I like the Axl Bomber description the most lol. Makoto Axe kick and IA Bad Moon have prepared me for Chun in SFV. I personally use the 360 degree spin in most situations, but I do it differently for when I do instant stomp > late cancel into legs to get better falling momentum.
@TheoryFighter8 жыл бұрын
+KSabot Guilty Gear in general just made my execution that much better honestly. Yeah i feel the same.
@r011ing_thunder68 жыл бұрын
"Mixup ends after two hits" "Which is really shit" Thank you!
@MystyrNile8 жыл бұрын
2:08 You have the dummy set to reliably do the IALK at constant intervals; you're not reacting, you're just pressing the button in time with a rhythm. I'm not saying the it isn't reactable, but this clip doesn't show that it is.
@TheoryFighter8 жыл бұрын
+MystyrNile Yeah this is very base level to show that it is possible but after playing some people a lot they're already reacting to it. To be honest i think if people can now react to if you cancel Rose's cr.Strong and ultra you for it, this should be a piece of cake.
@fl3058 жыл бұрын
I really appreciate this video. I still have the mindset of SF4 play style and it's really a bad habit that's making me lose a lot of matches. Thanks for clearing up some troubled areas.
@MrAMVgamer8 жыл бұрын
little did u know that this would be the bane of the universe
@consciouscnote8 жыл бұрын
Just discovering your channel get information all around.
@MCPARKOURSHUFFLE8 жыл бұрын
dont have the retail version of SFV but find qcf, uf, df + K works. Like someone to verify this on the retail version
@robcharlie7028 жыл бұрын
+M C CHUFFLER You prob already know, but this works in retail.
@TMSreptiles8 жыл бұрын
"it's basically a divekick" said every commentator ever
@Invincible-yf6nr8 жыл бұрын
I can't seem to jump and kick fast enough like the video. Any advice?
@themightypridgen8 жыл бұрын
you can actually tiger knee the input, you just have to wait until she hits the height restriction. Ex has a much shorter height restriction
@EmSixTeen8 жыл бұрын
Can Nash knock her out of it or is there some other point that'd be better to interrupt in (extended) blockstrings
@EmSixTeen8 жыл бұрын
Yeah, I actually play Chun now funnily enough. Realised after this comment that c.mp was probably the best option, but thanks for the reply.
@WoWisdeadtome8 жыл бұрын
inputting 23696K works as well for getting the air legs out fast. Basically just over rotate on purpose then back to Forward + K, doesn't have to be MK but the strength determines the decent rate.
@bananabutt97998 жыл бұрын
the easiest way I found to do it for me, I use a square gate, so this keep this in mind. I do a half forward U from D to up forward (which is down, df, f, Up f, then back down to df) and medium kick. Works every time and puts me in a position where I'm already holding down that charge in case i wanna go for that C.lp, sbk.
@josephlampariello22088 жыл бұрын
also its worth noting allthough a bit advanced that if you do instant stomp in mk lightning legs it leaves you at 0 frames which means you can apply pressure safely.
@PAN--8 жыл бұрын
Nice!
@rakuko8 жыл бұрын
wow, Capcom made it easier to do instant air kicks? thanks for noting that theory, loving the Chun vids so far.
@TheoryFighter8 жыл бұрын
+rakuko More to come, chances are i'll be sticking with her throughout the course of the game.
@justsomeguy83858 жыл бұрын
I use 236963MK to do it. It's easy and fast, but Chun crouches for a split second before jumping. Idk how much of a problem that is, since the opponent could see that and react in anticipation of the instant air legs. What are your thoughts on that?
@CrimzonWolf7778 жыл бұрын
I use that too. it's actually the best way to do it.
@grapes6398 жыл бұрын
This is OP and fucking broken. Should be patched out ASAP. A chun that knows how to do this basically has an endless turn.
@bootysensei8 жыл бұрын
+Grapes If this was OP and "fucking broken" then Chun would be dominating the capcom cup jfc.
@jaythemikkaplayer25558 жыл бұрын
This is difficult the bird kick does not come out,charge characters are the worst.