Season 4 Feedback & Ideas Doc - Hero Siege 2

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Graxy_TV

Graxy_TV

Күн бұрын

Please be detailed with your feedback and ideas. I want to hear your creativity on ways to improve the game we love!
If you're new, check out Hero Siege 2 Builds: • Season 4.5 Build Guides
Thank your for watching!
/ graxy_tv
/ @graxy_tv

Пікірлер: 83
@graxy_tv
@graxy_tv 2 ай бұрын
Here's a link to the doc for you to view! docs.google.com/document/d/e/2PACX-1vTCozd1w5tH6bwwkInM-l1pD4dL5CISbPgZzLAmxLnE6xbzm650nyjmgmvwsST8IAFxmMA4fV41gKPq/pub
@secrettraderofficial
@secrettraderofficial 2 ай бұрын
Thank you for taking over the project, we all want to see this game do well and the feedback from the players is something that from a developer/playtester standpoint may be hard to grasp or get a full understanding of how it truly feels from our perspectives. it would also be nice to hear feedback from hardcore players too since most of us that added to the current bug/suggestion list have either given up on hardcore or don't play the gamemode Again, thank you Graxy you're the best 💙
@kinzozs
@kinzozs 2 ай бұрын
This was my first season playing, so this is going more from a new player viewpoint, the market filters, i never knew if it was just me doing something wrong, or they just straight don't work, specially the +skills filters. And then i would've love to have more customization on the loot filters, not just you highlight on blue and the rest is default color. I had a lot of fun tho, game is cool :) Adding another one that just came into my mind: a way to see the inventory at the same time that the character screen would be really useful
@graxy_tv
@graxy_tv 2 ай бұрын
Loot/highlight filters were talked about for several minutes.
@nlvghost4207
@nlvghost4207 2 ай бұрын
Love the night mode on the thing, that's actually super sick no flash bang
@TensaZangetsx
@TensaZangetsx 2 ай бұрын
- Modding Support. - Cosmetics: More Theme Skins for ALL classes (not just one per each season, or class), More Skill VFX Cosmetics (again same Theme for all classes). - Online Co-op (peer-to-peer connection based and hosted on the party hosts computer). - More Filter Options, like only show highlighted items, Map Icons, Sounds, Colors, Letter Size.
@graxy_tv
@graxy_tv 2 ай бұрын
I think we're more likely to see private leagues in the future, but I doubt mod support will be an option. Filter options are discussed in the video. And I like cosmetics too. That reminds me, a way to see how cosmetics affect skills. Some players don't even know skins change skills. Thanks!
@vincentomad
@vincentomad 2 ай бұрын
Point about highlighted items. They should have an icon on a map. I guess its kinda obvious, but just in case Making soulforge ring account bound instead of hero bound would be nice.
@graxy_tv
@graxy_tv 2 ай бұрын
Added this option with the ability to toggle it on/off because I don't want it on all the time.
@cossack8320
@cossack8320 2 ай бұрын
As a new player I also want to add rare or mythical items level requirements on the early game. Some early cool drop items with good stats drop in the zone you are currently in require more than 10 lvls to equip. For example I died a lot in act 2 because of lacking of resistance. I tried to farm gears the zone that near my level but the items that are drop in that zone require lvl way more than the zone level. Zone lvl 30 drop gear that can be equipped on 40+
@nyctophobia5885
@nyctophobia5885 2 ай бұрын
Rather than turning UI "click through" completely - it is a absolute must for "in combat" state Skill bar changes are already locked when you are "in combat", so just adding quest panel and others like dps or boss cast will be harmless and very useful
@xKayzaa
@xKayzaa 2 ай бұрын
I dunno if we got that already, but when pressing the ALT key while hovering items, don't only expand information about added skills but also: -Show aura effects -Show separated stats of socketed gems -Show seperated stats of the goddamn base if it's a runeword.
@akko3688
@akko3688 2 ай бұрын
I would really want to hear how the devs see the future of HS. HS1 was a grind game with target farm for everything, now it did a 180. What path do they want to pursue? So our ideas can be at least accurate.
@graxy_tv
@graxy_tv 2 ай бұрын
PAS is open to your feedback. That's the direction of HS2; player driven. Your suggestions have more weight than you realize.
@Schnarchnase
@Schnarchnase 2 ай бұрын
My addition to Lootpet: I really love the 'Undecember' lootpet. The items leave your screen, *slurp* everything gets sucked into your inventory by the pet. But this seems to be the most impossible task ever., because I haven't seen anyone else do that yet, and it's just so good for player comfort. ---------- I dislike the highlighted stat colour. I am almost missing my heroics on the ground, thinking they are just another highlighted item🤣
@graxy_tv
@graxy_tv 2 ай бұрын
Better loot pet logic/path and highlight color selector were already added. Thanks for your comment.
@synph0nyyy
@synph0nyyy 2 ай бұрын
The option to have your steam friends be able to join without password should save so you don't have to apply it to every game you create
@graxy_tv
@graxy_tv 2 ай бұрын
Added!
@viltrumite3790
@viltrumite3790 2 ай бұрын
nice 1
@maxbok3575
@maxbok3575 2 ай бұрын
Good afternoon, I have played more than 1k hours. All suggestions are relevant and I support them. I would like to see in CT the % of loot from the final chest and how much it will increase with the next 10 levels, you also need to make a save floor after which, if you die, the tower will not reset to 0. Perhaps it is worth making a synergy, as an example, go through the 50th tower + 100 WH and gain access to a special mode, for example an arena with wave mechanics. I apologize in advance for the text, I am writing through a translator))
@damon3254
@damon3254 2 ай бұрын
i would like to see some more pet classes, maybe something like a druid , or make plague drs rats into temp minions (something like PoE's srs) i think that would make the class more fun
@graxy_tv
@graxy_tv 2 ай бұрын
They are adding 200+ skill trees in Season 5. Let's start with that first.
@UnsavoryDeath
@UnsavoryDeath 2 ай бұрын
I said it to you on discord but I’ll throw it here as well, controller can’t adjust H1-5 when creating a game. Easy fix that would make a pretty substantial difference for some of us, especially on the steam deck.
@graxy_tv
@graxy_tv 2 ай бұрын
Added!
@ethirius3255
@ethirius3255 2 ай бұрын
I really enjoy playing Odyssey (hardcore), however with the last season changes to drop rates it's just silly. A lot of people went weeks without core heroics and most of the odyssey players quit/went on breaks hoping for changes or moved to trade. If the drop rates for at least heroics are non-negotiable, give us a loot buff - but disable transfers. The only reason transfers really exist is for people to take season first level 100 places and then bail out.
@turugar5248
@turugar5248 2 ай бұрын
I've wished for “only show highlighted items” so many times!
@Zaygone
@Zaygone 2 ай бұрын
My biggest wish is for them to not leave out fanaticism aura and holy aura skills trees. Currently those skills won't get a skill tree, and as someone who always plays support in groups with friends, this really makes me so sad, as there currently is barely a reason to play paladin support, with the 1 aura limit and the fanaticism aura being runeword accessed on a merc.
@granadofuturo
@granadofuturo 2 ай бұрын
I think the angelic keys can be used for the endgame in addition to aug to the armor, I think there should be a way to spend them for those in the endgame, a dg in St.Peter in dawns chapel, as we place keys just like the dgs , the chance of angelic drops improves, this would bring more added market value to the key besides more angelic drops
@graxy_tv
@graxy_tv 2 ай бұрын
Angelic Keys will be changing in Season 5 as they won't be used for armor augments anymore. We will see what happens with them first before making additional suggestions. This is a cool idea though!
@granadofuturo
@granadofuturo 2 ай бұрын
@@graxy_tv Another thing is that the drop of items from ancients mobs and champion mobs is very far from being valid, I think that the drop of satanic and heroic items should be increased in these mobs.
@ImBeeatsOfficial
@ImBeeatsOfficial Ай бұрын
Group ssf like RuneScape ironman, have like a group “contract” system that locks players into that ssf group.
@guggelhupf
@guggelhupf 2 ай бұрын
Not sure if mentioned, but my main issue with the game is the old school rpg 3 difficulty system, so: - remove the old school 3 difficulty system and put it in place with the today arpg standards using only 1 run through all the akts to do endgame stuff (in this case hell 1-5. if you dont want to loose this identity you could still say 1-5 is nightmare and 5-10 is hell)
@travisjones7762
@travisjones7762 2 ай бұрын
This is a random QOL but when you are transferring keys from the stash to inventory the keys go into the main section instead of automatically going to the key ring
@lobotechxmvp5411
@lobotechxmvp5411 2 ай бұрын
The obstacle objects that constantly block our path will be removed? I'm curious if this has been discussed to balance classes that don't have teleportation abilities. I understand that you should be able to play the class you like, but I don't think anyone enjoys being stuck every two seconds. Ultimately, whether there are obstacles or not, teleportation will still be faster. However, the issue is more about the quality of gameplay. Nobody wants to be stuck all the time. It's not just about the fact that a class, let's say a necromancer with teleport, can clear 5 maps in the time it takes for a melee class to clear one. It's more about quality of life, you can't maintain farming momentum when you're constantly stuck. I just don't understand why this is a thing. The drop rate system is all about speed, so even if you're not a competitive player, you're still penalized on top of being stuck if you decide to play a class that doesn't use teleport. The drop rate must be realistic; magic find doesn't do anything. The hardcore community is extremely affected by non-existent items. I farmed the Zone 3-2 dungeon for one week to find my Sidewinder. One week of gameplay to get a random rolled SS. Target farming needs to be reworked for sure. I couldn't find a single Tablet with 4 sockets, Chaos Gemstone, Fulgurine, or Annihilator in HC trade in 300 hours of gameplay so far in the AH. There are a couple of Fulgurines with bad rolls. Class balance must be reviewed for sure; only Arcane and Physical items are worth something at the moment. I played HP stack PD, and with all the possible hardcore items, including reverse card, I managed to get 300M single-target damage, which is barely enough to clear SZ Hell 5 without struggling. This is not acceptable and this is close target shotgun without moving. I could deal 5-10B damage with the same amount of gold invested in another build and just need to buff with Viking if needed. This build, which I tested a lot, needs a bit of love. The game lags extremely when you hit multiple targets. Explosion effects like balls, ground effects, and darts from bees are completely broken and need to be rebalanced. CT takes too long to enjoy. Ruby garden drop nothing for the value. Sheep level drop nothing for the value. Jump modifications from ninja boots, etc., should be permanent for classes that don't benefit from FCR. The collisions are just ridiculous. Some relic takes 50 hero level to find.... SC players should lose something if they die, like 1 relic or all of them. Satanic dice should be nerf from 40% to 30% corruption it would actually help to get decent items especially in HC. Random merchand and black market sell always crap. Need some kind of end game to use the Gold. Whats the point to get 5Bilion Gold and trade if you can't use that gold for end game QoL.
@graxy_tv
@graxy_tv 2 ай бұрын
I agree more classes need traversal options and additional ways of getting phasing. Both of these have already been added. Melee shouldn't have just gabe chest and ninja's to feel competitive against casters. To say magic find doesn't do anything is saying you don't understand how magic find works. Everyone that suggests magic find doesn't work won't go back and farm H1 with no magic find. As stated at the start of the video, I do not want class balancing feedback as they are adding 200 skill trees so new items and class balancing will be for another day. But I absolutely agree. Arcane/Phys are most expensive every season because that's what players want to play. Fulgurite and Annihilator are extremely rare items and need to remain that way. Chaos Gemstone is a Luna specific drop and tablet bias is in dungeons. Other than angelics, I think drop rates are more balanced this season than any season in HS2. You're playing a game-mode that unfortunately has a low playerbase making drop rates seem even lower. I have a decent amount of hours in SSF this season and I can't say I've struggled that hard to get items to kill any H5 content/uber bosses. CT's taking too long is personal preference. It takes me less than 30 seconds per level in SSF. Ruby garden key drop rate needs/is getting buffed. Chests could use a small buff as well. Sheep level needs re-worked/buffed. It's pretty trash now. Merchants should have a small chance for heroic+ items again. Again, already spoke about on death effects. SC players lose experience when they die and should never be anything else. It's SC. Relics are RNG just like everything else. I had all mine in SSF in the first day. Took me 3 days to get them in trade league. That's part of the grind. Added reduce brick chance to 30%. I also feel this is too punishing for non sc trade modes. At some point, you will have endless Gold if you don't make more builds. Same idea in PoE. What's the point of 40 mirrors? To buy more gear to play more builds or materials to make more mirrors.
@denissavard6702
@denissavard6702 2 ай бұрын
The Magic Find does work, but I believe it doesn't work well enough to commit more than the MF from Hell5 and the items on your mercenary. I ran 1200 MF + full MF mercenary for days and I haven't noticed more loot. than the 850 initial MF. So I think you're right about MF diminishing returns making MF useless in some sense. Chaos towers are fast once you're at the full endgame and have teleport. If you walk around and don't one-shot them, they will get stuck everywhere. Personally, I never found the Commander Sword in 57 hero levels with my butcher, and I did the SZ relic. In PoE, the currency is crafting currency; it’s not something that doesn’t do anything, so you can use it for crafting, etc. Also, people in PoE softcore lose tons of XP when they die. The game is quite easy as it is, so yeah.
@graxy_tv
@graxy_tv 2 ай бұрын
@@denissavard6702 1200 + 300 merc mf? So, you have ~6 additional rolls on every single item that dropped on top of the % chance to change an items tier. MF is linear internally with no diminishing return. So, whether you notice the difference or not, your level of magic find investment is like farming on H5 twice. It's just not working the way you're expecting it to work. All farming is fast once you're at full endgame and have teleport. CT's are no different. Not really sure the point you're trying to make here. However, for melee in particular having more ways of phasing or moving around to combat getting stuck is already on the list and that I can understand. I just found my Triforce in SSF after 50 hlvls as well. I also found one as my first relic on my first character of the season. I also have all my relics on all my characters at this point. It is possible to be lucky and unlucky. I think a great idea here is to be able to save relics. They should be items you can save/use. It's hard to compare the xp penalty from PoE to HS, but I don't mind a harsher xp loss, but it needs to remain just an xp loss for dying in SC. Item crafting is absolutely something that needs to be on this list!
@graxy_tv
@graxy_tv 2 ай бұрын
Added this for crafting: Can give more points if you'd like. Can't believe I didn't have this one written down already! Endgame Crafting System - Crafting is one of the best parts of most modern aRPG’s and is a great way to create new options for players to gear without using the same items over and over. This is a great way for players to burn excessive currency Great for all game modes!
@lobotechxmvp5411
@lobotechxmvp5411 2 ай бұрын
@graxy_tv, thanks, by the way, for taking care of the feedback from the community. I always wanted to be able to provide my gameplay experiences somehow through the seasons I played. This is my first season of HS2, and I played about 1,000 hours in S1. I agree that playing HC or SSF is punishing, but I don't remember having a trade market so empty before, so I was wondering what is going on. I really like this game, and I assume that the Softcore trade market is really nice, but I don't see the point of playing Softcore trade since it's kind of easy once you reach endgame, and we need some kind of challenge to keep us playing with a goal. Anyways, I just wanted to say thanks for replying and taking your time to do this.
@omuro2797
@omuro2797 2 ай бұрын
I started playing on this season, just reached Hero Lv70 yesterday, here are my thoughts so far. Kinda a big list, but most of them are more related to QOL stuff. The 2 major problems I found on this season was when me and my friends started farming Luna: Pirate's summons are bugged and can't damage her. The class don't seem to have a ST build as effective. Stormweaver has a poop tier ST dps, even with angelic gear and bis charms it's really really bad. Some additional thougths: Satanic Zones should have a weekend buff. Also Satanic Zones shouldn't be able to spawn on a map without a dungeon. Every class should have a good way to navigate maps faster, at least when you reach on farming hell 5. Physical classes needing Gabriel Broken Wings and Ninja Tabi combo for this is way too expensive Equipment + Skills combo loadout would be a great addition A favorite option on the market would be nice as well More endgame gear options for physical classes, basically all of them use the same itens, making them very expensive. DPS meter seems broken, it is kinda hard to measure damage properly. On a similar topic, would be nice to have DPS dummies with boss stats, like having a Uber Damien DPS dummy for test, with defense value and hitbox of the actual boss, I wouldn't mind this being a VIP feature for example Pets are very bad on picking up itens on the floor sometimes, they should just pickup everything as soon as it hits the ground without the need to them going there physically (Lost Ark's pet can be an example of this). A "claim all" button on the mailbox would be great. Would be nice to highlight an item by their name. Some horizontal charms for mage classes would be great, it seems to be harder to fit more endgame charms without these as options Additive stuff (like arcane damage or atk rating) are pointless on SS endgame gear, they should at least convert them to additional HP or Mana, because these are the only one that would be useful Right clicking on skill tree to remove skill points (like on the hero level tree) would be HUGE Minions reseting skill tree when switching or dismissing is kinda annoying We should be able to craft itens in batches instead of spamming clicks, especially for gems We should have an option to filter relics as well, just a turn on and off would do the job already, there is no reason to see relics after you have all 4 on lv10.
@graxy_tv
@graxy_tv 2 ай бұрын
Nothing class specific was added as I stated the game is added 200+ skill trees so balance testing will be for another day. Similarly, skills may gain additional traversal options in the new trees. I did add this, but it was be worth mentioning this in the augment suggestions channel in discord as well for future skills. After we get skill trees, the next big focus needs to be better itemization instead of 1000 items that are mainly stat sticks; completely agree here, but that's also for after the skill trees. We have to remember there are only 3 programmers at PAS. Added favorite/save searches for market, dummies that simulate real bosses, claim all button, right click to remove skill points, filter relics. The rest I already mentioned or is related to specific itemization. Really appreciate the feedback!
@christopherscaman3418
@christopherscaman3418 2 ай бұрын
I don't see it listed so I will make the suggestion that I and my friends seem to have which is "Fullscreen mode should be Fullscreen, I should not have my mouse leaving my screen in Fullscreen, if you can't figure that out then give us the option in game to lock cursor to screen." TLDR Fix the Screen cursor issue
@Spriggen1337
@Spriggen1337 2 ай бұрын
companion level up system, let the pet consume items filtered out ( everything u dont want) to give a small bonus thats incremental (has an upper cap) and resets after 24 hours. alternatively let the companion grind unwanted filtered items for gold, items give more pending quality white blue yellow = 0.01 gold per item purple = 0.1 gold per item satanics = 10 gold per item
@Denis-sr3mc
@Denis-sr3mc 2 ай бұрын
when you prospect runes, you should get 3 runes of the lower tier. if you need 3 to upgrade 1 tier higher, i think its fair to get 3 when downgrading. in the lootfilter for weapons show/ hide typ "X", i want to chose between 1h and 2h weapons. for example i want a sword with 3 sockets, but only a 1handed. the same goes for the other 1handed or 2 handed options. ad a kill rampage buff (like the one in PoE) via item, glyph or dungeon challenge quest. and the more you kill and the longer you keep the buff up, the stronger it gets. more speed, cast/attspeed, gold find, magic find, more damage, less damage taken. rework the runeword manual for weapons to display the right type of weapon you need for the runeword and if it has multiple option on what you can make that runeword then show all types. and remove the level requeirement in the manual, for me as a new player it was highly irretating to see that all runewords are only for high level. remove the pet icon from the minimap.
@Denis-sr3mc
@Denis-sr3mc 2 ай бұрын
add all the legacy skins to the shop, if not permanent then as a periodic rotation. let us open stash or talk to npc while inventory is open.
@PawSzu123
@PawSzu123 27 күн бұрын
- password to game: I Think there should be option that each time I create new game, there is some set by me password already, so i dont need to set it each time (there would be then maybe harden to break than "123" which work extremely often). - Market: it would be great, if there were few favorite filters (maybe 5-10) to set, so i don't need to filter it each time. - Maping: I don't think there is a need for mapping system as in poe, for game which base on campain, I think better option (less time cost and similar effect) would be some consumable which u can use on zone to change it a little (more mobs, bigger pack size, higher mobs lvl, change damage type, increasing the variety of drops and the like) and give this effect for some duration like 30 minutes. U can maybe tier this items so player could have some control on difficulty and of course possibility to trade it for profit and it would be alternative for satanic zone if they are in location u don't want to play..For such zone modifiers I also think there should be some with extremely high risk and high reward modifiers with exclusive loot (maybe boss always droping something but when u die (or get hit), u lose 1-2 hero levels or simple exp or equiped item or something other precious)
@Maramazu
@Maramazu 2 ай бұрын
Need some fps balancing things. Classes with good clear (stormweaver etc.) are alwasy drop fps. We need the option to turn off particle effects.
@grzegorz9243
@grzegorz9243 Ай бұрын
Please sugest to create a enchanting weapons +1 +2 +3 .... options and also visual effect of it to changing for example glowing or sparking in colors that will be HUGE :DDDDDD also put a option to choose a daly quest from 2 or 3 options for diffrent rewards and for long run they can rework in more detalis characters and enemy looks and animations and for the bonus add more skins to all char. and individually pets to buy :D
@nlvghost4207
@nlvghost4207 2 ай бұрын
Should definitely post a link for someone to view the doc and read it themselves in the description
@rexants
@rexants 2 ай бұрын
add merc passive for RES thx password stars should be toggle button clarify what damage works for life and mana leech, and how much you actually get not just %
@salownsu123
@salownsu123 2 ай бұрын
It's simple: Going from last season to this season we experienced WAY FEWER drops, taking way more damage from mobs and no real new "content". Also a lot of builds are in really awkward spots because you'd expect every spec to at least be capable of doing H5. That is not the case. Unless you're omega decked out, a lot of specs just get their teeth kicked in in H5 and can't even do ubers. Exo's Solar Flare is a good exemple. Super fun skill to use, but falls flat because of scaling (not just the super end game scaling, but the scaling along the way too). It needs a small amount of splash damage on hit and projectiles need to go through walls otherwise you can barely do dungeons unless you're willing to be on melee range (on a super long range mage class...). White Mage felt like ass even tho technically the damage is there. Frankly, anything I played this season felt like ass so I quit. I miss last season.
@graxy_tv
@graxy_tv 2 ай бұрын
Last season was the worst season so far in Hero Siege 2. I won’t spend time explaining my side as we already don’t agree. However, as stated in the first few moments of the video, I am looking for non-class balance feedback as they are adding over 200 skill trees. We will tackle that at a later time. Thanks for watching.
@Toruwu
@Toruwu Ай бұрын
Add a Polish server because it often kicks players out of the game and ping on other servers causes you to often die without even knowing why. Blocking items on the slot so as not to accidentally sell it or 2 eq set not only weapons and shields
@graxy_tv
@graxy_tv Ай бұрын
@@Toruwu This isn’t specific to any particular region. It’s a known game-wide bug that is being worked on already. Thank you for the feedback though!
@benio599
@benio599 2 ай бұрын
Improve optimizations, add more graphics options so that everyone can configure in-game settings instead of messing around with files add a new system for using angel keys, something like improving items like in the game before patch 2.0 or reducing the chance of a corrupted item when we add angel keys while rolling
@graxy_tv
@graxy_tv 2 ай бұрын
Specify the graphic options you're suggesting.
@frankyisadikted
@frankyisadikted 2 ай бұрын
sell luna fight tokens to other players, hot key to open AH without being able to buy or sell (just to price check without having to go to town)
@Zetsumeii
@Zetsumeii Ай бұрын
I'm not sure if anyone placed this in the comment section, but the game runs on so many keys opening so many things. The servers are not the best so A LOT of times you spend a key then either get Ping H'd or it refuses to load. The game needs a system to refund some of these keys that you lose. Short Version of Above: Key Refunding or Lost loot system if you're booted before grabbing certain items
@Duleblade
@Duleblade 2 ай бұрын
what in your opinion would be the best single target build other than any summon type character i hate summons lmao
@frankyisadikted
@frankyisadikted 2 ай бұрын
Move merc MF to pet and link it to hero level. As your char levels up, their pet gains more MF up to a limit.
@SassyBull
@SassyBull 2 ай бұрын
Can we pls get a fix to red beard? (Skys Reach Wormhole boss, on the ship) there are many skills that cant even dmg him cuz he is to far away.
@graxy_tv
@graxy_tv 2 ай бұрын
Added!
@xpassiii5239
@xpassiii5239 Ай бұрын
Hey, can Bifröst key drop on nightmare ?
@Sonofholhorse
@Sonofholhorse Ай бұрын
I realize that I'[m in the minority but as a pad player, I would like them to fix whatever is preventing multiple skill binds to one button. I'm still super early game (~lvl 50 on first normal playthrough/build) so I haven't hit a wall yet but I have a feeling I'll be missing out on a lot by not being able to bind multiple skills on pad (currently limited to two at a time, I have heard this is a bug that emerged in the last update or three). Please get this fixed!
@graxy_tv
@graxy_tv Ай бұрын
@@Sonofholhorse Multiple binds to one button was removed from the game when Hero Siege 2 begun. It’s not a bug.
@Sonofholhorse
@Sonofholhorse Ай бұрын
@@graxy_tv So there's a hard limit to only two skills, and two inputs universally? Regardless, thanks for the speedy reply!
@graxy_tv
@graxy_tv Ай бұрын
@@Sonofholhorse There's supposed to be a hard limit of 1 input/hotkey per skill. "So there's a hard limit to only two skills, and two inputs universally?" is completely different than what you initially described.
@Sonofholhorse
@Sonofholhorse Ай бұрын
@@graxy_tv Hmm, perhaps I'm not describing the issue correctly but on controller, despite them listing multiple inputs (such as LT, LT+LB, LT+RB, etc) you can only ever use LT + RT as two distinct separates, as assigning ANY skill to LT and another to LT+any other button causes the input to drop from whichever you didn't just assign (ie if you had one skill mapped to LT only and assign another to LT+RB, it drops whatever you had on LT only). It allows you to reassign LB and RB, but in my experience that breaks the controls (RB is the default equivalent of LM) and causes problems with things like pickups and the basic interactions with the world. It's a jarring experience coming from other ARPGs like Chronicon which has both multiple skills per hotkey as well as many different mapping options if you want one skill per key. It feels like it's either bugged or unrefined, and comments I saw online said that there were bugs with controller mapping causing the issues. I just hope that it isn't a major limitation for builds as I'm really enjoying the game so far but would prefer not to have to go K+M for full functionality.
@123SeaKing
@123SeaKing 2 ай бұрын
Picking up Relics automaticlly you already have that isnt maxleveled instead of having to pick them up manually
@graxy_tv
@graxy_tv 2 ай бұрын
Added
@123SeaKing
@123SeaKing 2 ай бұрын
@@graxy_tv it's a great addition to be fair :D
@Maramazu
@Maramazu 2 ай бұрын
S4.5 has release date?
@revelation3979
@revelation3979 2 ай бұрын
love it
@deadly2dietv372
@deadly2dietv372 2 ай бұрын
Drop rate for heroic need to go down^^
@whayandj
@whayandj 2 ай бұрын
the game has to have autoloot to collect equipment
@347Frost
@347Frost 2 ай бұрын
Personally I don't think think hero siege needs seasonal content. Neither do I think it needs a mapping system or a ton of skill trees for random stuff. PAS has always kept new seasons interesting with balance overhauls and base game improvements. Adding seasonal mechanics on top of this that might not even make it into the base game sounds like wasted development time that might take away from the base game updates were used to. Not saying we never need new mechanics. I just feel like they shouldn't force one out every season. Hero siege is unique in the fact that you farm act zones/dungeons over and over. Having certain zones with a increased chance to drop certain heroics tied to the theme of the heroic and zone. I think they should improve on that fact instead of adding a new mapping system. Make the zone specific heroic drop rates more common so that lightning builds will farm the karp king act more for example as a way to add more variety in farming locations. Teleport & diminishing returns. I have some strong opinions on those. Reaching softcap attack speed with 1 item is EXTREMELY discouraging to the point where I don't even bother getting attackspeed after legionaire. Same for movement speed, I don't think movementspeed passives should exist within characters if your permanently softcapped anyhow. In a world where tp is allowed to be as it currently is, having casters from hell 1 (or earlyer) Fly arround with cheap runewords/heroics or even just a skill they get in their passive tree. While phys classes are slowly hopping arround having any form of competitiveness locked behind the most endgame boss there is Gabriel (Gabriel wings which even needs extra investment outside of the item to make it feel good in the form of jumping power). I think a fix to both points would be to rebalance the ways attackspeed/movespeed/cast speed are obtained & no longer relying on deminishing returns to bandaid fix it. This would reduce the power of singular items such as legionaire and reward you for investing in said stat across multiple gear slots. A speed farmer would for example drop damage items to grab more movementspeed gear. If this can't be the case I'd suggest tp to be nerfed significantly and be introduced in a endgame boss heroic instead. Satanic zones currently feel pretty bad in my opinion. It's amazing when you have a good zone and incredibly discouraging when you don't. Perhaps removing some of the bloat stats like increased player damage mods would improve on this (maybe reduce the max number of buffs too so not every zone is a god tier zone). Thank you for reading my essay 🙈
@graxy_tv
@graxy_tv 2 ай бұрын
That's a completely fair point about seasonal content. As stated in the video, I don't expect them to release seasonal content every season that isn't guaranteed to be a part of the game. It's a waste their limited time. However, I think something small here and there keeps the game fresh. I personally think Satanic Zones are ruining the game. As mentioned in the video, they need to be always "good" with a chance of being insane. I have already added melee needs better traversal options and a way to bridge the gap between melee/ranged/casters. Zone heroic biases should also be increased. I also prefer this to a mapping system, but in modern 2024 aRPG's...mapping would excite players more than target farming the campaign (even though it's basically the same thing lol). Added more zone specific target farming as this is a big bullet point I missed! Appreciate you!
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