Self-Powered Submerged ST Metal Volcano Tamer - Cobalt Iron Copper or Gold - Oxygen Not Included

  Рет қаралды 17,503

2LegitCity

2LegitCity

Күн бұрын

Пікірлер: 37
@AceNinjaViking
@AceNinjaViking Жыл бұрын
Always love how in-depth you go when explaining everything. Particularly I appreciate your breakdowns of how the automation stuff works, not enough people break those down and the in game descriptions are awful. XD
@edwardwinkelman7988
@edwardwinkelman7988 2 жыл бұрын
Using the steam turbine room as the post steam room cooling step is genius. This design should be able to handle aluminum as well, but the resulting metal might be a bit higher than your target temperature.
@2LegitCity
@2LegitCity 2 жыл бұрын
spaced out DLC took away all my space to build- had to improvise
2 жыл бұрын
Another nice video. Thanks a lot. I use a very similar solution to tame the metal volcanos. Some notes from my experiments : - if you add a smart battery and only have the turbine run when needed or when the temperature is above 200, you have a self-powered solution. If the volcano is on the weak end, the battery may run out during dormancy but it will start again with the next eruption. - since the battery will start empty, the room will be full of steam before the loader starts working, that said, for stronger volcanos, I normally wait until the system is primed before setting the filter on the loader - the only volcano that requires two turbines is Niobium (and it also requires a different design), a single turbine works and is enough for self-power for every type of metal volcano. - in the steam turbine room, I use 300 K liquid per tile and the turbine works great. Strangely, it doesn't always work if you try to do it in debug mode but it works if you fill the room the usual way. I start seeing flooding problems at around 400K. - I also use a trick from Tony Advance where I add a little counterflow between with the turbine output the the metal on the rail. The little counterflow is enough to bring my 250 degrees metal to around 125 degrees. This allows the steam room to stay hot and provides more power for the system. - I use a second shutoff in the turbine room to make sure that the metal is cool enough. I normally set the second shutoff at 40 degrees but the metal usually exits around 30 degrees - I never put rail behind the volcano centre tiles as it often causes problems (in particular with the Aluminum volcanos) - Instead of buffer-filter automation, I simply started putting two temperature sensors side by side just before the shutoff and I never had debris problems since Here are a few screen capture (Not sure if the ULRs work in KZbin comments though): photos.app.goo.gl/XD4VUKL9zstuvvfA9 Again, tanks a lot for the videos, I always learn something new. I really like the way you tackle ONI problems :-)
@2LegitCity
@2LegitCity 2 жыл бұрын
hey for sure! happy you enjoy the video I actually found that using 2 Steam Turbines was more consistent in terms of keeping the AquaTuner running with lower steam temps and also without staggering it due no low power capacity. The room would get to 125C~ after the metal leaves the steam room and thus wouldnt need the AquaTuner anymore- if the Turbine Room is chilled, all the system needs is the how metal to kick start the system to turn on again- very convenient. I do believe that the Gold Volcano may have some issues due to the low thermal energy it holds but lowering the steam per tile amount would do the trick i believe. I also ran into some issues around 350kg per tile of liquid, where it would work but after a save/load the turbines would spawn in flooded and you would have to remove every drop of liquid in order to get rid of the flooded debuff- very annoying. Wolframite is a great rail material behind the volcano due to its high melting point!
@ahmetk4463
@ahmetk4463 2 жыл бұрын
Short DIY videos are nice. Thx
@2LegitCity
@2LegitCity 2 жыл бұрын
glad you enjoy them
@ahmataevo
@ahmataevo 2 жыл бұрын
Micropackets - I've built some tamers with tempshift plates in the volcano steam chamber, and some without. Micropackets seem only to appear when there are tempshift plated behind the volcano itself. My suspicion is they cause the molten metal to transfer heat too quickly to the solid metal while it is being picked up by the autosweeper and most of it gets melted too quickly before it's put on the rail. So far, I have the same problem you have here with the volcanos that have the tempshift plates, but no micropackets in the volcanos without them. EDIT - Ok, the version without tempshift plates does have a micropacket. It seems far less common though.
@2LegitCity
@2LegitCity 2 жыл бұрын
yeah the micropackets seem a bit random- sometimes i manually allow them to exit hot when its the only item on the rail still looping by toggling the thermo sensor from below/above and then back. that being said, i dont think ive ever had a whole rail of just micropackets
@glenapfelstadt287
@glenapfelstadt287 2 жыл бұрын
Yo! 2Legit, could you please make some overlay views as static images so they can be referenced as build guides?
@2LegitCity
@2LegitCity 2 жыл бұрын
maybe, i can see what i can do mr glen
@forreal5331
@forreal5331 Жыл бұрын
A year later but I'd like to reiterate this! even just imgur links with the different things separated out. it's sometimes hard to look at individual components from the video. that said, I can't wait to finish this build. (I have to invert the design tho and it hurts my brain hah)
@killaearth4439
@killaearth4439 2 жыл бұрын
Will the type of liquid in the ST room affect the temp change? Lets say i use super coolant, nuclear waste then pwater of 100kg/tile, will whatever pass through (conveyer items, hot liquids/gas in another pipe) be cooled down faster? compared to ur setup here
@madmerlyn
@madmerlyn 2 жыл бұрын
the limiting factor appears to be the active cooling of the aquatuner, so I think increasing the SHC and TC of the layers will just means the output reaches equilibrium faster and probably wouldn't change the output temperature more than a couple degrees. You could go colder by setting the aquatuner lower, but if you for example went with supercoolant in the active cooling loop you'd run the risk of freezing your pwater. Also worth noting that nuclear waste freezes at something like 26.7C so using it in the submerged room would have to stay above that temperature.
@killaearth4439
@killaearth4439 2 жыл бұрын
@@madmerlyn Yep noted. Because i was looking at his design and it seems that the rails dont loop around in the ST room, so whatever cooling happened in that 30 tiles is what temp the item will come out If i wanted a smaller room (1 turbine) but still cool the item from 180C to 30C, thats a 150C cooling happening in ~15 tiles, so wanted to explore a faster way of conducting that temp Assume that i have a crazy AT loop that will always cool my ST room to 30C, thus negating that limiting factor, and i want my items at 30C so not to worry NW freezing, what can i do to increase the temp change. Im thinking changing to steel rails, tempshift plates or the liquids as mentioned with the best SHC and TC. OR just create a loop as shown in the video as well. What works?
@2LegitCity
@2LegitCity 2 жыл бұрын
@@madmerlyn is correct. typically higher SHC = holds more temperature longer and should result in consistent cooling on most/all items running through. lower SHC = more fluctuations in temps as the liquids inside the steam turbine room only act as a medium to transfer energy from the aquatuner radiant pipeline. that being said, the output temperature can rise if you use very low SHC liquids inside the steam turbine room, but changing the liquid medium inside the aquatuner pipeline would have a more drastic effect on the output temperature of the metal as that liquid's SHC value can make or break a design. typically want the highest SHC liquid inside an AT whenever possible
2 жыл бұрын
If you look at the link in my comment, I did an Aluminum volcano that works very well with a very similar design and only one Turbine. With Aluminum, the steam room stays hotter but never too hot. The aquatuner and the other objects in the steam room made of steel never break. The metal takes a bit longer to solidify and it takes longer for the metal on the rail to get to 250 degrees before getting sent to the turbine room but Alumium volcanos have normally very small eruptions so everything is dealt with long before the next eruption.
@Somebody374-bv8cd
@Somebody374-bv8cd 3 ай бұрын
I've got a question here, I have a habit of adding a smart battery to every kind of generator except the manual one, is it actually required for this build to have 1 connected to the steam turbines?
@2LegitCity
@2LegitCity 3 ай бұрын
i would not add a smart battery automation to steam turbines in volcano tamers since you want them running all the time to deal with the heat generated. you would causes your own build to breakdown if you disable the ST for "power efficiency". even still, i would never even cater the though to add smart batterys to steam turbines. what you should do is to run steam turbines as a primary source of power and everything else to run when the steam isnt enough
@Somebody374-bv8cd
@Somebody374-bv8cd 3 ай бұрын
@@2LegitCity I see, thanks.
@ahmataevo
@ahmataevo 2 жыл бұрын
I like the idea of more compact volcano tamer builds especially in spaced out. My 3rd planetoid has 6 volcanos distributed in such a way that most tamer designs either overlap the edge of the map, overlap each other due to volcanos being close together, or have naturally broken the abyssalite boundary to the uranium biome, and overly large tamers are bad in every single case. I don't want to keep making rocket trips for bringing resources over though - would super coolant substitute for the crude oil in the steam chamber?
@2LegitCity
@2LegitCity 2 жыл бұрын
yup, being space efficient really pays off in the spaced out DLC, especially some of the later clusters with smaller overall maps. although you can replace the crude oil with super coolant, i'm not sure offhand how much mass you can have per tile before it floods the turbine. you can assume the same quantities as the oil and have no issues though.
@ahmataevo
@ahmataevo 2 жыл бұрын
@@2LegitCity - I ended up not using the submerged turbines for my tamers, and used the standard cooling pool/metal tile chamber. I'm just wary of these types of game mechanics breaking on save/load or in some update. There was enough room to do it, but even with submerged turbines to save space the spacing is too awkward to build out the area for much else. The aluminum volcano definitely needs 3 turbines and is a superb power producer, taking aluminum off rails at 150C, it will depend on finessing the eruption period. It cools very fast in aluminum tile and aluminum ore rail. I used aluminum ore for the volcano chamber temp shift plates, works well, but the chamber should be pre-steamed to avoid melt-downs. Power production is high enough to replace some sides of the cooling chambers' insulated tile with aluminum to cool the area after letting volcanos erupt wild their first cycles. That could just be because of the supercoolant.
@zakariazishan7373
@zakariazishan7373 2 жыл бұрын
Is the submerged steam turbine room necessary? Will a regular steam turbine room work?
@2LegitCity
@2LegitCity 2 жыл бұрын
the out put temperature will be alot higher and has a wider fluxuation range
@zakariazishan7373
@zakariazishan7373 2 жыл бұрын
@@2LegitCity Thanks
@eqflash
@eqflash 11 ай бұрын
i hate to be this person but i have giga small brain (this is also my first time legit taming a volcano) my auto sweeper/conveyer are both made out of tungsten and theyre both overheating. I dont have oil and my "submerged" steam gens arent actually submerged, but there is a lil bit of brine in there. i went back and checked everything to make sure the pipes and automation and everything else is right. i do have a bit of a cheater mod which makes my aquatuner not produce any heat at all and the power isnt nearly as high as a normal aquatuner (i can still make a normal aquatuner) but i was wondering if it was anything else i could possibly be missing. also giga props to this bc like i said, this is my first time taming and while im actually getting cobalt, im just using up tungsten repairing the shipping.
@2LegitCity
@2LegitCity 11 ай бұрын
you have to use steel. the tungsten doesnt add enough +overheat temp threshold.
@eqflash
@eqflash 11 ай бұрын
STEEL. idk why i keep thinking tungsten is steel. god speed you are so nice (i am learning at a very slow process)@@2LegitCity
@eqflash
@eqflash 11 ай бұрын
im coming back again. i got it working!! i legit cannot thank you enough!! forever may my dupes have all the cobalt they need XD@@2LegitCity
@2LegitCity
@2LegitCity 11 ай бұрын
hope it all worked out@@eqflash
@destwong
@destwong Жыл бұрын
should add an output for the power at steam turbine
@drumatron_5000
@drumatron_5000 Жыл бұрын
What type of metal do I use?
@2LegitCity
@2LegitCity Жыл бұрын
when in doubt, use steel! On a serious note, for things that overheat use steel, and for things that dont you should use metals with a melting point above 1000c, the higher the better
@drumatron_5000
@drumatron_5000 Жыл бұрын
@@2LegitCity Awesome, thanks!!!
@seveny6to4
@seveny6to4 Жыл бұрын
This setup is a little different from this one: kzbin.info/www/bejne/fKKmaYR-gbplgLc , mainly in terms of automation. Any particular reason you changed it?
@2LegitCity
@2LegitCity Жыл бұрын
i didnt like how randomly micro packets would still be on the rail and how sometimes the metal on the rail is lower temp than the steam itself- so the change in automation allows for metal to leave sooner
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