For anyone who comes across this and gets stumped as to why your server won't accept the connection, it's because in the video the network manager uses telepathy by default, whereas now it uses KCP! In your servers firewall, set the rule to tcp AND UDP to resolve the issue! Drove me freaking nuts for hours haha
@LuckyLucasLife3L Жыл бұрын
Thank you so much for that!
@ogulcanzorlu3 жыл бұрын
This series should continue! Optimization and Network Visibility could be the next topic. Hope to see more.
@xzippyzachx4 жыл бұрын
Yes! I get lots of people asking me how to setup a cloud hosted dedicated server. I will be directing them here now. :p
@patapizza33823 жыл бұрын
zippy i found you
@xzippyzachx3 жыл бұрын
@@patapizza3382 lol
@xzippyzachx3 жыл бұрын
@Franco Mohammad Flixzone Bad. Bots Bad!
@RogueWorlds4 жыл бұрын
Can't believe I never thought of using a script to build servers / clients before. Good job as always!
@arturochavezsendra2863 Жыл бұрын
Great content brother. Sad to see you stopped, but I appreciate coming to your channel since you are the one who explained better than anyone else.
@chris.davidoff4 жыл бұрын
I'm so excited to see more of this! This is awesome to see :) :)
@sotofpv3 жыл бұрын
Will there be more videos coming in this series? It's been a year since the last one, and it sounds like you had a lot more in store. It's ok if not, I know how it is, life gets in the way, you get bored and move on, or too busy, or whatever, but should we wait? :) thanks for the amazing videos!
@GeoEngel4 жыл бұрын
So far the best series I've found for multiplayer networking in Unity, stoked to see more! Also a quick heads up for anyone running into issues connecting the client to the aws server, if you're getting to the point where you see the "Server started!" message but not the "server: listening port=7777" message when running Server.x86_64, check your NetworkManager is using a Telepathy Transport rather than a KCP transport under the Network Manager Script's Network Info Transport field. Seemed to fix it for me.
@pierrelamusse83504 жыл бұрын
Thank I was looking for this comment ^^. But why does this happen ? Telepathy seems to be deprecated. Isn't there a way to do it with KCP ?
@pierrelamusse83504 жыл бұрын
@@ShrineApp TBH I don't know what all of this is means yet. But when I try to join my game using KCP it didn't work so I switch to Telepathy thanks to this comment. The issue is that the editor warns me that Telepathy is a deprecated component and that is why I asked this question.
@gatorjac4 жыл бұрын
Same issue, but even after switching to Telepathy and re-building the server and uploading to AWS, I still do not receive the server started/listening messages. Any ideas?
@jussivalter3 жыл бұрын
@@pierrelamusse8350 maybe you have incorrect firewall setup?
@Legendxh2 жыл бұрын
To listen KCP you need to add UDP at port 7777 in the AWS Firewall Rules.
@Maximple4 жыл бұрын
Just what I was looking for! Very concise and informative ❤
@MrJuancho27064 жыл бұрын
Man this is amazing, looking foward to the UDP method! :)
@MrJuancho27064 жыл бұрын
BTW, would be cool if you explain the build code lines you did at the begining, i mean you have been explaining every single code you have been doing :P
@lukass16043 жыл бұрын
@@MrJuancho2706 Kinda self explanatory tho. He just sets some options, like you would in the build settings and then he builds it based on those options...
@joeyohman81122 жыл бұрын
Absolutely amazing tutorials, would love to see more!
@MasterBroNetwork3 жыл бұрын
That build script is actually amazing, It makes building for several platforms a lot easier since it's just one button press!
@brainshack90773 жыл бұрын
Damn what a shame this is the last one. This series had so much potential. By far the most helpfull one I have seen so far. Hope you are okay :)
@revdevstudios3 жыл бұрын
if anyone runs into "error building player because build target was unsupported" make sure you have the linux build support module installed on your unity version. Unity hub -> installs -> your unity version (click 3 dots) -> add modules -> linux build support.
@Blake-Lawton-Dev3 жыл бұрын
Thanks! Saved me a ton of time
@joalampela86123 жыл бұрын
Lifesaver.
@Gandalf_Le_Dev3 жыл бұрын
Thanks a lot
@MrYanissab3 жыл бұрын
thanks a lot ! I had to reboot unity after !
@caindallm97462 жыл бұрын
thank you so much
@fierce13404 жыл бұрын
Just finished watching this series! TY so much for creating this! I'm really excited to see more!
@abdoreda7126 Жыл бұрын
These video are amazing
@Exori4 жыл бұрын
Thank you so much for this series.
@Exori4 жыл бұрын
Just subbed on patreon, please keep going :)
@nilla_studios4 жыл бұрын
Great! Waiting for more. I have already setup my $5 server. BTW it's good to have a PayPal donate button. So that I can pay once instead of every month. I am a student and don't have much money 😂
@tauheedgamedev23884 жыл бұрын
Great guide on setting up Multiplayer on Unity. 👍
@johnhershberg59153 жыл бұрын
Awesome videos! super helpful. I hope you'll continue this series!
@Soundy7773 жыл бұрын
Incredible series! Thank you so much for sharing such well presented & distilled knowledge
@RugbugRedfern4 жыл бұрын
Very cool! Is the process similar with Google Cloud Platform, or do you have any other cloud hosting recommendations?
@ShrineApp4 жыл бұрын
yep its more or less the same. GCP is great, AWS is great, Azure is great, doesn't really matter which you go with for a simple VPS
@BrassBoii4 жыл бұрын
Hey dude - Thanks for the AWESOME videos about networking. An idea for a video, could be to both demonstrate and explain Client Authorative behaviour, and Server Authorative behaviour with mirror :D Keep up the good work!
@ShrineApp4 жыл бұрын
yep, theres a vid to explain server auth (concepts not code) on the tutorial roadmap i posted in discord. as for fully server auth implementation unfortunately i dont have enough time for that
@BrassBoii4 жыл бұрын
@@ShrineApp Cool - Thanks for the answear! Maybe i'll make one with implementation, if so, i'll post it on your disc :D Cheers and take care!
@jaicarey70233 жыл бұрын
Exceptional... Thank you mate!
@oguz69194 жыл бұрын
awesome tutorials!! please keep going.
@siavashmehmandoost21984 жыл бұрын
Is this series down?!! We are waiting for much more videos! I really like the way you teach
@BrassBoii4 жыл бұрын
It propably takes time to create videos on the side (Supposing he still has his job as Soft Dev) :D
@BrassBoii4 жыл бұрын
@@ShrineApp Just looking very much forward to the next video, wether it's a devlog or a tutorial of some kind :D
@siavashmehmandoost21984 жыл бұрын
@@ShrineApp I know it's not easy to create such videos with that perfect quality! I appreciate what you've done so far man :))
@benyji3 жыл бұрын
Hey shrine, would it make sense for me to build my game and all of its mechanics BEFORE setting it up as a server, or server first?
@grumpysalmon41533 жыл бұрын
Hi! Love your videos. I'm coming from Photon so really excited to learn Mirror. One question though, is Mirror good for simple turn based games as well or its better is case of MOBA's or mmor rpgs?
@ZachIsAGardner4 жыл бұрын
So does one dedicated server equal one environment for a group of players to have a game in? Meaning you'd have to setup one server per possible match of players? Or is there a way to have multiple separate matches occurring at once on a server? Thanks for the video!
@XboxPlayerPL3 жыл бұрын
This is exactly my question. Currently, I am checking Mirror documentation. There is a component called Network Match Checker. It allows you to create multiple match within one server. Maybe that's the solution?
@atesija2 жыл бұрын
@@XboxPlayerPL Did you ever figure this out? I'm about to do the same things and want to know how to build scalable servers for a playerbase
@lightninglight68882 жыл бұрын
Thank you, great work !
@umarautarkhanov8360 Жыл бұрын
Amazing content! Will there be more videos?
@aliseraj16583 жыл бұрын
if you add amazon aws in your title it helps your rank in youtube keyword search also your videos are awesome keep up the great work
@harouttatarian32553 жыл бұрын
Awesome tutorial! Wasted about an hour at step 5:21 cause I was running in SSH window as opposed to the local terminal.
@benjaminle3833 жыл бұрын
Hi Shrine, great video! I was wondering: how does your build know to start as a server immediately after being executed. I saw that when you press play in your Unity editor, you are given options to be a host, server only, or client, and then you have to press on "client" to continue. How does your build method know specifically to build a server? In your BuildPlayerOptions, I don't see anything pertaining to that. Sorry if I missed something in the video that already explains this.
@elytech48513 жыл бұрын
Hi, if you're still looking for the answer, it come from the "EnableHeadlessMode" build option in the script :)
@Alex-fp2sx4 жыл бұрын
just one question do i need setup many unity proess to hold different room type game ?
@Refi_studio4 жыл бұрын
Sorry if this is a stupid question, but I'm fairly new with using Unity for multiplayer games. If I understand correctly you just builded a Server version of the game from the last video and then put it into a server so you can connect to it locally and it will host the game for you. I get this part, but what's a bit foggy for me is that normally when the game starts you have the option to choose which role you want to take (Only server, Host, Only Cliant). Does Mirror deal with this, and when the game is in a server build it will automatically choose the only server option for you, or did you had to make some changes to achieve this?
@ShrineApp4 жыл бұрын
If you build in headless mode (tick the server checkbox) it'll run in server mode.
@Refi_studio4 жыл бұрын
@@ShrineApp Thank you!
@LuisOtavioZimmermann3 жыл бұрын
Nice series, man. I always get this message when i try to run the server inside AWS: ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Do you know some way to get this working?
@MrYanissab3 жыл бұрын
Hi! How did you solve this please ??
@LuisOtavioZimmermann3 жыл бұрын
@@MrYanissab changed the output mode in unity to don't verify the graph specs on server builds and bypass the default shaders.
@MrYanissab3 жыл бұрын
@@LuisOtavioZimmermannThank you for your reply ! Is it by code or is there an option I am missing ? Thanks !
@LuisOtavioZimmermann3 жыл бұрын
@@MrYanissab by code.
@CMD-tt3dl3 жыл бұрын
@@LuisOtavioZimmermann How exactly I'am new at multiplayer so I dont now?
@mrjmrezende3 жыл бұрын
Do you have a sample with WebGL Build? Is the same process and only change the transport method to SimpleWebTransport or need to configure something more?
@asafzoref78092 жыл бұрын
You are the best please part 6?????
@TheDrenkoShow2 жыл бұрын
Guys help! I have problems at 5:21. Permission denied (publickey,gssapi-keyex,gssapi-with-mic). Any ideas?
@yujiasun42632 жыл бұрын
Change the key pair to read only permission works for me
@real_chimps95703 жыл бұрын
Great tutorial! I'm having a problem though. When I run the server through AWS, I can see that the server is running properly, but I'm not able to connect. To troubleshoot, I built a Windows server and ran it locally through my own computer, but I still can't connect. I've tried using KCP and Telepathy, but neither have given me success. Any ideas?
@Daltonyx2 жыл бұрын
You ever figure this out? I'm struggling with this currently
@real_chimps95702 жыл бұрын
@@Daltonyx Turns out the game itself on the server just took a while to fully load. I gave it a few minutes before connecting and it worked. Also I would double check that your ports are forwarded properly. Good luck :)
@kayumiy2 жыл бұрын
I could not find your server on Discord. Let me know exact link please?
@markgianturco56773 жыл бұрын
Great tutorial. Is there any way to get this working with other hosting services, or is it hardcoded for AWS?
@CrazyyyLowy4 жыл бұрын
would you like to explain what did write in buildScript? other than that and the few commands on the Terminal I understood everything
@wilprim53832 жыл бұрын
For anyone using unity 2021+ seeing this and are having trouble making the server run change the BuildScript file at: buildPlayerOptions.options = BuildOptions.CompressWithLz4HC | BuildOptions.EnableHeadlessMode; To this: buildPlayerOptions.subtarget = (int)(StandaloneBuildSubtarget.Server); Also, make sure to open up port 7777 for UDP in your firewall settings if you are using KCP Transport.
@felipejerez6230 Жыл бұрын
Thanks!
@how-to-make-a-game2 жыл бұрын
Thank you so much ❤️❤️❤️❤️❤️
@aravvihannaidu69004 жыл бұрын
Hello! can you make a tutorial about port forwarding from mirror? No one has made a tutorial about it. Thanks!
@parhamebrahimi611 Жыл бұрын
Thaaaank you so much bro
@shubhoch23684 жыл бұрын
Cool tutorial man👌 Can you provide us with list of topics you are gonna cover in this series something like a syllabus if possible and when is your next video coming for this series?
@ShrineApp4 жыл бұрын
see the tutorial roadmap (posted in Discord #info)
@MrJuancho27064 жыл бұрын
Sorry for the spam, but i didnt get what you said from 0:00 to 1:28 or what did you do...
@ShrineApp4 жыл бұрын
just created a simple editor script that builds the unity project automatically (rather than going into build settings > build etc.). code's on GitHub for inspection.
@ludicrous11314 жыл бұрын
When connecting to the server instance using the downloaded keypair, is it possible to use cmd prompt instead of the terminal in VS code?
@rafeeqshaik73554 жыл бұрын
yes
@ytubeanon3 жыл бұрын
it's really awesome to share all this knowledge... I had a question, I'm planning on using a unity asset that only uses UDP, how difficult would it be, and what would I have to do to make this run using UDP?
@yujiasun42632 жыл бұрын
1.Add Kcp Transport component to your NetworkManager 2.Add a Custom firewall rule and use UDP protocol
@ytubeanon2 жыл бұрын
@@yujiasun4263 cheers thx
@siavashmehmandoost21984 жыл бұрын
Thanks man! I know version control by using Sourcetree , Bitbucket and Github, But now I learned how to use it through terminal in Vscode. What about cloning a specific version through terminal. Do we need Sourcetree? Could you please consider this on your next video please? Your tutorials deserve a Udemy course
@ShrineApp4 жыл бұрын
You can checkout a specific commit. There's plenty of amazing Git tutorials out there that explain Git better than I ever could :)
@GaLzZy.3 жыл бұрын
Hi, great tutorial ! Just wanted to know, when you built your dedicated server, there is litterally no code on it right ? Does the server commands and rpcs are still on the clients like the syncvar and all that stuff ? I'm kinda confused on how this is a dedicated server if there is no logic on the server itself :O Thanks !
@cryptish86963 жыл бұрын
I'd love to get an answer to this too if anyone has one. New to all this!
@harshithreddy40603 жыл бұрын
yes me too!
@cryptish86963 жыл бұрын
So, I think the dedicated server is just the same code as the client. Just another build of the same thing. It knows only to run the server code if you use the 'Server build' option when building it.
@przemysawidzczak24383 жыл бұрын
So I've got a problem. After the game ends and both players are leaving, the server is still running and you cannot re-join. Any ideas how to fix it?
@caindallm97462 жыл бұрын
Is it possible to connect to our Dedicated Server from WebGL build ?
@7Chikchan3 жыл бұрын
I opened up port 7777 on aws, but when running server.x86_64 I am getting "Failed to connect to localhost port 23864" .. Which I don't understand why it's trying to connect to this port. I am using KcpTransport instead of Telepath though. But port 7777 is still being used
@Johnny-tw5pr3 жыл бұрын
No need to spend money on lightsail. Just use the free tier EC2
@Lowskii3 жыл бұрын
I follow the steps but when I actually launch the game server on the onine server it stops after saying 'Unloadtime: xxx ms' , after this nothing happens anymore and I have to CTR C to get back to the command line. I also can't connect to the server.
@ivansutherland74112 жыл бұрын
Anyone here getting errors related to shaders not being supported when starting their server?
@aravvihannaidu69004 жыл бұрын
Hey man, I have a doubt. I made an fps multiplayer game from Brackey's Unet multiplayer tutorials. But instead of Unet, I used Mirror. Everything worked perfectly. How Can I set up a dedicated server for that? I haven't installed Git(but I can if I need to). Can I just make an Amazon EC2 server and upload the server there? I'm a little bit confused
@ShrineApp4 жыл бұрын
Yes you don't need Git, although it would be a mistake not to use it. Lightsail/EC2 are basically the same thing, different UI
@aravvihannaidu69004 жыл бұрын
@@ShrineApp Okay I will install Git, I will follow your tutorials. For further doubts can I ask you in the comments?
@lucazs17793 жыл бұрын
Is there another program other than AWS? Because I'm not able to set it up
@jonysand42564 жыл бұрын
Really helpful tutorial! But I got a problem of URP build not able to run on server with some shader issue, and I build the project using the script provided. Any idea about this?
@ShrineApp4 жыл бұрын
sorry bud i dont think that has anything to do w mirror
@TheUnityNoob4 жыл бұрын
I have a question does this server only create one room or multiple? Like can this server host multiple rooms? Also can you do a server build on android? I cant find it.
@ShrineApp4 жыл бұрын
Depends on what you mean by room. You can have multiple additive scenes (see the Mirror docs for details). As for hosting on mobile, I'm not sure if Mirror even supports that. You'll probably have to go Linux/Windows/Mac server build and connect as a client w/ mobile devices.
@supercc662 жыл бұрын
if i wanna make a battle scene game. so . how to let 2 players into one room. and the server can support many rooms ? maybe one unity server instance to one game? can do that ?
@andrey30613 жыл бұрын
Very usefull video but I cannot understand how you run only the server ? Please, can you send a link on a tutorial or something like that because I haven't found it..
@wolfram31614 жыл бұрын
Can you make a video how to write server side code, to process things in server?
@ShrineApp4 жыл бұрын
you write client + server code in the same project if you're using mirror
@Gandalf_Le_Dev3 жыл бұрын
Does anyone knows how I could upload automatically my server build on the server ?
@niazm.sameer90884 жыл бұрын
Will you be doing a video on matchmaking?
@ShrineApp4 жыл бұрын
yea there's one planned on the discord roadmap. will be a while though since matchmaking is extremely complicated
@xaldioDev3 жыл бұрын
To get an array string of scenes paths (Scenes that are added in build settings) var scenesPaths = EditorBuildSettings.scenes.Select(scene => scene.path).ToArray();
@haachamachama7 Жыл бұрын
That's smart, i was wondering about that. I saw another dedicated server doing the same thing... a $100 dedicated server asset... lol
@chanceslaughter32372 жыл бұрын
I am lacking in one step... I have everything going except when I run the server build on the aws server, nothing happens since it doesnt have a boot config... I cannot, for the life of me, find how to create a boot config and make the server actually run the server end of things in the build. Does anyone know how to do this or where I could go to learn how to do this?
@erikchagas19804 жыл бұрын
Can you make a PlayFab tutorial?
@ShrineApp4 жыл бұрын
playfab is a pretty wide set of services - ill cover some of those services, but probably not all
@whatamiwitnessing10033 жыл бұрын
Can you do one for Unity's own networking solution?
@haachamachama7 Жыл бұрын
Unity deprecated it's networking system, your only options now are Mirror or Photon(as far as i'm aware). But Mirror is pretty much the same as Unity's old system.
@resourcezander2 жыл бұрын
help i keep getting this error "Error building player because build target was unsupported"
@nootherkyle3 жыл бұрын
When is the next part coming out bro..
@アレックス-v5c3 жыл бұрын
I have a problem when i download the ssh keypair it automatically opens in jetbrain rider and at the terminal step it cant find the key in the architecture
@haiderkamal11062 жыл бұрын
scp: stat local "Builds/Linux/Server.zip": No such file or directory Im having this error. can someone help?
@haiderkamal11062 жыл бұрын
Fixed this by removing the .zip from my Server.zip
@gamedeveloper_19993 жыл бұрын
So how many CCU is there? How many users can play at the same time in the server? Is there CCU limit?
@jussivalter3 жыл бұрын
Its just a linux server. So no ”CCU” limits here, only bandwith is the limit. CCU limits are just an artificial limits on special services like photon servers etc. Nothing to do with running your own code on generic servers.
@harakiri43502 жыл бұрын
Is this possible to use with WebGl build ?
@somedevstuff50604 жыл бұрын
Nice
@karansahu77102 жыл бұрын
how users will matchmake?
@user-th8pr7no5p4 жыл бұрын
are u gonna teach matchmaking and lobby making
@bestemy12 жыл бұрын
This works with Andoid?
@ahmedmo4293 жыл бұрын
how can i make "multiplayer" quiz game for android and upload it on google play i want steps recommended video to watch and program to use
@bilalmirza92064 жыл бұрын
I've done everything... im getting the problem at the end... when I run ./server.x86_64 it works... but says KcpTranport Initialized and it doesn't say anything about listening to port 7777 .... What should i do, I'm stuck
@gatorjac4 жыл бұрын
I have been getting the same results as of Wednesday this week. I switched the KCP transport script with Telepathy and still nothing. I've posted within the Shrine Discord for full error details and error code/images
@gatorjac4 жыл бұрын
Also check GeoEngel post about the issue. Didn't work for me, but maybe it'll work for you
@lukass16043 жыл бұрын
When is the next vid showing up?
@kwartzcollective15424 жыл бұрын
can you do a tutorial on how to setup a server on our own pc? i would be very useful! (and also the new "find server button in mirror is crap dunno how it works) thanks!
@kwartzcollective15424 жыл бұрын
@@ShrineApp nice!
@ShrineApp4 жыл бұрын
@Luc Bloom the latter. the former is pretty much same process as what i did in my dedicated server video
@Iigua3 жыл бұрын
can this server be self hosted?
@hosseintajeddini86433 жыл бұрын
hi how ican How can I connect both of them with the hot spot of the phone?, please answer
@OfficialGOD3 жыл бұрын
Add Prediction
@evilkgaming26533 жыл бұрын
When i launch the server on aws i get lot of errors about shader : Shader Sprites/Default shader is not supported on this GPU Could you help on this please, i can even pay for help , thanks you
@TwoFace262Games3 жыл бұрын
Did you find a way to fix this? thanks
@TheUnityNoob4 жыл бұрын
Will this work for mobile devices?
@ShrineApp4 жыл бұрын
yep should work fine - all we're doing is connecting to a server :)
@dr.30753 жыл бұрын
@@ShrineApp can you help me for untiy game its online game
@BoomBoomMushroom4 жыл бұрын
Every time I try and create an Instance in Lightsail it gives me this error : Skip to content Error403 There might be a problem. It looks like you aren't authorized. If you're signed in as an IAM user, ask your administrator to create a permissions policy that grants access to Amazon Lightsail resources and related AWS services. Learn more about required permissions. : Can anyone help me?
@BoomBoomMushroom4 жыл бұрын
Nvm I fixed it :D If you have this problem let me know I can help you!
@ShrineApp4 жыл бұрын
Can you post a quick summary of what you did in case other people run into the same issue
@plusone88793 жыл бұрын
Hi! thanks for making this tut. I am having an issue running my unity game. every time I try I get this error: no boot config - using default values. I'm confused because the I have a boot.config file in the folder that I am trying to run my game from
@chanceslaughter32372 жыл бұрын
did you ever figure this out? I havent done anything with boot config but I dont know where to start and cant find any documentation or anything on this.... I have everything working up until this point.
@foxrootking50772 жыл бұрын
Can mobile connect to server?
@butcher_banana37452 жыл бұрын
SERVER PROTOCOL IS UDP !!
@druwayu2 жыл бұрын
Be nice to see how to setup on a private snot using third party stuff.
@lnPower2 жыл бұрын
tell me what parameters should be on the server to support the operation of this Linux server assembly, I had errors in the logs [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=4194304" "memorysetup-bucket-allocator-block-count=1" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=4194304" "memorysetup-profiler-bucket-allocator-block-count=1" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=4194304" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=262144" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gfx=262144"
@dol5164 жыл бұрын
How many connection can handle this 5 dollar server?
@BrassBoii4 жыл бұрын
You could stress test it, and find out :D
@ShrineApp4 жыл бұрын
depends on the game :) no EZ answers im afraid
@gamer-qd6cg3 жыл бұрын
Does this work via WiFi?
@haachamachama7 Жыл бұрын
What are you asking? I imagine this guy is using wifi... lol