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Here's a short VFX Breakdown of my recent Sherlock teaser. You can watch the finished video here: • Sherlock: Series Four ...
The project took about fourteen months from start to finish. Custom practical elements were shot against greenscreen and composited into the 3D scene to give it more movement - from blowing leaves to torn fabric to falling debris to the passing cars in the background.
'Action Essentials 2' fire and smoke assets added that extra sense of realism, along with a few floating particles and the odd raindrop. 'Optical Flares' was used for each of the lights, and it was all brought together with a few natural light-leaks to give the illumination an organic feel.
You can see more about the modelling/texturing process on Facebook at / johnsmithvfx
Programs used: Maya, Mudbox, After Effects, Premiere, 3DS Max, Photoshop
Enjoy!