I know that it's just nostalgia and the mind of a child but arcades were such a magical place as a little child. I really wish I could have that exploration back, where I walk in and see all kinds of games I've never seen before, carefully planning where to spend my quarters and begging for more when I ran out.
@davealaya Жыл бұрын
Galloping Ghost, just outside Chicago. You must go there.
@philwalkercuriousmind Жыл бұрын
Yes was amazing. Great memories.
@Boogie_the_cat8 ай бұрын
As a poor child arcades were a magical place where I could spend one quarter and then I had to leave. No iffs ands or buts. Begging gets you nowhere when your mom works 3 jobs to pay rent. The end.
@TheColdest2475 жыл бұрын
Man as a gamer, I just didn't realize how many gems Sega released in the arcade. Keep up the good work man..
@nigelhighlands31315 жыл бұрын
As someone who grew up after the peak of arcades, I often look at the history of consoles when it comes to graphical upgrades. This video absolutely blew my mind and opened my eyes to how advanced arcade games were at the time, and how revolutionary Sega truly was when it came to pushing gaming forward. I don't think I fully understood their genius until this video, and this is coming from someone who has owned a Dreamcast and a Genesis. Thank you for this great work.
@fuzzywzhe6 ай бұрын
I was born in 1971. It was amazing to be able to control a DOT on a television screen. Every few years there would be tremendous advances. Being able to play say, Jumpman (commodore 64) or Super Mario Brothers was a joy. Seeing Star Wars arcade was mind blowing, as well as the first Star Trek video game. Then we went to polygon graphics, seeing Star Fox and Virtua Fighter was amazing. Then there was Doom. I would consider the golden era was from 1970 to 2000. Since then there are no real advancements. There's better graphics and so on, but a 10 year old video game is perfectly playable today. It's unlike a game like say, Pitfall II would hold your interest for very long.
@nimaiiikun5 жыл бұрын
The final 2D scaling games certainly looked a lot better than the early 3D games!
@notyetskeletal48093 жыл бұрын
Reminds me of Mortal Kombat 4. Looked like shiet and still does compared with 3
@danielcarroll7730 Жыл бұрын
If only 2D would of had 15 more years....the industry switched to 3d at a time when you wonder what coulda been.
@Justforvisit Жыл бұрын
@@danielcarroll7730 Well, at least since 2008 or so developers realized that 2D is still a beautiful artstyle and we are granted with many modern retro looking classics nowadays just with modern tech behind it.
@crestofhonor23495 жыл бұрын
Some of these sprite based games look much better than many of the 5th gen games in my opinion
@mikesanchez73585 жыл бұрын
Isn't it crazy how much more challenging retro games were than some of the newer ones?
@tuberoyful5 жыл бұрын
Yes conceptually and functionally, in contrast with design.
@prateekpanwar6465 жыл бұрын
They focused more on great games and less on technical specifications
@mikesanchez73585 жыл бұрын
@@prateekpanwar646 oh the good old.days.
@PsychomachineryEBM4 жыл бұрын
That's why old school is the real and only one golden age of gaming
@smakx70495 жыл бұрын
These retro gaming history docus are awesome, and you do a great job producing them. Another excellent video, excellent channel - well done and thank you.
@J.Crooner5 жыл бұрын
AGREED, THAT'S AN AFFIRMATIVE👍😎
@DisgruntledPigumon5 жыл бұрын
Except for the strange pronunciation and grammar mistakes...
@Ch1n4m4nn5 жыл бұрын
This sums it up perfect!
@jamesforest52455 жыл бұрын
JASON SQUIRE did you think his profile pic is a police badge or are you just being weird lol
@MattHalpain5 жыл бұрын
I wish a variety of games where made with pseudo 3D today like Sega has done in this video in the past when this style of tech was cutting edge. I am in my mid 40's and I love this type graphics in this video as it is so appealing to me as I grew up on these types of graphics.
@Rickstartattooman5 жыл бұрын
Back when Arcades were amazing places of fun and entertainment, cool video 👍
@Andy_Robotsan5 жыл бұрын
Brilliant video. Great work. I've always enjoyed the pseudo 3d effects of the old games. Thank you.
@paulclinton64145 жыл бұрын
Those fake 3D games hold up better than 98% of games from the PS1 era.
@theindiediary59505 жыл бұрын
They did age. But those games were incredible in their day. It was an explosive time for developers to experiment with polygons.
@maroon92735 жыл бұрын
Wish there was a open world or city 2.5D game during that era gaming or the 5th gen era.
@SithDarthGendo5 жыл бұрын
There's a unique charm to these pseudo3D sprite scaler games
@ErwinSchrodinger645 жыл бұрын
It should also be noted that Sega's hardware was so advanced, like the Y-board (technically a 16 bit system), it took over 10 years before home consoles could play perfect ports like Galaxy Force for the PS2. Sega's hardware may have been 16-bit but it took 32bit/64bit systems to be finally able to handle the output of that 16-bit hardware (3CPU's (running at their max-speed), two large mother boards with a graphical co-processors, math processors; the other mother board with it's own CPU's, Zilog Z-80 running the sound processing) . No home computer, even the Amiga, couldn't even come remotly close to the Y-boards sprite scaling, rotation, color output, and all the while pumping out incredible music. I've always been a Sega Fanboy. My respect for Sega came from the arcades. They were simply the most advanced game developer out there.
@paulclinton64145 жыл бұрын
Sega arcade was looking at the future.
@SerBallister5 жыл бұрын
Home computers had hardware to cover the massive spectrum of home computing. Any purpose built arcade game is going to easily kick the ass of a generic home computer from the same era. Not to mention these arcades had thousands of dollars of hardware in them.
@mmremugamesmm5 жыл бұрын
That’s how it used to be, pc kicks all ass now
@portnawak5 жыл бұрын
and 28 years waiting to see those billboards in glorious stereoscopic with the 3ds.
@alexojideagu5 жыл бұрын
Motorola 68000 processors used in Sega arcades and most Arcades were half 32 bit. Including the Megadrive.
@RetroAsiaChannel5 жыл бұрын
Yu Suzuki, Shigeru Miyamoto of Sega who truly deserve a lifetime achievement award for his work but never got the recognition he deserved
@ChristianGiaconiBonaguro5 жыл бұрын
Naka is more of the Miyamoto type. Suzuki is more like Kojima. But nicer and more innovative 😉
@ChristianGiaconiBonaguro5 жыл бұрын
@G1zm0 abizmo you misunderstood his comment.
@ChristianGiaconiBonaguro5 жыл бұрын
@G1zm0 abizmo he compared him and said he was the, "Miyamoto of Sega." You don't need to me tion Ninty.
@ChristianGiaconiBonaguro5 жыл бұрын
@Harris Zaindi 1 and 1A in gaming. Kojima also didn't create technologies in the arcade AND console market that literally changed the landscape for those respective titles.
@tuberoyful5 жыл бұрын
@Harris Zaindi Ok besides metal gear what else?????
@GraveUypo5 жыл бұрын
holy shit those scaler games after outrun look absolute gorgeous.
@Nexus9_KD6-4.85 жыл бұрын
Some of these super scaler games look absolutely incredible. I grew up with the NES and then later the Genesis and never went to arcades so I didn't even know about Sega's super scaler arcade games until later in life. Seeing these games now I'm just totally blown away. We need more home ports of these super scaler games.
@zucchinin5 жыл бұрын
Somehow these old sprite scaling games give a much better sense of speed than modern racing games
@lordterra13774 жыл бұрын
In person most definitely because of the CRT monitors used then. Smoother frame/ refresh rate and better color depth.
@BIGGIEDEVIL3 жыл бұрын
@@lordterra1377 you're right it's much better on crt the way it is supposed to be played
@rizzo-films3 жыл бұрын
ZucchiniBoi You're right, for the most part, but not to say that it's superior to true 3D. It's because sprite scaling is throwing hundreds to thousands of small, flat plains, facing you directly right at you. Moving fast down a hallway in a forward-scrolling, sprite scaled game is like someone shooting thousands of objects at you at once, instead of true 3D which would just be running down a hallway and pretty ordinary. And do all that in at least 60fps and it's mesmerizing. Of course true 3D can have a similar effect, but not necessarily in a fast-paced CoD Warzone firefight, more in any bullet hell game or something like NieR Automata where, again, thousands of sprites (and 3D objects) are flying at you quickly and hopefully at a high frame-rate.
@rexclark11553 жыл бұрын
you all prolly dont care at all but does anybody know of a method to get back into an instagram account?? I stupidly forgot the login password. I appreciate any tricks you can give me!
@ahmedluke98343 жыл бұрын
@Rex Clark Instablaster :)
@DreamcastQ5 жыл бұрын
Those were the days! This was what arcades looked like when I was a kid, when the name Sega was synonymous with fast arcade action. "What the heck is a polygon?" Great stuff, I really love the history aspect of these videos.
@Skaarxiong15 жыл бұрын
"here's your problem. it's made in Japan." "what are you talking about Doc? all the best stuff is made in Japan."
@Ti-JAC4 жыл бұрын
@@suprememasteroftheuniverse maybe but women dont age as well.
@legendaryguitarhero4 жыл бұрын
Master of the Universe I think most of the men like Japanese women. Maybe you prefer fat Americans woman
@HereForAStorm4 жыл бұрын
@@suprememasteroftheuniverse da fuq? Japanese women are gorgeous!
@RazorEdge20064 жыл бұрын
@@suprememasteroftheuniverse They made Japanese women. Not sure if they're the best, but they're certainly up there among the best women.
@tarasybnios53564 жыл бұрын
Not only that since the Western developers started overshadowing Japanese developers with their AAA titles and millions of dollars in production gaming went downhill and lost its true essence. Lost the art, gameplay, fantasy and soundtracks we had in the 80s and 90s and early 00s. Now all we get is top of the end visuals.. Not all games of course but the vast majority of games released are hollow.
@derrickthegatorriverboat69935 жыл бұрын
This channel is a Sega lover's dream! Keep up the good work!
@jeremybowers31815 жыл бұрын
Man I had No idea those effects date all the way back then!! SEGA was truly ahead of the curve. Awesome video!
@loganjorgensen5 жыл бұрын
Yeah further back than I thought too. Btw it's "ahead of the curve" jsyk.
@LegendaryGauntlet5 жыл бұрын
Galaxy Force 2 remains my all time favorite, when played on its amazing dedicated cabinet. The complete motion range was so breath taking, especially combined with the crisp pseudo 3D fast action, i was completely amazed for years. I clearly remember having my jaw drop once more when approaching a planet, entering the tunnel... Everything was so fluid.
@MrSEA-ok2ll5 жыл бұрын
Space Harrier, to this day, simply has me completely hooked. Since I first stumbled upon it in the arcades, it has been one of my favorite arcade titles of all time.
@robertdaone5 жыл бұрын
Its awesome on the Sega Ages cd that came with the Sega Saturn. Came with Outrun, Afterburner and Space harrier all on one disk and was a carbon copy of the arcade.
@simonrobinson28365 жыл бұрын
The games were getting amazing at the end. F1 Superlap was basically a true 3D game rendered entirely with sprites. Great video.
@DenkyManner5 жыл бұрын
Great video. I still find Galaxy Force II to be the most astonishing use of 2d to create a 3d space.
@Mechakick5 жыл бұрын
I think it cost over a dollar for the first credit when I was playing the arcade version... no choice but to play!!
@theindiediary59505 жыл бұрын
I still play half these arcade sega games through my mame emulator. Those arcade games are all but forgotten today. Cannot be played anywhere other than emulation. Rail chase is still impressive even today.
@MuvoTX5 жыл бұрын
Awesome!!!... I played that star trek game a lot. There was a sit down version as well, the chair was modeled after captain kirks chair on the bridge of the enterprise. When you put quarters in you were greeted with leonard nimoys voice.... "Welcome aboard captain".
@jmbenetti5 жыл бұрын
Great video! I still remember playing Outrun on arcades and being blown away the first time I saw Rad Mobile. I love super scaler games and I'd love to see new retro games using this technology.
@xjosue20075 жыл бұрын
this was a real history class. Thank you so much
@mystrdat Жыл бұрын
This is excellent information, must have taken a while to prepare. Much appreciated!
@drspod5 жыл бұрын
Fascinating video, and very well researched. My earliest arcade memories are of Sega's super-scalers, and they blew me away at the time too.
@low_e_music5 жыл бұрын
The arcade super scalar games still impress me to this day. There is just something magical about them.
@learrus5 жыл бұрын
I really appreciate that you put this together, showing how they build up their tech and knowledge step by step in increments; and the insane results it lead to.
@RetroBreak5 жыл бұрын
wow, some of that later sprite scaling is super impressive! Still think it looks amazing! :D Great video!
@norkokipte55115 жыл бұрын
I've been binging on your videos. I have such a new appreciation for SEGA now, and you earned a subscription from me
@andrewt63385 жыл бұрын
Norko Kipte Check out the Dreamcast man. That’s around 20 years old and still looks pretty good. I got mine for around $40.
@norkokipte55115 жыл бұрын
t oh dude. I have a Dreamcast. You're right, lots of great games for it. And I'm still discovering games for it. I just found out Mark of the Wolves is on there and I don't have to pay hundreds of dollars to play it, unlike the Neo Geo version
@JoshuaMuse5 жыл бұрын
Saw this in my recommend. Video was put together very well and I learned a few things too. I went ahead and subscribed.
@mrnicktoyou5 жыл бұрын
It’s amazing how Segas arcade division pushed 3D graphics, but the Saturn was never designed to push polygons, even though we all knew where technology was going.
@maroon92735 жыл бұрын
Shame the Saturn did not have a faster andprogramming friendly 3D coprocessor.
@robertmcmillan36384 жыл бұрын
Genuinely Interesting video hampered by terrible sound imbalances.
@SomePotato5 жыл бұрын
I think Thunder Blade at 9:11 looks the most impressive for a sprite scaling game. It uses the tech so cleverly to give you a real perspective view. Just look at the buildings when you fly left and right! It's so 3D!
@atomicskull64055 жыл бұрын
You didn't go into exactly how the VCO object hardware worked, and that's pretty interesting because it was basicly analog scaling. They did not use math to resize bitmaps, instead the VCOs were used to provide the clock pulses as the object ROMs were read out and drawn to the screen as the electron beam scanned each line of the display. By changing the VCO frequency the time it took to read out the ROM could be changed. The lower the frequency of the VCO the longer it would take to read out the object and the larger the object would be drawn on the display.
@0MoTheG5 жыл бұрын
Were these CCD-RAMs?
@quickview1005 жыл бұрын
Great Video, brings back lots of memories playing these games in the arcade
@melficexd5 жыл бұрын
And people always wondered why Saturn was made with such large focus on 2D capabilities. It was what Sega had breathed all their life. The 2D capabilities of Saturn were meant for scaling games, which was what made them the most profit, and the best part was that eventhough the market could make a turn into 3D,the 2D still had a place with the distorted sprites technique (Tomb Raider was made with this approach) too bad not many people was capable of pulling all the power from Saturn, and ended misunderstood and misused
@MattLacey5 жыл бұрын
Can't get over that Rail Chase... seriously impressive visuals. Without the commentary and context it'd definitely take a few minutes to realise it wasn't a raycasting engine.
@jamesbell12045 жыл бұрын
Long time fan, first time poster. This a great video, generally. One of your best. Your knowledge and love of gaming, really, shows here. You should be proud of this one. I hope you'll make more hardware / tech / historical centered videos.
@PaulMillard19735 жыл бұрын
That was an amazing experience! Thank you for a great presentation and a flash back to the awesome Sega arcade systems! I particularly feel nostalgia for the Space Harrier and Outrun games as these are clearly memorable. Great research on the systems, so thank you.
@andy65765 жыл бұрын
The amount of research you put into these things, together with the editing and production...top notch, man. Yours are one of the rare selection of retro videos that I actually download to keep. So many thanks and much appreciated.
@vimster5 жыл бұрын
Excellent video. Great memories of these pre-polygon 3D games, tons of scaling, you simply couldn't do this on a computer or console at the time. They were properly impressive.
@JonnyD795 жыл бұрын
Considering that I grew up in this era of arcade gaming, this video was very informative and fun to watch, thanks! Also bonus points to you for playing the rad Genesis Batman music for the outro. ;)
@brazilmugenteam5 жыл бұрын
Great work on the video! I remember of being shocked when seeing those pseudo 3d games in action back on that day.
@LaurensSecretAdmirer5 жыл бұрын
Friggin love your content man please keep it up
@random_gamer_guy825 жыл бұрын
The first time I'd played galaxy force was on the ps4 collection released not long ago. It really didn't hold my attention but the arcade looks really really nice some of these games still look nice now .I'm 36 now and don't remember a lot of these as arcades near me was non existent as a youngster and I had to play at Blackpool (a seaside town about 45 miles away from where I live still) and was a joy. My earliest memories was of TMNT,simpsons, and then the awesome Daytona usa. Your videos are amazing thank you for the information and entertainment. Have a great day
@Asterra25 жыл бұрын
Outrun is a perfect example of a game that fulfills a time-honored Japanese tradition of making games that simulate what the designers passionately wanted to do in real life. In Outrun's case, drive their own Ferrari at illegal speeds down a Miami coastline with a hot blonde in the passenger's seat. Another fine example: Everblue 1 and Everblue 2 on PS2 -- games which were put together by folks at Arika who wanted to basically live in the Bahamas and scuba dive for treasure every day.
@retrosoul87705 жыл бұрын
These games, they all look, outstanding, wonderful, I wanna play them all. Seeing Sega in their full glory like this, as much as it brings joy, makes me sad too. As I'm reminded once again that no game company had a potential for greatness more than Sega. Another incredible video, thank you for the amazing content. I really wish they could have gotten Super Hang On/Space Harrier level of scaling in the Genesis before releasing it.
@paulclinton64145 жыл бұрын
Sega sprite scaling from the 80s looks better than 99% of polygonal stuff from the 90s.
@petes17215 жыл бұрын
After Burner is still one of my favorite Sega games of all time. Even though the gameplay isn't the best, the cab, the music, the whole experience transcended the actual gameplay.
@DrGamelove5 жыл бұрын
Great video as usual SLX, a ton of these I didn’t know about. We had two dedicated arcades in my hometown growing up but neither were huge. I supplemented my exposure on vacations and such, but there still seems to be a lot I missed out on.
@plastique455 жыл бұрын
It would have been cool to talk about Sega's Masster System 3-D liquid crystal glasses which were so advanced that IMAX bought the technology to use on it's IMAX 3D!
@dtester4 жыл бұрын
Um, are you sure that is a true story? Today's IMAX 3D is not using the same tech of the SMS Sega Scope 3D. I'm also pretty sure the technology is open to all (ie - patent expired or something) since even Nintendo made their own version (in Japan only) which was the same exact technology as Sega.
@StevenMorris5 жыл бұрын
Enjoyed this quite a bit! There were a lot of early Sega arcade games that I was completely ignorant of. Never made the connection between all of those games with scaling that they made and their early 3D arcade games.
@hipflask5 жыл бұрын
Outstanding video. Thanks for your hard work on this !
@malcolmar5 жыл бұрын
Another excellent video! Boy do I miss the old innovation and fun from classic Sega. Thank you for helping to bring me back to some old classics I was fortunate enough to see in the arcades in person as well as introduce me to some arcade classics I missed. Keep up the great work and Happy 4th of July!
@losalfajoresok5 жыл бұрын
Dude, this was monumental, maybe your best video until now. I consider myself a hardcore Sega fan and you showed me a couple of games I didn't know about. Amazing stuff!
@entertainmentwizard27035 жыл бұрын
Awesome video, Sega where true innovators!
@paulclinton64145 жыл бұрын
Sega arcade was at least 2 years ahead of the rest.
@MonkeyForNothing5 жыл бұрын
Thanx for a good analysis of the pre-polygon era. I too am fascinated by the SEGA SuperScaler hardware in the late 80s.. Model Y was insanely powerful in 1988.
@gtrzdaddy5 жыл бұрын
man.. u hit another one out of the park! what an awesome episode this is. thank u Sega Lord X
@zachsteiner5 жыл бұрын
This is such a cool video. Thanks for making it!
@michellelincoln99875 жыл бұрын
I love videos like this and thank you for giving Sega the love they deserve
@tsunamirider98955 жыл бұрын
Another awesome video. Lots of great memories and games. Really like the coverage of the earlier arcade releases, didn't know about those. Outrunners and Cool Riders look amazing. 3DS conversions of those (like they did w/Outrun, Galaxy Force, Thunderblade, etc) would be awesome. Just something about the aesthetic/presentation of those games, make them look even better than fully rendered 3D games. Just an amazing graphical spectacle that's a feast for the eyes... Really wish Sega would release more of these games to home consoles... (Golden Axe Revenge of Death Adder, Outrunners, Daytona 2, Scud Race)... They've got such a great backlog of games that they're just sitting on.... Just release them all on the Dreamcast 2!
@homiedclown5 жыл бұрын
Galaxy Force II on 3DS is absolutely incredible. I love all of the Sega Superscaler games on 3DS, but Galaxy Force is just in a league of it's own. The 3D doesn't just make the game look amazing, it also changes how well the game actually plays. In the arcade it could be difficult at times to judge how far away objects and cave walls were, just because of the sheer amount of objects on screen coming at you. With the 3D enabled on the 3DS though, it's super easy to tell the actual distance to incoming objects, and as a result it makes the game much better to play. It's truly some of the best quality 3D effects the system has to offer.
@DoggoneNexus5 жыл бұрын
Never fails to amaze me what interesting topics you consistently come up with to cover. Great video!
@mikef88465 жыл бұрын
This may be your best work yet, Sega Lord. A lot of effort and research clearly went into this video. Have a good holiday, Sega Lord. You've earned it.
@codykeller64005 жыл бұрын
In an ocean of retro gaming KZbin, this is a genuinely inspired video. I admire your purity brother.
@TheGoldenaxer5 жыл бұрын
Ive learned the beauty of the Space Harrier theme due to your wonderful channel! Your channel doesnt get enough credit for the awesome work you do. Who knew that there was so much content to provide about Sega?
@Omgtired4 жыл бұрын
Yet another amazing video. Thanks mate! I like how some of your videos are not just entertaining but also educative.
@priscilam.98085 жыл бұрын
Amazing video as usual. Thanks for the time and effort to bring Sega's history to us.
@JM-hx9ew5 жыл бұрын
Galaxy force 2 visual and game play still looks impressive to this day.
@simonnaylor35365 жыл бұрын
I loved an arcade race game around 1988-1990 that was probably Sega. It was like a Gum Ball Rally game. You could choose from a great variety of vehicles and you raced across desert and various landscapes. Around the same time I remember the first car chase games where your car received increased damage and fire as you went and it was so good! But I have no idea what these games were called!
@fedeac314 жыл бұрын
I just wanted to thank you for the quality of your videos, and the hard work and effort you put into making them.
@uniqutilities28315 жыл бұрын
There is just something so... charming about pseudo-3D... Funny thing, I'm actually racking my brain now, working on adding an old-school 3d scene to the game I'm working on now.
@ilikemyrealname5 жыл бұрын
I’m grateful to have been alive to watch this all unfold. Born ‘80.
@andrewpattie35285 жыл бұрын
Excellent presentation. Really enjoyed that. Its apparent the amount of work and research that went in to this. Love some SEGA arcade.
@Brahmsonite5 жыл бұрын
My first console was a Sega Master System. Two of my favorite games on it were Zaxxon 3D and Space Harrier 3D. It's funny how much simpler the sprites had to be to support the technology than in their pseudo 3D predecessors.
@Markis51505 жыл бұрын
I went crazy with two games in 1981 - Donkey Kong and Zaxxon in the arcades. They just totally stood out above everything else and sucked me in next to everything else out there. While Nintendo would go on to carve their own glorious path after Donkey Kong Sega chose their own path. It wasn't until I had a Colecovision that it was then I started noticing Sega as a major player for me. Zaxxon,Buck Rogers, Turbo, SubRoc, these were the games that I played more often than others on that system and I started noticing Sega allot after that. Everytime I went to the arcades I would see new Sega games and they were always cutting edge. Its their heritage,move the industry with cutting edge technology with fast fun gameplay.
@novo18585 жыл бұрын
Great Video dude. I have been really into SEGA superscaler games for the past few years, but I didn't even know about some of the games mentioned here; or at-least never seen them and knew them only by name. Its a shame so many of these are unavailable outside of the arcade. I would love to play an arcade perfect port of Turbo Outrun, Outrunners, Cool Riders even Super manocao GP. We have had countless ports of Outrun, Space Harrier, and Afterburner 2, and they are amazing games and I've been enjoying them a lot recently on my 3DS and on SEGA Saturn, but come on SEGA get M2 to make us a 'SEGA SuperScaler Compilation' for the switch please!! And of course, make it a physical copy.
@Elvenheim5 жыл бұрын
I played Wonder boy, dynamite dux, Miracle warriors and hang on (amongst other games) on my master system as a child, got a Mega Drive (with SegaCD) later on... I still remember playing Sonic 1, 2 and 3 (with Knuckles) like it was yesterday. I feel old right now.
@christophersavart55895 жыл бұрын
I too, remember how turbo was mind-boggling back then. I was 7 years old when zaxxon came out and it felt like true 3d to me
@J.Crooner5 жыл бұрын
EXCELLENT VIDEO SHOWING THE PROGRESSION OF SEGA'S TECHNOLOGICAL ADVANCEMENTS ACHIEVED ON THE 3D GRAPHICAL HARDWARE TIMELINE. UNDENIABLY THE LASERDISC HARDWARE WAS ULTRA IMPRESSIVE FOR 1982. I COULD SEE MYSELF SPENDING A LIFETIME HOOKED ON PLAYING THOSE CLASSIC GAMES FOR SURE. I JUST APPRECIATE THE MATURATION PROCESS WATCHING HOW VIDEO GAMES SLOWLY BECAME MORE & MORE REALISTIC IN A RELATIVELY SHORT PERIOD OF TIME CONSIDERING THE TECHNOLOGICALLY SUPERIOR SEEMINGLY MAGICAL ADVANCEMENTS THAT WE'RE ACHIEVED MADE POSSIBLE BY OUR VISITING LITTLE BUDDIES WHO WE'VE TAKEN SO MUCH FROM ALREADY👽👍👽😎👽💪👽😁👽💪👽😊👽💪👽😉
@Rohaldos5 жыл бұрын
Amazing job. The video is fantastic. I learned quite a bit from it. Thank you
@saintorlamb5 жыл бұрын
Today I finally subscribed. This is such a wonderful documentary for someone who grew up with Outrun, Afterburner, Space Harrier, Golden Axe ❤️
@tuberoyful5 жыл бұрын
Even Altered Beast was hot too!
@saintorlamb5 жыл бұрын
@@tuberoyfulYeah. That one too. Spent tons of coins back in the day...
@RaptureMusicOfficial5 жыл бұрын
I played many of them Sega sprite scaling games in the 90s in the arcades at the North Sea in Belgium, super great vacation times! :)
@muhdewd97275 жыл бұрын
Surprisingly in depth, thanks for the video. I remember playing a bunch of these scaling sprite titles in the 80s and being blown away... but in hindsight, we’ve really come a long, long way.
@Riz23365 жыл бұрын
The super scalers are all my favorites of this era for sega. They're all great fun games
@IamMarkSmith5 жыл бұрын
X you have outdone yourself with this video man. Your passion for all things Sega have really given me a chance to learn, admire, and respect what they have accomplished in their past. Dry impressive keep up the great work bro!
@ravagingwolverine5 жыл бұрын
Very enjoyable and informative video. I was recently sampling a bunch of Sega's super scalers. Very impressive stuff. Racing Hero was one of my favorites. GP Rider, which I don't recall seeing in the video was also impressive, though quite a bit tougher. GP Rider had the look and feel of an early Saturn game to me. I remember Yu Suzuki explaining that the calculations in the scaler racers were always 3D calculations despite being displayed using 2D. I wonder if that's why Out Run has a surprisingly realistic road feel to me. I've played the game extensively and have noticed that there is a lot of variation in how the car reacts depending on multiple factors such as braking points, entering a curve higher or lower. It's not just a matter of each curve having a max speed before skidding. And the game does a good job of giving cues of when you're coming out of a curve most of the time. It's all really quite impressive. I still love that game so much after all these years. Super Hang On and Limited Edition Hang On(which is like an easier version of Super Hang On) also feels a lot like Out Run and has a great driving feel to it. Sega was way ahead of everyone else in those days in terms of the high-end, scaling, deluxe arcade games. I give Taito some credit for even bothering to offer an alternative in terms of scaler games.
@thekradeht5 жыл бұрын
Awesome video. Informative and entertaining, great work!
@kevinmarshall64495 жыл бұрын
Nice job with the topic and curation here.
@TKnightcrawler5 жыл бұрын
Excellent video, man. I love this era of arcade games.
@gimmedaloot7545 жыл бұрын
Great work! Takes me back every time. Teary eyed and all. Thank you again for presenting my childhood. Sega for life!
@randywatson83475 жыл бұрын
My first was Afterburner 2 in the arcades back in 1988 when I was 10. I really had an adrenaline rush, very hard to control the flighstick which also had forcefeedback. Amazing. I knew Outrunners only by emulation, but I was blown away of how well they implemented the feel of depth.
@Markis51505 жыл бұрын
Amazing video,saw games I had no idea had made.,wow. Great job,this is fantastic to go back and see vintage Sega in all their glory. Subscribed to your channel,keep them coming.
@dallase15 жыл бұрын
How can you not like a Awesome Classic like Zaxxon? The graphics have aged very well and still look amazing today plus the sound effects are awesome.
@SegaLordX5 жыл бұрын
Like the way Zaxxon looked, just could never get to grips with its gameplay. This is a problem that actually continues with most isometric games for me. I just can't play them properly. The perspective really messes with me.
@СемёнСемёнов-ы1ь5 жыл бұрын
Video titlle: Hmmm... OK, let's try this one... First couple of examples: Promising! Mid-section examples: Oh WOW! What a beauty! End-section examples: HOLY AXXE AND THE MOTHER OV DRAGONS, THIS IS ASTONISHING!
@epicon65 жыл бұрын
There’s not enough videos like this! These are more than awesome! Especially arcade history is too rare.
@techromancer83875 жыл бұрын
Extremely informative!! Thanks for your great work man💯
@LeoVaderBR4 жыл бұрын
Amazing way of showing us all this progression, Lord X. Thanks again for another great episode, that’ll last forever! All the best!