Great video bro… love your content … would love to know more about other ship attributes like which is better Armor or HP ? and how ship impact works
@metainstincts6 ай бұрын
Coming soon
@matthewsisk11556 ай бұрын
Thank you Alan as always!!
@metainstincts6 ай бұрын
My pleasure!
@rthdmaster51834 ай бұрын
And one more thing is impact makes more sense than attack, what about Special Damages artillery, cutthroat etc, And a ship part with (DMG) POWER increase instantly when I replaced with that , how why ????
@orangetaho4u2075 ай бұрын
Pretty sure Crit resist is lowering enemy crit rate. There is a separate, "Dmg taken from crits" stat.
@metainstincts5 ай бұрын
It doesn't make sense that critical resistance reduces the critical rate. Yes, there is another attribute called "Reduce received Crit DMG", but it doesn't support the statement. FYI, the developer told us the splashing damage bonus is the same as the damage bonus. There is nothing to do with splashing a single target damage to multiple ships. So what is the difference? Not at all; they just overlap. Resistance is a common thing in many gameplay. For example, magic resistance reduces the damage from a magic attack, and burning resistance reduces the damage from a burning attack. Critical resistance reduces the damage from the critical hit. IF critical resistance really reduces the critical rate, it will make the game imbalanced. For example, Griffin's skill deals damage to 5 ships. If one of the ships reduces the critical rate by 30%, how would it affect Griffin? What if each ship has a 30% critical resistance? Is Griffin's critical rate reduced by 150%? If that is the case, critical will not work on most heroes in SoC. We brought this question to the SoC developer weeks ago, but they didn't respond. However, we got a response from the Last Fortress developer for the same question. They told us critical resistance reduces the incoming critical damage. We will update this topic when we get a respond from the SoC developer.