Im totaly not expecting a long series of "Lore from the Ground up" starting with Peacebloom after this
@WtbgoldBlogspot4 жыл бұрын
lol omg. I don't know if I would absolutely love to do that or if it would be terrible. Probably both haha. Everyone did seem to like my "Essence Rant" vid though hmmm
@OMIPII4 жыл бұрын
@@WtbgoldBlogspot pretty please? You would be the Nobble of beasts, flowers and stones!
@MrScottyboy6274 жыл бұрын
I would love to see something like that!!
@RebeccaDun2 жыл бұрын
Jediwarlock just posted a video on Marrowgrain, and makes me wish there were more lore videos on the herbs of wow. Your bruiseweed segment was so good! 🥰
@BrettCahill4 жыл бұрын
My garden: grows random weed WTBgold: learns my life story
@elbardo_lux4 жыл бұрын
Game: if you have this ore on your bags, your aggro radius gets increased Me: *buys an entire bag of stacks to pull the entire arathi highlands*
@jbeardsly70454 жыл бұрын
WTBGold: i think this means that this little mount was once a cliff..cuz of all these rules I just laid out! Blizz Dev:...Yup, that's why that's there. 100%. Didn't mess that up at all, totally a cliff.
@IronBandit_4 жыл бұрын
The Epic Tale of the mighty Steelbloom and it's rise to greatness as the master of the cliff. I have never heard anyone make gathering sound this monumental and involved, lol. Well done good sir, well done!
@WtbgoldBlogspot4 жыл бұрын
Glad you enjoy it!
@albertrichards37364 жыл бұрын
Blizzard needs to hire you as the lead profession developer...
@WtbgoldBlogspot4 жыл бұрын
I would love that, lol. They don't have anyone full-time on professions though. To my understanding, Paul Kubit has been doing them for a few expansions solo and puts together a cross-department temp team when they need more people. I expect this is why things get nerfed unintuitively and without any notice in the patch notes; it's a bunch of different people who went back to Accounting or QA, and don't have time to answer why they originally made the droprate XYZ.
@Netsuko4 жыл бұрын
I would support this. We need someone who is invested (heh) in this.
@Raumplestomp4 жыл бұрын
@@Netsuko - underrated comment. Puns are the best!
@Olawz4 жыл бұрын
I said the same thing years and years ago.
@OmegaMikePL4 жыл бұрын
I can't believe all those suggestions are made for free. Blizz hire this guy!
@kohashiguchi14544 жыл бұрын
Single best video on WoW I've ever seen --- by a wide margin. Bravo Reck!
@Mastercolossi14 жыл бұрын
Being honest, I don't really think node placement has ever been involved in storytelling in any way that was planned. I think making those sorts of inferences and head canons can be awesome, and I say that as a light RPer - I really do value that kind of thing, but I don't think that it was ever implied. And I don't expect node placements really need to do any story telling. I also don't think that the value of an ore or herb found in a covenants zone has anything to do with the value of the covenant. I won't feel any worse at all if the ore found in my zone is the least profitable. I am just going to mine more of something else. All covenants can go to all the other zones, it's not like I can only gather one particular type. I think it makes more sense to have all of the zones, which are different planes of this realm, to have only their own nodes except for a couple rarer ones. And I DEFINITELY do not want different ore/herb types to make a mechanical difference nearly as large as an ilvl difference, even if it was some how not attached to stats. I don't even want it to increase my aggro radius just because I wanted to go out and farm. Details and things you find in game that shape how you view the world are awesome, and make for such a nuanced experience and add so much flavor to the game. Gathering professions just really don't need to do that in more of a way than having zone themed nodes and sets. The furthest I would go is maybe add some flavor text or something, with an idea like your example of the ore in Ravendreth. I don't think any of this shows any lack of care or anything like that. I think they are showing a ton of love to professions tbh. I think professions in Shadowlands look awesome, and cannot wait to dig into them! And I may disagree with this video a lot, but I still love your content dude, keep it up :D
@desertdusttv24844 жыл бұрын
look at desolace, a level 32-38 zone in classic. It has copper mines. From an ore perspective it's a starter zone. That tells a story imo.
@MarcusExplainsStuff4 жыл бұрын
I actually really enjoyed this tangent. Thank you for uploading the video and making engaging content for wow :)
@WtbgoldBlogspot4 жыл бұрын
Good to hear! Thanks for watching. :)
@genesis8080804 жыл бұрын
jewelcrafting breaks mineral ores for jems, inscription milling breaks herbs for inks, fish turn into oil, leather ?
@WtbgoldBlogspot4 жыл бұрын
Skinning is getting Heavy Leather back in Shadowlands, so there are conversions, but it's more the equivalent of smelting. Alchemy will also be able to break down herbs into ground herbs, which I don't fully understand because inscription already does that.
@clifford6294 жыл бұрын
@@WtbgoldBlogspot In your vid you said covenant Ore has no conversion for a floor. JC is the conversion floor for ore; like fish oil is the floor for fishing.
@alyeanna4 жыл бұрын
I love this man. This is a really cool perspective.
@pattychristie17134 жыл бұрын
This was probably the best written and produced content I've seen from a youtuber in a while. Well done, sir. Blizzard - Pay attention!
@WtbgoldBlogspot4 жыл бұрын
Thanks, been thinkin about it a lot and didn't want things to go unsaid. Now that it's off my chest and out there, I can get back to farming guides, lol. Hint: Primal Shadow soon.
@OThiagoliveira4 жыл бұрын
Blizz hire this man!
@amouramarie4 жыл бұрын
That was inspiring! I frigging love the Sea Stalk story, too. That's the kind of thing that if I were a little more motivated, I could write a whole story around. Now I want all my ore and herbs to give me feelings.
@spider-queen4 жыл бұрын
wow, this was a really interesting video! I loved hearing your theories, I'd never thought about herbs or herbalism like this before, it was a unique perspective
@ДмитрийКопылов-у3н4 жыл бұрын
Holy crap DUDE! You put so much depth into such trivial thing like gathering that becomes hella exciting! Great creative talent you have here =) Keep it up I bet people LOVE IT! At least i do =)
@Thagrynor4 жыл бұрын
Lore wise, I assume two things with the four different Covenant ores/herbs/etc: 1) They are different "flavors" of the same basic material. Think of it like beryls, in the real world. Beryls with different additional minerals on it make different gems. Sapphires, rubies and emeralds are basically the same thing, with just different mineral traces to change the color. I assume this is the case for these. So the grounds are made from the same thing as far as these different things. Which brings me to .... 2) The extra thing that makes them different from the base material is the essence and magic of the Covenant that has built up over time. So, in Maldraxxas, the Necrolords have generated their own essence of being and magic. That magic has effected the ground and the animals and the plants. So what used to be basically the same plants and ore have evolved into what we will gather, as it has adapted to surviving with the magics and essences of the Covenants. This at least gives a sense of why there are different things in each zone. It also explains why having someone of another Covenant in a zone doesn't mean they will have their herbs or whatever in that other zone. Their magic hasn't overpowered the natural state of the Covenant in that zone, so it wouldn't replace it. At least, this is my head canon for it. Lol
@jonathondavis36064 жыл бұрын
Hearing about stanglethorn herbs was like learning about quantum computing, my brain is blown and I keep saying "I had no idea it went this deep"
@fawnastra4 жыл бұрын
One of your best videos yet! I wished for the same things and you've explained it perfectly. Thanks for all your hard work!
@drakedbz4 жыл бұрын
I've never payed much attention to node placement... plants grow where they do because that's where they can survive. I'm actually super excited about professions in Shadowlands, based on what I've seen so far. After how bad BfA was (for crafting at least), I'm looking forward to the variety and flavor I'm seeing.
@supereclipse14 жыл бұрын
Great video !!!! Man you are onto something
@dt1213144 жыл бұрын
WTBGold's resume to work on the Blizzard professions development team. I hope Blizzard listens to this and implements something similar, this is very creative and is certainly lacking from the game currently!
@OMIPII4 жыл бұрын
Your mind and story telling abilities are incredible. Huge fan of that qspect of your videos! Also love how you dumb down economy for plebs like me, but still, huge fan of your story telling (just like your crafting history rant)!
@Mandragorn4 жыл бұрын
We actually do have something like that for both herbs and ore (like fish oil). Inscription and Jewelcrafting munching them works like that unless they are limiting types of ink/jewels to specific ore/herbs
@monstro44504 жыл бұрын
Blizzard, please give this guy a job
@TheCursedProsecutor4 жыл бұрын
I'm not a RPer but sometimes I imagine how my toons would react to certain situations in game. My paladin is a miner, so how would he feel about having a sliver of fel-infused rock in his arm to mine felslate better?
@lootmaster13374 жыл бұрын
Wtbgold: you fight trolls that are in ruins of their once big empire Me: so we beat up hobo trolls and steal their last means of income Man 2021 will be crazy
@Raumplestomp4 жыл бұрын
Blizz should definately take this advice into consideration. Great observation!
@dennisberg24744 жыл бұрын
Your ideas are amazing dude
@jasondeutschbein81024 жыл бұрын
I think the biggest take away is that world building can help do a lot of writing organically.
@reinaldomizutani88674 жыл бұрын
Man, amazing take on simple things I would never think of!!!!!
@Thiriously4 жыл бұрын
Dude... dude.... duuuuude... I need more of this flower placement lore shit. I am blown away, completely. Why would blizzard leave this behind? Wh-why, just why? This is AMAZING. I need more of it in my life, please.
@Thiriously4 жыл бұрын
I just love the way you look at the game, node placement, lore hidden behind professions, your primals rant. I just need more of it man, I can't get enough.
@MortenKvale4 жыл бұрын
I'm so glad you're back making videos man.. I missed ya. (:
@0xzi4 жыл бұрын
I gotta say, I really fucking enjoyed this video. World building is some of the most overlooked important bits of the game and I 100% agree with the stranglethorn observation.
@waldorf20074 жыл бұрын
New profession. GATHERER. Costs two slots and eliminates all secondary. Can gather ore, herbs, fish, foodstuffs, trees ( please bring trees back) skins and cloth(no longer a drop, you have to undress the mob for it. Could have fun with animation there).
@Desanna4 жыл бұрын
Wow. You say you're not a game designer, but you're a game designer. That was impressive!
@WtbgoldBlogspot4 жыл бұрын
lol, thanks. I just give way too many shits about goldmaking and its community.
@MrJosh68894 жыл бұрын
"Man this healer sucks" Tank in the corner snickering with Prideful Gladiator of the Noob armor.
@NateLyell2 жыл бұрын
This is an incredible video and deserves more views
@zeusamorim95314 жыл бұрын
That would make the game way more immersive, and not just a point and click for hours long for gatherers. Wish Blizzard would see this.
@jameshilton68794 жыл бұрын
Beautiful, just beautiful
@cmckown79324 жыл бұрын
Don't have to undercut... ya right.... pople undercut all the time
@JamesEtallaz4 жыл бұрын
Incredible and poetic insight on node placement which tells a story etc etc etc... Or: the devs placed herbs followig basic rules: If slope is 0 and close to structures : bruiseweed node If slope is above 50 and elevated: steelbloom done. GG
@franktaylor36924 жыл бұрын
It's interesting, to take perceived mundane tasks (in this case professions) and use them as narrative. Skyrim does this really well and it would be great to see them really take the next step.
@GbrBy4 жыл бұрын
Wasn’t this true for BfA launch herbs. For example anchor weed is native to zandalar but treated as a pest in kul tiras
@UwUukas4 жыл бұрын
I started playing wow just a few months ago, and I have been loving it so far (with an avg game time of like 10 hrs per day lmao) but after seeing this I kinda wish I was able to play before so I could see all this things on each own time. Amazing storytelling and loving all those inferences done on the node placement
@AdamGrayson4 жыл бұрын
Am I wrong in thinking that there is absolutely a correct way to do professions that they have just NEVER truly understood? Professions are an integral part of the game, but they should operate as a separate game in themselves. Gather, Create, Sell. Gather faster, Create more intricate, Sell higher. How does Blizz not get this?
@WtbgoldBlogspot4 жыл бұрын
I just don't think anyone on the main dev team restocks. BFA tried with tools of the trade, the bruto, and Francois. But I think goldmaking is missing the systemized feedback loop that raiding/pvp has
@DarkScreamGames4 жыл бұрын
do and read the tradeskill quests, they give you more of that story (EG, Anchor Weed is an actual invasive weed spread by merchants' boots, which is why it's everywhere) -- But I agree that the computerized placement is boring and they should have the environment/story guys do some hand placements that would make sense and make the world feel more alive.
@patrykpryce4 жыл бұрын
I just want to have better density so that when I feel like taking a break and herb a little, I'm not met with 1000% competition.
@WtbgoldBlogspot4 жыл бұрын
I think that'll come naturally. With Shadowlands, each zone is ~4x as big as Uldum. One full lap would be 30 minutes to an hour, so everyone will have mini laps around their favorite section. If there's competition in one part, you can go to another.
@patrykpryce4 жыл бұрын
@@WtbgoldBlogspot Well here's hoping that's true as I have a sneaky suspicion with the influx of multiboxers/goldmakers that they might occupy each area (lol).
@bibock42694 жыл бұрын
Very very VERY cool video, as a passionate gathering farmer I lost something while farming for the last few expansions but I couldn't figured out what. I've watched your video and this is it! The story behind everything. No more passion. Still recycling the same content. All the time implementing easily a new feature without really connecting to the rest of the game.
@butterflysrage4 жыл бұрын
do we know if there's going to be a shredder or similar in the next expansion?
@prophetess4914 жыл бұрын
Again another great video...!
@michaeloneil924 жыл бұрын
So wondering if you can clarify how its looking like it will work for SL... Are we getting covenant specific armor sets we can only craft if we belong to that covenant thus splitting the gathering market even further based off the current meta? Or will we need all 6(?) ores ect for basic crafting as well?
@WtbgoldBlogspot4 жыл бұрын
6+ Full armor sets for each crafting profession. 1-2 for levelling. 4 that use the zone-specific tier 2 material, and 1 torghast legendary version. Initially, the armor had fun little perks like "reduced fall speed" but those have been removed (maybe temporarily, idk). There aren't trainers yet on the alpha and there are a bunch of placeholders so it's piecing together a lot of different information. TLDR: I don't know. But probably. Like how horde had Zandalari armor and Alliance had identical but different model KulTiran armor
@GbrBy4 жыл бұрын
28:15 aren’t those with excessive pride just sent to the maw?
@fezzikgg56894 жыл бұрын
I LOVED this video. If there was a Super-like option I would smash it Even though you wouldn't always see or know the story of a specific area or npc, when you found it, it made the game that much better. I hope Blizzard sees this and takes it seriously. Shadowlands has the potential to be an absolutely phenomenal expansion. I just hope they don't end up hurting themselves by cutting corners Thank you for the video!
@nunyabusinesss14764 жыл бұрын
I dunno about messing with Ilv and stats but, what they could do is something more for cosmetic/flavor. Like you get a debuf or maybe a symbol over you head and depending on that you could get extra dialogue options from the npc's or there could be a shady dealer that only sells nick knacks and other cosmetic items to people that have it. There's also Tabards or titles that could showcase said sins like say "...the Prideful one" with a debuff that reads "Strutting your stuff". What would really be funny is if they came up with pets like a rat maybe that when you have it out it will occasionally say "He's lying he's lying" lol. I'm just saying overall to keep it simple and not go too overboard :D
@SilverKnight164 жыл бұрын
Certain things about SL make me very cautiously optimistic, but overall, I agree with how you feel: for all the beauty of the world, for all the automated systems piled on top of each other, there's some kind of passion in the game that's missing, and has been for a while. That story that was told with herb nodes used to be told in dungeons and questhubs, in the placement of roads and trees, and while those things are denser and prettier looking than ever, there's just _something_ missing that sucks you in. This is an unpopular opinion, but Legion was ostensibly no better than BFA; its shortcomings were just covered in layers upon layers of glitter and shiny things to make you forget that the base systems really weren't anymore than soulless, self-perpetuating hamster wheels. The developers started making areas that felt less like fantastical areas with a history, and started making them as game objects that needed to be interacted with. Dungeons aren't a cool place for a stalwart group of friends to explore, they're a time-trial you need to get through in under 30 minutes in order to get your bonus loot. Hell, even in-game lore isn't always told in-game, anymore. To clarify: I still play the game, and in general, enjoy it for a quick jaunt on an alt, or a soothing farm spot to zone out of the world for a while. But the game that used to be there just, well, isn't, anymore.
@WtbgoldBlogspot4 жыл бұрын
Thanks for sharing. One thing from legion someone brought up in stream recently was the mother's skinning knife. That quest chain was great. Only open world profession integration I can think of. More of that would rock.
@SilverKnight164 жыл бұрын
@@WtbgoldBlogspot The mother's skinning knife, the Sea Stalk quest like you mentioned, those were both amazing--and, unfortunately, completely self-contained. As a lore nerd, that's been happening more and more often, with the really good, lore-rich world-building type stories being side-quests that don't actually integrate in the rest of the world. It makes me so sad. :( You know, I forgot how much I loved Vashj'ir until I stared farming there again. I didn't think about it until I watched this video, but yeah, the nodes really do tell a story about the zone's history. Wishful thinking, but I really hope someone in the dev team takes a look at your video and takes your points on professions informing and engaging players with the world to heart.
@thomashurd54514 жыл бұрын
Well said sir! *standing ovation *
@Dark.Mefisto4 жыл бұрын
To be honest I think that thing with connecting nodes or herbs with a history or lore is just too big of a stretch. But from the economy perspective I agree
@Listhp13374 жыл бұрын
I'm farming gold and scratching my head at this.
@DucoDuos4 жыл бұрын
I enjoyed this. you very much captured what is missing from Wow in its current form, hopefully they will further tweak the nodes as the beta progresses.
@Kaylep14 жыл бұрын
How makes the low ore price of my covenant me feel bad? like i cant farm the other materials?
@Talonpoppy4 жыл бұрын
You bring up some rather interesting points, and I will certainly keep an eye out in older zones for the environmental story telling that might be going on. I enjoy the angle you're going at; having game play effected for possessing an ore or herb would certainly be an interesting way to tell a story. Though, I can see people complaining, and also it being voided the moment flying comes about. (Though I like the agro raidus thing, would certainly be an interesting tool for say, cloth/meat farmers who might want a larger agro radius to farm mobs) So why not have npc dialogue procs? If you have X amount of Y item, a npc will note something about it. Certainly would be interesting should the proc be broadcasted to other players. Might be a harder thing to implement than just a set stat or effect, but I recall the world building having a legion artifact had if you went to certain places. Learning of the weapon's past or effect on those near your player was intriguing. Having ore/herbs, or weapon/armor sets do similar things would be nice to see again imo. In any case, I do hope that they continue with the ranks on gathering professions. The Sea Stalks was always a good one, but I also enjoyed hearing the different properties of the herbs and ores. Such as River bud being a rather endangered herb (though the tiraguarde route. . .makes that hard to believe) and that anchor weed, true to it's name is in fact a weed. Which the herbalists of Kul Tiras/Zandalar aren't too found of being around were it not for it's magical properties. It made for a good cultural telling for each zone.
@SummerFlowNightSleep4 жыл бұрын
o_o so much thought went into this
@WtbgoldBlogspot4 жыл бұрын
@Zetunez4 жыл бұрын
Damn you overdid it with the adderall that day.
@MascletaTheFirst4 жыл бұрын
You will be carried. There, fixed it for you.
@aaronfyvie54504 жыл бұрын
I learned.. bruiseweed 3-5g wildsteelbloom 17-21g per unit, but I do like what you've said here too. 😊
@catrinastars4 жыл бұрын
lol now that you mention it, I feel it could be a reference to the Sundering. I thought the herb quests were really well done too. I see your point in what they could do with gathering professions, but I feel that what they did with steel blooms told a geographical story( that the sundering happened), I don't think the intent was to tell the story of the fall of the troll empire. (that the sundering began the troll empires fall) I think that the two story's aligned like this, was coincidence.
@surfthejungle4 жыл бұрын
So are you saying in order to gather the rare node, you need to have the covenant of that zone?
@dizzyblackberry4 жыл бұрын
Don't get me wrong, I agree that I love when gathering communicates a story. But you're comparing mining and herbalism. Mining in most expacs, including vanilla, has almost no significance in placement. Herbalism has always been the more interesting of the two. I think Blizzard has stuck to their original intent pretty well with herbalism - nodes have a specific set of rules for where they spawn. When manual placement was a thing, that just means that occasionally nodes end up in inexact spots. Star moss grows on buildings - and forces us to get close to old Drust buildings and witches in the process, or troll construction in Nazmir. I don't think it plays any different a role than Bruiseweed in that way. I could go on...but I'll just end by saying that I agree that ranks in gathering were a great way to tell a story. What I want (and what I think you want too) is for Blizzard to tell a story better than they have in the past, not the same. We're looking at it with rose-colored glasses. I don't think they put as much intention into node placement as you're giving them credit for.
@standardcake184 жыл бұрын
The whole ore per covenant thing. There will be a sizable chunk of everyone in every covenant. But the majority of players will always be in the best/most effective. You can keep your main in whatever covenant you want. But a smart farmer would farm that ore/material to make bank on everyone who’s in that covenant. There will always be a need for every material through the whole expansion. Just like always.. idk I just kinda think this is a non point or making a mountain out of a molehill
@WtbgoldBlogspot4 жыл бұрын
If I understand, you're saying that because you can freely gather any of the covenant mats, there won't be large price discrepancies. Is that right? That's why I used the fishing example. Nothing in the game is more freely gatherable with a lower barrier to entry and yet some BFA fish are 50g and some are 5g. But yah, of course I'm making a mountain out of a molehill. I'm a KZbinr lol. That's our job
@listerrs35804 жыл бұрын
I’m calling it now next expansion gathering mats will be boa and the only thing you will be able to sell is the completed crafting recipe ie flasks armour food
@traviswood17354 жыл бұрын
I enjoyed this.. you made me feels
@dholmes33074 жыл бұрын
Ummm, the last in first out deeply favors the AH campers and bots so yes, you do need to undercut unless you want to camp AH all day or you are selling something that sells loads or is very rare.
@rogerarsenault69384 жыл бұрын
I often have a small stack of mats to sell at the AH. I hate stuff sitting on the AH so if an AH camper relists 5 sec. after me in a loop, I drop my price 25 % to force them to buy me out..or decrease their profits substantially (which they hate). I figure a 25% loss in gold is better than all my lost farming time.
@Listhp13374 жыл бұрын
More passion less automation. Very well put.
@GrimChu694 жыл бұрын
Such a cute fairy tale
@reinaldomizutani88674 жыл бұрын
Amazing idea on ravendrath omg!! !!!
@macennh4 жыл бұрын
This feels like old day9
@macennh4 жыл бұрын
Big fan
@JLFord784 жыл бұрын
I'm scared I'm about to reignite the "Classic vs Current" debate, but I think it's because in the beginning, the developers were MOST concerned with the story they were telling and the developers today are most concerned with game balance.
@JoseGomez-lx6pl4 жыл бұрын
and thats the problem but your right what people dont understand is that the story drives the game thats one if the reasons legions was good and bfa was trash
@JLFord784 жыл бұрын
@@JoseGomez-lx6pl that's the funny thing, though...I didn't think BfA was trash, per se, it just wasn't a strong enough story. IMHO, the appeal of RPGs is that we get to live vicariously through our character's actions. We make life and death decisions and we get the rewards and the consequences without the actual risk to our own life and property. But lately, it feels like the game's story has been relegating us to NPCs. All expansion we were merely the escort, the investigator, the henchman, basically. In Vanilla, we may not have been recognized as the "Champion of Azeroth" but we were at least the focus of the story. Reckles spoke for a lot of people in the Classic community, I feel, when he said (paraphrasing) that we want Blizzard to tell stories like they used to. I think most Classic players truly want that, they just don't trust that Blizzard can or will do that anymore, so they opt for the next best thing, Classic. I think if Blizzard could rekindle that spark they used to have, they would maybe find a lot more players coming back. I just think they're more concerned with making sure everything is balanced in terms of gameplay as opposed to doing what makes sense for the story.
@adzebear4 жыл бұрын
Great video! I don't think I've seen content debating the link between story and professions before. I think assigning so much intent and purpose to the older node placements is a stretch; I'm not sure as much thought was put into those older placements as you're suggesting here, correct me if that's sourced somewhere. I also don't think that people will pick up on a lot of this story if it is placed purely in small things like node placements. I LOVED the questlines for gathering professions and that's a brilliant example of story and profession mixing elegantly, but node placement is so subtle that the benefit for the playerbase may simply not be worth the developer time.
@WtbgoldBlogspot4 жыл бұрын
I agree, almost all of it would be subliminal. But that's the stuff that draws you into the world, imo. My case for why it's more worth the devs' time than anything else is something I mentioned in a previous video. There are between 100,000 and 500,000 characters are raiders, depending on your definition. 2.5 million characters have stepped into Mythic+ dungeons. 50 million characters and 6 million max-level characters have two professions. It has more reach than any other major system in the game.
@jenetikitty4 жыл бұрын
Honestly, if nothing else... Old world herbs tended to grow in certain places - like real plants. Silverleaf likes growing in the shadows of other plants. near trees or bushes. Silverleaf would never spawn out on the field like peacebloom, because tha'ts not how silverleaf grows. It'd be like finding Stranglekelp on a mountain - it's not suposed to be there. Personally, I always thought Bruiseweed was something that civilization cultivated, and you found it near buildings because someone, once, planted it there. Maybe they're long gone, but the bruise weed itself persists, growing in the soil. Maybe it was-- wait, let me check something.... ha! I'm right! - Bruiseweed was a component for healing potions, poison resistance potions, protection potions and troll's blood potions. Bruiseweed was grown in everyone's garden because it was an essential herb for people to have. Maybe the non-alchemist would mash it up and rub it on a wound and it'd help keep infection away. Or maybe it helped soothed bruises and aches. I miss having a type of.... herbal logic to where things grew. I mean, I get that they don't want to add 30 herbs for each new expansion, but like... I wish there was more than "by water" and "on trees" to effect where things grow. In shade! In full sun! in well drained soil XD SOmething else to consider is this is the most unreal world our characters have been in. you could do SO much with the plants and ores here.
@Netsuko4 жыл бұрын
I wish crafting professions were like what you said. But let’s be real. The only valuable stuff from crafting is almost exclusively BoP so.. eeh. Maybe there’s an exception or two but other than that I’d say people chose their profession to craft that one high level item their profession offers for a certain slot. At least with shadowlands there won’t be this stupid divide between, say, engineers who can craft a BiS Azerite item and blacksmiths or leather workers who can craft pants or boots...
@WtbgoldBlogspot4 жыл бұрын
That's a new idea though right? We've always had raid drop patterns. I'd say maybe they don't want a pay to play with the wow token, but there are still raids drop BoEs
@SantiagoPerez-xx6jz4 жыл бұрын
I think you would be an amazing storyteller
@King-wc6bl4 жыл бұрын
Does this mean farming for gold as a new player is going to be more difficult in shadowlands? Im a fairly new player who wants to pay for his sub with gold each month
@Spartacus5473 жыл бұрын
Who'da thought that last in first out, would end up being repost cheaper price cutting out the last thousand people that posted at the last price
@BubblepunkAD4 жыл бұрын
Well, i have to disagree in some regards. In the way Herbs Spawn. Winters Kiss in Frozen Areas, Sea Stalk ashore, River Bud at Rivers and Akundas Bite p much only in Vol'dun
@elkevermeulen73654 жыл бұрын
Magical
@MrVeaka4 жыл бұрын
I wish I could get this high.
@WtbgoldBlogspot4 жыл бұрын
Get high enough and you can pick that Wild Steelbloom :P
@JoseGomez-lx6pl4 жыл бұрын
wtbgold im not gonna lie i love the explanation me being a huge lore fan id like more story to every aspect on the things that are new per expansion but the player base nowadays dont think that deeply its unfortunate but its true PLEASE DONT GET DISCOURAGED I WOULD LOVE MORE LORE VIDEOS AND MORE EXPLINATIONS LIKE THESE IF POSSIBLE and i agree stories in wow should be more deep from the fish we catch to the rarest ore we mine to the armor we craft it opens up the WORLD OF WARCRAFT. even more because the world shouldnt just pvp and pve
@Sodee04 жыл бұрын
"Looking forward to people pronouncing 'Elethium' as 'Ethelium' the entire expansion", proceeds to pronounce 'Revendreth' as 'Ravendreth' the entire video.
@WtbgoldBlogspot4 жыл бұрын
Look. Look. Hear me out....Something something medivh
@CalestoBella4 жыл бұрын
You know Dreamhaven game studio could definitely use talent like you. You should hit Morheim up :D
@WtbgoldBlogspot4 жыл бұрын
I'll send em a message :) Edit: Sent!
@91Noes4 жыл бұрын
Yaaaas
@jmbrady14 жыл бұрын
ummm…. you do know not every node needs a story behind it right? honestly I think trying to do that is just a bit much
@WtbgoldBlogspot4 жыл бұрын
Exactly. It doesn't "need" a story. But it's not a bad thing if they have one. In fact it can help with immersion, So why not
@Thiriously4 жыл бұрын
Man, Blizzard needs you on their profession ... team? I think before you said it was just run by one dude and he just took people from other teams when he need to work on something. W.e They should just dip into the gold farming community and get themselves so real solid feedback and ideas and maybe hire some of ya'll cuz I want your ideas in my game.
@synmad36384 жыл бұрын
Damn
@Bysentenial4 жыл бұрын
You are stretching longer than you stretched this video...
@ruor19844 жыл бұрын
I just wished people would stop undercutting but they still do.
@thefluffyjamez4 жыл бұрын
The entire time I'm just like... i dont care about lore or any story telling... will the gathering professions be profitable or not. How to best make gold off of them. Whats the best ones to shoot for... things that actually matter. lol
@WtbgoldBlogspot4 жыл бұрын
I understand. We don't know any of that yet. Nothing's in the game.
@B-...4 жыл бұрын
Almost all of it is impractical, but entertaining nonetheless! Keep it up!
@Ad-op7mi4 жыл бұрын
pollen on someones clothes means that type of plant growning........ coz how? lol