Part 3: To be released Find all released parts here: kzbin.info/aero/PL8KERPlOHXY8AtUIlWSJ6Vi2IsRCqMA6c
@D0NU75Күн бұрын
oh man please make a rating list of the best 3rd party controller options for PC. I currently have an 8Bitdo but the joystick is already drifting above that 10% deadzone and its ANNOYING so i might as well buy one like the one you mentioned
@seP4Күн бұрын
check out gamepadla
@carolinalipachakybaloch4818Күн бұрын
@@seP4 We are waiting for your video on Iranian AAA games...
@ThePonySlayerКүн бұрын
@@carolinalipachakybaloch4818 Dude stop
@jubeaumont6305Күн бұрын
"....good job thrustbastards for inventing TRIGGER DRIFT" 😂😂😂
@LuwiigiMasterКүн бұрын
I feel like the reason they abandoned the Hall Effect controllers is due to cost. Why spend 50 cents on something when you can spend 8 cents on something that works roughly the same way? It's the same reason cars don't have physical controls on them anymore.
@CyanRooperКүн бұрын
Planned obsolescence is another reason.
@maximumcringelevel8617Күн бұрын
I read this entire comment with sepi's voice. Both phrasing and expressions match perfectly lol.
@DomevicКүн бұрын
Wait, cars doesnt have physical buttons anymore? Wtf
@LT_Creations06Күн бұрын
Cheaper but more prone to failure 😞
@APSupernaryКүн бұрын
Gullible consumers will hail tesla as being modern & minimalist, when they're being sold no buttons + glued on ipad
@PAPO1990Күн бұрын
I just want to correct something, the N64 joystick was OPTICAL, not Hall Effect. It avoids many of the normal potentiometer stick issues, but does have it's own
@tekgeeksterМинут бұрын
The reliance on line of sight can cause issues if the wheels that pass in front of the optical sensors get gunked up, causing artificial drift, or missing values which shortens the stick's virtual range.
@ThePonySlayerКүн бұрын
Your channel is one of the few that speaks the plain truth without the need of marketing speak or some other type of BS. Hope you see this comment and get the message that we love your content. Wish there was a way to donate some coffee cups to you.
@seP4Күн бұрын
i do thanks
@RetroAussieBlokeКүн бұрын
what pisses me off most about F-Zero X is that Nintendo's official re-releases are, demonstrably, far and away the worst ways to play this. The joystick sensitivity is absurdly strong, even putting aside the fact that their modern sticks have stick drift, and have had it since the Wii. The N64 used hard plastic for its' stick, with some minor weight to the stick itself. That means it can't snap to full lock without a bit of effort, but by constrast it ALSO makes small adjustments much, MUCH easier! If you're not lucky enough to have original hardware - Grab a PC emulator, set the stick senstivity to an upper deadzone of 15%. That will make your maximum range well within the game's much smaller boundary, and it plays like butter once you do that!
@GoodMomoСағат бұрын
The switch version also runs at incorrect cpu cycles so it has a ton of slowdown that is not present in the N64 version, it's infuriating!
@j.m.n4218 сағат бұрын
I'm glad you're doing this series, very few people into racing games as a genre talk about ag racing. I'm also happy to see the Redout games on that massive timeline you show, they're some of my favorite racing games of all time and it's awesome to see someone recognize them.
@Klonoa0Күн бұрын
Fun fact: the controllers you showed with the spinning with force feedback and the one where you turn or steer twisting are made by Namco for the PS1 and PS2. Shocking how old some stuff is but still holds up today or it becomes the best way to play this games. Nice video!! btw
@EddieSpaghetti699 сағат бұрын
I actually used to make fun of that awkward and strange setup when I was a kid, and got to play with one recently for Outrun if my memory isn't faulty (it was that or Virtua Racer and I don't think that was it.) It's not intuitive, and does take a bit of learning to get decent, but what surprised me was the *lack of input lag,* meanwhile if you tried a similar wheel-and-pedal setup which was 10x more expensive there was enough of a delay to be an irritation. The weird twisty pad I enjoyed. I don't usually like "stupid peripherals" because of Nintendo and their constant drive to sell us more plastic trash. Namco did *really* good on those. I have no idea how to *fix or repair* them though. If i have a damaged N64 pad you can sometimes find third-party sticks to replace worn ones; and I can always find a new "stick" as long as the housing and casing are good, but I have no idea how to replace a *rotating* pad. I know more about *fine-tuning the laser reader for a gamecube* then I do about those pads.
@VestedUTuberКүн бұрын
Oh, when you go over other AGRs, make special mention of Star Wars Episode 1 Racer. Due to it being a movie tie-in, it's actually still to this day the best selling AGR ever produced.
@NamkifyКүн бұрын
This looks actually like one of the more thoughtful AGRs, which makes me wonder: are you going to Rank them at the end aswell? Im sure youtube loves rankings
@seP4Күн бұрын
there will at least be a spreadsheet with all games and my rankings
@AreteG6 сағат бұрын
Noice. I've always loved F-Zero X, and I didn't even know it had an upgrade. Good vid man.
@nickpress9078Күн бұрын
F Zero X is a joy dispenser. Thanks for giving it the recognition it deserves. :)
@RadewonikКүн бұрын
Nice video (I haven't watched it yet)
@jubeaumont6305Күн бұрын
His is one of the very few channels where i click the like button without being reminded or having even finished the opening minutes
@Spartan122S21 сағат бұрын
Npc
@positivelycurvedpikachu6 сағат бұрын
LONG LIVE FREEDOM DAMMMMMMIT
@Franklin_Johanessan22 сағат бұрын
My parents wonder why I'm so specific about what controller I consider, and why I don't even consider 1st party ones, and one with swappable cages/housing
@TheInfiniteLegendКүн бұрын
That tidbit of using hall effect joysticks instead of regular joysticks I should get one (not just for X, but also GX), i never knew that these joysticks could help with your accuracy by tons, thank you
@TheHardStyleLife6 сағат бұрын
I try to explain the joystick to people, and they can't wrap their head around it.😅 growing up with it you DEFINITELY feel the difference on a playstation or xbox controller
@ValhallaKingdomКүн бұрын
The f zero expansion kit also has three new vehicles, the Super Falcon, Super Stingray and Super Cat
@TribowКүн бұрын
I never emulated this game so I'm glad this video made me aware of this before I emulated it. I wonder how many people encountered this problem when playing on Nintendo's emulated release of F-Zero X
@seP4Күн бұрын
probably everyone with stock joycons. most people end up blaming the game and it's not even their fault
@ArcadeStrikerКүн бұрын
@@seP4That's honestly the only monkey paw possible with an hypothetical GX remake (unless they slap the controls hard to compensate or they are just doing a new game) because the difference on quality AND durability between the GC's stick and the joycons is huge
@RetroAussieBlokeКүн бұрын
As someone who grew up on the WII VC release of F-Zero X: Nintendo has NEVER been able to correctly emulate their own joystick. It has always been absurdly over-sensitive, even by the standards of a modern controller, *let alone compared to the ORIGINAL controller that the game expects you to use.* I couldn't even beat the 2nd cup on novice difficulty, even having gone back to the VC version for comparison after I 100% finished the original cart. Having now compared the two releases, and playing the N64 religiously with a 4th controller we never touched as kids, it feels like it's fresh out of the box and the difference is night and day. Unless you can buy a hall effect joystick, you simply cannot steer, and that is by design. Throwing the joystick to the edges isn't a 90-degree turn of the wheel in F-Zero; it's more akin to yanking the steering wheel all 900 degrees to full lock.
@XBuster_XVIII17 сағат бұрын
You mentioned WMJ's videos. He stated that F-Zero X being played with something different than an N64 controller is a handicap in itself. The octagonal casing I think influences a lot, because you can feel the nudges and better tell your stick positioning. I'm playing with my Xbox One controller in an emulator, I've gotten better but yeah, it has its issues sometimes, specially when I need to hold up to not lift off the track but also steer just a bit.
@bolopittКүн бұрын
Bought the NSO N64 controller just for this one and was so disappointed, the joystick is basically fake. The real N64 stick was so precise, it was a joy to find the sweet spot to turn without slipping...
@vidjenko8349Күн бұрын
God I love this game so much. It's such a labour of love and I'm so sad it got overlooked by most players at the time.
@DarkonFullPowerКүн бұрын
8:22 *HUH?!* Beyond the "can stay up" aspect of Aerogauge, every single control and handling aspect was my BENCHMARK for ARG. I was specifically excited for its spotlight in your series.
@carlosceluriantorreblanca424419 сағат бұрын
I played with a controller that had a deead zone on the outside of the joystick, you could never go full left of full rigth and it was perfect for this game.
@vl2246Күн бұрын
i rly love how u tell about history of this games and how game feels. waiting for next vid❤
@Omar_ZXКүн бұрын
The reason X is my favourite f zero is the sliding out system is very predictable but punishing so I get a kick out of that, plus the side attack can't be done every 2 nanoseconds unlike it's gamecube successor, and also I can emulate it on everything I own instead of only my desktop pc for gx
@zpaculaКүн бұрын
And that's why Steam Controller (press [f] to pay respects) came with touchpads! (Also in Steam, for every controller that it supports, you can turn off the deadzone and change your sticks sensitivity curve)
@lmcgregoruk21 сағат бұрын
Well no, the Steam Controller came with touchpads, because GabeN thought a touchpad was better than a control stick for aiming, due to it being more like a mouse. It's not, you were better using a stick to aim OR the gyro which they didn't promote, because they thought touchpad! There's a reason people connect mice to laptops, it's because they're more precise than a touchpad.
@Saif-ws6jnКүн бұрын
0:50 R.I.P FH4 2018-2024
@cirlu_bdКүн бұрын
is Kirby Air Ride considered an AntiGravity Racer ? I think it should be, and I'd love to hear you talk about it !
@galliman123Күн бұрын
Insanely fun game
@ArcadeStrikerКүн бұрын
Oh shit, Arc Racer (AGR games list - at the top row because it is a recent game) and AeroGauge (the game when "not hovercrafts" is said and there's a flying orange machine shown) cameos Definitely will be looking forward to how much further you delve into these games with that chunky list :) And enjoyed that bit about analog stick precision for racers - there's many racers that I enjoy but need a GC or X360 controller to play in the best way - most are because they were designed for arcades (so...a wheel), but X and GX definitely can be highlighted as console-made racers that also demand that tou have a quality analog stick and precision in your thumb to go with it. Cosmo Terminal is the funniest, simplest example in GX, but I really respect that you went above and beyond with making an example through X's staff ghosts. And tangentially related - Super Monkey Ball is another game that lives or dies depending whether your analog stick sensitivity and deadzone sucks or not - which is kinda funnt when the engine was reworked for GX. Alright, typed a lot here, but as someone that grew with arcade racers (and FZGX), it's super refreshing to see someone go through those motions as well as this...and that there's people watching these :)
@DarkonFullPowerКүн бұрын
Blasted shame Aerogauge will not be covered as its "up" gimmick is just that and has nearly no meaningful impact on play. *Which is HISTORY CRITICAL to how ARGs developed as a genre.* Aerogauge tried specifically to expand ARGs to an "car go up" revolution, and failed so hard in making meaningful "up" moments that the game was flat out ignored by all. That failure is worth covering. It was a deliberate, genre envelope pushing game. To not cover it *_because its push failed_* is just...disappointing. It makes his list flat out incomplete in my opinion.
@ArcadeStriker20 сағат бұрын
@DarkonFullPower I have been wanting to try covering the game myself - as on one hand, I've always thought that it was cool in its ambition with the presentation and how there is SOMETHING with the gameplay if you were to master it (but doing so being obtuse doesn't help the game matters) - stuff like the difficulty increasing the game speed wipeout style and cancelling Boosts to stop the heat rising (which a hidden machine actually requires, as it ALWAYS overheats with one) On the other hand...the way you described AeroGauge "failing" - and I'm not saying that it did, but with how absurdly widespread BACK THEN and even to this day by some was to see that attempt being dismissed as "poor F-Zero clone" because of how the critical mechanic of the game (driftboosts) is both unexplained in-game and not too intuitive to use at all, it actually brings a point on how the game didn't succeed to the point that no other devs have tried making something similar like it (to my knowledge). Didn't help that F-Zero X was already on the way and those comparisons were inevitable. It makes me think of how cool a racer like it would be today - or at least something controlling more intuitive (imagine if that Star Fox Racer leal had been true...), but it's a shame that even the mere concept has been ignored by time since then. I actually found a japanese person that was developing an AeroGauge clone in 2016 through a NND video, and somehow, THAT is the only person I've EVER seen to try making a new AeroGauge like game. Named SFVPC on Twitter, they had a few newer videos from 2022 in their Twitter account, and I actually asked there if their project was still alive - slowly developing but STILL going...so that is legitimately the only hope there is for an AeroGauge like game today - whenever it happens to have a playable demo or something (in which case I will absolutely try it out)... Long text, but AG is sure a topic I enjoy because I grew up with the game many moons ago, and back in 2022 was actually able to beat the Intermediate and Expert difficulties with a few machines. I always found it super cool and yet disappointing that the idea died with the game while no one else (except SFVPC) has EVER tried tackling it again...and more so when the original AeroGauge is Sonic R thin in tracks to play (5 tracks).
@ArcadeStriker20 сағат бұрын
@DarkonFullPower And a shorter follow up from my previous message, it would have made sense to cover it before F-Zero X with how it released BEFORE it, but it's probably skipped for good when it was jumped over between videos - so the game being alluded to briefly with the footage was already surprising enough acknowledgement of the game for me. But oh well...at least Rollcage (which isn't strictly antigravity but fits the bill in experimentation and vibes) and ArcRacer (fits the bill in all senses BUT was a relatively recent release that unfortunately wasn't that covered by many) made the cut.
@schizitoid53Күн бұрын
When you mentioned the JogCon I instantly liked the video. I've been saying for years now, the perfect controller would be in the format of an RC Transmitter wheel with FFB. I can't believe it hasn't been done yet
@SpeedShotzBoiКүн бұрын
Barro agr expansion would go hard fr
@itz_MetaaКүн бұрын
Hey Sepi! Just wanted to let you know that you're on of the very few people I have notifications enabled for, because you're just an honest youtuber with a clear vision of what you want to achieve with your videos. The kind of content you make is very hard to come by nowadays, so thank you for being a real creator!
@GR345YКүн бұрын
Thank you for all of the FH5 tunes.
@GR345YКүн бұрын
Also, huge fan of the Extreme G series on the N64. Simpler times.
@dhoffnunКүн бұрын
Just a day or so ago a great album came out as a tribute to this genre - Anti Gravity Tournament by Mitch Murder and Pizza Hotline. It might not be as popular as it was, but AG racing will always be one of my favorite kinds of video game.
@jonathanj.369512 сағат бұрын
Aero GPX: "Allow me to introduce myself."
@sergewind220822 сағат бұрын
Counterpoint to "no reason not to push the stick all the way": Trackmania. In it, turning too far can cost you more time than you gain from precise, tight, and smooth turns. It's a noticeable difference when using the Rally and Desert cars, but not as noticable on the Stadium car, which is why Stadium is more popular (as you can play it with a keyboard and not be too far behind the joystick/wheel users in precision); and nowadays they've also added Action Keys for kb users to steer at 20/40/60/80% of the maximum steer.
@vdfritzzКүн бұрын
the high throw of the n64 analog stick helps too, also attaching those things that increase the stick height helps also nowadays using a controller with hall effect sticks (buying console controllers for PC is stupid and buying anything without hall effect is also stupid considering the prices of the GameSir controllers) with the height increasers make f-zero X feel great again
@TheTattorackКүн бұрын
Bitch please, Steam has driver support for nearly all controllers under the sun. You can use whatever controller you want on PC.
@altrd_mangoКүн бұрын
So... where GRIP lands into that spectrum. Yeah, it has ground vehicles, but it has Anti-grav vehicles, it's fast paced and it's futuristic as hell
@ArcadeStrikerКүн бұрын
The AGR game list he has clearly has GRIP there (it's in the bottom row) - and makes sense it does when you can also see there he also has Rollcage 1 and 2 in there - the games that GRIP was intended to be a spiritual succesor of.
@TramvayValeraКүн бұрын
he didnt consider it at first, but after new ships update he included it, used them, realised they're worse than cars and just played with mostly cars on streams xd
@roflBeckКүн бұрын
It's close enough I'd say. It's futuristic (lorewise it's an evolution of street racing in the future). It's fast. Average speed is like 400 mph or so, and it's possible to break the sound barrier. The last box is gravity-defying. It does this as well. GRIP cars are large four -wheeled tanks that either produce lots of downforce or have magnets, making them able to drive on walls and ceilings. Also the vehicles are the same on top and bottom, so they can flip over and keep going.
@olnnn14 сағат бұрын
The cutoff does feel a little arbitrary given that e.g the extreme G games are not included which have very similar gameplay and setting to some of these, with the only real distinction being that they involve "motorbikes" that have wheels instead of hover vehicles but I guess he had to draw hard line somewhere.
@Swordbound19 сағат бұрын
Enjoying this series. I haven't really played in this subgenre but always thought it was cool. The last non-sim racing game I enjoyed was Burnout Paradise, you could tell that game was made fun-first. Looking forward to Part 3.
@stizanley39876 сағат бұрын
Great video. Can't wait until you talk about Jet Motto and Fatal Inertia.
@_Sinduss8 сағат бұрын
Funny story. Last Saturday i dropped my controller and it broke the right bumper. I went and ordered a third party controller due to it being cheaper and just so happened to have hall effect sticks. Next day i get a sudden wave of nostalgia and wanted to play a game from my childhood f zero gx. Must have been fate.
@notTerabyte17 сағат бұрын
3:15 missed opportunity to just show an image of the submersible wreckage
@RedStriker212Күн бұрын
Great series so far. I wonder if OG Sonic Riders will get a mention. I really think there's potential for material on that one in this series.
@ThalesWell23 сағат бұрын
Masterpiece. One of the greatest soundtracks ever
@danogh222714 сағат бұрын
After my xbox controller stared drifring and LB and A button stopped working properly I did some research and bought the Vader 3 pro controller, just like you have on the video, even tho some people were telling me not to trust 'temu' or so called Chinese controllers (even tho the Xbox or PS are the same if not worse). I used it for over a year now and had 0 issues with it, I only wish you could change the colors of it from your PC. Other than that its the best controller I ever had (better than 8bitdo while being cheaper), I highly recommend it to everybody.
@pie60887 сағат бұрын
Great video. Bring back wacky controllers!
@philtkaswahl212422 сағат бұрын
The part at the end mentioning how broadly games are categorized as racing games these days amused me. Mostly because it reminded me of someone sneakily editing in "racing" as a category for Mechwarrior Online on Steam as a dig on players' tendency to "NASCAR" (going into a death loop of chasing enemies around the central feature of a map) in certain maps.
@excrubulentКүн бұрын
You can get cheap hall effect joystick modules from [yt censors the name of this company] for like a few bucks, and if you're comfortable soldering you can retrofit controllers like the PS4 and XBox. You just have to make sure you get the module that's suited to your controller, because unlike with potentiometers, hall effect sensors have polarity and every controller is slightly different in that regard.
@Karurosagu12 сағат бұрын
F Zero X gave me best nausea and headaches i've ever had in a video game and there is no other game that has ever gave me that again
@yobrethrenКүн бұрын
You know the vid is good when you scroll down to press like about 5 times during the video, and grin like an idiot with pressed like every time
@MostlyTriangleКүн бұрын
"never see again in racing games" Trackmania: (to be fair, trackmania is a time attack game, but still.)
@seP4Күн бұрын
tm's analog sensetive vehicles are way less popular. i wonder why...
@DSP99020 сағат бұрын
You should definitely talk about Star Wars Episode 1 Racer!
@Momoka7Күн бұрын
1:11 This clears up quite a bit for me. I play GTA5 and it always annoys me the hell that you just seemingly can't fine steer cars. You seemingly can but if you push the stick very little the car just doesn't seem to react to that fine push. Once you push more the car already steers way harder then you press. I play the other GTA games too(GTA the Original Trilogy, GTA the Definitive Trilogy and GTA4) and they seemingly are the same as GTA5. Back in PS1/N64 days(to a point PS2 days too) you would talk about how good the analogue fine steering was "implemented", some games(I not only talk racing games) where lazy back then and their implementation of the analogue especially on PS1 only had two or three "steps", meaning the character had 3 "speeds" of running, instead of fluently. In a racer you would want it fluently, so that the game really takes directly how much you press. 2:54 You might laugh, but I still use a original PS2 SCPH-10010 - Ocean Blue controller, and the left stick still works rather good, no drift apart from sometimes it gets stuck because of dirt. Then you move it around some to loosen up the dirt(or open it up and blow out the dirt) and it works perfectly again.
@bad1080Күн бұрын
great series!
@lmcgregoruk21 сағат бұрын
I tell you one thing that annoyed me, I bought a Logitech G25 with pedals and shifter when it was on sale before the G27 , G29/920 were out. The marketing material and everything is like full 900 degree rotation, but then when you connect it, by default it's set to 720 degrees unless you change it.
@ryon5174Күн бұрын
Assuming the controller you used is the same one you display in the video God bless Flydigi controllers lol they’re absolutely great For racing games in particular, they even have a simulated gyro option, which I’ve used very often in Shift 2
@BrainDamageIVКүн бұрын
Wake up honey, Sepi Uploaded
@Nordlicht052 сағат бұрын
Extreme interesting what they will do if we ever get an n64 mini. I never had an n64 and would be interested
@coatlessali5 сағат бұрын
The fact that the stick doesn't just go left and right, but can be moved in a *full 360° of freedom,* and 99% of racing games choose to do nothing with circular movement for steering is mind boggling to me. Entire Y-Axis wasted.
@ZendovGamingКүн бұрын
My favorite KZbinr uploaded
@lukew6725Күн бұрын
Just wait until this guy finds out there are racing games beyond arcade ones.
@seP4Күн бұрын
i indeed have not found a sim game that is competitive on a joystick
@Shrek_es_mi_pastor10 сағат бұрын
The "bs exploits" are fun as hell and pretty much the only way to beat the game with a keyboard
@dogewow8999Күн бұрын
I play BeamNG like this. I have also bound the clutch on my right stick.
@humanbass17 сағат бұрын
Nintendo must release this game with the DD extra content. Heck, all those nice Hall/TMR controllers are compatible with the Switch.
@Spiderdoom-hg3iyКүн бұрын
"No reason not to shift all the way to the left or right in modern racing games" is completely wrong. "Modern" (there are very few modern racers in general nowadays) ARCADE racers like forza horizon and nfs, you're right, but there are only a tiny handful of arcade racers nowadays, on top of that being the norm for them since ps2. Gran turismo, forza motorsport (which sucks but still), the 2 million sim racers that people who've never driven a car suck off daily, they all require good stick control.
@seP4Күн бұрын
very few builds in fm or fh benefit from smooth steering, and no one close to high level uses gamepad in sim racing, as the support is often not good
@magicshrooms666Күн бұрын
@@seP4There are plenty of high level controller players on Assetto Corsa
@monarchyyyyКүн бұрын
@@magicshrooms666 True but not "Officially" Supported in which what Sepi probably arguing. AC needs you to use GamepadFX in which came from modding and goodluck with LFM using it. Even ACC are not that great to be competitive unless you are in lower SA with slower drivers. FM8 smooth steering are also no different with jerking left and right.
@lmcgregoruk21 сағат бұрын
I'm surprised that the "Genre" tags on FH4 and FH5 on True Achievements have it as "Simulation Racing" but NOT "Arcade Racing" Knocking over trees/drystone dykes, jumping 1000's of feet, with no damage to the car, REAL realistic, so much like a simulator , sometimes I forget if I'm playing Forza Horizon or if I'm driving in my car.🤥
@magicjohnson31212 сағат бұрын
Remember playing F-Zero X on emulator and couldn't even beat expert mode so i got the real thing and was able to do it easily. Now i just need to be able to beat master mode.
@F_I_J_I_W_A_T_E_RКүн бұрын
Fixing the stick on an original N64 controller is way cheaper than what you showed, those metal replacements are meant for high-end competitive stuff like Smash Bros. There's a company called Kitsch-bent that sells 1-to-1 replacements for all the individual parts for under $10.
@seP4Күн бұрын
i wonder if theyre gonna be accurate enough for x
@TheLazyEyebrow21 сағат бұрын
@@seP4why wouldn't they be? They're 1:1 injection molded replacements for the internal components. Mine are in the mail at the moment, and I play F0X:DD a lot, once the postal strike ends I can let you know if I notice any difference if you'd like
@AdrianFerrariКүн бұрын
I remember when Wipeout omega Colection came for free on PS Plus years ago. I couldn't play this game for 3 hours and got dizzy
@RexiroMolakaКүн бұрын
I really liked it
@VestedUTuberКүн бұрын
"You'll never have to use partial steering again" Aero GPX says otherwise. Aero GPX also says that claiming that F-Zero X can't ever be made again is nonsense, especially since it basically _is_ F-Zero X but with updated mechanics. Though, the thing is, Aero GPX is tuned to be played with modern potentiometer-based controllers rather than hall effect ones so it's not an exact 1:1 comparison. But the effect is the same, just with different hardware. As for wheels, yeah. They're only good for sims and for arcade games that are specifically designed to use them.
@seP4Күн бұрын
gpx is a gx clone, not x. very different games
@VestedUTuberКүн бұрын
@@seP4 The general gameplay is closer to X. GPX even turns many of X's iconic advanced techniques into intentional gameplay mechanics. Drill Dive is DTD, Rail Spinning is Nose-grinding. Drifting controls similar to GX but the effect is closer to X. Meanwhile, the only mechanic it really borrows from GX is quick-turns. It does borrow some things from GX but the core is X. As someone who's played both X and GX extensively as well as GPX, GPX reminds me a lot more of X overall, albeit with the QOL updates of GX. Even the visual style is more comparable to X's simple, stylized graphics and comic book character designs rather than GX's focus on visual realism.
@seP4Күн бұрын
well i'd say it's much closer to gx than x, and i guess you have to wait until near the end of the series to see my reasoning
@Sonlokill13 сағат бұрын
wireless have pretty big input delay, trust me, i used to ignore that
@maskguy7Күн бұрын
Phantom Spark is an insanely good game in this genre
@roflBeckКүн бұрын
I've not heard of that one
@maskguy717 сағат бұрын
@@roflBeck it's quite new and i think Sepi will cover it because it's in the intro of this series
@sideswipeblКүн бұрын
The real test of your dedication to ag racing is whether you will try to figure out how to play sodium 2 in 2024
@seP4Күн бұрын
destination home online does indeed seem like a deep rabbit hole
@M1XART21 сағат бұрын
Analog sticks & Analog pads are definitely inferior these days, on comparison what they were on N64 & NGC. -Just compare wider shaft of those into XBOX -controllers, -there is a big difference. Lack of sensitive touch. N64 & NGC controllers have real possibility to do sneak, walk & run. By the way, Wipeout 64 actually makes amazing use of N64 cotroller as well, Wipeout 3 is not even close on playcontrol. Graphics on F-Zero X are under appreciated, especially as every gouraud shaded vehicle looked & acted completedly different on screen at once. Only team beside F-Zero -team that was able to deliver similar experience was SEGA's Daytona USA -team.
@shukterhousejive16 сағат бұрын
Came for an old game review, got a passionate rant about e-waste controllers as a bonus, damn shame its come to this
@JasonMaloneStanКүн бұрын
What do you think about GT Racing and Asphalt?
@EhsanBabazade-w1mКүн бұрын
Yay .finally a comment before thousands of future comments
@patrickmuhwheeney6518Күн бұрын
"Freakin' clickbait", I thought...Then I watched, enjoyably, the whole thing...
@Geckotr7 минут бұрын
Is this the predecessor of Wipeout? I heard Wipeout first before i heard this one. Wipeout was pretty hot especially in the early days of PS1
@KazumaStriderКүн бұрын
hey one game that i don't saw on the list but I think is AGR (even tho the vehicles have wheels) is "speed racer the movie the game" for wii
@sharkhead1177Күн бұрын
The speed racer games were pretty cool and similar to F-Zero
@igorpalecКүн бұрын
cool video
@roflBeckКүн бұрын
I love AG racing and I'm sad it's such an unpopular genre now.
@kayeplaguedoc9054Күн бұрын
What's the name of the Hall Effect controller you liked?
@seP4Күн бұрын
there are better options now so its best to do your own research. gamepadla has very good info on sticks
@kayeplaguedoc905412 сағат бұрын
@@seP4 Thanks I'll look that up!
@robopilot99Күн бұрын
Sonic Riders (my childhood guilty pleasure) meets all three of the criteria you listed, but I didn't see any of the titles in your overview slide
@seP4Күн бұрын
hoverboards and runner+kart racer elements make it a hard sell. i already regret putting mascot racers like crazy frog on the list
@marinhaalternativa3829Күн бұрын
Let's goo!!!
@ArnabitКүн бұрын
New content let's goooo
@carolinalipachakybaloch4818Күн бұрын
We are waiting for your video on Iranian AAA games...
@seP4Күн бұрын
you'll be waiting a long time. this is a racing game channel
@carolinalipachakybaloch4818Күн бұрын
@@seP4 you promised to make a video on AAA Iranian game(if viewers want that) in your prior detective Iranian game..😅
@seP4Күн бұрын
pretty sure i said "maybe" edit: i'm still considering it because of a certain event i'll go over one day, but it won't be anytime soon. this project is my top priority atm and i want that future video to be the best it could be
@vauxcorsaКүн бұрын
0:50 this is just flat out wrong the only games where this is viable is arcade games that simply don’t model traction in this example forza games (it’s not arcade but still fits the point) in any racing game that actually takes its self seriously and models grip eg: assetto corsa or any modern sim really then you can’t just go 100% left and 100% right pushing the left stick up and slowly rotating it left and right is a much better strategy for maintaining grip
@vauxcorsaКүн бұрын
3:54 i think he only cares about arcade racers/simcades when he says this so in that niche sure both statements are accurate enough
@seP4Күн бұрын
no one seriously plays sims with joysticks and most have poor gamepad implementation anyways
@vauxcorsaКүн бұрын
@@seP4 i do it’s pretty fun imo you can be competitive on a controller in sims
@seP4Күн бұрын
if they were competitive we'd see them at the top
@vauxcorsaКүн бұрын
@ you can get fast lap times and good performance on a controller using a wheel is better obviously but saying a controller is useless in sim racing is just wrong
@darkzeroprojects42458 сағат бұрын
Might grab a 3rd party controller for x honestly.
@Satchel_Charge__Күн бұрын
Awesome vid
@bas248331Күн бұрын
at 00:09 is that page uploaded anywere?
@seP4Күн бұрын
no. i will share a spreadsheet with all games at the end of the series
@Spolupyo7 сағат бұрын
You are not looking where you should, this type of control is not specific to F-ZeroX or "anti-gravity racing", almost all racing games with "aquatic" vehicles had that feature
@yzkn8848Күн бұрын
I think you are the only channel i force myself to watch even tho there is lot of mouth noises(thats how much i like your content). Buuuut if there wasnt any i would enjoy it more!
@seP4Күн бұрын
thats just the way i speak unfortunately. lowering mouth noises would also affect clarity
@yzkn8848Күн бұрын
@seP4 i think there are some filters for it but great content anyway
@tamatama892720 сағат бұрын
i wonder if this list gonna have ps1/x future racer in it
@galliman123Күн бұрын
Have you tried 1993 Sky Roads? Its kind of like a anti grav platformer with time attack
@seP4Күн бұрын
gameplay looks like a runner game where the main character happens to look like a spaceship
@lmcgregoruk20 сағат бұрын
I loved Sky Roads (The demo at first, then the full game when it was free) , I wouldn't call it an anti-grav racer though, nor was it an endless runner, it had tracks*, and the tracks all had an ending. (*point to point at least, from a start-point to an end-point, no laps/loops.)
@JapanimepopКүн бұрын
dude talk about Redout next
@Shady-Frank5 сағат бұрын
It can't be made today because Nintendo will sue you and refuse to make a new 3D f-zero.
@someguyyoucanttrust1959Күн бұрын
Yay
@Tha-mountainКүн бұрын
Controller link where?
@seP4Күн бұрын
look up hall effect gamepads. there are plenty of options
@Tha-mountainКүн бұрын
@seP4 fine...
@seP4Күн бұрын
the reason is, better options were released after i bought it. you can check gamepadla for detailed info on sticks