Tokido's use of demon flip to make naruo either be conditioned to try to anti air and fail, or wearing out his reactions is so underrated i feel like
@TheLostDude77 ай бұрын
Wth, you can drive rush overhead, into forward medium kick into tatsu?? Or was that just regular standing medium kick knee
@kagexice76797 ай бұрын
@@TheLostDude7 standing medium kick
@TheLostDude77 ай бұрын
@@kagexice7679 thx
@ocelot098 ай бұрын
5:20 was pretty big brain. Raw teleport so Jamie jumps, expecting a command grab, then EX Goshoryu to snipe him out of the air lol. You love to see it
@volleybalmable8 ай бұрын
4:26 ladies and gentlemen, Jamie!
@savonmcleod72658 ай бұрын
Shit doin half the damage of a command grab
@Gamber638 ай бұрын
@@savonmcleod7265 Sure just dun get hit right?
@dudetheguyman8 ай бұрын
The low combo damage? He did like 9 lights. His moves were hitting for maybe 5% of their damage by the time he does the target combo.
@CapcomSwagg8 ай бұрын
@@dudetheguymanI bet even if he didn't do the additional lights it wouldn't kill.
@volleybalmable6 ай бұрын
also keep in mind that he's at three drinks already and he's fighting akuma who has a low health pool
@pedrerriki8 ай бұрын
i know we're only one week in and everybodyis still adapting to akuma and the new patch, but i'm kinda baffled to see naruo playing so passively, especially with jamie being such a heavy "risk it for the biscuit" kinda character
@meauple22148 ай бұрын
I would agree if it’s other characters and players, but it’s literally Tokido and Akuma… With that pairing it’s probably best to see what he does first and try to adapt.
@Hubin128 ай бұрын
Tokido on akuma bruh, he has to respect him.
@pedrerriki8 ай бұрын
@Hubin12 there's nothing special abt tokido's akuma atm, great player but ain't nobody dickriding him during matches lol they're familiar with e/o already, the issue it's just why naruo was so passive this day
@Darkness-ie2yl8 ай бұрын
why do they always fall for it when jamie invites them to train 😂
@VelourSweatsuit8 ай бұрын
Cause its disrespectful, he hits you with the sweep then then talks crap, you just wanna snuff him one good time
@shaunmcisaac7828 ай бұрын
Not always: kzbin.info/www/bejne/bouqkH2kZ6eAfck
@thomasromano92398 ай бұрын
1:52 well played by Tokido
@pattyx90508 ай бұрын
That’s what makes Akuma so dangerous. That raging demon move can’t be blocked or stopped … very nice play from Tokido there 👍
@ozzygaming24638 ай бұрын
what is the input any idea?
@oozian8 ай бұрын
@@ozzygaming2463 5LP, 5LP, 6, 5LK, 5HP
@thethrift63928 ай бұрын
@@pattyx9050 It can be jab-checked in SF6. Its still proj-inv tho.
@TheFightingGentleman8 ай бұрын
@@ozzygaming2463the same it's been for decades...he buffered it mid-dash
@MrDadumbo18 ай бұрын
Dash into demon. Tokido classic.
@Jorgec2248 ай бұрын
Damn Jamie still struggles hard
@ricardorh54848 ай бұрын
La música de akuma de SF4 es perfecta, su mejor versión 👌
@uegeywcewhdvsdge3188 ай бұрын
what are the themes in these matches
@TheFightingGentleman8 ай бұрын
The akuma update also added match jukebox...before each match begins, at the bottom middle of the screen is the theme/song name
@eoretaspace8 ай бұрын
usually sf4 character themes
@Final_Fantasy_77 ай бұрын
Jamie is the coolest thing to happen for street fighter 6....a first time drunken kung-fu character for the series.he's fast,funny and has cool looking moves and his combos are just insane !!....YOU KNOW WHAT THEY SAY, YOU ROCK THE BOAT PREPARE TO GET WASHED !!!😊
@samkuroe51108 ай бұрын
tokido..ur rock 💪🏻👍🏻
@jeanpierremarielle51828 ай бұрын
players still use jamie! who would've believed that
@natman29398 ай бұрын
This unironically feels like it may be Jamie’s worst match in the game. Just watching this video is making me want to play someone else lol. Think about it: Akuma fireball spam makes getting into range hard and getting drinks almost impossible & you have the worst tools to deal with this spam until 2 drinks (and even then trying to use that to get through fireballs requires a read and is super risky) “But Natman2939, don’t all shotos have the ability to spam fireballs? Heck Guile does too. So why is Akuma so much worse?” Because his movement speed means he can go from keeping you out to rushing you down before you can barely react. Not to mention his buttons just feel…better. For a character that also has a fireball and other cool neutral skip & mix up tools, Akuma has also been blessed with buttons that are just plain and simple going to beat Jamie’s most of the time. Oh and get this…..Jamie’s ideal range (due to having no long range moves) is just about the perfect spacing to get hit by a teleport command grab. Which is why you see Akuma land multiple ones in this set MID SCREEN Not just that corner mix up he does on everyone but MID SCREEN! Because Jamie has to stay in the perfect range and may have even been trying to walk & block to get past the fireball spam. So an out of nowhere teleport grab is gonna land a lot. As is the occasional raw S.HK with its absurd range. Can’t jump past any of this btw because he shares the best anti air in the game with his fellow shotos But…..perhaps the most egregious part is yet to come…. Jamie’s absolute garbage anti air is so low to the ground that he has ZERO way to deal with air fireball. None. Other anti air’s like the actual shoto DP or Juri’s anti air can get through it but Jamie is stuck on the ground. And obviously he can’t C.HP it or air to air it. So akuma gets to just do that for free. But that’s not the only thing because demon flip apparently makes Jamie’s anti air whiff depending on which version you did (because again: Jamie’s anti air/DP is pretty much the worst one in the entire game) So without 3 drinks: we have no mix. No long range options, and vastly inferior buttons, all while having no way to deal with at least 2 of Akuma’s best air tools and no great way to deal with his ground tools either. This might be a 7:3 match.
@natman29398 ай бұрын
Oh and I forgot to mention despite having lower health, Akuma’s damage is much higher than Jamie’s And since Jamie starts off doing 90% damage at drink level 0, he’s probably the person Akuma would be the least concerned to see on the screen. Only after 2 drinks minimum would his combos be normal and even then they’ll do less then Akuma’s 3 or 4 drinks may make Akuma nervous regarding damage but by that time, Jamie has given up lots of okie to get them. So either Akuma is going to take less damage from a less drinks Jamie or get more opportunities to win neutral from a Jamie who’s trying to drink more. Either way that’s one more reason the match up is heavily in Akuma’s favor
@pattyx90508 ай бұрын
I agree with you, Akuma is just too good a character for Jamie users. His range & versatility gives the players a multiple range of tools against any other player plus his Shun Goku Satsu is unblockable which means when he’s full at CA or 3 bars, it’s best not to get too close to him except you’re already in landing hits. I think with time people will see that Akuma is overpowered, as he’s supposed to be anyway due to the fact he’s a shoto character
@Cp4508 ай бұрын
Jamie’s anti air really sucks against cross cuts 😢
@Pernil-TO8 ай бұрын
bro wrote the whole bible to solve a problem that boils down to "ok bud, play a better character then"
@johntownsend73208 ай бұрын
@Pernil-TO why not fix Jammie? He's fun just let him keep drinks between rounds
@zerotiestocs13048 ай бұрын
that shun goku satsu is cheat lol
@brandonwilliams55267 ай бұрын
It's nerfed and barely does any damage total disrespect to Akuma.😂
@scorpionolazco8 ай бұрын
missed opportunity with jaime if they didn’t make him look so gay