SEAMLESS Space to Ground Transition

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Dan++

Dan++

Күн бұрын

Пікірлер: 18
@quanticmelon1722
@quanticmelon1722 Ай бұрын
amazing content dude! i'm a CS major trying to start messing around with computer graphics / game development and i found your explanation very fluid and intuitive!
@danplusplus
@danplusplus Ай бұрын
Thank you! I hope you find messing about with game dev and graphics as much fun as I do!
@EthMiC_
@EthMiC_ Ай бұрын
really like what u were able to create, cant wait to see where u and this project goes
@danplusplus
@danplusplus Ай бұрын
Thank you so much!
@totallynotabot_0000
@totallynotabot_0000 2 ай бұрын
nice stuff, watched whole video.
@danplusplus
@danplusplus 2 ай бұрын
Thank you so much!
@stickguy9109
@stickguy9109 Ай бұрын
Very cool. Wonder if we could make the planets to scale without float precision issues.
@danplusplus
@danplusplus Ай бұрын
Thanks! I’m not sure if floating point precision will become an issue, but we’ll have to see…
@stickguy9109
@stickguy9109 Ай бұрын
@@danplusplus Even if we make the earth to scale with the real world? As far as I know the space is enormous and computers have problems rendering things too far away.
@SaberCPP
@SaberCPP Ай бұрын
​@@stickguy9109 well currently even with my improvements performance still becomes an issue before we can get that big, so I guess one problem at a time 🤣
@stickguy9109
@stickguy9109 Ай бұрын
@@SaberCPP I'll be waiting
@pengain4
@pengain4 Ай бұрын
Someone, show this video to Stanfield devs.
@danplusplus
@danplusplus Ай бұрын
To be fair, Starfield has a lot more complexity, so it would be much harder to do this Give me a couple more videos though, I’ll catch up
@0xUltraHex
@0xUltraHex Ай бұрын
0:15 don't forget Elite: Dangerous, Astroneer, and others.
@danplusplus
@danplusplus Ай бұрын
Oh really? I have heard of Elite Dangerous but haven't looked into it much, might have to look it and Astroneer up
@zotzot5
@zotzot5 Ай бұрын
also ksp.
@danplusplus
@danplusplus 26 күн бұрын
@@zotzot5 oh haven't heard of that either
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