SETUP REMOTE PIXEL STREAMING IN UNREAL ENGINE 4.24+: Stream your app to any mobile or desktop device

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Nazzareno Giannelli

Nazzareno Giannelli

Күн бұрын

Learn how to setup pixel streaming for remote connection.
With the Unreal Engine 4.24 version, Epic Games changed a bit how Pixel Streaming works, embedding Web RTC directly into the plugin and simplifying the setup process.
In this video, we are going through the setup process of an Unreal Engine project in order to be able to stream it to other remote devices over the internet.
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Пікірлер: 218
@dimension3plus
@dimension3plus 4 жыл бұрын
Awesome! I'm really glad I've found this tutorial. My pixelstreaming is up and running. Next step is transfering to an external server. Hope there is an easy and cheap solution.
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
I've got you covered ;) kzbin.info/www/bejne/aZzVmZqllLF0d6M
@Ligioseete
@Ligioseete 4 жыл бұрын
Thanks for the video - keep it going with topics that are not very much explained on the web! Thx
@HungShopping
@HungShopping 3 жыл бұрын
Thank you for this helpful video but i'm having a problem, my other devices can't work if connected other than LAN I'm glad you helped me with this problem
@xavieralvaro12
@xavieralvaro12 4 жыл бұрын
Thank you very much Nazzareno! It was really useful!! It works perfectly!
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
I am glad it's working nicely for you ;)
@LivingArtisan
@LivingArtisan 2 жыл бұрын
Very nice video, super helpful, thank you! Out of curiosity, which pack are you using for the cel shading?
@JimmeeAnimAll
@JimmeeAnimAll 3 жыл бұрын
Thank You 💖 thank You. It was my first time with pixel streaming with You :P . Do You think Image tracking AR projects can be handled the same way ?
@TriSutrisnowapu
@TriSutrisnowapu 4 жыл бұрын
Thanks, I'd love to try this out
@sylvanaswindrunner1141
@sylvanaswindrunner1141 4 жыл бұрын
Many thanks for giving this tutorial. But I am wondering how to test the STUN server list is still available?
@chrisnguyen6385
@chrisnguyen6385 Жыл бұрын
Hello Sir, I got a problem when follow yours steps, my ue doesn't show package project and pixel stream folder....do you know why,please help..
@stefanolimpio8893
@stefanolimpio8893 2 жыл бұрын
Do you now if 1080TI work with Pixel Steaming? (Unable to open NvEnc)
@mangogo4822
@mangogo4822 4 жыл бұрын
I like that color. How did you make that animation style color?
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
I used a combination of two post process materials, one for the outline effect and one for the actual cell-shading effect: M_OutlineShader > blueprintue.com/blueprint/_pujrlqe/ M_CellShader > blueprintue.com/blueprint/pxtt2g2c/ The BY-GEN addon is instead used in order to achieve that fragmented effect on the meshes: gumroad.com/l/BY-GEN
@Dannington
@Dannington 4 жыл бұрын
This is interesting - thanks! Do you know if you can use a game controller like a Dualshock4 or xbox controller through a browser connection?
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
It should be possible in some way, but I have not been able to make it work for now. Let me know if you discover something about it. I would love to have this possibility too.
@lombre33
@lombre33 3 жыл бұрын
Works well ! Thx !
@ImadLakehal-y9o
@ImadLakehal-y9o 11 ай бұрын
Grandioso!
@Scrapemist
@Scrapemist 3 жыл бұрын
Have you had any chance to make it work in ue5? 🤞
@jackblack2567
@jackblack2567 2 жыл бұрын
Heyy good man.. can you do one for unreal 5.0.3 please some stuff have changed and its a bit confusing
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 2 жыл бұрын
Hi! I will definitely have to look into it and update the tutorial to the new UE5 version. I will keep you posted whenever I release the tutorial. Thank you for sotpping by and for the request.
@shreifelsaqa8053
@shreifelsaqa8053 4 жыл бұрын
hello thanks too much for this tut but i want to put when i put video in the project and packing it its not working any help for that
@bowang7685
@bowang7685 3 жыл бұрын
Hi, thank you for your tutorial! After I started the runAWS_withturn file, I tried to open my shortcut. It is running background but no streamer connected info shows up in the cirrus. And when i entered the ip address, it stuck in "Click to start" page.
@TheMurras
@TheMurras 4 жыл бұрын
After setting everything it doesn't work. I guess it maybe be the router ports, but i can't have them opened. I type its port through the browser and ask them to be open but any website or Telnet can't connect on them. Can it be the antivirus blocking it?
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
Try with both firewall and antivirus disabled and don't forget to test the ports when both the game and the pixel streaming server are running. Let me know how it goes 😉
@JulienLussiez
@JulienLussiez 4 жыл бұрын
Thank you very much for this tutorial, it really helps ! It works for me but now I'd like to know how to manage single sessions for each user. Is it possible ? Did you manage to do it ? Also I wonder if it's possible to keep the mouse cursor inside the bounds of the screen.
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
I am looking into session instances per user, it interests me too as a solution. I don't remember if it's possible to keep the mouse on the pixel streaming windows...I fear not.
@JulienLussiez
@JulienLussiez 4 жыл бұрын
@@NazzarenoGiannelliCG Cool! I didn't manage to implement the solution with matchmaker as I know nothing about networking but it's so promising. I implemented the solution you talk about in this video and it's so great to be able to stream my games online. Very cool and handy to be able to share a game project with people during game jam. At the moment, I went back to the html5 solution to put my game online but it will improve a lot my workflow if one day I'm able to stream it because at the moment I'm limited with the mobile/html5 renderer. I hope you'll find a way to do it, I'm very curious about it so I hope you'll make a video if you find something! Thanks!
@ericliu2238
@ericliu2238 4 жыл бұрын
Hi, Thanks for yout tutorial,but I meet some problem, the error log is "Invoke-WebRequest : "can't connect to remote server"
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
Did you solve your issues? That's probably due to firewall or port forwarding not working as intended
@WhiveStudio
@WhiveStudio 3 жыл бұрын
@@NazzarenoGiannelliCG I have the same problem
@danielcogollodiaz7493
@danielcogollodiaz7493 4 жыл бұрын
Hey thanks a lot for this video! Have you tried to stream a VR game remotely? Could you have another tutorial showing this?
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
thanks for checking it out! I haven't thought about it and I fear there would be issues trying a VR game via pixel streaming due to the fact that the hmd device would not be connected to the server pc running the game.
@YoyoBoum1
@YoyoBoum1 2 жыл бұрын
Great video, but I have a question: If we make changes in the game, will it be automatically updated, or do we need to repackage again, please?
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 2 жыл бұрын
You are streaming the packaged game, so for every update you will have to package the game again and replace the streamed version with the new one.
@icchansan
@icchansan 4 жыл бұрын
Great tutorial, everything works great but only in localhost, I can use the noip hostname but I have to be connected via wifi... I opened ports 80 and 8888 in the router. Maybe I missing something?
@mariusandreelgs
@mariusandreelgs 4 жыл бұрын
Exact some problem. My problem is that the package isnt getting a streamer connected in the aws turn server console, and therefore when im trying my ip adress in the browser, nothing happends
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
Thank you both for checking it out. What error are you getting? A couple of things I would double check: - do you have node.js installed on your pc? - did you open port 80 and 8888 in your firewall advanced settings? - did you port forward both port 80 and 8888 in your router settings?
@icchansan
@icchansan 4 жыл бұрын
@@NazzarenoGiannelliCG oh I forgot to add that I didnt fix it on my computer but it totally work on my server wheres its been streaming without problem, a thing that I wanted to ask you is, if you managed to setup the matchmaking so every user can access his own experience instead of getting the same stream. Thanks for the reply and once again for the tutorial.
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
I am looking into it. Hopefully I'll be out with a tutorial on that soon 😁
@mariusandreelgs
@mariusandreelgs 4 жыл бұрын
@@NazzarenoGiannelliCG Yes i have node.js installed, but the problem persists as im not getting a streamer connected on the public ip. Both my 80 and 8888 ports are opened by my internet provider and checksout on a port checking. Once im starting the streamer package, it doesnt notifiy me of a streamer connected
@janlaskowski6417
@janlaskowski6417 4 жыл бұрын
Hey Nazza! Thanks for great tutorial. I followed it carefuly though the streaming only works inside my local network. When I try to connect from the mobile phone, the site hangs on "Please wait". I have read some materials regarding WebRTC and almost everyone claims that for a streaming to work outside local network I would need a TURN server. Here You only use your public IP. Do you run some kind of TURN server on your machine?
@realjarz1230
@realjarz1230 4 жыл бұрын
4:35 he mentioned it
@filipgrendler779
@filipgrendler779 4 жыл бұрын
Doesn't work for me over the internet, only locally. Is this a problem others are having as of late?
@mukulingle2690
@mukulingle2690 4 жыл бұрын
A doubt. Can we make multiple users use the same game with each player seeing their own version of game i.e. what they do on their device should not affect other devices.
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
It's something I am really looking into. Hopefully I will find a way to do it soon.
@franzgerhard
@franzgerhard 3 жыл бұрын
@@NazzarenoGiannelliCGHello! Do you have an update on this "make multiple users use the same game with each player seeing their own version of game"?
@jasonkwon2741
@jasonkwon2741 3 жыл бұрын
Hi Nazzareno. When I run the file " runAWS_WithTURN", I got this error message:Invoke-WebRequest : "Unable to connect to the remote server". Also says 'Start-Process : This command cannot be run due to the error: The system cannot find the file specified. Any idea? Thanks.
@BenHouston3D
@BenHouston3D 3 жыл бұрын
The turn server is not available.
@ilikecutepeople
@ilikecutepeople 4 жыл бұрын
Thanks for the video! Any luck with the matchmaking servers?
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
I planned to take a look at it in the coming weeks. I should come up soon with another pixel streaming related video about setting it up on a AWS cloud instance, then I will definitely look more into the multiplayer aspect :)
@SertX95
@SertX95 4 жыл бұрын
Hello, thank you for the helpfull video! I am having a problem with pixel streaming currently. I have tried following your setup, however when someone tries to access the page, they can click on start and it gets stuck to "Starting connection to server, please wait". I can see in the Cirrus batch their connection, but they cannot proceed from that point. Is this a known problem that maybe someone else has had before?
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
Thanks for stopping by! :) In regard of your issue I would double check the stun and turn server info you wrote in the .ps1 file. If those look correct, I would double check port forwarding.
@SertX95
@SertX95 4 жыл бұрын
@@NazzarenoGiannelliCG Thank you for answering! I have checked my setup again, and it apepars that when i launch the .exe, my Cirrus sees it as ready on my Gateway IP (192.168.1.1) instead of my public one. Could this be the problem?
@mariusandreelgs
@mariusandreelgs 4 жыл бұрын
@@NazzarenoGiannelliCG Im have come further than the last time i wrote to you, but the issue here is the same as im having now. Checklist - All ports are open, checked and fine - Firewall is off - IP address in both the AWS turn server and the shortcut is correct
@Elint-E
@Elint-E 4 жыл бұрын
how to open 80 and 8888 ports on the router ?
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
It really depends on your router/internet provider/country
@rodrigosalomao2574
@rodrigosalomao2574 2 жыл бұрын
If i hav Low Fps on my host (float Windows) i got low fps in streaming too?
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 2 жыл бұрын
Yeah, the app should perform well on the server/host machine in order to look good via streaming. You are basically just getting a live preview of the game running on the server.
@pixarchi
@pixarchi 4 жыл бұрын
Work fine tks!
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
I am glad it's working :)
@jaysoncabuhat39
@jaysoncabuhat39 4 жыл бұрын
Hi, thanks for this guide. I just want to ask if there is a different approach if your pc or laptop is on the same network as the phone or ipad that is streaming your game. Thanks in advance.
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
Yes. If you wanna setup pixel streaming on your local network it's a lot easier. You should find some tutorial about it, also on the official Unreal documentation. Let me know how it goes.
@jaysoncabuhat39
@jaysoncabuhat39 4 жыл бұрын
@@NazzarenoGiannelliCG hi, following the unreal docs on local network setup is spot on. I did it successully. now to followyour tutorial to the next level. thanks again!
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
@@jaysoncabuhat39 That;s great! I am glad it worked
@jaysoncabuhat39
@jaysoncabuhat39 4 жыл бұрын
Nazzareno Giannelli hi again, it didn’t work out for me on streaming in a separate network, ive done everything that ur tutorial said but i still cant access my archviz package from outside my home network. Ichecked on canyouseeme.org, my port 8888 is open, but my port 80 is not. Even though it’s already open on my router settings. Im from dubai and im not sure if i can really port forward. I have a another question, is there an option to only show the touch controls when it detects that it is being streamed on a mobile device/ipad with touhscreen and disable the keyboard/mouse input on that device? Because even though i am viewing my project on another pc, the touch controls are showing. Thanks in advance!
@christianstamati
@christianstamati 4 жыл бұрын
Hi, is there a way to run pixel streaming directly from Editor without creating Package or run in Standalone?
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
Hey! I don't think so. I believe you need a packaged game in order for pixel streaming to work properly.
@pthevenphtevenson9180
@pthevenphtevenson9180 4 жыл бұрын
Late reply here, but you can actually run it from the editor with the "Run as Standalone Game". You'll just need to set the same parameters as are added to the shortcut, to the Editor Preferences -> Play in Standalone Game -> Additional Launch Parameters. As mentioned in point 1. 8. here: docs.unrealengine.com/en-US/Platforms/PixelStreaming/PixelStreamingIntro/index.html
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
Didn't know that! Thanks for the tip 😀
@pthevenphtevenson9180
@pthevenphtevenson9180 4 жыл бұрын
@@NazzarenoGiannelliCG Thank YOU for the great tutorials on Pixel Streaming! :)
@jaimelopez8856
@jaimelopez8856 4 жыл бұрын
Hi Nazzareno, have you tried multiplayer and pixel streaming together (knowing that probably the pixel streaming machines will be virtual machines on a GPU cloud)? Is there a way to do that?
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
I am investigating about that and I should be able to post something about it in the near future
@jaimelopez8856
@jaimelopez8856 4 жыл бұрын
@@NazzarenoGiannelliCG that would be great. There is zero documentation about that and I think pixel streaming and multiplayer would make a powerful combination for a lot of things. I wonder why Epic doesn't even mention multiplayer in the pixel streaming documentation
@brooklyne2868
@brooklyne2868 4 жыл бұрын
Hi, and thanks ! However, we have an error regarding "Invoke-WebRequest -Uri "169.254.169.254/...". Can't connect to server. Do you know where it could come from ? Grazie
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
I always get that error too, but the server works fine in the end anyway. If you see green messages after the server startup process you should be ok
@brooklyne2868
@brooklyne2868 4 жыл бұрын
@@NazzarenoGiannelliCG Hi ! Yes, all is green, the client shows the "click to start" page, but impossible to start the streaming (works in local). Must be an issue regarding the opening router/box ports I guess. Thank you for taking the time to answer !
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
@@brooklyne2868 I do not have this issue here with Vodafone Italy, but I know from some other user experiencing the same that they discovered a pay wall from their internet provider in order to enable port forwarding. Don't know if this can be your case too.
@brooklyne2868
@brooklyne2868 4 жыл бұрын
@@NazzarenoGiannelliCG Ok, I finally got it working. It depends on the type of your box/router. Mine acts like a router - I am from France and my provider is Orange. So I used the IPv4 adress from whatismyipaddress.com/ in the "Start_AWS_WithTurn_SignallingServer.ps1" file as you show in this video, but I have to use the adress from the "ipconfig" command in the Windows PowerShell in the exe shortcut. Thank you again for showing us the way !
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
@@brooklyne2868 But the ipconfig address is just the local IP address...isn't it?
@simoneremor7148
@simoneremor7148 4 жыл бұрын
Ok working, I’m using in local and the streaming works on all devices but not working in apple devices. When I lunch the IP in safari the web rtc waiting for video. Someone can help me ?
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
Are you trying to connect from the same wifi network or from LTE?
@simoneremor7148
@simoneremor7148 4 жыл бұрын
@@NazzarenoGiannelliCG yess the iPad is connect at the same router. The other devices (no apple) run the application, iPhone and iPad doesn’t work. I can see that the device comunicate with the server but when I click on start game rtc connected, waiting for video appear. Maybe is resolution problem ?
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
I would suggest to use Chrome on the iPad. It should work
@simoneremor7148
@simoneremor7148 4 жыл бұрын
@@NazzarenoGiannelliCG I’ve already tried. I’ve used chrome Mozilla safari but there’s the same problem
@vikneshtk
@vikneshtk 3 жыл бұрын
Did you solve this issue? I am facing the same.
@ManojChauhan-kl3dh
@ManojChauhan-kl3dh 4 жыл бұрын
nice sir but my question is that .how to get your unreal engine 4 game HTML5 project working on wordpress ,and bluehost /dreamhost based personnel website not on local host...Please make tutorial step by step ...? I have searched all over internet but didn't find good info on this topic.
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
You cannot use regular storage servers for this kind of apps. You need a more capable server with good gpus in order to run this on the web properly.
@ManojChauhan-kl3dh
@ManojChauhan-kl3dh 4 жыл бұрын
@@NazzarenoGiannelliCG Actually my unreal engine 4 game size remains between 100 to 200 mb , not in GB any way ,can you please make tutorial for that..?
@deniszh5281
@deniszh5281 4 жыл бұрын
Hi! I installed and sturt PixelStrem, but when I go to a browser on localhost start the game. It says "click to start", but i clicked and nothing got to happen. What I did wrong?
@mostafanobel
@mostafanobel 4 жыл бұрын
same as me.
@Fikarblackproject
@Fikarblackproject 2 жыл бұрын
i cant din RUN.BAT in my folder
@mahmoudelbeldi9654
@mahmoudelbeldi9654 4 жыл бұрын
Thank you so much for the video , the problem that i get is a packaging failed error due to the pixel streaming plugin ,i do not get it do you have any idea why would that happen ? ,i'm using the 4.25 preview version for this but i had the same thing using the 4.24 ..
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
I never had packaging issues with Pixel streaming. Did you follow the steps in order to prepare the project for pixel streaming? (I think so) It could be a Visual Studio issue. Which version are you using on your pc?
@mahmoudelbeldi9654
@mahmoudelbeldi9654 4 жыл бұрын
​@@NazzarenoGiannelliCG I thank you for your response ^^ , i am using visual studio 2017 enterprise 15.9.22 and i did the prep for the pixel streaming project Here's what i get if that would help: LogMainFrame: Project requires temp target (PixelStreaming plugin is enabled) LogLauncherProfile: Unable to use promoted target - ../../../../MyProject 4.21VisiteVirtuel -Prototype/Binaries/Win64/UE4Game.target does not exist. UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject="D:/MyProject 4.21VisiteVirtuel -Prototype/MyProject.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="D:/MyProject 4.21VisiteVirtuel -Prototype/MyProject.uproject" -cook -stage -archive -archivedirectory="D:/MyProject 4.21VisiteVirtuel -Prototype/Package" -pac kage -ue4exe=D:\UE_4.25\Engine\Binaries\Win64\UE4Editor-Cmd.exe -compressed -SkipCookingEditorContent -prereqs -nodebuginfo -targetplatform=Win64 -build -clientconfig=Development -utf8output UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\MyProject 4.21VisiteVirtuel -Prototype\MyProject.uproject UATHelper: Packaging (Windows (64-bit)): MyProject.uproject requires a temporary target.cs to be generated (PixelStreaming plugin is enabled) UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Windows (64-bit)): Running: D:\UE_4.25\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Development -Project="D:\MyProject 4.21VisiteVirtuel -Prototype\MyProject.uproject" -Manifest="D:\MyProject 4.21VisiteVirtuel -Prototype\Intermediate\Build\Manifest.xml" -nobuilduht -NoHotReload -xgeexport "D:\MyProject 4.21VisiteVirtuel - Prototype\MyProject.uproject" -NoUBTMakefiles -remoteini="D:\MyProject 4.21VisiteVirtuel -Prototype" -skipdeploy -log="C:\Users\m.elbaldi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.25\UBT-MyProject-Win64-Development.txt" LogSlate: Took 0.000808 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) UATHelper: Packaging (Windows (64-bit)): Writing manifest to D:\MyProject 4.21VisiteVirtuel -Prototype\Intermediate\Build\Manifest.xml UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2017 14.16.27039 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023) and Windows 10.0.14393.0 SDK (C:\Program Files (x86)\Windows Kits\10). UATHelper: Packaging (Windows (64-bit)): [Upgrade] UATHelper: Packaging (Windows (64-bit)): [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes: UATHelper: Packaging (Windows (64-bit)): [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true). UATHelper: Packaging (Windows (64-bit)): [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning). UATHelper: Packaging (Windows (64-bit)): [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs). UATHelper: Packaging (Windows (64-bit)): [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in MyProject.Target.cs, and explicitly overriding settings that differ from the new defaults. UATHelper: Packaging (Windows (64-bit)): [Upgrade] UATHelper: Packaging (Windows (64-bit)): XGEEXPORT: Exported 'D:\UE_4.25\Engine\Intermediate\Build\UBTExport.000.xge.xml' UATHelper: Packaging (Windows (64-bit)): Total execution time: 1,25 seconds UATHelper: Packaging (Windows (64-bit)): Took 1,3221245s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe "C:\Users\m.elbaldi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.25\UAT_XGE.xml" /Rebuild /NoLogo /ShowAgent /ShowTime /no_watchdog_thread UATHelper: Packaging (Windows (64-bit)): --------------------Build System Warning--------------------------------------- UATHelper: Packaging (Windows (64-bit)): License is invalid: UATHelper: Packaging (Windows (64-bit)): License information is invalid. Please try reloading your license file using the Coordinator Monitor application on the Coordinator machine, or reinstall IncrediBuild. UATHelper: Packaging (Windows (64-bit)): This build will run in standalone mode. UATHelper: Packaging (Windows (64-bit)): UATHelper: Packaging (Windows (64-bit)): ------------------------------------------------------------------------------- UATHelper: Packaging (Windows (64-bit)): --------------------Project: Env_0--------------------------------------------- UATHelper: Packaging (Windows (64-bit)): ** For MyProject-Win64-Development UATHelper: Packaging (Windows (64-bit)): MyProject.exe (0:03.64 at +0:00) UATHelper: Packaging (Windows (64-bit)): Cr�ation de la biblioth�que D:\MyProject 4.21VisiteVirtuel -Prototype\Binaries\Win64\MyProject.lib et de l'objet D:\MyProject 4.21VisiteVirtuel -Prototype\Binaries\Win64\MyProject.exp UATHelper: Packaging (Windows (64-bit)): LINK : fatal error LNK1158: impossible d'ex�cuter 'mt.exe' UATHelper: Packaging (Windows (64-bit)): UATHelper: Packaging (Windows (64-bit)): Error executing D:\UE_4.25\Engine\Build\Windows\link-filter\link-filter.exe (tool returned code: 1158) UATHelper: Packaging (Windows (64-bit)): ---------------------- Done ---------------------- UATHelper: Packaging (Windows (64-bit)): UATHelper: Packaging (Windows (64-bit)): Rebuild All: 0 succeeded, 1 failed, 0 skipped UATHelper: Packaging (Windows (64-bit)): UATHelper: Packaging (Windows (64-bit)): 1 build system warning(s): UATHelper: Packaging (Windows (64-bit)): - License is invalid UATHelper: Packaging (Windows (64-bit)): UATHelper: Packaging (Windows (64-bit)): Took 3,8579047s to run xgConsole.exe, ExitCode=10001 UATHelper: Packaging (Windows (64-bit)): BUILD FAILED: Command failed (Result:10001): C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe "C:\Users\m.elbaldi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.25\UAT_XGE.xml" /Rebuild /NoLogo /ShowAgent /ShowTime /no_watchdog_thread. See logfile for details: 'xgConsole-2020.05.05-10.57.45.txt' UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults: Error: Unknown Error
@mahmoudelbeldi9654
@mahmoudelbeldi9654 4 жыл бұрын
Update: I Think The Problem Was The Unreal Engine Version That i was using , it seams that the preview version i was using was buggy , it had packaging problems so i went back to the ue4.24.3 and it did package fine ^^
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
Nice :)
@mariusandreelgs
@mariusandreelgs 4 жыл бұрын
Im getting a long crash message on my ciruss console on streamer computer, and the user connecting from another place, has "please wait connecting", but as it seems the websocket fails and "connection is closed before receving a handshake response" Anyone?
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
I would suggest taking a look at this other pixel streaming video: kzbin.info/www/bejne/aZzVmZqllLF0d6M You can skip the AWS setup part, but maybe you will find some updated tip on the server/STUN/TURN setup. You can easily jump to the correct part of the video thanks to chapters ;) Let me know how it goes.
@mentalrey1
@mentalrey1 4 жыл бұрын
stun.l.google.com (the git address repo is old and many of the google server do not exist anymore)
@mariusandreelgs
@mariusandreelgs 4 жыл бұрын
@@mentalrey1 Tried and did not solve the issue. Can still not get anyone else to connect (Phone the web app crashes, and computer its still the connection is closed before handshake"
@rossfranks2718
@rossfranks2718 4 жыл бұрын
This is exactly what I was after, I'll have to test it. My only concern is if I'm using my own computer to run this am I opening my machine up to easier cyber attacks? (Sorry I'm not really a expert in servers etc).
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
Thanks! It shouldn't be too risky in this case. We are opening a specific port for a specific service. Of course there is always a degree of risk in doing this kind of operations, but this one is not a major risky one at least.
@MrNdy200
@MrNdy200 4 жыл бұрын
Ok, working!
@talatcanozerson6104
@talatcanozerson6104 4 жыл бұрын
Thank you NAZZARENO.I did everything what you did. nps is work. runAWS connected but when ı execute the shortcut its not connecting.Nothing is change.Please help
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
If the game is not connecting when you launch it, something is wrong between the server and the game. First thing I would check are the commands you wrote in the .exe shortcut properties
@xThree65x
@xThree65x 4 жыл бұрын
How many users can connect to this at the same time?
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
By default you can have only one player (active user) and infinite viewers (passive users)
@maxmudjonshokirov3
@maxmudjonshokirov3 4 жыл бұрын
Hi Yes, it is very expensive, but there are no tutorials related to UE4-AWS or Azure. Please prepare a video tutorial. We cannot learn without your help. PLEASE
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
It should be out next week 😉
@experimentvoid8004
@experimentvoid8004 4 жыл бұрын
@Nazzareno Giannelli please help us to streaming from AWS or Azure.We cannot learn without your help.eagerly waiting for the tutorial.
@husainblu
@husainblu 4 жыл бұрын
Hi I'm waiting for your AWS tutorial.. Thank you
@themioii
@themioii 4 жыл бұрын
Ciao Nazzareno, ho seguito il tuo tutorial, complimenti. Ho un problema però con gli accessi con i dispositivi non collegati alla mia rete wifi. Mi rimane le scritta "starting connection to server, please wait" è non si collega a pixel streaming. Dal prompt vedo ci si connette ecc... ma sui dispositivi rimane la schermata grigia. Ho provato a disabilitare windows firewall ed anche il firewall della vodafone power station, cosa pensi possa essere? Grazie in anticipo. Marco
@btangonan
@btangonan 4 жыл бұрын
How does one ensure security whilst hosting a game publicly?
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
I am not a security expert. The simple thing would be to restrict the access to specified IP addresses, but of course this is gonna limit a lot the functionality. It works maybe for some tech demos to a client, but not if you want to share it with multiple people.
@btangonan
@btangonan 4 жыл бұрын
@@NazzarenoGiannelliCG Thanks, Nazzareno!
@bizee010
@bizee010 4 жыл бұрын
Hey I'm having trouble with getting the web server to show "Streamer connected" when I run the game. Any idea why that's happening?
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
There should be some issue between the server and the game. Are the commands in the .exe link written down correctly?
@jdspinne
@jdspinne 4 жыл бұрын
could you solve the problem? ive got the same... streaming local works but on the web server it doesnt shot "streamer connected"
@HeisenbergAndBOHR
@HeisenbergAndBOHR 4 жыл бұрын
Ciao.. bel tutorial mi è stato utile, ho una domanda... quanti device può supportare un pc con il profilo che hai postato tu? Il gioco che viene condiviso, viene processato tutto dal pc server? Un saluto
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
Ciao! Tutto il calcolo viene eseguito dal PC server, per questo l'applicazione può tranquillamente girare anche su tablet e smartphone. Più client si possono collegare alla stessa App, ma con questo setup solo uno di essi può controllare il giocatore e gli altri sono semplici spettatori. Sto cercando di trovare una soluzione per avere diverse istanze dell'app per ogni utente collegato al server o in alternativa di avere un setup multiplayer. Hai esigenze particolari?
@HeisenbergAndBOHR
@HeisenbergAndBOHR 4 жыл бұрын
@@NazzarenoGiannelliCG ciao nazareno, grazie per la delucidazione ... la mia esigenza è la stessa cosa che accenni nel prossimo tuo sviluppo, ossia avere la possibilità di far interagire tutti o diversi spettatori della app contemporaneamente ... tempo fa ho letto che è possibile ma ci vuole un pc molto molto potente... il mio utilizzo è per installazioni multimedia nel campo dell arte. Secondo te con un pc tipo il tuo quanti utenti coprirebbe? (con una app "leggera".. scusa non saprei farti esempi).
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
@Marco Manni Dovrei uscire domani con il video su come settare un server AWS per il pixel streaming. La funzione multiplayer sara' il prossimo ostacolo da risolvere.
@danielcogollodiaz7493
@danielcogollodiaz7493 4 жыл бұрын
It's not working for me, even when doing the nodejs part... npm is not working
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
What's the output of the command line? did you open 80 and 8888 ports in your router?
@danielcogollodiaz7493
@danielcogollodiaz7493 4 жыл бұрын
@@NazzarenoGiannelliCG it shows green just like you but it doesn't connect, I tried to open the ports everywere but I think I'm doing something wrong in that process. Could you make a video of the previous setup that is needed to run the remote streaming properly? thank you!
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
Seeing how many of you are having issues on that front, that's something I could consider.
@danielcogollodiaz7493
@danielcogollodiaz7493 4 жыл бұрын
@@NazzarenoGiannelliCG I would appreciate it so much and a lot of people too due to there is no many info about this.
@petere3842
@petere3842 4 жыл бұрын
I keep getting Fatal Error :[File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/AVEncoder/Private/Microsoft/AmfVideoEncoder.cpp] [Line: 309] AMF not supported with a D3D12 renderer. When i launch the base exe everything is fine, however I can't launch the copy... any thoughts?
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
Any particular setting or asset in the project you are trying to use with pixel streaming? Never seen that error before
@luaaynaboulsi1411
@luaaynaboulsi1411 4 жыл бұрын
once i slick start. i get blue messages no errors and just stuck on connecting please wait. tried different stun servers nothing works any ideas? port forwarding is fine
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
I imagine that node.js is installed and everything else is set up correctly...never heard of that behavior before. Can you take a screen of the server messages?
@luaaynaboulsi1411
@luaaynaboulsi1411 4 жыл бұрын
@@NazzarenoGiannelliCG npm WARN cirrus-webserver@0.0.1 No repository field. npm WARN cirrus-webserver@0.0.1 No license field. audited 308 packages in 3.132s found 6 vulnerabilities (5 low, 1 moderate) run `npm audit fix` to fix them, or `npm audit` for details 10:39:49.880 configFile .\config.json 10:39:49.901 Config: { "UseFrontend": false, "UseMatchmaker": false, "UseHTTPS": false, "UseAuthentication": false, "LogToFile": true, "HomepageFile": "player.htm", "AdditionalRoutes": {} } 10:39:49.912 No --PixelStreamingMonitorPort specified (or is 0). Running unmonitored. 10:39:50.199 WebSocket listening to Streamer connections on :8888 10:39:50.200 WebSocket listening to Players connections on :80 10:39:50.201 Http listening on *: 80 yeah thats all working i can see the first page remotely so i know the ports are working. ill get screenshot now of when i try to connect
@luaaynaboulsi1411
@luaaynaboulsi1411 4 жыл бұрын
10:56:06.869 Streamer connected: ::ffff:10.1.1.1 10:56:36.477 player 101 (::ffff:203.219.20.16) connected 10:56:36.539
@luaaynaboulsi1411
@luaaynaboulsi1411 4 жыл бұрын
77:1D:E3:5A:B4:65:CE:51:D6:13:09:0E:E9:D9:28:0C:D6:12:F0:7C:6B:81:29:8E:C8:67:A6:FE:80:BF:79:77 a=setup:actpass a=mid:2 a=sctp-port:5000 a=max-message-size:262144 "} 10:56:36.545
@luaaynaboulsi1411
@luaaynaboulsi1411 4 жыл бұрын
98:0C:63:6B:BD:07:C4:38:E1:CF:31:D3:15:B3:B2:11:49:B1:92:28:07:0A:C7:5B:AE:08:E7:E6:76:90:5E:FE a=setup:active a=mid:1 a=extmap:14 urn:ietf:params:rtp-hdrext:toffset a=extmap:2 www.webrtc.org/experiments/rtp-hdrext/abs-send-time a=extmap:13 urn:3gpp:video-orientation a=extmap:3 www.ietf.org/id/draft-holmer-rmcat-transport-wide-cc-extensions-01 a=extmap:12 www.webrtc.org/experiments/rtp-hdrext/playout-delay a=extmap:11 www.webrtc.org/experiments/rtp-hdrext/video-content-type a=extmap:7 www.webrtc.org/experiments/rtp-hdrext/video-timing a=extmap:4 urn:ietf:params:rtp-hdrext:sdes:mid a=sendonly a=msid:stream_id video_label a=rtcp-mux a=rtcp-rsize a=rtpmap:125 H264/90000 a=rtcp-fb:125 goog-remb a=rtcp-fb:125 transport-cc a=rtcp-fb:125 ccm fir a=rtcp-fb:125 nack a=rtcp-fb:125 nack pli a=fmtp:125 level-asymmetry-allowed=1;packetization-mode=1;profile-level-id=42e034 a=rtpmap:107 rtx/90000 a=fmtp:107 apt=125 a=rtpmap:124 red/90000 a=rtpmap:120 rtx/90000 a=fmtp:120 apt=124 a=rtpmap:123 ulpfec/90000 a=ssrc-group:FID 2574131736 989605617 a=ssrc:2574131736 cname:IPSAUj+3idaAaFmW a=ssrc:2574131736 msid:stream_id video_label a=ssrc:2574131736 mslabel:stream_id a=ssrc:2574131736 label:video_label a=ssrc:989605617 cname:IPSAUj+3idaAaFmW a=ssrc:989605617 msid:stream_id video_label a=ssrc:989605617 mslabel:stream_id a=ssrc:989605617 label:video_label m=application 9 UDP/DTLS/SCTP webrtc-datachannel c=IN IP4 0.0.0.0 b=AS:30 a=ice-ufrag:5D08 a=ice-pwd:JKSDO1xsh8ReOcOHxXi/GLS9 a=ice-options:trickle a=fingerprint:sha-256 98:0C:63:6B:BD:07:C4:38:E1:CF:31:D3:15:B3:B2:11:49:B1:92:28:07:0A:C7:5B:AE:08:E7:E6:76:90:5E:FE a=setup:active a=mid:2 a=sctp-port:5000 "} 10:56:36.627
@btangonan
@btangonan 4 жыл бұрын
My game works until I get a "streamer disconnected: 1006" error message in Cirrus. Do you have any idea why this might be happening?
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
Is it displayed written in red as an error?
@btangonan
@btangonan 4 жыл бұрын
​@@NazzarenoGiannelliCG No, it's not an error message. It shows up in gray as part of the log.
@james9999
@james9999 4 жыл бұрын
Niceeeeeeeeeeee!!! And if possible, can you make a tutorial about how to build separate server-client online game? Yes, UE4. client in real PC and server in VMware/Vitual box please or in real server will be awesome!! I watched they build a test server-client run within a PC but when move to VPS/real server, i don't know how to config ip/sock/some things require to make it work. I'm lacking a lot knowned, i'm so stupid!! I've learned to install an pirated old game: Jx/Jx2/MU Online but they are already done, just install, change ip address and play. But i don't know how to build it, insert and read from database in realtime .. If you can make it, please do a tutorials, you droped a light beam to my dream!!
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
I am glad you liked the video! I know it is possible to host a pixel streaming server on an AWS or Azure instance for example, but it could be a little bit costly because it would require a GPU instance for graphical processing.
@maxmudjonshokirov3
@maxmudjonshokirov3 4 жыл бұрын
@@NazzarenoGiannelliCG Hi Yes, it is very expensive, but there are no tutorials related to UE4-AWS or Azure. Please prepare a video tutorial. We cannot learn without your help. PLEASE
@mediageniostudio8029
@mediageniostudio8029 4 жыл бұрын
Thank you for your video. I followed the steps but I receive this message when I launch "runAWS_withTURN": Cannot connect to remote server on C:.......Start_AWS_WithTURN_SignallingServer. Any idea?
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
Thanks for checking it out. A couple of things I would double check: - do you have node.js installed on your pc? - did you open port 80 and 8888 in your firewall advanced settings? - did you port forward both port 80 and 8888 in your router settings?
@mediageniostudio8029
@mediageniostudio8029 4 жыл бұрын
Yes, all is Ok. I opened the ports on the router, and now I can enter from my smartphone but I find this message: "Starting the connection to the server, please wait"... but it never stars
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
@@mediageniostudio8029 something between the server and the client keeps blocking the connection. do you receive the Streamer connected message when you start the game on the server?
@mediageniostudio8029
@mediageniostudio8029 4 жыл бұрын
@@NazzarenoGiannelliCG yes I do, I receive Streamer connected. This is stranger. I'm checking firewall, router, antivirus...
@mediageniostudio8029
@mediageniostudio8029 4 жыл бұрын
@@NazzarenoGiannelliCG Hi again. I was doing more tests. No luck for now. If I connect from the smartphone using wifi, I see the player.htm and I get the message "starting connection ....." (but this never connects). If I try to connect without using wifi, I cannot enter the player.htm. I am interested in connecting to the application from any device without using wifi. I wanted to ask you something: when I open port 8888 on the router, should I assign an IP to that port, but should I use the public or local IP?
@sylvanaswindrunner1141
@sylvanaswindrunner1141 4 жыл бұрын
When I run the file " runAWS_WithTURN", I got this error message:Invoke-WebRequest : "Unable to connect to the remote server". Does anyone have any idea ?
@sylvanaswindrunner1141
@sylvanaswindrunner1141 4 жыл бұрын
@@arkpuntozero nope. I later only run it on the local server.
@sylvanaswindrunner1141
@sylvanaswindrunner1141 4 жыл бұрын
@@arkpuntozero Thanks man. Good suggestion!
@JacqSiir
@JacqSiir 4 жыл бұрын
My Engine folder doesn't have a Source or Pixel Streaming folder in it...What did I miss?
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
Did you restart the project after activating the pixel streaming plugin? If you followed all the steps it's pretty weird you don't see those folders
@JacqSiir
@JacqSiir 4 жыл бұрын
@@NazzarenoGiannelliCG Yeah, several times. I'll try with a new project...
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
@@JacqSiir let me know how it goes
@JacqSiir
@JacqSiir 4 жыл бұрын
@@NazzarenoGiannelliCG So, using a new project didn't help but it looks like I needed to update VS and after a reboot its there now. The next issue I have is that on running the runAWS_WithTurn.bat I get " 'npm' is not recognized as an internal or external command, operable program or batch file." and then i get: "Invoke-WebRequest : Unable to connect to the remote server" and "Start-Process : This command cannot be run due to the error: The system cannot find the file specified."
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
@@JacqSiir the solution in here should help you stackoverflow.com/questions/20992723/npm-is-not-recognized-as-internal-or-external-command-operable-program-or-bat
@sanjeevnanda4840
@sanjeevnanda4840 4 жыл бұрын
Hi Nazzareno Giannelli, I tried RenderOffScreen but its not working
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
Did you double check if it's written correctly?
@sanjeevnanda4840
@sanjeevnanda4840 4 жыл бұрын
@@NazzarenoGiannelliCG yes I wrote it in same way as shown in video
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
Are you on 4.24.3? Difficult to say what is the cause of it without looking at your setup. Never had issues with RenderOffScreen.
@sanjeevnanda4840
@sanjeevnanda4840 4 жыл бұрын
@@NazzarenoGiannelliCG yes I am using latest version of 4.24. I hope window version does not matter.
@sanjeevnanda4840
@sanjeevnanda4840 4 жыл бұрын
Thanks Nazzareno Giannelli, thankyou for your help and this nice video.Hope you ar doing well and keeping safe from Corona. UE4 file started in background. But when tried to open in Browser it says File cannot be reached. Could you help me further?
@shimlaDnB
@shimlaDnB 3 жыл бұрын
damnit this tutorial is already deprecated within a year, the whole folder structure of SignalingWebServer changed
@sams_3d_stuff
@sams_3d_stuff 4 жыл бұрын
My god!
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
I hope it's a positive "My god!"
@sams_3d_stuff
@sams_3d_stuff 4 жыл бұрын
@@NazzarenoGiannelliCG haha, yes it is, thank you!
@bighti33947
@bighti33947 4 жыл бұрын
anyone has issue connecting to server via LTE?
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
It should not change. It worked for me via mobile on LTE
@sherifabdelsalam3371
@sherifabdelsalam3371 4 жыл бұрын
thanks for the tutorial great job , i have adjusted my router to open the ports 8888,80,443 but it seems that outside parties from other location are not able to access the stream , when i check the open ports in the port checker i found that only 8888 is opened and it seems because its added to the shortcut of the engine as you have shown but the other ports 80,443 are not open , what am i missing because out side players cannot access my server because of this problem , thanks
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
you can see port 80 open only when a service, pixel streaming in this case, is running and actively utilizing that port. Did you try disabling the firewall?
@RhyzOrDie
@RhyzOrDie 3 жыл бұрын
This is an awesome video but your phone vibrating really pissed me off. I can deal with terrible audio quality but that just is obnoxious. Anyways geat video otherwise.
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 3 жыл бұрын
Thanks and sorry for that. It was one of my first video tutorials and the audio wasn't the best.
@RhyzOrDie
@RhyzOrDie 3 жыл бұрын
@@NazzarenoGiannelliCG still good content. Also, why have a stun server and dynamic dns? Can’t you just use dynamic DNS.
@raulcardenas58
@raulcardenas58 4 жыл бұрын
Good evening, I installed it but I keep getting this error: npm WARN cirrus-webserver@0.0.1 No repository field. npm WARN cirrus-webserver@0.0.1 No license field. Another thing also opens the router window, I have to open specific ports? Thank you very much for sharing your knowledge on this topic. I installed node-v12
@maxmudjonshokirov3
@maxmudjonshokirov3 4 жыл бұрын
Hi, now what can I do? Router Tenda i.imgur.com/kQhmNr9.jpg
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
There you should add TCP rules for both port 80 and 8888
@jovanjovanovic8523
@jovanjovanovic8523 4 жыл бұрын
I wanted to hit Dislike only because of that constantly vibrating mobile. It's so unprofessional. Thanks for the rest!
@Xuelinghao
@Xuelinghao 2 жыл бұрын
Hi, I met probelm that the pixel streaming content cannot play audio on iOS mobile device such as iPhone, but on Android same browser no problem. Any idea why? Thanks!
@luigitasso1894
@luigitasso1894 2 жыл бұрын
Hey man! When I package my project it says that it's successful but the folder that I export it to is always empty. Any idea why?
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