Breakdown of environment I did in my spare time, based on a concept by Erik van Helvoirt (www.artstation.com/erikvh) Settlement concept - www.artstation.com/artwork/25wEA Music - "Great Wall" by TuneTank - • Great Wall
Пікірлер: 89
@NestGFX_Ай бұрын
Wow! So good
@christiandaly88475 ай бұрын
Absolutly amazing stuff!
@sadrianokarami29064 ай бұрын
Wow! stunning!
@InfraredVisuals6 ай бұрын
Astounding work.
@EvaFrise6 ай бұрын
Glad you enjoyed it 😊
@pascalcreativedesign87905 ай бұрын
Love that I've seen your progress on discord and now here you are. Just outstanding!!! ❤
@EvaFrise5 ай бұрын
Thank you so much!!
@aazalrah91285 ай бұрын
next level animation ❤
@nabarunmondal33146 ай бұрын
Awesome, splendid!
@EvaFrise6 ай бұрын
Thank you ☺️
@Consciousnessbin6 ай бұрын
Marvellous work! Keep producing .. 👏🏽
@EvaFrise6 ай бұрын
Thank you 🙌
@abbas_real6 ай бұрын
Amazing as always.
@EvaFrise6 ай бұрын
Thank you :)
@F10F11hm6 ай бұрын
Incredible!
@EvaFrise6 ай бұрын
Glad you liked it! Thank you!
@aze32546 ай бұрын
Awesome!!!
@EvaFrise6 ай бұрын
Thanks!!
@joojosart77722 ай бұрын
Amazing! ❤
@EvaFrise10 күн бұрын
Thank you! 😄
@GabrielMendezC5 ай бұрын
Awesome work 👏
@EvaFrise5 ай бұрын
Thanks ✌️
@csibee766 ай бұрын
omfg! Awsome!
@EvaFrise6 ай бұрын
Thank you much 😊
@smskr236 ай бұрын
Excellent..No..Words
@EvaFrise6 ай бұрын
Many many thanks
@deepbluecreations54565 ай бұрын
Nice Work.
@SeanAriez4 ай бұрын
Really nice
@EvaFrise4 ай бұрын
Thanks a lot
@screamsso27906 ай бұрын
Nice !
@EvaFrise6 ай бұрын
Thanks!
@user-fl3nr1yd2q4 ай бұрын
Woooow!
@WaspMedia3D3 ай бұрын
Wow that looks epic! Looks like someone didn't get the memo that Max is only for archviz ... 😝
@EvaFrise3 ай бұрын
Haha, thank you!! This comment just made my day a lot better:)
@nicolasthieffry9509Ай бұрын
:) Max is actively used in ILM Los Angeles for the look dev !
@savinjo14 ай бұрын
great one , keep up man :)
@EvaFrise4 ай бұрын
Thanks, will do!)
@Kuazzy6 ай бұрын
awesome work, definitely your best yet. Im curious how you did the breakdown effect with the plants falling with forest pack scatters?
@EvaFrise6 ай бұрын
In the transform tab I just animated the z offset
@Kuazzy6 ай бұрын
@@EvaFrise oh of course, so simple. thanks dude. looking forward to your next project in cg lounge discord!
@eirik2375 ай бұрын
looks very cinematic, great job, subscribed! Any reason why you decided to not render with UE5? Just curious if its due to limitations or just preference :)
@EvaFrise5 ай бұрын
I prefer to have no limitations over shading, shadows or GI, also scattering in max for me makes it a win over UE, plus you cant export a lot of useful AOVs from ue… maybe now you can in 5.3 but in 5.1 you couldnt. Oh and if you gonna use path tracing to render then the whole purpose of using realtime engine is just irrelevant, you just extending your pipeline with a lot of reexports for no reason. Hope it answered the question :)
@ade_gwu65013 ай бұрын
Imagine putting as much detail as an insect on this kinda scene 😅😊
@krishnabaro60363 ай бұрын
Satisfaction for the creator I'd say
@sonambhutia25255 ай бұрын
wow..
@PlamenUzunov1Ай бұрын
Stunning work. How much it takes to render the scene?
@EvaFrise10 күн бұрын
Around 4 days I think it took to render this scene
@arjun2205 ай бұрын
Nice work man, just curios got some question hope you don't mind answering them. 1.Brute force+Light cache for GI? 2.What was you anti aliasing settings (min / max)? and noise threshold? I'm having a hard time balancing noise vs render time. 3.Did you use vray's denoiser? or did you use denoiser on post like neat video or such. 4.Moving elements (people/animals) and static environment was rendered in one pass? or was the static environment and moving elements rendered on deferent passes? Thanks.
@EvaFrise5 ай бұрын
@arjun220 1: yes its bf+lc with lc switched to animation preset. 2: It was 3/8 for min/max and 0.025 for noise threshold 3: I am indeed used vray denoiser here, but I also used median temporary filter on some noisy elements in nuke afterwards. 4: I rendered 3 planes here, 1 for FG, 2 for MG+BG (since theres no really BG in here I rendered all in 1 layer) and a river was also rendered separately. The reason being if I didnt like the way it looks I can just rerender river only, for the characters and all the moving stuff I made a lot of previews so I knew exactly how its gonna look
@arjun2205 ай бұрын
@@EvaFrise thanks, really helpful info.
@PotatoIsABeast3 ай бұрын
Holy.........
@peterblake9883 ай бұрын
Great but it deserves a 4k upload
@EvaFrise3 ай бұрын
If only I was patient enough to wait for 4k render hah
@supaflykai5 ай бұрын
amazing work. Can I ask where you got the cow? Or did you make it from scratch?
@EvaFrise5 ай бұрын
Initially I thought about modeling them, but then I found a cheap model on sketchfab so I bought and retextured it, rigged, skinned and animated
@androzons4 ай бұрын
please make tutorial environment lighting like this
@EvaFrise4 ай бұрын
Ill try
@jkcookie88414 ай бұрын
Hey, awesome work! how do make those breakdowns or how can I find tutorials? My group needs to know it for our project
@EvaFrise4 ай бұрын
@jkcookie8841 Thanks! What exactly you want to know? Just render grey render, then show the inbetweens of your work from v1 to v final, then you can render some stills of the comp that you did and make it a slide show of a compositing breakdown, you can also grab the viewport camera to show how the viewport looks like compared to rendered shot
@jkcookie88414 ай бұрын
@@EvaFrise Hey thank you! I will do that. Very kind of you
@ViperAleks2 ай бұрын
The whole animation looks really cool! But the animation of the trees looks a bit weird. So, may I ask how trees were animated?
@EvaFrise2 ай бұрын
Those were speed tree animations, I can agree because I didnt iterate as much on their animations as I did on all other stuff
@ViperAleks2 ай бұрын
@@EvaFrise Thanks.
@daniel209269 күн бұрын
superb, how did you make the animated tree?
@EvaFrise8 күн бұрын
In speed tree
@Rajyadav-ri8rw3 ай бұрын
Hi.. I'm a newbie. Can you please tell me that how do you texture everything?
@EvaFrise3 ай бұрын
Using a secret weapon: triplanar+randomizer 😊
@wallacesousuke14335 ай бұрын
Is Maya as good as 3ds Max for creating game assets/modelling?
@3DSgeek5 ай бұрын
They are both good, it's mostly about your skill and ability. It's helpful to know how to use zbrush and substance painter too.
@wallacesousuke14335 ай бұрын
@@3DSgeek thanks, I'm waiting for my tablet I ordered online to arrive so I can start practicing Zbrush :D although I dunno if I'll be able to handle learning so many things (Maya + UE5 + Substance + Zbrush), considering picking Character Creator 4 instead, easier to create characters for games, since it must take years to learn digital sculpting (I wanna create my own game so the more corners I can cut the better lol)
@newsandfacts27165 ай бұрын
😍😍😍 bro i also learn 3ds and vray but I don’t know how to create a realistic environment like you ( my environment looks like a fake unreal ) can you please tell me something 😢😢about this
@EvaFrise5 ай бұрын
Im not sure what you mean, you can join CG Lounge discord and create a WIP there to receive a professional feedback from industry pros
@newsandfacts27165 ай бұрын
@@EvaFrisebro can you send the link of the server because there is no link of cg lounge’s server
@guyberryman52265 ай бұрын
hi dude extraordinary one.please share your pc information
@EvaFrise5 ай бұрын
This scene rendered on single CPU 16 min per frame, it took 58-62 gb ram per frame also. my PC has 256 gb of RAM and i9-10980XE CPU
@mfrancisco_85023 күн бұрын
is this realtime done in unreal engine ?
@EvaFrise10 күн бұрын
Its not unreal engine, max+vray
@AaliDGr85 ай бұрын
i wonder HTH u made clothes wind sim and water sim by 3ds max bcz 3ds max yet stupid for vfx sims???
@EvaFrise4 ай бұрын
TyFlow for cloth and phoenix for water
@3com4 ай бұрын
@@EvaFrise How do you bring Tyflow cloth animation out of 3dsmax? the only one I see is Alembic, but not every engine supports Alembic. Great work btw. :)
@EvaFrise3 ай бұрын
@@3comI think most of DCCs work with alembic, I believe its the most used file format to transfer data across dccs, lately usd been getting used as well but a lot of missing features yet. You can also try to export just a geometry and a PC2 (point cache) file for it, but with pc2 really work only few other dccs
@3com3 ай бұрын
@@EvaFrise Thanks for the tip, this is my handicap with tyflow, and every animation made via modifiers in 3dsmax, i.e. waving flag via cloth, 3dsMax does not keyframe these sorts of animations, and PC2 does not always work as expected. I just want to port these animations to my indie game engine, which does not support Alembic, but glb and fbx.
@EvaFrise3 ай бұрын
@@3comI dont think its a max issue per se, what you trying to do is called “vertex deformation animation” and theres very little to no formats that supports it, for example those two you mentioned does not support it. Its either alembic or usd, so you either implement their support in the engine or you can try and bake the “vertex offset” animated maps to drive the animation via shader. I used it once in unreal engine but the set up is very troublesome
@matiasbenavidesdigitalvisu95114 ай бұрын
People Is a premade animation, or you rigged and animate the animals and people?
@EvaFrise4 ай бұрын
It depends, humans are CC4 characters so they have premade rig, bulls are rigged and animated entirely by me, humans animation also depends, some animated by hand, some are motion capture with a lot of layered manual animation on top and some are animated entirely manually
@matiasbenavidesdigitalvisu95114 ай бұрын
I recently heard about CC4 or Actorcore, is a great tool, nice work man@@EvaFrise