Man SNK doesn't get NEARLY the amount of respect and credit it deserves. I applaud the artists & animators for doing this.
@brunogerosa8318 Жыл бұрын
The level of detail in these games is truly impressive. If I remember correctly, the aquarium stage has different levels of damage. And each character has a different reaction in out of bounds special animations and different if the last hit was high.
@tarouyamada2686 Жыл бұрын
Yamazaki returning his left hand to his pocket mid-flight cracks me up. "It's my character signature!" 😂
@scrubby2 Жыл бұрын
Agree, him keeping his hand in the pocket even when he got kick out of bound made me chuckled too.
@tarouyamada2686 Жыл бұрын
@@scrubby2 SNK artists flexing their muscles. The sprite didn't need such detail, but they added anyway 👌
i used to test this for alone hours back in the day and some variations seen here i wasn't aware of, like landing on the top of the subway car. This and Art of Fighting characters getting their clothes damaged and faces bruised was a level of attentiion to detail Capcom could never match.
@meganinten00782 жыл бұрын
0:56 0:59 Best parts 😍😏 3:02 I hate censorship 😒 In the original japanese arcade version you can see Mary's bazongas. Bring back the fanservice in fighting games!
@snkfan42242 жыл бұрын
True I also hate censorship. Isn't Dead or Alive full of fanservice though ?
@meganinten00782 жыл бұрын
@@snkfan4224 DOA 6 locked the fanservice outfits by grinding or paying a lot of money :( I hate DOA6
@tammid84232 жыл бұрын
Dude Rule 34 is there chill
@troywright359 Жыл бұрын
You hate KZbin
@bigshorty4855 Жыл бұрын
It's not censored on my neo cdz.
@toryficarola Жыл бұрын
Lovely compilation. This really makes me wanna play Fatal Fury 3 and Real Bout Fatal Fury.
@danielraimundo2978 Жыл бұрын
Fatal Fury is my favorite fighting game of all time because of these details
@ワニ-v5f Жыл бұрын
いまだにプレイしてるRBとRBS。本当面白い
@種房荒川太郎 Жыл бұрын
石垣壊したら埋蔵金出てくるのじわる
@saynotop2wАй бұрын
I think FF3 and the Real Bout special KO were SNK's answer to Mortal Kombat and its clones which had so many unique finishes. These little touches go a long way.
@@Bloodreign1 Yes. Fatal Fury 3 : Also available on japanese Saturn. September 1996. FF Battle Archives 2. (Real Bout, RB Special, RB 2) Never released in Europe. 🤣😝😞😖🤬😡😠
@zeroking182 Жыл бұрын
1:04
@alanvitor93772 жыл бұрын
very nice
@ノブ-g3b2 жыл бұрын
モータルコンバットのソフト盤だな
@snkfan42242 жыл бұрын
They Don't make games like these anymore sadly...😒
@jordanjackson6151 Жыл бұрын
Should’ve kept these gimmicks in Mark Of The Wolves. Always wondered why they didn’t.
@KKHell11 ай бұрын
They made the gameplay more like KOF, and the stages don't look like they have very obvious hazards.
@jordanjackson615111 ай бұрын
@@KKHell Yeah. What made SNK stand out from Capcom in stage design was many things including stage hazards. In a Capcom game like Street Fighter 2, you would break a background object if you were hit upon that direction. But it was all for added design. Snk has many instances where in their fighters, a stage hazard was actually hazardous. Its actually a genius implementation that Capcom has been way behind on to this day….remember that SFV trailer that showed ‘a’ single stage hazard. Yeah I wasn’t impressed at that point. Just because it took them long enough to further develop on a design gimmick….and when we finally found out how often said gimmick actually had an impact in a fight? Yeah….fucking lazy. Now a days both companies are less into that aspect. But time has proven, ‘Damn you can have all the possibilities and if you just know that you’re going to generate the cash no matter what. You don’t have to try but just a little.’ But Snk actually pushed limitations that are often shockingly overlooked. They knew they were the second fiddle to the Japanese Fighting Game scene (and 3rd fiddle to the fighting game scene of the world under Mortal Kombat) in the 90’s. But there’s a certain magic about that which deserves respect without so conceitedly demanding (or expecting) it.
@jasperkudzu Жыл бұрын
2:00 speed x 0.25 😏🤤🥵
@ラブリーショータイム2 жыл бұрын
リングアウト制を導入したのは、バーチャファイターにあやかったのですか?
@辺境のプルャ2 жыл бұрын
だね それとAOF龍虎の拳外伝もかなり影響受けてる
@JAZZ好きのおっさん2 жыл бұрын
画廊伝説のゴッホ
@SergeantPsycho Жыл бұрын
I get the impression the devs had a little too much making this.😂
@JacksonVT392 Жыл бұрын
0:27 0:55 1:50 1:57
@超人あおき兄くん2 жыл бұрын
リアルバウトの場外負けは楽しかった、
@すみっこぐらし-n1g2 жыл бұрын
確かに 場 外 負けがあった頃は ほとんど 勝ち ゲー だったもんな
@namidabashi1978 Жыл бұрын
ストシリーズにもこういう遊び心欲しいな。
@yoyoyonasa Жыл бұрын
All fun loat in Rbs. Gimmicks in real bout are very cool
@shisa68932 жыл бұрын
ンッッマァイ!!
@91f392 жыл бұрын
リプレイの多い箇所よwwww 私もです(´・ω・`)
@frankiegrimaldo99332 жыл бұрын
How the heck do you pull this this stunt off in this game