Serious Sam 4: Deserted - Gameplay (Gold Medal)

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Pavlov

Pavlov

Күн бұрын

Пікірлер: 13
@dicknorton38
@dicknorton38 2 жыл бұрын
very nice. i tried both maps. one has the sledgehammer and the other is more polished. playing this one does feel like it would belong in ss4 by default tbh
@PavlovYT
@PavlovYT 2 жыл бұрын
Update coming very soon!
@thematt6478
@thematt6478 2 жыл бұрын
Good work 👌
@Soldier3856
@Soldier3856 2 жыл бұрын
Excelent SS3 port :) Just played it - it's pretty good, I enjoyed it(managed to last 6 minutes on first try btw). I was also happy to see a working Sandwhale :D Speaking of ports, may I ask you how did you manage to port SS3 level over to SS4? Cause every time I myself tried just to open SS3 level in Editor, it always results in "license" errors lol 😂
@PavlovYT
@PavlovYT 2 жыл бұрын
So, this is kinda a workaround, or at least how I did it. Get any map you want (ideally from the Fusion build, and I'll tell you why in a sec). Open it up in the Serious Editor 2017. Save it. (literally, just save it) The file you've just saved is the file that has no more licensing on it. Next step is loading it into the SS4 editor. Open up SS4 Editor. (VERY IMPORTANT) In the SS4 Editor console, type in "md_bLoadIncompatibleTypes=1" Load up the map you've saved in Serious Editor 2017. And that's it. You've just opened up a SS3 map in the SS4 editor.
@Soldier3856
@Soldier3856 2 жыл бұрын
@@PavlovYT I tried it out and it works! Thanks a lot 😀 Though there is one small issue: this method only works with original(aka Croteam-made) maps. When I try to open levels I made myself, there is "license" error 🤔Dunno why.
@PavlovYT
@PavlovYT 2 жыл бұрын
@@Soldier3856 hmm, i'm guessing your map is in the fusion build right? Is SSHD or SS3 themed?
@Soldier3856
@Soldier3856 2 жыл бұрын
@@PavlovYT Yeah, and it's for SS3. Its a small map made for some testing stuff.
@Soldier3856
@Soldier3856 2 жыл бұрын
​@@PavlovYT What's funny, while trying to get my SS3 map to work in any possible way, I took a Croteam-made MP level, deleted everything in it, and then copy and pasted every single object from my SS3 level to it. And strangely enough, it opened without problem 😮 Now, my theory on why that method even worked is due to license stuff. IIRC there was a long time ago (and perhaps still is) a problem with custom content made for SS3/Fusion that wouldn't work without having JOTN DLC even if the content itself didn't use any of DLC stuff. Perhaps, after one of the updates, every newly user-made content got additional DLC licenses applied to it, even if the user didn't have it installed, while the original Croteam content wasn't affected by them. And maybe SS4 Editor, while able to load in Croteam made stuff, can't open other stuff due to "lack" of some unknown licenses. Or maybe the problem lies in some other stuff I don't know about lol 😆
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