the engines have a max speed that they can rotate the wheels), I have to use the centrifuge, and I have the constant explosions. Usually can’t even get a lap in.
@thelordofcelestialfire12165 ай бұрын
You should try using the straight suspension to create a flexible spot in the middle of your vehicle. I would also suggest the power couplers, but they seem too flexible.
@clayterry68365 ай бұрын
Hey scrapman, long time follower.💚 I scrolled down pretty far on the comments and no one pointed out that you forgot trailing aerodynamics. Your best design could of easily broke the sound barrier if you would of added trailing i bet.
@lemon22765 ай бұрын
I am not completely sure but I think trailing aerodynamics only works for boat and underwater vehicles in trailemakers
@2vectors7085 ай бұрын
Funny thing is air physics do change in real life once you reach the sound barrier, they had to completely redesign aircraft to get them to go supersonic
@Han4de295 ай бұрын
Fr fr
@leviathan10825 ай бұрын
I think using the energy connectors would help this work, the problem im seeing is unlike the test map with its totally flat ground, this is curved, i think maybe giving your vehicle that little bit of flexibility at key locations on the craft would help it handle the curvature of the centrifuge, and because its energy and it wouldn't add any weight to the craft it would effectively lose weight.
@Gamelycan5 ай бұрын
What if the vehicle had a little give, a little flexibility? What I think is main issue is the fact that too many of the thrusters are pushing perpendicular to the wall rather than parallel to it. Maybe adding a power coupler or two would help?
@KidarWolf5 ай бұрын
Okay, so my thinking on the vehicle breaking is that you're suffering from the same problem a ship does when the bow and stern are on wave peaks, but the bulk of the keel is over a trough in the waves. If you made it so that your vehicle could flex to follow the curvature of the centrifuge, will that help prevent it from breaking, and then allow you to break the sound barrier? Does the game calculate the drag dynamically, or statically? If it's generating dynamically, does it count such a curved air contact surface as each segment having its own drag, or does it calculate the drag as if it was in a straight line? If you do make a vehicle that flexes, it seems sensible to me to design it so that your hinge points are immediately to the front and rear of a central support (wheels/skis). Interested to see whether that would work.
@albinskold87925 ай бұрын
this reminds me of tether cars. they spin around centre point to get to insane speeds. kinda similar except you're not attached to the centere point and you're going basically sideways
@classydays434 ай бұрын
Its turning up because you have upward draft on the front a d if it's turned to the side then the air current pushes you up. Also, if you can ritate the skis so they're pointing sideways then you wont have friction issues.
@brennangideon82285 ай бұрын
Yes you should use skis and you'll randomly explode while trying to go sonic. Mine always shattered after going sonic too. What helped mine is hinges to prevent breaking while binding.
@DanyF025 ай бұрын
I wonder if you could have a setup that automatically bends the vehicle to the shape of the track. Maybe very sensitive distance sensors triggering hinges when they get off the ground? Maybe a combination of that and hovers.
@logicbuilder12045 ай бұрын
I feel like you could add some upward thrust to support it a bit. With "upwards" in this case meaning towards the center of the centrifuge,
@solosnow87245 ай бұрын
Gotta love that yellow and white text when perusing subscription’s videos.
@Statenhiggins1355 ай бұрын
I wish I had the DLCs so I could build these with you it is fun to build what you build minus the DLC parts and find what works love the vids
@SunnyBulb98085 ай бұрын
this is my dream video amazing thanks scrapman
@akula28285 ай бұрын
I dont think it was a drag glitch happening. At 21:17 u can clearly see the skis taking over the friction. What i think is happening is that because its a centrifuge you have way more friction being applied the faster u go hence u cant easily break the sound barrier but once u smooth out the friction (The wedges were colliding with the ground) and the wedges fell off the skis just took over the friction thus allowing you to go faster. So no drag glitch happening
@jyotsnasahoo76275 ай бұрын
WAIT A MINUTE, 14:37 Did I see what I saw? what the hell, I need to open trailmakers rn!
@kubek53325 ай бұрын
Flying tanks like hover craft fighting
@danielalicea12205 ай бұрын
Make the vehicle curved to accommodate the track bend. remember, its a circle and your vehicle is a rigid straight line.
@Pizza_Cult5 ай бұрын
you're hurting me, this hurts, it hurts to see a metal rod forced to travel a circle. this hurts me.