With the release of 5.5, there's a new way to do this, but it's still really simple. Go to your sandbox character blueprint, find the 'Character Input State' variable (you can find it in the Input category), select it, and toggle 'Wants to Walk' to true. if enough people want the video sure I can make it but it would really be a 10 second video
@WAR_19334 ай бұрын
Look forward to your next video thanks!
@NinjaSonarАй бұрын
Anyone looking to do this in UE 5.5, look for the Struct file 'CharacterInputState', in Blueprints/Data, and there will be a tab in there called default state that allows you to check wants to walk.
@aidenallen11674 ай бұрын
great work ❤
@MorningStar44214 ай бұрын
great video, where did you get that character btw?
this is kinda how i want it but i wanna have it like default walk and when you press shift it starts to run any idea how to do that ?
@isasadat8622 ай бұрын
I second this, something to hold shift to run until let go
@Clydiie2 ай бұрын
@@isasadat862 look up how to make a hold press function its simple
@isasadat8622 ай бұрын
@@Clydiie Unfortunately it seems to feel more complex than it should haha, enhanced input changes and character blueprint changes, I'll have a go at it, thanks
@Spink4l4 ай бұрын
How did you do the character? if i put my character and retarget it i need to have 2 meshes, retargeter tag and the one with my character is a bit delayed and does not suit the inventory animations and stuff
@DhulQАй бұрын
Hey quick question. I would like the standard speed to be “walking” and when I press the left shift key, the character to jog and when I release it to return to “walking” speed. Sounds simple and it probably is, but somehow I can't get it to work on this project. Any ideas?
@vrshopltАй бұрын
hey, you just find SET want to walk in walk input and check as true and then at sprint input, "SET wants to walk" check true.
@DhulQАй бұрын
@@vrshoplt perfect thanks buddy. It works.
@MorningStar44214 ай бұрын
How did you start with black theme on level?
@Clydiie4 ай бұрын
im using ultra dynamic sky put the fog all the way to max and changed the time of day - www.unrealengine.com/marketplace/en-US/product/ultra-dynamic-sky
@MorningStar44214 ай бұрын
@@Clydiie Ok thanks!
@MorningStar44212 ай бұрын
Ive been thinking about buying that character do you think I should or wait for sale
@magedmohammed8674Ай бұрын
Hi Clydiie love your videos i recently got AGLS, and a blueprint called Zombie AI. But how can i make AGLS deal dmg to my zombie blueprint?
@PAUDURO6252 ай бұрын
yo i've been trying to set up my own character into the gasp project and i couldn't do it, can u teach me how to? thanks.
Yo thank you so much for this 🙏🏻 Is there a way to have the state set for a level. For example if I want one level to be like a battle where the character gets hurt and the next level I want the character to be in an injured state. Is there a way to make the state start tied to the level? 🤔 I really hope that makes sense lol
@Clydiie3 ай бұрын
yeah have a look at overlay states just search for overlay states game animation sample im sure you will find some good videos and then you can just apply the overlay state wherever you like
@hardway7774 ай бұрын
wooooow!
@exgaiden3 ай бұрын
I don't seem to have my character blueprints look like that. Is this 5.4? I'm using ThirdPersonCharacter starter project
@Clydiie3 ай бұрын
@exgaiden this is game animation sample project you can find it in unreal samples on the epic game launcher