Рет қаралды 847
Workshop Link: steamcommunity...
Map version was Update 3.
Apologies for the low fps/quality. YT ruined the bit rate + was played on older PC.
Made a few mistakes during this run, but still got relatively far. My strategy for the map is pretty simple. It involves a lot of kiting but also taking care of the most dangerous threats first. Use the space that you're given!
The Cannon and the Devastator are key here. Only use Laser Gun for the Werebulls as it drops them like flies, keep ammo for the last wave. ALWAYS use double devastators for Kalopsies. Don't worry about brides too much until you get the Cannon. Gadgets are obviously best kept for the very last wave, but if it can save the game, use them. Using Nuke first buys you the most time, as the other gadgets are much better kept for panic moments.
Vehicles are best kept as tanks/actual vehicles. Use them to tank unavoidable hits and to get to secret areas quicker.
In regards to the actual map:
It's not the end of updates for this map. Though the updates will start becoming less frequent and smaller (I really don't want to bloat the map up), there is still plenty of room for improvement, especially when it comes to the terrain, vegetation and trees, bug fixes and enemy spawns. I still have a few plans left. (and maybe a few more actual secrets!)
Between that and looking for a way to make the HUD modifications permanent only on the map instead of directly modifying it, there is quite a bit of coding left to be done.
But as far as I'm aware, the map is fully playable and relatively well balanced. (well, relatively).
Serious Sam 4 deserves some good maps. Here's hoping for more!
Thanks again for the support, and enjoy the map!